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EEEvil Empire has arrived...and brought friends :)
Ok folks, the first release of the EEEvil Empire is finally here (hmm...presents for all of you on my birthday....weird but works for me http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif)..
It is posted in the shipset/mod section, as well as another pet project of mine the Red Gauntlets Mercinary Guild Unit (or just the Red Gauntlets for short)... Many thanks goes out to Andres for the conception/birth of the EEEvil shipset, he warped the original EEE and made them look quite....disturbing..... http://www.shrapnelgames.com/ubb/images/icons/icon7.gif Thanks also goes out to Spoo/Askan for their role in 'helping' the EEEvil evolve ( and get their butts handed to them in pbw http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif) as well as any other players who have butted heads with the EEEvil or the Red Gauntlets. Comments/suggestions are MORE than welcome, this is a work in progress, tweaks will be made and 'patches' will be released for all my shipset AI's (I for one am VERY anal when it comes to a few things...se4 being one of them http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif). Things that 'may' have to be worked on is the Vehicle Construct txt for the EEEvil depending on how the space yard ships and kamikaze/boarding ships work and the attack ships for the gauntles depending on how the use of 'smart bombs' goes. Thanks for listening to my rants and raves. Have fun and happy conquering. On a side note there is also an alt race pic for the EEEvil with the shipset for those who don't appreciate my style of humor, use that and the default speech file/diff shipnames file and all will be well. Emp.files for 2/3/5k are included for both shipsets. 'Nuff said. ------------------ "And what the hell would you know about sanity?" demanded Beatrice. "There are depressed lemmings on the edge of cliffs who've got a better grasp on reality than you have. And more common sense."--Simon R. Green 'Deathstalker Rebellion'. "We are all...the sum of our scars"....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'. "Memory," the old man said softly, "is tricky. I have learned two things from it. One: That without meaningful memories, there is no life. Two: that we are desperate for our lives to make sense, to have meaning,--and at a great enough remove , all memory is malleable." -Michelle West 'Sea of Sorrows', SunSword book IV. |
Re: EEEvil Empire has arrived...and brought friends :)
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>hmm...presents for all of you on my birthday....weird but works for me<HR></BLOCKQUOTE>Aha! Now we know that you're a Hobbit! http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif
------------------ Cap'n Q The most merciful thing in the world, I think, is the inability of the human mind to correlate all of its contents. We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu" |
Re: EEEvil Empire has arrived...and brought friends :)
Heh!, funny thing is I play the EEEvil alot like a slightly 'nuttier' Version of Gollum.
A few people were interested in game stats for the EEEvil, ie, expansion rate etc. I have started a new game, and will post the results here. It contains a LOT of user made races, so a few familiar faces will pop up. Game Stats: Med Cluster (wormhole anywhere), Med Tech start (low cost), 3 good planets, Intell OFF, Maxed out starting resources, 400ships/3000units. 5000 point emps. I am playing a Religious/Crystal/Hardy/Adv. Storage race. rock/oxy for planets. The AI's: with turn 1 stats: I start out in 10th of 12th positions The Vaxin 4th, Xi'Chung (tdm-xpert) 1st EEEvil Empire 6th Addisian Empire (latest Version) 8th Red Gauntlets 2nd StarWars Empire 1(my AI, latest Version) 3rd Aquilaeian Empire 5th Toron Confed. (tdm) 7th Zorian (latest AI) 11th Orks (latest AI) 10th Dragons AI beta 1.0(for Andres), 12th. Stats as of turn 5 (will post at turn 10, and then 10 turn increments after that) me 11th, Vaxin 3rd (12ships, 4planets) XiChung 1st (14/4) EEEvil 12th (2/6) Addisian 2nd (10/6) Aquilaeian 9th (7/5, 161 units) Torons 6th (6/7) Zorians 10th (7/4) Orks 8th (10/3) Dragons AI 7th (13/4) Will post more later..... ------------------ "And what the hell would you know about sanity?" demanded Beatrice. "There are depressed lemmings on the edge of cliffs who've got a better grasp on reality than you have. And more common sense."--Simon R. Green 'Deathstalker Rebellion'. "We are all...the sum of our scars"....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'. "Memory," the old man said softly, "is tricky. I have learned two things from it. One: That without meaningful memories, there is no life. Two: that we are desperate for our lives to make sense, to have meaning,--and at a great enough remove , all memory is malleable." -Michelle West 'Sea of Sorrows', SunSword book IV. |
Re: EEEvil Empire has arrived...and brought friends :)
oh, as a Last note, this is a sim-move game so it is played just like pbw/pbemail, strat combat only, move at end of turn etc. Makes it much more difficult, AI's are set at max difficulty and on Med bonus...
