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 Stasis - MA game.  Finished. 1 Attachment(s) I think that the time for a new game has come) The settings are the following: - Map is Alexander by PashaDawg with predefined starting locations. See attachment. - Era: Middle - Graphs on, sites 50%, renaming on, HoF 15, indies 6 - Host is Llamaserver. Please read the FAQ if you don't know how to use it - Hosting schedule: 24 hours per turn for first 17 turns, 48 hours starting from turn 18. - Mods: Twan's Mist of Deception replacement mod , Worthy Heroes 1.8 - Players: 14-17. Currently playing: Shinuyama - ano Eriu - secretperson (AI) Jotunheim - Ossa (defeated) Machaka - Natpy Ashgod - chrispedersen (replaced by Dimaz) Abysia - Dragar (defeated) Bandar Log - JimMorrison (defeated) Mictlan - danbo R'lyeh - AdmiralZhao Ermor - BigDisAwesome (AI) Oceania - seej (AI) Agartha - Revolution (AI) Vanheim - don_Pablo (defeated) T'ien Ch'i - veto (defeated) Ulm - karnoza C'tis - Executor (replaced by JimMorrison) Pythium - johnarryn (replaced by konming) Game page at llamaserver Here's the list of exploits I would not like to see in this game: - "Cast long-lasting battlefield enchantment and retreat". Please, don't script your mage who casts a battlefield enchantment to leave earlier that round 6 or 5 (for returning) - "Overfilling enemy lab". Don't send magic items to your enemy to make him lose his own items. - Priests with Crystal Matrix casting several times in one turn. - any other severe bugs found in the process of the game - Your suggestions? | 
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 Re: Stasis- MA game (open). Sign up! Ooh, sign me up for Eriu please | 
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 Re: Stasis- MA game (open). Sign up! Yikes - why do people like playing with graphs off?  It just means more MicroManagement for every player.   And not only that, but it always benefits the strongest player most. | 
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 Re: Stasis- MA game (open). Sign up! Sign me up for Jotunheim please. | 
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 Re: Stasis- MA game (open). Sign up! Machaka please. | 
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 Re: Stasis- MA game (open). Sign up! ashdod please | 
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 Re: Stasis- MA game (open). Sign up! Quote: 
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 Re: Stasis- MA game (open). Sign up! Abysia please | 
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 Re: Stasis- MA game (open). Sign up! I really tried to resist signing up for this.  Really tried to resist..... But I must try Bandar Log, Haruman demands it! http://forum.shrapnelgames.com/image...ies/tongue.gif | 
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 Re: Stasis- MA game (open). Sign up! I'll take Mictlan. | 
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 Re: Stasis- MA game (open). Sign up! O Ryleh? | 
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 Re: Stasis- MA game (open). Sign up! And I would have to agree about the graphs.  When I started out I did not like them, but after a few MP games I've seen that they are really necessary to prevent runaway victories.  Not that having graphs off will stop me from playing... =) | 
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 Re: Stasis- MA game (open). Sign up! I'd like in as Ermor. I was like 15 or so turns into one of Ich's games as them when Gandalf's server went down. I'm intrigued and would like a chance to go a little farther. | 
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 Re: Stasis- MA game (open). Sign up! I would like Pythium please.  I prefer graphs on but will play either way. | 
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 Re: Stasis- MA game (open). Sign up! Agartha | 
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 Re: Stasis- MA game (open). Sign up! Vanheim please | 
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 Re: Stasis- MA game (open). Sign up! Sorry/// ) I'l try Tien-Chi better))) | 
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 Re: Stasis- MA game (open). Sign up! Ulm | 
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 Re: Stasis- MA game (open). Sign up! I'm really impressed with the speed this game filled up. It seems like the time for it has come indeed) Three more issues: 1) I don't mind having graphs on. If people like it, no problem 2) We have 2 slots open and definitely need some water nation because there're many seas on the map. Maybe another map? Any suggestions? 3) There's a map issue that should be fixed - provinces with less than 3 neighbours should be marked with "nostart". Pasha promised to do that but I'm not sure if he has time now. We may do this by ourselves though. | 
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 Re: Stasis- MA game (open). Sign up! Well, if you'll have a utter noob (currently scarred of the one black candle he can see in kingmaker) I'd love to sign on as any water nation, as I said utter noob and I wouldn't be offended at all if you said no. | 
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 Re: Stasis- MA game (open). Sign up! Quote: 
 If you have time though, it would probably be preferable to hand-place the start positions. That is a bit time-consuming though. | 
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 Re: Stasis- MA game (open). Sign up! Well, maybe I'll do so when I have time. It's really better with the exception of easing heavy early rushes. I don't know perl) Btw, if someone who knows it wrote a script for .map file processing, it would be great. Any language will be fine but I'm too busy and lazy to do it) | 
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 Re: Stasis- MA game (open). Sign up! Quote: 
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 Re: Stasis- MA game (open). Sign up! I can write such a script. Should be a two minute job. Where can I find this map? | 
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 Re: Stasis- MA game (open). Sign up! @ano Fair enough, and like I said not offended at all...*whimper* http://forum.shrapnelgames.com/images/smilies/happy.gif Anyway, good luck with the game all the same. | 
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 Re: Stasis- MA game (open). Sign up! Quote: 
 Thanks) There're two .map files there. I think we'll use the one that has "no_sites" in the name | 
