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Next patch
Wow, look at the latest entry in the dev log:
8th june * Modding: Fixed problem with disappearing magic abilities when enabling many mods. * Increased maximum number of messages (for huge games). * Increased maximum number of commanders and units (for huge games). All items are extremely welcome. I wonder whether the third item will allow nations such as Pangaea and LA Ermor to participate in huge games. |
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Can we get an increase to the lab size, please?
Parking your equipment on researchers is just annoying micromanagement. |
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That's annoying, but that won't stop you from playing.
Personally, I'm most worried about the spellmodding limits. 1) There are only 100 or so slots for new modded spells and spell descriptions. 2) You can't give #onebattlespell links to modded spells, because you can't use names and the modded spells' ID numbers change depending on the order the mods were enabled in. |
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fantasma:
We would first know if lab space should be biggeer. Of course it would be easier to manage but KO may treat small lab as a way to limit forging. We need at least counter of items we are forging and free spaces. I have forged over 50 items many many times. |
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Fix the battlefield overload bug. It was fixed once and then broke again in the next patch.
Clams should not be subject to the don't-work-together rule. A commander with two clams should make two pearls/turn. I would like to see items similar to clams for all gems, although I don't think there should be a version for blood slaves. A variety of tough summons that are not limited-quantity. We have Tartanians on Death, every other path should get something similar. Repeat build queues. When a scout is discovered there should be a "goto province" button. I don't give a hoot about the battle, I just want to know where I lost the eye. |
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Why not a version for blood slaves? It would be a cursed item, like the Soul Contract, but it's the Teen Modeling Contract. >.>
But I agree with the basic concept, it would be nice to have ways to augment gem incomes, especially when you didn't find what you were hoping for. Of course they ultimately become a bit abusable like the clams, so it's kind of complicated. I guess my thought is if clams are going to stay, others should be added, else, make clams just as inconvenient as the Ruby Eye, and Blood Stones. http://forum.shrapnelgames.com/image...ies/tongue.gif |
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One thing I'd like to see in the next patch (along with bug killing) is some polishing over the "old" nations. The later nations are much more polished and well worked, not saying the old ones are lacking, but confronting to the latter ones try are a little less "deep".
Ah, and spell blacklist, I forgot. http://forum.shrapnelgames.com/images/smilies/happy.gif |
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@Loren- many many games already use a mod to nerf Clams and other gem items, adding more types of them would be met with howls of outrage (not from me though).
I would like to see gem items not benefit from forge bonuses so that people would lay off the nerf mods. |
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I think its fair to say that while we love new nations, new spells and those annoying bugs fixed, we'd also like to see aspects of the core game fixed to improve the quality of our MP games. For example:
- removing or tweak exploitable spells/game mechanics; - address significant imbalances between some nations - ie add more specialist content to the very worst ones, nerf the ones normally excluded from games for freespawn/being too good - ie LA ermor and ryleh (?); - review and incorporate some of the CB mod aspects - spell levels, resource costs, troops stats, pretender design. This will make our MP games better and keep us coming back. I thank the devs for responding to some of these with the latest patch or two that I've been around for (eg LA Abysian improvements). It worries me that some experienced players will simply not play a vanilla game in favour of CB mod games - this is surely indicative of a set of well-recognised imbalances that should be addressed for the community to retain senior members. Starcraft was tweaked over time to make it into a Korean national sport, why shouldn't Dom3? Maybe we can claim a country too? |
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Finland sounds fine. Iceland has EVE and Turkey has Mountnblade. |
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It's useful to have around and I mine it for rules occasionally. I like the things CB does with pretenders and scales. Generally I like additive mods more than subtractive ones.
I think the key thing is that many veteran players get attached to a ruleset and don't like having to play under a different one. (Gandalf Parker is an exception. http://forum.shrapnelgames.com/images/smilies/happy.gif) -Max |
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No, I dont think thats the key thing. I know of many veterans who actually constantly seek new games with different rules and situations in order to expose themselves to new challenges. The reason why CB is favored is because it tries to give (at least) niche roles to every unit, spell, etc, instead of just accepting that some units are useless and others dominant.
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My 2 cents on an upcoming patch:
First of all, thanks IW! I had thought that the most recent patch might be the last and that you might be moving on to your next game. This will be a treat http://forum.shrapnelgames.com/images/smilies/happy.gif As for suggestions, two things pop to mind: - Increase the Global Spell limit (or make it a game setting), for huge games. - Fix the Dome Stacking Bug wait did they fix dome stacking in the last patch? I havent tested it... |
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Dome stacking is gone (at least the most abusive air dome kind).