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Re: EEEvil Empire has arrived...and brought friends :)
TURN 10 Stats:
me 11th place (8 ships/7planets) Vaxin 8th (13/6), Xi'Chung 1st (28/7), EEEvil 7th (14/9/148 units), Addisian 3rd (19/7), RedGauntlets 6th (14/8/293units/56tech), SW-Empire 2nd (21ships/11planets/84units/54tech), Aquilaeian 5th(13/9), Torons 10th (10/8/83), Zorians 9th (10/5/19units/7bases/50tech), Orks 12th (14/6/88units/52 tech), Dragon AI 4th (23/4/39units/45tech) Noteable Events:EEEvil at war with Zorians, Dragons AI at war with Torons, Xi'Chung at war with Orks, Aquilaeian @war with Addisian, Orks @war with Vaxin and Xi'Chung. I have only met up with the Orks, seem friendly, mainly playing a defensive game and not taking advantage of the AI's weaknesses. |
Re: EEEvil Empire has arrived...and brought friends :)
TURN 20 STATS:
me11th(15ships/14planets/170units/50tech) Vaxin 6th (19/5/181) Xi'Chung 1st (48/9/41units) EEEvil 2nd (22/13/820/6bases/70tech) Addisian 3rd (28/9/392/6bases/66tech) Red Gauntlets 7th (18/9/552/74tech) SW-Empire 4th (22/13/457/2base/69tech) Aquilaeian 5th (23/14/296/3base/60tech) Torons 10th (13/8/526/1base/64tech levels) Zorians 8th (10/4/422/10base/61tech) Orks 12th (10ships/5 planets/336units/3base/56 tech levels) Dragons AI 9th (22/6/49/2/52tech) Noteable events: EEEvil@ war with Zorians, good defensive fleet use vs. Zorian colonizers (fleet of 6 ships), picked off 2 this turn alone. Gauntlets: War @ Empire, War@ Dragons, Back to the game..... |
Re: EEEvil Empire has arrived...and brought friends :)
Hope I'm not just talkin' to myself http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif
TURN 30 STATS: me4th (34ships/13planets/175units/59tech) Vaxin 11th (18/4/178/65) Xi'Chung 6th (16/12/123/73tech) EEEvil 1st YAY! (29/12/7base/1145units/89tech) Addisian 7th (24/8/484/73tech/5bases) Red Gauntlets 5th (17/12/592/87tech) SW-Empire 2nd (27/13/589/80tech) Aquilaeian 3rd (30/14/677/73tech) Torons 9th (16/9/1066units/71tech) Zorians 8th (11/7/455/11bases!/65tech) Orks 10th (20/7/681/4bases/65tech) Dragons AI 12th (18/7/61units/3base/57tech) notables:EEEvil still at war with Zorians, Trade with Empire, Red Gauntlets War with Empire, Trade with Addisian, Orks, Vaxin and War with Dragons AI. more later..... |
Re: EEEvil Empire has arrived...and brought friends :)
typing my friend typing to yourself.
------------------ L? GdX $ Fr C++ SdT T+ Sf* Tcp+ A M++ MpTM ROTS Pw+ Fq+ Nd Rp++ G+ |
Re: EEEvil Empire has arrived...and brought friends :)
I noticed that in your game, the Vaxin are dropping in the standings. I'm curious if you have any observations on how they are doing that might make them better.
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Re: EEEvil Empire has arrived...and brought friends :)
I attribute the Vaxin dropping due to the fact that their home system has little in the way of planets to colonize, the adjoining systems are all non-planets(just asteroids) or nebula, except for a system they are fighting over with the Orks and the Addisian home system, who they are also at war with. Combine this with the fact that both they and the Addisian colonize gas giants this spells trouble from the start. The system was a med cluster so the AI would have time to get a good start in their own clusters, didn't quite turn out that way...Am compiling turn 50 stats right now, havn't posted due to other things happening but I will post stats in a little while. As of turn 50 the Vaxin stand in 10th place, at war with two empires (Orks, Addisian), with only 4 planets (Aquilaeian have 27!!, Empire has 18 and the EEEvil have 12...).
Yep, I would put their place totally due to their starting position, which means everything in this game..No matter how good the AI is....(other games I have played they have remained top 3-4) Anyone else have thoughts on the Vaxin?? (or for that matter, how are the EEEvil doing?? Anyone?.......) ------------------ "And what the hell would you know about sanity?" demanded Beatrice. "There are depressed lemmings on the edge of cliffs who've got a better grasp on reality than you have. And more common sense."--Simon R. Green 'Deathstalker Rebellion'. "We are all...the sum of our scars"....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'. "Memory," the old man said softly, "is tricky. I have learned two things from it. One: That without meaningful memories, there is no life. Two: that we are desperate for our lives to make sense, to have meaning,--and at a great enough remove , all memory is malleable." -Michelle West 'Sea of Sorrows', SunSword book IV. |
Re: EEEvil Empire has arrived...and brought friends :)
I'm about to start a new test game with a couple of AIs that I am working on. I will include the EEEvil Empire and let you know how it does once I get going.
