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What happened to the AI?
Ulm, a difficult AI.
They *NEVER* did anything. Their army never increased, they never built anything, never took anything, never researched anything. The army size slowly wore away, they were seiged for a long time and finally vanished. What in the world could have caused this? The only game mechanic that I can think of that could do this is unrest over 100 but how could that have happened for years? (I also had a related experience not too long ago. I found unrest over 400 in a province. As far as I can tell it was nowhere near the battle lines--I got it from a dominion kill, not combat.) |
Re: What happened to the AI?
The AI chooses random scales... and if it chooses bad scales it will flop like a fish on land. Even an AI on impossible will struggle if it chooses bad scales.
Use the map edit commands from the docs folder and edit the .map file to provide the AI some healthy scales. |
Re: What happened to the AI?
A random event could have called knights to their home province, and they were sieged and couldn't break it. I've seen that before.
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Re: What happened to the AI?
Yep if the AI gets besieged by strong independents before it expands, it can get stopped.
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As long as its not me, you after laugh... http://forum.shrapnelgames.com/image...es/biggrin.gif |
Re: What happened to the AI?
Hmm I had 2 unrest events in 5 turns in a MP game.. when the first was patrolled away (which hampered expansion) and the start army was moving a second happened.. I can tell you it doesn't make for a nice start.
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Re: What happened to the AI?
I mostly do not bother with the AI events. Screw them, I have more important things to attend to, like conquering Indys.
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Re: What happened to the AI?
hmm well unrest 30 on first turn severly hinders taking indies since my income was ruined I patrolled it out in 2 turns I think and then left. Then my army was gone and I got something like it again.. low income and then I had to lower income even further to get it away.
I think it would be nice if random events didn't happen in the first 5 turns. A huge bonus or a terrible setback in those critical turns makes the game a bit too random. |
Re: What happened to the AI?
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I know that you can suffer from bad luck even with Luck scale, but the risk is so small it doesn't matter in the long run, IMO. Many players already consider Order/Misfortune superior to Luck, without Turmoil - more benefit with less points spents, in other words. Unless luck's importance in late game is improved, I don't want to see it's importance in early game made any smaller. |
Re: What happened to the AI?
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-Max |
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-Max |
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Re: What happened to the AI?
I don't think so, I believe I heard it on the forums somewhere. I got turned off Luck pretty quickly when I first started and haven't played much with it since.
-Max |
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Re: What happened to the AI?
They owned the province because they had the castle, I think. You can't win wars without storming all the forts you are sieging.
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Re: What happened to the AI?
I was under the impression that the score graphs will show you as losing a province, when you are besieged (or gaining one when you initiate a siege. Could be wrong, but I'd swear that's the behavior I observed.
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Re: What happened to the AI?
I suspect that the AI nation got an invasion on the first or second turn. I've seen it two or three times to the AI and had it happen to me once. When it happened to me I had bad settings. From that occurance, I guess that the same thing happened to the AI. I remember one time when the AI was stuck at one province they were under the knight siege when I got to the province.
Both the knight and barbarian events are too strong for starting armies to relieve the siege. I like the chance that bad things can happen on the first turn. Unpredictability is one of the charms of the game. Pretty much everyone has learned to recruit a mage the first turn with bad scales because of the lab destroyed event. |
Re: What happened to the AI?
I'll note that I quite often take Luck-3. I also play with CBM routinely, which IIRC increases the probability of events being 'good' with Luck-3 to 95% (from 90%). And I _still_ have gotten labs burned down or temples hit by earthquakes in the first 3 turns.
However, since I play SP, I can simply start a new game with the same parameters if I don't feel like suffering from that handicap. I also play nations with fortunetellers a lot to more or less guarantee good events in those provinces. Yeah, I don't like bad events. However, barring an option to out-and-out remove all random events from the game (with the attendant nulling of the Luck scale), I have no issue with the current system. |
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Re: What happened to the AI?
I do not remember exactly what the score graph showed when I encountered it. I know the nation was low, but the graphs are not large enough to read much better than that.
And when a castle is besieged, ownership is not really decided in some game terms. Although the beseiger is nominally the owner, neither side can recruit in the province. The castle still owns the lab and can research and summon. I don't know who gets the gems, but I think it goes to the castle. The besieger gets the taxes. So it is possible for the graph not to reflect besieging, specially when the siege drops the number of provinces to zero, but the god is still alive. |
Re: What happened to the AI?
Ok, so I ran a test game as LA C'tis with Turmoil-3, Unluck-3, Growth-2, Heat-3, Prod-3, Magic-3, just staying in my home capital, and here's what happened.
All went well enough until brigands started hiding out in the province, which turned up the unrest, and then lots of events started wiping out or driving away my population, cursing my pretender and troops, causing my income to vanish, etc. Two barbarian hordes tried to take my province but were defeated by my provincial defense force. I tried lowering taxes and patrolling, but my economy collapsed and my population plummeted. Finally, in the last month of year 2, an earthquake hit and trogs swarmed out and seiged my castle. The provinces graph DOES go down when a province is seiged. However, I had no income and no lab and no way to pay to rebuild it, or to recruit troops, for many months before that happened, due to having only one province and unluck/turmoil/unrest/brigands in my capital. I have 4910 population left in my capital, no temple, no lab. Unrest is 94, gold income is 2 with tax at 50%. I do happen to have a large undead army which I could use to break out with, but not every nation would have any such thing. |
Re: What happened to the AI?
Endo: I have nothing against bad luck and it's events in most of the game, but I do think the impact it can have on the first turns is too much so I think it should not happen the first turns or at least not happen to the starting prov the first 3-5 turns.. after that luck will still be worth it's points without the option of getting your game ruined by misfortune (or even with luck as mentioned) and in MP some events would ruin your game in most cases
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Sill |
Re: What happened to the AI?
does the besieger get the taxes?
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Yes.
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Re: What happened to the AI?
Mostly. The besieger gets the base taxes, and the besieged gets the admin bonus taxes. So in a 200 gold province with an Admin 40 fort, you'd normally get 240 gold per turn. If you're besieged, you'll get 40 gold and he'll get 200. So Saith KO.
-Max |
Re: What happened to the AI?
Pvk has proved that the graph goes down when besieged so I have no realistic explanation for your observations.
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I have no idea what they died of, I never saw them. |
Re: What happened to the AI?
My example also showed that you can become impotent due to bad luck + turmoil + unrest via hiding independent brigands, if you don't attack and your lab is destroyed. No income plus the AI being unwilling to attack with a weak army could have him stuck with no income.
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