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-   -   MP: Stasis - MA game. Finished. (http://forum.shrapnelgames.com/showthread.php?t=39231)

ano June 10th, 2008 07:07 PM

Stasis - MA game. Finished.
 
1 Attachment(s)
I think that the time for a new game has come)

The settings are the following:
- Map is Alexander by PashaDawg with predefined starting locations. See attachment.
- Era: Middle
- Graphs on, sites 50%, renaming on, HoF 15, indies 6
- Host is Llamaserver. Please read the FAQ if you don't know how to use it
- Hosting schedule: 24 hours per turn for first 17 turns, 48 hours starting from turn 18.
- Mods: Twan's Mist of Deception replacement mod , Worthy Heroes 1.8
- Players: 14-17.

Currently playing:

Shinuyama - ano
Eriu - secretperson (AI)
Jotunheim - Ossa (defeated)
Machaka - Natpy
Ashgod - chrispedersen (replaced by Dimaz)
Abysia - Dragar (defeated)
Bandar Log - JimMorrison (defeated)
Mictlan - danbo
R'lyeh - AdmiralZhao
Ermor - BigDisAwesome (AI)
Oceania - seej (AI)
Agartha - Revolution (AI)
Vanheim - don_Pablo (defeated)
T'ien Ch'i - veto (defeated)
Ulm - karnoza
C'tis - Executor (replaced by JimMorrison)
Pythium - johnarryn (replaced by konming)

Game page at llamaserver

Here's the list of exploits I would not like to see in this game:
- "Cast long-lasting battlefield enchantment and retreat". Please, don't script your mage who casts a battlefield enchantment to leave earlier that round 6 or 5 (for returning)
- "Overfilling enemy lab". Don't send magic items to your enemy to make him lose his own items.
- Priests with Crystal Matrix casting several times in one turn.
- any other severe bugs found in the process of the game
- Your suggestions?

secretperson June 10th, 2008 07:22 PM

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Ooh, sign me up for Eriu please

Ironhawk June 10th, 2008 07:32 PM

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Yikes - why do people like playing with graphs off? It just means more MicroManagement for every player.

And not only that, but it always benefits the strongest player most.

Ossa June 10th, 2008 07:45 PM

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Sign me up for Jotunheim please.

Natpy June 10th, 2008 07:47 PM

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Machaka please.

chrispedersen June 10th, 2008 08:30 PM

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ashdod please

ano June 10th, 2008 09:08 PM

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Quote:

Ironhawk said:
Yikes - why do people like playing with graphs off? It just means more MicroManagement for every player.

And not only that, but it always benefits the strongest player most.

It's just a bit different experience

Dragar June 10th, 2008 10:11 PM

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Abysia please

JimMorrison June 10th, 2008 10:44 PM

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I really tried to resist signing up for this. Really tried to resist.....

But I must try Bandar Log, Haruman demands it! http://forum.shrapnelgames.com/image...ies/tongue.gif

danbo June 10th, 2008 10:53 PM

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I'll take Mictlan.

AdmiralZhao June 10th, 2008 10:54 PM

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O Ryleh?

AdmiralZhao June 10th, 2008 11:03 PM

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And I would have to agree about the graphs. When I started out I did not like them, but after a few MP games I've seen that they are really necessary to prevent runaway victories. Not that having graphs off will stop me from playing... =)

BigDisAwesome June 10th, 2008 11:15 PM

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I'd like in as Ermor. I was like 15 or so turns into one of Ich's games as them when Gandalf's server went down. I'm intrigued and would like a chance to go a little farther.

seej June 10th, 2008 11:27 PM

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I would like Pythium please. I prefer graphs on but will play either way.

Revolution June 10th, 2008 11:48 PM

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Agartha

June 10th, 2008 11:54 PM

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Vanheim please

veto June 11th, 2008 12:00 AM

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Sorry///
)
I'l try Tien-Chi better)))

karnoza June 11th, 2008 04:32 AM

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Ulm

ano June 11th, 2008 05:01 AM

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I'm really impressed with the speed this game filled up. It seems like the time for it has come indeed)
Three more issues:
1) I don't mind having graphs on. If people like it, no problem
2) We have 2 slots open and definitely need some water nation because there're many seas on the map. Maybe another map? Any suggestions?
3) There's a map issue that should be fixed - provinces with less than 3 neighbours should be marked with "nostart". Pasha promised to do that but I'm not sure if he has time now. We may do this by ourselves though.

DaveCG June 11th, 2008 06:45 AM

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Well, if you'll have a utter noob (currently scarred of the one black candle he can see in kingmaker) I'd love to sign on as any water nation, as I said utter noob and I wouldn't be offended at all if you said no.

llamabeast June 11th, 2008 06:48 AM

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Quote:

There's a map issue that should be fixed - provinces with less than 3 neighbours should be marked with "nostart". Pasha promised to do that but I'm not sure if he has time now. We may do this by ourselves though.

Sounds like a job for a perl script!

If you have time though, it would probably be preferable to hand-place the start positions. That is a bit time-consuming though.

ano June 11th, 2008 07:28 AM

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Well, maybe I'll do so when I have time. It's really better with the exception of easing heavy early rushes.
I don't know perl) Btw, if someone who knows it wrote a script for .map file processing, it would be great. Any language will be fine but I'm too busy and lazy to do it)

ano June 11th, 2008 07:29 AM

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Quote:

DaveCG said:
Well, if you'll have a utter noob (currently scarred of the one black candle he can see in kingmaker) I'd love to sign on as any water nation, as I said utter noob and I wouldn't be offended at all if you said no.