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Re: EEEvil Empire has arrived...and brought friends :)
I have used the Vaxin in two of my test games. They did really well in one game (1st) and had a bad starting position in the other (no systems to expand plus a black hole next door).
Deathstalker, Alpha Kodiak, if you still have room for one more race in your tests, could you please also put the Space Vikings AI in and let me know how they do? Thanks, Rollo |
Re: EEEvil Empire has arrived...and brought friends :)
Thanks Alpha, any advice/suggestions you have would be quite welcome! The Rage has been a long time favorite to test against! (and play against!)
Rollo, havn't tried your AI out yet, but I think I just might http://www.shrapnelgames.com/ubb/images/icons/icon7.gif....was thinking of resurrecting the old 'AI tournament' that someone (don't remember who) had Last year. Put 20 AI's in a system and see what happens after a few hundred turns....(Already know a definite 10 I will include....) |
Re: EEEvil Empire has arrived...and brought friends :)
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Rollo:
I have used the Vaxin in two of my test games. They did really well in one game (1st) and had a bad starting position in the other (no systems to expand plus a black hole next door). Deathstalker, Alpha Kodiak, if you still have room for one more race in your tests, could you please also put the Space Vikings AI in and let me know how they do? Thanks, Rollo<HR></BLOCKQUOTE> Will do! Now if I can just get some time to get a game going. http://www.shrapnelgames.com/ubb/ima...s/rolleyes.gif |
Re: EEEvil Empire has arrived...and brought friends :)
Just in case anyone else was actually reading.. http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif
Final turn (due to AI tweaking and other stuff) Turn 78 standings. me 4th (42ships/14planets/1082units/3base/108tech) Vaxin 8th (14/4/236/1/87) Xi'Chung 6th (37/16/363/0/101) EEEvil Empire 5th (14/9/1055/2/134) Addisian 10th (10/3/37/0/105) Red Gauntlets 7th (21/20/608/1/112) SW-Empire-1, 3rd (33/19/511/4/112) Aquilaeian 1st (71 ships!!!/36 planets!!!/1107 Units!!!/11 bases!!!/107tech) THE WINNER (unless the game changed drasticly) Torons 11th (10/8/110/1/103) Zorian 2nd http://www.shrapnelgames.com/ubb/images/icons/icon7.gif (31/15/825/12/104) Orks 9th (16/4/602/2/85) Dragons AI 12th http://www.shrapnelgames.com/ubb/images/icons/icon9.gif massive need of tweaks!! (0ships/2planets/17units/0/65tech) Well, off to tweak some more.....And then another test game (this time with an AI I am working on for Atrocities..... http://www.shrapnelgames.com/ubb/images/icons/icon7.gif).. ------------------ "And what the hell would you know about sanity?" demanded Beatrice. "There are depressed lemmings on the edge of cliffs who've got a better grasp on reality than you have. And more common sense."--Simon R. Green 'Deathstalker Rebellion'. "We are all...the sum of our scars"....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'. "Memory," the old man said softly, "is tricky. I have learned two things from it. One: That without meaningful memories, there is no life. Two: that we are desperate for our lives to make sense, to have meaning,--and at a great enough remove , all memory is malleable." -Michelle West 'Sea of Sorrows', SunSword book IV. |
Re: EEEvil Empire has arrived...and brought friends :)
I have started a new game with some of the newer AI:
Game setup: Medium Mid-Life (modded Version without black holes), Low Tech start (low cost), 5 good planets, Intel OFF, 20000 starting resources, 500ships/3000units. 2000 point empires. The AI has high difficulty and a medium bonus. turn 10 standings: me 5th: 27 tech/10 planets/0 units/14 ships/bases 0 Vikings 8th: 49/10/517/18/0 EEEvil 2nd: 47/12/424/15/3 Orks 3rd: 45/10/243/20/4 Aquilaeian 4th: 44/13/517/12/2 Vaxin 1st: 44/13/36/21/2 Minbari 6th: 41/17/17/14/3 Cephalopeia 7th: 37/12/45/19/0 I have made contact with the EEEvil and the Vaxin. Both are murderous towards me and the Vaxin have just declared war. other wars: Vikings @war with EEEvil and Orks; Aquilaeian @war with Cephalopeia Rollo |
Re: EEEvil Empire has arrived...and brought friends :)
turn 20 standings:
