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-   -   Win SPWW2 and SPWaW (http://forum.shrapnelgames.com/showthread.php?t=39606)

Demtrek July 9th, 2008 09:34 PM

Win SPWW2 and SPWaW
 
Is there anyother differences between these two games other than SPWaW using SP3's formats?

I looked at the screen shots and it appears SPWW2 has more custom buttons.

Has anyone played both?

PanzerBob July 10th, 2008 01:15 AM

Re: Win SPWW2 and SPWaW
 
I've played both and the major difference for me is WW2 has never crashed on me when playing large formation campaigns. This was the first reason I switched and have stayed. There other minor differences but all and alll WW2 meets my needs far better.

Marek_Tucan July 10th, 2008 06:09 AM

Re: Win SPWW2 and SPWaW
 
One figure and few words...
1000 units per OOB!
Reverse!
Height levels!
Map generator!
http://forum.shrapnelgames.com/images/smilies/wink.gif

Cross July 10th, 2008 08:48 AM

Re: Win SPWW2 and SPWaW
 
A year or two ago you could argue the pros and cons of SPww2 and WaW. But SPww2 has had so many updates and improvements there's no contest anymore.

Some other SPww2 features:

Play Campaigns against a human opponent! (CD only)
Far better and more realistic Artillery Routine
Opportunity Fire Filter (CD version only)
Load/unload into vehicle costs (WW2 doesn’t allow relay)
Unloading units attract Opportunity Fire
Shoot through smoke (non-Line of sight area fire)
Choose rally/retreat direction
Better map features, with 15 levels (WaW only has 3)
Better icons/graphics
Better OOB
Much better screen resolution (CD only)
No 'Sixth Sense' '*' (WaW weakness)
No Spinning Self-Propelled guns (WaW weakness)


WaW has a good op fire system, but only when playing against the AI.
WaW has better sounds; but an unofficial sound mod is available for SPww2.

Demtrek July 10th, 2008 06:21 PM

Re: Win SPWW2 and SPWaW
 
Ahhh cool. You all saved me a lot of reading. I am on battle 12 of a 200 round long campaign and I must say it is very very cool.

Sound mod you say? I will have to look for that. I am getting sick of hearing the same ole sounds.

Thanks a bunch.

RecruitMonty July 28th, 2008 06:41 AM

Re: Win SPWW2 and SPWaW
 
"Opportunity Fire Filter (CD version only)" Is this feature in SPWW2 only or in SPMBT also? SPWAW, as far as I can tell has this too, if it is indeed what I am thinking (Mouse assisted Y/N to Op fire).

Something called a "mountainiser" was created once upon a time for SPWAW and some group or other has modified the game heavily since the 8.3/4 release.

That said WW2 and MBT are, in terms of OOB Space and graphics, much better from the get go. SPWAW's saving grace is its sound package, which, if you ask me, is absolutely fantastic (especially regarding bombardments etc).

Pyros July 28th, 2008 08:12 AM

Re: Win SPWW2 and SPWaW
 
Quote:

RecruitMonty said:
"Opportunity Fire Filter (CD version only)" Is this feature in SPWW2 only or in SPMBT also? SPWAW, as far as I can tell has this too, if it is indeed what I am thinking (Mouse assisted Y/N to Op fire).



Hi,

Not exactly.
Spwaw will randomly ask you to fire at any target at almost any range and will fire more OP when the hostile unit enters a 3 hexes radius from your unit.
With WinSPWW2/MBT the Opportunity Fire Filter gives you complete control over the type of target,armor,range etc... concerning the activation of OP fire.

cheers,

MemoryLeak July 29th, 2008 06:22 PM

Re: Win SPWW2 and SPWaW
 
SO in order to enjoy Oportunity Fire you must purchse the CD? I have been playing the Long Campaign for the first time( I was a SPWAW player exclusively). I do not like the sense of watching a movie whenever I end my turn. No control over anything. I wasn't aware until I just read this post that I can correct this with some cash.

Mobhack July 30th, 2008 02:20 AM

Re: Win SPWW2 and SPWaW
 
See the Game Guide "CD Extended Features" link for details of the extended functionality, including extra screen resolutions, utility programmes and expanded opfire filtering.

The D/L edition of course has the normal SP "Y" key range filtering.

Cheers
Andy

narwan July 30th, 2008 05:49 PM

Re: Win SPWW2 and SPWaW
 
Quote:

MemoryLeak said:
SO in order to enjoy Oportunity Fire you must purchse the CD? I have been playing the Long Campaign for the first time( I was a SPWAW player exclusively). I do not like the sense of watching a movie whenever I end my turn. No control over anything. I wasn't aware until I just read this post that I can correct this with some cash.

