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-   -   Gileadite Archers (http://forum.shrapnelgames.com/showthread.php?t=39379)

Lingchih June 21st, 2008 06:25 AM

Gileadite Archers
 
The Gileadite Archers of Ashdod are very nice units. They use special longbows, have high hp and armor, and can fight in melee in a pinch.

They are really tough to mass though. Even with the best scales, how do you gather enough of the 45 gold 49 resources archers together?

I propose you never will. You may have 10 of them, or maybe 20 if you have been hoarding them for a while. Not really cost-efficient when you probably have an indy province that can produce regular archers at 1/4 the cost.

That said, I think Gileadite Archers should get a boost in precision. They are at 10 now, which is not great. These guys should be specialists... master archers. I think a precision bump to 12 or more is greatly needed to make them cost effective.

Sombre June 21st, 2008 07:30 AM

Re: Gileadite Archers
 
They're pretty similar to the Hinnom armoured archers yar?

I did occasionally use those as a resource sink, but I was never able to get more than 4 or 5 in a little group together and I never based a strategy around them. I do think they'd be more useful with a small boost to their precision, since you can never really get enough of them to justify basing your strat around them. Having a small knot of very accurate very hard to kill archers would be useful as a support to other strats though.

MaxWilson June 21st, 2008 02:22 PM

Re: Gileadite Archers
 
Well, they do show up in PD, where they're middling-okay. I tend to think they're too expensive (in gold terms) to be worth massing over human slingers. I do sometimes include a handful of Gileadite Archers as archer decoys and/or Soul Vortex batteries--they're much more durable than human slingers.

I'd probably be more willing to cart Gileadite Archers along if they had mapmove 2 like everybody else.

-Max

Endoperez June 21st, 2008 02:47 PM

Re: Gileadite Archers
 
While it would certainly make the unit more balanced, would giving Ashdod mapmove 2, precision 12 Gileadite Archers be good from nation vs nation perspective?

MaxWilson June 21st, 2008 03:34 PM

Re: Gileadite Archers
 
Whoa there! I never said I thought they *should* have mapmove 2. (Sorry if that was unclear in context.) Heavily-armored archers usually don't. All I meant was that the low mapmove results in me building Bashanites as a resource sink instead of Gileadite Archers, unless I'm on hilly terrain anyway. I am quite happy to have Gileadite archers be useful for a specific niche.

For what it's worth, I think Ashdod is awesome enough without needing a boost to Gileadite archer precision. It would be like giving Vanir infantry tower shields. http://forum.shrapnelgames.com/images/smilies/wink.gif

-Max

P.S. On the other hand, I sure wish I could think of a good use for the Amorites. Maybe in the midgame against thugs? Giants with weak poison weapons just seem kind of weird to me--but I haven't tried them out. <one quick test later> Actually the Amorites are pretty cool. Spears make them more survivable than Bashanites actually because of repel (and they have the same defense), while strong poison (2 damage per turn?) makes up for the lost damage. Only average morale, but not bad really. They actually did a better job than the Bashanites at killing off one of my thugs (because of the poison).

Kuritza June 23rd, 2008 06:02 AM

Re: Gileadite Archers
 
MA Bakemono samurai archers are are whole lot better, and it doesnt make Bakemono overpowered, does it?

MaxWilson June 23rd, 2008 06:33 AM

Re: Gileadite Archers
 
I don't quite follow. MA Shinuyama has some Dai Bakemonos with longbows (less damage than Gileadite bows). Is that what you mean? Slightly better precision (+1) than Gileadite Archers, slightly less resource cost, significantly less gold cost (45 -> 30), half as many hit points, better mapmove.

But regardless, I think Ashdod is awesome enough already, and the Gileadite Archer has a niche. If the devs increased Gileadite archer precision on the grounds that e.g. long-lived giant races have more time to practice archery, I'd be okay with it, but I would not do so myself because I'm not sure it's thematic.

-Max

Taqwus June 23rd, 2008 05:46 PM

Re: Gileadite Archers
 
Ashdod does already seem to have a pretty good military machine backed by interesting magic.

If you want to mass the archers... at least they're not capitol-only. :p Probably better to use these with their 50-square range on 'fire at rear' with a hope of killing mages, and use ordinary archers for killing enemy archers or firing indiscriminately into a melee.

Endoperez June 23rd, 2008 05:50 PM

Re: Gileadite Archers
 
Units can't Fire Rear.

Lingchih June 23rd, 2008 06:46 PM

Re: Gileadite Archers
 
You can use Fire Enemy Monsters, which will sometimes target high HP units in the rear, if there are any back there.

HoneyBadger June 23rd, 2008 06:57 PM

Re: Gileadite Archers
 
Folks, I think there's a whole lot of other nations that need a boost, before the question of whether Gilead's archers should have laser scopes on their bows becomes too much of a pressing debate.

I mean, it's my understanding that the Gath nations are already death on two feet.

Taqwus June 23rd, 2008 07:33 PM

Re: Gileadite Archers
 
Ah, true about the commands.

Haven't played much with Gath itself, but Ashdod does look pretty formidable. Perhaps more so than Hinnom, but then, I'm a fan of large/slow games and death magic.

HoneyBadger June 23rd, 2008 07:37 PM

Re: Gileadite Archers
 
I don't discourage that they be tweaked, ofcourse, it's just that they're getting a whole lot of attention, and there's a bunch of nations that need it a whole lot more, in my opinion.

MaxWilson June 23rd, 2008 08:29 PM

Re: Gileadite Archers
 
While I agree that Ashdod is already formidable and doesn't need tweaking, it's probably easier if you try to talk about Machaka or Man or something than to stop people from talking about Hinnom/Ashdod/Gath.

-Max

Lingchih June 23rd, 2008 09:48 PM

Re: Gileadite Archers
 
Quote:

HoneyBadger said:
Folks, I think there's a whole lot of other nations that need a boost, before the question of whether Gilead's archers should have laser scopes on their bows becomes too much of a pressing debate.

I mean, it's my understanding that the Gath nations are already death on two feet.

Lol. I only brought it up because I was playing an Ashdod sp game, and I was pissed that I could not buy more of them. I agree there are many other nations much more in need of tweaks.

Ashdod is quite a bit more powerful than Hinnom, btw. I've played them both now, and Ashdod is a major *** kicker, and they don't eat their population.

HoneyBadger June 23rd, 2008 10:15 PM

Re: Gileadite Archers
 
I don't care what people talk about, I just think it's funny, kind of like suggesting that Helheim's troops really ought to have magic weapons.

JimMorrison June 24th, 2008 02:45 AM

Re: Gileadite Archers
 
Well they should, you know, thematically. >.>

<3

Kuritza June 24th, 2008 05:16 AM

Re: Gileadite Archers
 
Quote:

MaxWilson said:
I don't quite follow. MA Shinuyama has some Dai Bakemonos with longbows (less damage than Gileadite bows). Is that what you mean? Slightly better precision (+1) than Gileadite Archers, slightly less resource cost, significantly less gold cost (45 -> 30), half as many hit points, better mapmove.


Dai Bakemonos are cheaper both in gold and resources, have better precision, deal less damage with their arrows and formidable in melee - while gileadites arent. I think that overall, Dai Bakemonos are much better.


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