me 6th: 40 tech/12 planets/0 units/26 ships/0 bases Vikings 7th: 72/12/1098/26/2 EEEvil 2nd: 73/12/1139/25/3 Orks 4th: 68/13/1219/26/5 Aquilaeian 3rd: 71/14/784/25/2 Vaxin 1st: 65/20/258/31/2 Minbari 5th: 61/28/21/24/4 Cephalopeia 8th: 56/21/66/22/0 politics: me: contact with Vikings, EEEvil, Vaxin, Minbari; war with Vaxin; T&R with Minbari (I don't propose treaties to the AI, but will accept their offers) Vikings: war with EEEvil, Orks; trade with Minbari Orks: military alliance with Aquilaeian Aquilaeian: war with Cephalopeia Vaxin: military alliance with Minbari Rollo |
Re: EEEvil Empire has arrived...and brought friends :)
turn 30 standings:
me 4th: 65 tech / 16 planets / 0 units / 36 ships / 0 bases Vikings 8th: 83/14/1549/19/2 EEEvil 3rd: 95/13/1112/30/3 Orks 1st: 79/17/1339/57/7 Aquilaeian 5th: 81/19/709/21/3 Vaxin 2nd: 80/30/344/43/3 Minbari 6th: 75/32/21/26/4 Cephalopeia 7th: 78/22/355/26/0 politics: me: war with Vaxin; T&R with Minbari and Vikings Vikings: war with EEEvil and Orks; trade with Aquilaeian; partnership with Minbari Orks: trade with Cephalopeia; military alliance with Aquilaeian Aquilaeian: war with Cephalopeia Vaxin: trade with Cephalopeia; partnership with Minbari Minbari: trade with Cephalopeia Rollo |
Re: EEEvil Empire has arrived...and brought friends :)
Cool...keep me updated, any suggestions on how they 'should' act/ship strength etc are welcome....
(...trying too keep my mind busy on this sad day.....) |
Re: EEEvil Empire has arrived...and brought friends :)
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Deathstalker:
Cool...keep me updated, any suggestions on how they 'should' act/ship strength etc are welcome....<HR></BLOCKQUOTE> Not quite sure what you mean. You want me to make comments/suggestions concerning the EEEvil? anyway, turn 40 standings: I have also included fleet data now me 7th: 77 tech / 17 planets / 0 units / 21 ships / 0 bases Vikings 5th: 110/21/1964/24/2 ; 2 fleets sizes 5 and 2 EEEvil 6th: 103/12/1336/24/1 ; 1 fleet: 12 Orks 2nd: 100/22/1673/66/7 ; 5 fleets: 6/3/1/1/1 Aquilaeian 3rd: 101/26/759/29/3 ; 2 fleets: 8/3 Vaxin 1st: 96/43/269/51/4 ; 4 fleets: 8/5/1/1 Minbari 4th: 93/42/21/26/6 ; 1 fleet: 10 Cephalopeia 8th: 94/29/897/18/0 ; 3 fleets: 5/2/1 politics: me: war with Vaxin, T&R with Vikings and Minbari; EEEvil is still murderous and there has been some fighting, but they haven't declared war, yet Vikings: war with EEEvil & Orks, MA with Aquilaeian, partner with Minbari Orks: war with Aquilaeian, T&R with Cephalopeia Vaxin: partner with Minbari, T&R with Cephalopeia Rollo |
Re: EEEvil Empire has arrived...and brought friends :)
turn 50 standings:
me 7th: 88 tech / 18 planets / 280 units / 30 ships / 0 bases Vikings 5th: 129/29/1543/25/3 ; 2 fleets 4/1 EEEvil 8th: 115/13/1424/25/0 ; 1 fleet 12 Orks 2nd: 112/27/1751/79/9 ; 5 fleets 6/5/4/2/1 Aquilaeian 3rd: 110/27/758/28/3 ; 2 fleets 10/2 Vaxin 1st: 122/46/270/59/5 ; 4 fleets 8/5/1/1 Minbari 4th: 113/53/21/22/7 ; 2 fleets 10/1 Cephalopeia 6th: 104/28/1151/32/0 ; 5 fleets 6/5/3/3/1 politics: me: war with Vaxin, T&R with Vikings and Minbari; none with EEEvil Vikings: war with EEEvil & Orks, MA with Aquilaeian, none with Vaxin, partner with Minbari EEEvil: none with Minbari Orks: war with Aquilaeian, partner with Cephalopeia Aquilaeian: none with Vaxin, war with Cephalopeia Vaxin: partner with Minbari, MA with Cephalopeia Minbari: war with Cephalopeia Rollo |
Re: EEEvil Empire has arrived...and brought friends :)
turn 60 standings:
me 6th: 92 tech / 22 planets / 466 units / 42 ships / 0 bases Vikings 3rd: 147/39/1561/35/4 ; 4 fleets 4/2/1/1 EEEvil 8th: 127/15/1432/19/0 ; 1 fleet 3 Orks 2nd: 126/29/1591/82/11 ; 7 fleets 8/2/1/1/1/1/1 Aquilaeian 4th: 127/27/696/28/3 ; 2 fleets 10/4 Vaxin 1st: 139/52/260/61/6 ; 4 fleets 10/6/4/3 Minbari 5th: 131/61/21/19/8 ; 1 fleet 1 Cephalopeia 7th: 124/27/1061/23/0 ; 3 fleets 5/2/1 politics: me: war with Vaxin, T&R with Vikings and Minbari; none with EEEvil Vikings: war with EEEvil & Orks, none with Vaxin, partner with Aquilaeian & Minbari EEEvil: trade with Minbari Orks: war with Aquilaeian, none with Vaxin, partner with Cephalopeia Aquilaeian: trade with Vaxin, war with Cephalopeia Vaxin: partner with Minbari & Cephalopeia Minbari: war with Cephalopeia Rollo |
Re: EEEvil Empire has arrived...and brought friends :)
I see the vikings are on their way up.