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 Re: Stasis- MA game (open). Sign up! If you want me to change, I would happily play Oceania instead of Pythium. | 
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 Re: Stasis- MA game (open). Sign up! No problem) | 
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 Re: Stasis- MA game (open). Sign up! I'm in if there is a slot open! | 
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 Re: Stasis- MA game (open). Sign up! I'll take C'tis (everything else is taken!), IF there is a slot open still! | 
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 Re: Stasis- MA game (open). Sign up! Still room? I'll take Pythium. | 
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 Re: Stasis- MA game (open). Sign up! Well, I have largely written a program, but I just realised it doesn't differentiate between water and land provinces (I assume you meant less than three neighbours of the same land/sea type). By the way, do you really mean less than three, or "three or less"? | 
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 Re: Stasis- MA game (open). Sign up! Cool that you did it. I meant "two or less" but "three or less" will also be fine. As for water provinces, I think, it's also doable, isn't it? | 
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 Re: Stasis- MA game (open). Sign up! Yeah, it's doable, I just thought I'd better stop cos I'm at work! | 
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 Re: Stasis- MA game (open). Sign up! are we gonna use the worthy heroes mod Ano? | 
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 Re: Stasis- MA game (open). Sign up! I don't mind if nobody does. | 
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 Re: Stasis- MA game (open). Sign up! If the script doesn't want to handle the water properly because of land connects, that much can be edited manually in just a few minutes.  Yes, I am volunteering myself, if that's what you're going to ask.  http://forum.shrapnelgames.com/image...ies/tongue.gif | 
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 Re: Stasis- MA game (open). Sign up! Yes, this can be done manually, but llama's script will be a very useful tool once he finishes it. For now, yes, we may even assign starting provinces manually. | 
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 Re: Stasis- MA game (open). Sign up! Tried to specify starting locations but ran into the following problem: Is it possible to specify a set of possible starting locations from which starting location for specific nation will be chosen? #specstart should have 2 params to work: nation number and province number. What should I do if I don't want to link starting location to specific nation? If it is possible in no way other than marking each province out of this set with #nostart, I really don't like it http://forum.shrapnelgames.com/images/smilies/happy.gif. | 
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 Re: Stasis- MA game (open). Sign up! Well, it's likely a much more complicated script, but it would be interesting if it could be automated in such a way as to make fair and balanced (static) start positions.  So, it would eliminate all territories with 3 or less connections, then determine loosely (based on a specified number of nations) the average spacing to make them all roughly equidistant, and especially to insure that all capitals are at least 3 provinces from eachother.  I am sure this is far too complicated for anyone to just sit down for 15 minutes and bang out, so it's just wishful thinking, but it sounds neat.  http://forum.shrapnelgames.com/image...ies/tongue.gif  I mean once it was doing all that, it could probably even go down the list based on number of connections, so it would look at say, provinces with 7 neighbors, and see how many could work together as capitals, and then fill the rest of the list with 6 neighbor spots if possible. Forgive my blathering, I am much better at speaking and typing, than programming. Well, I'm much better at just everything other than programming..... but I don't hold it against myself. >.> | 
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 Re: Stasis- MA game (open). Sign up! I assume it will be posted here when the map is ready? | 
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 Re: Stasis- MA game (open). Sign up! Yes, it will. | 
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 Re: Stasis- MA game (open). Sign up! So, I've made changes to the map and specified the starting provinces. Obviously, some of them are better and some are worse but I spent more than an hour trying to make everyone happy http://forum.shrapnelgames.com/images/smilies/happy.gif Here're the starting provinces numbers: 5, 121, 64, 262, 264, 18, 90, 130, 196, 243, 23, 241, 238, 151, 62, 53, 123. I PM'ed llamabeast so hopefully the game will soon be created. You may get the map from attachment in the first post and the mods from the links. | 
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 Re: Stasis- MA game (open). Sign up! For the worthy Heroes Mod, is it the one in the first post of that thread?? | 
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 Re: Stasis- MA game (open). Sign up! I provided a link to the discussion thread for those who don't know what it is (including myself http://forum.shrapnelgames.com/images/smilies/happy.gif). The mod itself is an attachment to the first post in that thread. | 
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 Re: Stasis- MA game (open). Sign up! I noticed that version 1.8 is rather old. Does anyone know if WH works well with the latest patch? | 
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 Re: Stasis- MA game (open). Sign up! I'm playing in a couple games right now that have the WH mod and it seems to work fine with the patch | 
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 Re: Stasis- MA game (open). Sign up! WH doesn't add/change too much, it seems to be really stable. Is there a deadline on pretenders? I tend to like to run test builds up until the last minute, it's half the fun for me. http://forum.shrapnelgames.com/images/smilies/wink.gif | 
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 Re: Stasis- MA game (open). Sign up! could someone post a zipped version of the map? I dont have a rar undoer. | 
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 Re: Stasis- MA game (open). Sign up! You may find the zips in discussion thread. The difference is only in starting locations I've listed above. | 
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