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TechMod Test game
You MUST have TechMod Version Beta 2 to run this game; http://www.shrapnelgames.com/ubb/For...ML/000018.html is the site. Scroll down until you see it.
Details: the TechMod rearranges the SE4 tech tree and adds some new surprises. Amoung other changes, you now have things like Anti-Fighter Beams (PD Wave Motion guns.. OW), Energy Armor (shield generating armor), Decoy missiles, fighter anti-ship missles, rockets, and more. Also, certain racial traits cost less, and I've changed the costs of things to better balance the game. High Energy Discharge weapons, for example, are no longer in the Propulsion tech tree. If you're interested in helping me test this out, join the game I'm making on PBW. http://seiv.pbw.cc/index.jsp?menu=ga...%3fgame=a33n0i It seems relatively bug-free, but this IS a beta. There may be problems, and more than likely there will be balance issues. That's what this game is for- to find them. I haven't even STARTED on intel yet, so it's disabled (with the bug, why bother?) Because of the nature of the game, I'll be running the turns manually on my machine. Phoenix-D |
Re: TechMod Test game
Two players out of 5 so far.
I really hope I don't get this kind of response for the AIs, or this mod is SOL. Phoenix-D |
Re: TechMod Test game
So far I like what I have seen in your mod Phoenix-D. I am working on a mod of my own and you have used many similar approaches to things. I think the reason people are not jumping to play test it, is that they are already overextended in current PBW games. I am in three and my brain would fry if I added another. If one ends and you are still looking for playtesters (for whichever current Version of your mod) I will let you know. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
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Re: TechMod Test game
At this rate, I'll be at beta 10 before it fills up :P
In any case, it'll stay up until it's filled. Just keep checkin in. Phoenix-D |
Re: TechMod Test game
OK, the game will use whatever Version is current as of the time it starts. Right now, that's Beta 3.
Phoenix-D |
Re: TechMod Test game
Phoenix-D,
we could start the test with just the two of us. Throw in some (stupid) AI and make it a small map. So you get some testing of the mod under field condition and also improve the AI while playing. Since it is just two players we could make turns pretty fast. Open another game for others to join with the current settings of the test game. Just an idea. Rollo |
Re: TechMod Test game
Oops, I just saw that we are three now. So either scratch my idea completely or kick off the "fast test" with three players (plus AI to bully around http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif) on a small map.
Rollo |
Re: TechMod Test game
Rollo- I'll start another "fast test" game, 2 player max with the AIs, and leave the existing one as the long test game. Sound good?
EDIT: It's up. Remember that this is my first time doing any AI stuff, so they're probably pretty stupid http://www.shrapnelgames.com/ubb/images/icons/icon7.gif Phoenix-D [This message has been edited by Phoenix-D (edited 02 September 2001).] |
Re: TechMod Test game
Okay, sounds good. I have applied. Do I have to upload a 2k or 3k empire? I suggest to make the tech cost low, so we can try out the new stuff faster, but up to you.
Don't worry about the AI being stupid. If I notice something about it, I'll let you know. If you don't mind, I can help you a little with converting the AI for the mod. I am not very experienced in AI modding, but my first AI is mostly finished and I like to experiment. Maybe I can also make a new race for the techmod. Rollo |
Re: TechMod Test game
2k empire, tech cost low, aye http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
Thanks for the offer, I'll need it. The hard part is the ship sizes, I think- some of the races now get to capital ships right away, and they might get stuck on the 100kt Escorts for a bit. Phoenix-D |
Re: TechMod Test game
Okay, I uploaded my empire. Let'go http://www.shrapnelgames.com/ubb/images/icons/icon7.gif.
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Re: TechMod Test game
You got ICQ? Might make this a bit faster..give heads up when you upload, etc http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
15592440 Phoenix-D |
Re: TechMod Test game
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Phoenix-D:
You got ICQ? Might make this a bit faster..give heads up when you upload, etc http://www.shrapnelgames.com/ubb/images/icons/icon7.gif 15592440 Phoenix-D<HR></BLOCKQUOTE> Nope, how do I get it? What does it? Rollo [edit]uploaded my turn, btw [This message has been edited by Rollo (edited 02 September 2001).] |
Re: TechMod Test game
www.icq.com
ICQ is an "instant messaging" program. Like IRC, but direct person to person. It also tells you when someone is Online with ICQ. EDIT: Turn 2 is ready to go http://www.shrapnelgames.com/ubb/images/icons/icon7.gif Phoenix-D [This message has been edited by Phoenix-D (edited 02 September 2001).] |
Re: TechMod Test game
Okay, I'll get it.
turn2 is sent. |
Re: TechMod Test game
Hey, this is fun http://www.shrapnelgames.com/ubb/ima...ons/icon10.gif.
I'll need another 20 or so minutes for ICQ to download (internet is slow). Then I'll install it. Rollo |
Re: TechMod Test game
Got it.
In case you didn't see my warning, check the game forum for a small change to your components.txt file. Don't try to build a Star Colony! Phoenix-D |
Re: TechMod Test game
No I didn't read it. Thanks, I'll make the change. I got icq now. So my next turn might take a while.
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Re: TechMod Test game
Ooops.
That Last turn you uploaded? I kinda forgot to process it. Don't do anything yet, but I think we may have to do it over. EDIT: fixed. You'll need to re-download the latest turn. Sorry. Phoenix-D [This message has been edited by Phoenix-D (edited 02 September 2001).] |
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