Go Vikings! Go Vikings! ------------------ SE4 Code: L GdY $ Fr- C- Sd T!+ Sf-- Tcp-- A% M>M+ MpD! RV Pw Fq+ Nd- Rp+ G- /SE4 Code Go to my meagre SEIV pages to generate your own code. |
Re: EEEvil Empire has arrived...and brought friends :)
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by dogscoff:
I see the vikings are on their way up. Go Vikings! Go Vikings! <HR></BLOCKQUOTE> Nobody cheering for other races? http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif anyway, turn 70 standings: me 6th: 104 tech / 35 planets / 555 units / 34 ships / 0 bases Vikings 3rd: 174/60/1618/48/5 ; 5 fleets 7/4/1/1/1 EEEvil 8th: 138/14/1432/7/0 ; 1 fleet 3 Orks 2nd: 157/31/1796/93/13 ; 4 fleets 2/1/1/1 Aquilaeian 4th: 150/28/703/29/3 ; 1 fleet 4 Vaxin 1st: 159/64/268/53/7 ; 3 fleets 11/5/3 Minbari 5th: 164/69/21/19/9 ; 1 fleet 6 Cephalopeia 7th: 152/31/983/24/0 ; 5 fleets 8/5/1/1/1 politics: me: war with Vaxin, T&R with Vikings and Minbari; none with EEEvil Vikings: war with EEEvil, Orks & Vaxin, partner with Aquilaeian & Minbari EEEvil: none with Minbari Orks: war with Aquilaeian & Cephalopeia, none with Vaxin Aquilaeian: T&R with Vaxin, trade with Cephalopeia Vaxin: partner with Minbari & Cephalopeia Minbari: war with Cephalopeia Rollo |
Re: EEEvil Empire has arrived...and brought friends :)
Go Vaxin! Go Vaxin! Rah, Rah, RAH!!! http://www.shrapnelgames.com/ubb/ima...ons/icon10.gif
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Re: EEEvil Empire has arrived...and brought friends :)
Come on EEEvil, get back up and into the game!!!
(any observations why they are getting thier collective butt kicked so bad??) |
Re: EEEvil Empire has arrived...and brought friends :)
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Go Vaxin! Go Vaxin! Rah, Rah, RAH!!! http://www.shrapnelgames.com/ubb/ima...ons/icon10.gif <HR></BLOCKQUOTE>
Okay, that's the spirit ! http://www.shrapnelgames.com/ubb/images/icons/icon7.gif <BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR> Come on EEEvil, get back up and into the game!!! (any observations why they are getting thier collective butt kicked so bad??) <HR></BLOCKQUOTE> They are in a corner between the Vikings and myself and cannot break through. Some of the current designs are not good: too many weapons that leave no room for combat sensors, they are loosing the fight, because they just don't hit. Also they are the only race that don't have all Colonization tech, so they are not getting the max out the systems they control. I can send you a savegame, so that you can look at it yourself, if you want. turn 80 standings: me 6th: 114 tech / 50 planets / 657 units / 37 ships / 0 bases Vikings 3rd: 188/64/1575/63/6 ; 6 fleets 13/2/2/1/1/1 EEEvil 8th: 153/14/1432/7/0 ; 1 fleet 3 Orks 2nd: 173/43/1748/90/12 ; 4 fleets 11/1/1/1 Aquilaeian 4th: 169/30/721/29/3 ; 2 fleet 14/1 Vaxin 1st: 176/78/273/58/8 ; 5 fleets 12/5/3/1/1 Minbari 7th: 183/76/21/14/9 ; 1 fleet 4 Cephalopeia 5th: 171/39/1208/43/1 ; 6 fleets 8/6/4/1/1/1 politics: me: non-aggression with everyone except Vaxin who refuse my peace offerings (they are brotherly, but still want war) Vikings: war with EEEvil, Vaxin & Minbari, partner with Aquilaeian, trade with Orks, none with Cephalopeia EEEvil: none with Minbari Orks: war with Aquilaeian & Cephalopeia, none with Vaxin Aquilaeian: T&R with Vaxin, none with Minbari, trade with Cephalopeia Vaxin: partner with Minbari & Cephalopeia Minbari: war with Cephalopeia Rollo |
Re: EEEvil Empire has arrived...and brought friends :)
Thanks, will have to tweak their designcreations txt and research txt's....sensors are developed a little early IIRC, maybe shoving a sensor in the 'must have' line, might work.....