If you really want to play, take a land nation better, however I think that it'd better for you to join some newbie game http://forum.shrapnelgames.com/images/smilies/wink.gif

llamabeast June 11th, 2008 08:13 AM

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I can write such a script. Should be a two minute job.

Where can I find this map?

DaveCG June 11th, 2008 08:20 AM

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@ano

Fair enough, and like I said not offended at all...*whimper*

http://forum.shrapnelgames.com/images/smilies/happy.gif

Anyway, good luck with the game all the same.

ano June 11th, 2008 08:32 AM

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Quote:

llamabeast said:
I can write such a script. Should be a two minute job.

Where can I find this map?

http://www.shrapnelcommunity.com/thr...?Number=573555
Thanks)
There're two .map files there. I think we'll use the one that has "no_sites" in the name

seej June 11th, 2008 08:34 AM

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If you want me to change, I would happily play Oceania instead of Pythium.

ano June 11th, 2008 08:34 AM

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No problem)

Executor June 11th, 2008 09:02 AM

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I'm in if there is a slot open!

Executor June 11th, 2008 09:05 AM

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I'll take C'tis (everything else is taken!),
IF there is a slot open still!

johnarryn June 11th, 2008 10:09 AM

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Still room? I'll take Pythium.

llamabeast June 11th, 2008 11:03 AM

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Well, I have largely written a program, but I just realised it doesn't differentiate between water and land provinces (I assume you meant less than three neighbours of the same land/sea type). By the way, do you really mean less than three, or "three or less"?

ano June 11th, 2008 12:02 PM

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Cool that you did it. I meant "two or less" but "three or less" will also be fine.
As for water provinces, I think, it's also doable, isn't it?

llamabeast June 11th, 2008 12:18 PM

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Yeah, it's doable, I just thought I'd better stop cos I'm at work!

Revolution June 11th, 2008 12:18 PM

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are we gonna use the worthy heroes mod Ano?

ano June 11th, 2008 12:25 PM

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I don't mind if nobody does.

JimMorrison June 11th, 2008 02:20 PM

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If the script doesn't want to handle the water properly because of land connects, that much can be edited manually in just a few minutes. Yes, I am volunteering myself, if that's what you're going to ask. http://forum.shrapnelgames.com/image...ies/tongue.gif

ano June 11th, 2008 02:43 PM

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Yes, this can be done manually, but llama's script will be a very useful tool once he finishes it. For now, yes, we may even assign starting provinces manually.

ano June 11th, 2008 08:22 PM

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Tried to specify starting locations but ran into the following problem:
Is it possible to specify a set of possible starting locations from which starting location for specific nation will be chosen?
#specstart should have 2 params to work: nation number and province number. What should I do if I don't want to link starting location to specific nation?
If it is possible in no way other than marking each province out of this set with #nostart, I really don't like it http://forum.shrapnelgames.com/images/smilies/happy.gif.

JimMorrison June 11th, 2008 08:36 PM

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Well, it's likely a much more complicated script, but it would be interesting if it could be automated in such a way as to make fair and balanced (static) start positions. So, it would eliminate all territories with 3 or less connections, then determine loosely (based on a specified number of nations) the average spacing to make them all roughly equidistant, and especially to insure that all capitals are at least 3 provinces from eachother. I am sure this is far too complicated for anyone to just sit down for 15 minutes and bang out, so it's just wishful thinking, but it sounds neat. http://forum.shrapnelgames.com/image...ies/tongue.gif I mean once it was doing all that, it could probably even go down the list based on number of connections, so it would look at say, provinces with 7 neighbors, and see how many could work together as capitals, and then fill the rest of the list with 6 neighbor spots if possible.

Forgive my blathering, I am much better at speaking and typing, than programming. Well, I'm much better at just everything other than programming..... but I don't hold it against myself.

>.>

seej June 12th, 2008 12:05 AM

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I assume it will be posted here when the map is ready?

ano June 12th, 2008 04:10 AM

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Yes, it will.

ano June 12th, 2008 08:46 PM

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So, I've made changes to the map and specified the starting provinces. Obviously, some of them are better and some are worse but I spent more than an hour trying to make everyone happy http://forum.shrapnelgames.com/images/smilies/happy.gif
Here're the starting provinces numbers:
5, 121, 64, 262, 264, 18, 90, 130, 196, 243, 23, 241, 238, 151, 62, 53, 123.
I PM'ed llamabeast so hopefully the game will soon be created. You may get the map from attachment in the first post and the mods from the links.

Dragar June 12th, 2008 09:28 PM

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For the worthy Heroes Mod, is it the one in the first post of that thread??

ano June 12th, 2008 09:40 PM

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I provided a link to the discussion thread for those who don't know what it is (including myself http://forum.shrapnelgames.com/images/smilies/happy.gif). The mod itself is an attachment to the first post in that thread.

ano June 12th, 2008 09:43 PM

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I noticed that version 1.8 is rather old. Does anyone know if WH works well with the latest patch?

Revolution June 12th, 2008 10:12 PM

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I'm playing in a couple games right now that have the WH mod and it seems to work fine with the patch

JimMorrison June 12th, 2008 10:16 PM

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WH doesn't add/change too much, it seems to be really stable.

Is there a deadline on pretenders? I tend to like to run test builds up until the last minute, it's half the fun for me. http://forum.shrapnelgames.com/images/smilies/wink.gif

seej June 12th, 2008 11:20 PM

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could someone post a zipped version of the map? I dont have a rar undoer.

ano June 13th, 2008 04:38 AM

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You may find the zips in discussion thread. The difference is only in starting locations I've listed above.


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