No. The regular opp fire routine (without CD) works pretty good. I do have the CD game and use the opp fire filter only rarely.
The game is geared to be as playable as possible between two human players, PBEM style in particular. So the regular routine needs to be as good as it can WITHOUT the player whose units are opp firing having to make y/n decisions.
Adding such a routine for play against the AI would mean a lot of work for very little return.

Narwan

MemoryLeak July 30th, 2008 06:22 PM

Re: Win SPWW2 and SPWaW
 
Okay thanks. I get the feeling I'm missing something. I am use to playing SPWAW. For every Opportunity Fire instance you have five seconds to press the space bar and fire or press ESC key and move on to the next instance.
In SPWW2 after I end my turn it is like watching a movie with no control over the unfolding events. Is there an Opportunity Fire option that I am overlooking?

RecruitMonty July 31st, 2008 05:33 AM

Re: Win SPWW2 and SPWaW
 
As far as I can tell the "mouse click" system SPWAW has is not in operation here. On the CD version, as explained, there are however filters which allow you to set OP fire reactions. This does not however mean, from my experience, that you can physically "OK" OP-fire or not.

At the moment I do not have access to the game guide, so I can only give a fuller answer later this evening.

Marek_Tucan July 31st, 2008 05:39 AM

Re: Win SPWW2 and SPWaW
 
Monty is correct, the enhanced OPfire filter means just that you can set at what targets and what ranges the unit will opfire, it does not mean any direct decisions about op-firing on the players part.

DRG July 31st, 2008 01:58 PM

Re: Win SPWW2 and SPWaW
 
When you play WaW and you use that op-fire "feature" did you ever wonder if maybe, just maybe, it gives an unfair advantage to the human player because the AI does not have the capability of deciding if it will or will not fire at your units when it's your turn to move?

Don

Marek_Tucan July 31st, 2008 03:25 PM

Re: Win SPWW2 and SPWaW
 
Also the human control over units is already quite extensive, the unconfirmed opfire is just a little means how to keep them at least a bit independent, even if it's a hindrance to player's plans if something goes wrong http://forum.shrapnelgames.com/images/smilies/wink.gif

JohnHale August 2nd, 2008 03:33 AM

Re: Win SPWW2 and SPWaW
 

It was that silly op-fire routine in SPWaW that drove me mad! Played about a half-dozen games before I decided that having to keep pressing the space bar every few seconds was NOT the way to go.

Sniper23 August 7th, 2008 11:10 PM

Re: Win SPWW2 and SPWaW
 
you got to remember, the ai is just that, a thinking humen player will beat the ai most of the time,now you want another advantage?i think the humen player has enough working for him already.

RecruitMonty August 12th, 2008 09:00 AM

In answer to your question, Don, no. The option would be nice. Call it the ,,Noobie Filter" or something, if need be, but I for one would welcome it.

BadCompany August 12th, 2008 01:27 PM

Re: Win SPWW2 and SPWaW
 
With the improvements and the game still being worked on,winSPWW2 is far superior to SPWAW. Nuff said.

PanzerBob August 15th, 2008 12:06 AM

Re: Win SPWW2 and SPWaW
 
Quote:

Originally Posted by BadCompany (Post 630334)
With the improvements and the game still being worked on,winSPWW2 is far superior to SPWAW. Nuff said.

Concur :first:

junk2drive August 15th, 2008 12:22 AM

Re: Win SPWW2 and SPWaW
 
I have the MBT and WW2 CDs and SPWAW. I like them all. Different games for different moods and opponents.

The confirm op-fire in SPWAW can be turned off (and I do) in preferences by setting it to zero.

PanzerBob August 15th, 2008 02:54 AM

Re: Win SPWW2 and SPWaW
 
Quote:

Originally Posted by junk2drive (Post 631333)
I have the MBT and WW2 CDs and SPWAW. I like them all. Different games for different moods and opponents.

The confirm op-fire in SPWAW can be turned off (and I do) in preferences by setting it to zero.

I do the same, I find it's biggest use maybe for new players to see how the computer may handle opfire. I find it works fine off. and also speeds game play especially in large campaigns.

I have used it in the past on small short battles. But if it's in range and can be seen you get asked no matter the odds. When the AI handles it only obvious for the most part shots are taken.

I'm sure some love this level of control, but it is like many features of this game it's all in what you enjoy!

And I do enjoy Steel Panthers!! :D


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