ah well, at least the Cephalopeia is doing better! http://www.shrapnelgames.com/ubb/images/icons/icon7.gif |
Re: EEEvil Empire has arrived...and brought friends :)
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Rollo:
<snip> Vaxin who refuse my peace offerings (they are brotherly, but still want war) <snip> <HR></BLOCKQUOTE> I would really like to make the Vaxin more amenable to peace offerings, but I have yet to figure out how to do it. If anyone has any advice on this I would appreciate it. |
Re: EEEvil Empire has arrived...and brought friends :)
turn 90 standings:
me 5th: 120 tech / 55 planets / 721 units / 43 ships / 0 bases Vikings 3rd: 198/71/1623/62/6 EEEvil 8th: 162/13/1432/5/0 Orks 2nd: 183/47/1825/94/12 Aquilaeian 4th: 179/35/735/33/3 Vaxin 1st: 192/95/273/42/10 Minbari 7th: 198/72/21/12/0 Cephalopeia 6th: 198/46/1160/47/1 sorry, too lazy to post more details Rollo |
Re: EEEvil Empire has arrived...and brought friends :)
Well, I am finally going to get a test game going. It is using the latest TDM mod.
The conditions are as follows: Large Spiral Arm quadrant, all warp points connected, all player planets same size. All events turned off. Tech costs are low. All techs available except applied intelligence. Starting resources medium, one good home planet. Low tech, low racial points available. No random AI's or neutrals. Computer difficulty high, computer bonus low. Victory is Last empire standing. The participants are as follows: 1. Azorani Alliance (me) 2. Angelican Regency (AI I am refining - shipset by John Beech) 3. Space Vikings 4. Sergetti Empire (TDM AI) 5. EEEvil Empire 6. Rage Collective (AI being tweaked slightly) 7. Xi'Chung (TDM AI) 8. Vaxin League (AI being tweaked slightly) 9. Aquilaeian Empire (TDM AI) 10. Pyrochette Empire (TDM AI) 11. Star Empire of Romii (AI being tweaked slightly - shipset by John Beech) 12. Toron Confederation (TDM AI) I will post updates as the game progresses. |
Re: EEEvil Empire has arrived...and brought friends :)
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Alpha Kodiak:
I would really like to make the Vaxin more amenable to peace offerings, but I have yet to figure out how to do it. If anyone has any advice on this I would appreciate it.<HR></BLOCKQUOTE> Alpha Kodiak go to the Politics file. You have the lines "Accept Treaty Base Anger Level = 25" and "Propose Treaty Base Anger Level = 30". Increase these values and the Vaxin will accept more often treaties or propose treaties themselves. The United Federation of Planets has e.g. values of 50 for both lines and accepts and proposes treaties with almost erveryone. Of course the settings in the Anger files are also important, because they should not get angry to easily. So you might change the values there too: reduce all values that increase the anger level. Again you may have a look at the files of very peaceful races to get an idea of the appropriate values. I had the same impression in my test game, that the Vaxin are not as peaceful as you described them in the General text file. Hope this helps! |
Re: EEEvil Empire has arrived...and brought friends :)
Date 2402.0 Standings:
Azorani (me) 7th: 65.2K points/34.1K resources/10.7K research/27 tech/2 systems/4 planets/9 units/5 ships/1 base Angelican 2nd: 104.7K/36.0K/8.3K/32/3/7/8/13/3 Vikings 11th: 56.5K/26.4K/6.7K/27/3/8/24/6/0 Sergetti 12th: 46.5K/14.9K/5.5K/26/1/3/40/4/2 EEEvil 6th: 65.2K/20.0K/7.8K/27/3/5/81/12/0 Rage 3rd: 82.6K/22.8K/16.2K/28/2/9/33/8/3 Xi'Chung 9th: 61.3K/18.1K/7.2K/25/2/3/0/10/2 Vaxin 4th: 72.6K/24.9K/7.7K/25/3/6/27/13/0 Aquilaeian 8th: 64.2K/27.3K/8.2K/28/2/7/408/6/1 Pyrochette 1st: 121.1K/52.9K/15.8K/34/3/10/165/13/2 Romii 10th: 60.5K/20.1K/6.8K/23/3/7/16/11/1 Toron 5th: 72.1K/23.6K/8.7K/29/2/7/20/10/1 I have had contact with the Vikings, the Sergetti and the Torons. War with the Vikings, T&R with the Torons. The Angelican Regency is at war with the Xi'Chung. They have had no other contacts. The Vikings are at war with me. They have had no other contacts. The Sergetti have encountered me and the Torons. They are at war with the Torons. The EEEvil Empire is at war with the Rage (surprise, surprise http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif ). They have had no other contacts. The Rage are at war with the EEEvil Empire. They have had no other contacts. The Xi'Chung are at war with the Angelican Regency. They have had no other contacts. The Vaxin have a TA with the Aquilaeians. They have had no other contacts. The Aquilaeians, having just accepted a TA from the Vaxin, just declared war on the Vaxin. They have had no other contacts. The Pyrochette have had no contacts. The