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Need help with Map Editor
Hello Dominionists. I have been having a hard time editing maps. I am able to save my maps as .tga and .map files however I can't do anything in the map editor itself. The text of the mapedit.pdf says to: "...Load in the map you have drawn and click in all borders and terrains. After the map file has been saved you can edit it manually in a text editor if you want to add some extra map commands.."
I see big stacks of the wood flag poles for provinces but they are all bunched together in weird corners of my map and I can't move them around to identify the different provinces. They are just stuck/bunched up on the edges. I've looked around and can't find any how-to's for using the map editor itself. I've tried to 'click in the borders and terrains' but nothing is working. Does anyone know what this means? Does anyone know where I can get a list of GUI map editor commands or other how-to doc? The mapedit.pdf seems to only have text editor commands. Any help you can provide to would be greatly appreciated. Thanks Pangeas |
Re: Need help with Map Editor
Pangeas,
Your problem is white pixels (RGB 255,255,255). Dominions knows where provinces are by these white pixels. To use white in your maps, use something like RGB 254,255,255. To the human eye it will still look white. http://forum.shrapnelgames.com/images/smilies/wink.gif Once you have all of the pure white switched to off white, you can draw a single white pixel wherever you would like a province. Then the flags will only appear on these locations. Province borders must be drawn manually. You define neighbors in the map editor and terrain for individual provinces. I think that once you have your pixel problem straightened out and play around in the editor you will start to see how it works. If you still have specific problems, feel free to ask in the Scenarios, Maps and Mods forum forum. Oh, and welcome to the community! We can always use more maps. http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Need help with Map Editor
Thanks Ballbarian! I'll give it a shot and will post my successes and questions in the appropriate location http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: Need help with Map Editor
Visual borders aren't necessary for province neighbours, but the map editor can guess the correct neighbours better if the provinces' borders are drawn in red.
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Re: Need help with Map Editor
some added notes:
Make sure to make the white "dots" only ONE pixel big. Dont let your paint program put a nice round dot on the province. It needs to be the absolute smallest size. Doing the borders in red to let the program setup initial neighbors can be handy. But dont sweat it if you hate the look. You can change the border colors to anything you want when you upload the map for others to play on (in fact, you can even delete them completely) |
Re: Need help with Map Editor
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Re: Need help with Map Editor
Johan has said that the Dom3 internal tool for map editing does prefer red borders for more logical recognition of neighbors. Apparently it does not have to be completely red (255 0 0) but I didnt play with it to find the limits.
But the game-play program does not use borders at all. |
Re: Need help with Map Editor
What Gandalf said. I haven't tested it, but I've heard red is supposed to help.
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Re: Need help with Map Editor
You live to learn. If it comes from JK then I guess that it's a reliable source. http://forum.shrapnelgames.com/images/smilies/happy.gif I'm still in favor of Delaunay, though.
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Re: Need help with Map Editor
I can confirm that this is the case and I have even emulated it in my own neighbor finding algorithm. http://forum.shrapnelgames.com/images/smilies/wink.gif
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Re: Need help with Map Editor
I'd be interested in a link to an explanation of how to properly implement a good algorithm for Delaunay http://forum.shrapnelgames.com/images/smilies/happy.gif
I was planning on doing something that would create similar output, but in a very inefficient way. |
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