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I will play the CB mod. In fact I am playing it right now in one MP game. It's good, but I prefer vanilla. I think the game should be played as most new players would play it, without mods.
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I fail to see how CB makes all spells and units equally useful, to be honest. Still no use for vyvern, giant eagle and bog beast, etc etc.
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Summon animals Summon Bane Summon Sea Dogs Prison of Fire Bind Bone Fiends Harm Summon Sea lions ... etc. And that's just the spells. |
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Those are indeed an _exceptionally_ cool set of fixes.
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I wonder if IW could give us the numbers of the new limits. Just so we could do rough calculations of how big a maps we can play with Pan or Ermor.
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By two?!! Well that won't make a lot of difference then! http://forum.shrapnelgames.com/images/smilies/happy.gif
[I am being a pain. I presume JO meant a factor of two.] |
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Percent? Or 2 more units and 4 more commanders? http://forum.shrapnelgames.com/images/smilies/happy.gif
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[laughs out loud]
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LOL
So if I GOR 4 units I get to increase the unit limit by a whooping total of six http://forum.shrapnelgames.com/images/smilies/happy.gif Edit, If indeed JO's comment refers to power of, than these indeed are great news. Old unit limit was what, 32k?- So now 1M. Very cool. |
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Pretty sure it's a multiplier. So if the old unit limit was 32k, it would be 64k now. Commanders now 4 times as populous.
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I must say you are very optimistic if you truly believe the number of maximum commanders have been increased tenthousandfold.
In truth I have no idea how big the increase is. I was just being a jackass. Edit: I'm also an idiot as I obviously confused factor of four with a magnitude increase of four. This is extra embarassing as I have some background in mathematics. |
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What's your source for the issue being gone? |
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A brief test Micah ran. As I recall, the bug was that you could stack up enough air domes that no spells would get through, so none would shatter. The test showed that if any air dome failed a check, then that one was shattered. Which is arguably still abusable, but it's also not to hard for the other person to shatter those domes fairly cheaply with 2-3 gem rituals.
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Actually the last time I ran the test (Which was the previous patch, I believe) each spell just checked against one air dome, no matter how many were in the stack. If it penetrated the spell would work and one dome would be broken. The next incoming spell would then check against a dome, assuming there was at least one left.
Thus, if there are 10 air domes on a province and someone launches 45 mind hunts at it that means (on average, of course) that 9 mind hunts will go off in the province and one dome will be left. I didn't try this with multiple dome types, someone else can be my guest =) |
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Last time I had multiply domed province [1-2 fire domes, 2-3 air domes, 1-2 astral domes] some spells got through [I got message about fire dome killing enemy mages] but none of them went down.
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Im guessing that with Kristoffer doing most of the updates lately that the gameplay and mod wishlists will be be looked at more than maps and server wishlists.
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Based on the response from Micah it sounds like the domes need more testing. I'm sure if the multiple dome issue was fixed it'd be listed on the progress page or updated on the bug shortlist... no reason for Illwinter to secretly fix a major issue. |
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> My career has me work with developers and it's very unlikely for any developer to forget listing major fixes... yet I guess anything is possible.
It is perfectly common to forget listing fixes. Major or Minor. We do it all the time. Actually remembering to document fixes is a lucky event http://forum.shrapnelgames.com/images/smilies/happy.gif Sometimes I have the update page up and ready, but most of the time I forget about it entirely. Then it suddenly pops up in my mind and I update whatever I can remember having done the last couple of hours or days. Quite unreliable. |
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But you still didn't say if it was fixed or not http://forum.shrapnelgames.com/image...ies/tongue.gif
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Sure, if you're passed a list of fixes to make and you're being paid (or reviewed, etc) based on that list, you're going to make sure every thing is checked off.
All of these stages are in place because, when you let coders work on their own, they just make it work. They document little to nothing, usually as an afterthought, certainly not every stage of they way. |
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I generally have little idea exactly what I've done when I've been coding for a bit. I just know I've done some good stuff. So I completely understand what KO means.
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IW: *reading bug shortlist* Wasn't this fixed already three patches ago? Me: When? Nobody told me it had even been looked at and it's not on the progress page... *goes off to greenify list entry* |
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