Romii have just encountered the Vikings. The Torons have encountered the Sergetti and me. They are at war with the Sergetti and have a T&R with me. Observations: The Vikings and I have going at it since early in the game. That is causing problems for both of us as we lose ships and divert resources to our war machines. In addition, the Vikings have blown me off of a couple of planets. Most annoying.... The Romii are in trouble because they have a black hole with a damaging warp point two systems from home. They are now sending a lovely stream of ships into the netherworld via the black hole. The Pyrochette are in a very strong position, isolated from the other races that are mostly trying to rip each other's hearts out. I suspect that they will do very well in this game. They usually show pretty well, anyway, and with this position, they should dominate. The Aquilaeians' strange reversal diplomatically with the Vaxin was interesting, but AI politics usually is a little unstable. |
Re: EEEvil Empire has arrived...and brought friends :)
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Q:
Alpha Kodiak go to the Politics file. You have the lines "Accept Treaty Base Anger Level = 25" and "Propose Treaty Base Anger Level = 30". Increase these values and the Vaxin will accept more often treaties or propose treaties themselves. The United Federation of Planets has e.g. values of 50 for both lines and accepts and proposes treaties with almost erveryone. Of course the settings in the Anger files are also important, because they should not get angry to easily. So you might change the values there too: reduce all values that increase the anger level. Again you may have a look at the files of very peaceful races to get an idea of the appropriate values. I had the same impression in my test game, that the Vaxin are not as peaceful as you described them in the General text file. Hope this helps!<HR></BLOCKQUOTE> Thanks! I've tweaked the Version of the Vaxin that I am testing in this current game, and they actually made peace with the first race they encountered. Most refreshing.... |
Re: EEEvil Empire has arrived...and brought friends :)
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Alpha Kodiak:
Well, I am finally going to get a test game going. It is using the latest TDM mod.<HR></BLOCKQUOTE> Very good http://www.shrapnelgames.com/ubb/images/icons/icon7.gif. I have ended my test game, btw. There was not much happening anymore, since most of the AI had maxed out their research. I declare Vaxin the winner. Orks 2nd. Vikings 3rd. Cephalopeia 4th. Aquilaeian 5th. Minbari 6th (note to the designer: they had a good economic base, but didn't build enough ships). EEEvil 7th (part of it being bad luck, part of it building DN without sensors) <BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR> The Vikings and I have going at it since early in the game. That is causing problems for both of us as we lose ships and divert resources to our war machines. In addition, the Vikings have blown me off of a couple of planets. Most annoying....<HR></BLOCKQUOTE> Go Vikings, go! http://www.shrapnelgames.com/ubb/images/icons/icon7.gif <BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>The Romii are in trouble because they have a black hole with a damaging warp point two systems from home. They are now sending a lovely stream of ships into the netherworld via the black hole.<HR></BLOCKQUOTE> Yes, that can be a real killer for the AI. I do all my tests on black hole free quadrants now. Rollo |
Re: EEEvil Empire has arrived...and brought friends :)
Any news on the test game? Or does it only run on weekends http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif?
I really wish that you could run automatic tests. Like run for 100 turns and make a save every 10 turns. Rollo |
Re: EEEvil Empire has arrived...and brought friends :)
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Rollo:
Any news on the test game? Or does it only run on weekends http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif? I really wish that you could run automatic tests. Like run for 100 turns and make a save every 10 turns. Rollo<HR></BLOCKQUOTE> Unfortunately, I am even lucky to get time on the weekend. I thought I would be able to squeeze a little more in, but since my Last post, I've managed about seven turns total. Hopefully, I'll manage to get some more turns in before the week is over. I'll post the results when I can. http://www.shrapnelgames.com/ubb/ima...s/rolleyes.gif |
Re: EEEvil Empire has arrived...and brought friends :)
No problem, of course http://www.shrapnelgames.com/ubb/images/icons/icon7.gif.
I am glad to hear it is still running. Rollo |
Re: EEEvil Empire has arrived...and brought friends :)
Well, I at least got it up to 2403.0, so I guess I'll give a brief update.
Azorani (me) 4th: 118.6K points/37.1K resources/11.0K research/32 tech/2 systems/5 planets/30 units/21 ships/1 base Angelican 2nd: 154.5K/52.8K/12.7K/40/3/14/22/20/3 Vikings 12th: 36.5K/8.2K/0.6K/33/2/5/42/7/0 Sergetti 11th: 52.0K/13.5K/6.2K/32/1/3/46/7/1 EEEvil 7th: 102.4K/26.3K/9.5K/33/4/7/81/14/2 Rage 3rd: 119.5K/24.1K/20.2K/41/4/13/44/19/2 Xi'Chung 10th: 62.9K/18.1K/7.2K/28/2/4/0/14/0 Vaxin 9th: 90.9K/45.4K/7.7K/29/4/7/27/11/0 Aquilaeian 5th: 111.8K/48.6K/10.6K/33/2/9/614/12/2 Pyrochette 1st: 189.6K/68.4K/21.5K/41/3/14/231/24/3 Romii 6th: 109.2K/28.2K/8.3K/28/3/12/32/21/2 Toron 8th: 99.1K/25.3K/9.3K/32/2/9/43/18/1 The Vikings are holding on by a thread as I have been pounding them with everything I've got. So far, the designs look good and the ships are tough to beat. We are only up to using destroyers at this point, so I don't know how the later designs will work out. It's late, so further analysis will have to wait until I have more time. |
Re: EEEvil Empire has arrived...and brought friends :)
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Alpha Kodiak:
The Vikings are holding on by a thread as I have been pounding them with everything I've got...<HR></BLOCKQUOTE> *sniff* Those poor little Vikings http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif. I have made some changes to the LC designs, you can find them in the newest Version (but you have to rename the file, because the race name changed). I could also just send you the new DesignCreation. That is of course only, if you expect them to be around long enough to get Light Cruisers http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif. Rollo |
Re: EEEvil Empire has arrived...and brought friends :)
* * * NEWS FLASH * * *
Stardate 2403.5 - Azorani Interstellar News Seeing the futility of their violent ways, the Space Vikings have put down their weapons and joined our glorious Alliance. The streets of our cities are filled with celebrations as peace has returned to our people. Our government now turns its efforts toward establishing peaceful communications with two new races that have appeared over the past two months: the Vaxin and the EEEvil Empire. |
Re: EEEvil Empire has arrived...and brought friends :)
Sorry for not following up on this. I got destracted working on the Vandron AI. I'm going to be ready to start running the Vandron in a real test game fairly soon, though, and I was wondering if there were new Versions of the EEEvil Empire and the Space Vikings posted yet. If there are, I will download them and include them in my test game.
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Re: EEEvil Empire has arrived...and brought friends :)
I have a 'tweaked' Version of the EEEvil that I will have to get from my 'other' computer....I will probally post it tonight or tomorrow (monday)....Thanks for trying them out! http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
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Re: EEEvil Empire has arrived...and brought friends :)
The Vikings have also been improved. I will post the new AI files ASAP. Either in the mod section or on the Viking website. I could also email them to you, if you drop me a note.
Thanks, http://www.shrapnelgames.com/ubb/images/icons/icon7.gif Rollo |
Re: EEEvil Empire has arrived...and brought friends :)
Cool, let me know when the update Versions are posted, and I'll plug them in!
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Re: EEEvil Empire has arrived...and brought friends :)
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Re: EEEvil Empire has arrived...and brought friends :)
Here are the current tweaked AI for the EEEvil Empire, (also included is a tweaked Version of the Red Gauntlets, if you don't have/plan to use this other shipset, ignore).
AI files only are included, the shipsets themselves are in the download section... |
Re: EEEvil Empire has arrived...and brought friends :)
Nooo!
Now I'll have to update them in KDY |
Re: EEEvil Empire has arrived...and brought friends :)
Don't worry Andres, they are just 'tweaked' Versions http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
I am still ironing out some 'kinks' in my AI's, most notibly why they will not include 'combat sensors' even though they are listed in the files AND researched, they show up on ships but not frequent enough (ie, dreadnoughts without combat sensors, ugh!)...Currently working with a seperate design for attack/defense that makes use of the 'must have' line for combat sensors....Other AI's seem to work fine, just these ones seem to have problems... |
Re: EEEvil Empire has arrived...and brought friends :)
Hi Deathstalker,
I just saw an EEEvil design with two combat sensors. Attack Ship(2), I think. If you put combat sensors as must have, you might want to remove them from misc. abilities http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif. Alpha Kodiak, here is another Viking update. Should be no problem to update, even if you already started your game. Rollo |
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