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-   -   CBM Blitzes (http://forum.shrapnelgames.com/showthread.php?t=39803)

Gandalf Parker July 23rd, 2008 06:13 PM

CBM Blitzes
 
OK
TENTATIVELY we will test CBM blitzes as a first test of a script-generated mod-using game on the blitz server.
http://game.dom3minions.com/bin/cbm_chk.cgi
CBcomplete_1.3 is required.

Im not going to bother explaining that very much right now. If you want more info then check with the IRC channel or use the regular Blitz games.
http://game.dom3minions.com/bin/blitz_chk.cgi

I think this will work now altho we might have to wait for the next patch and a couple of server fixes that are scheduled to be in it. Please let me know of any strangeness or quirks. Does it work or not?

DakaSha July 23rd, 2008 11:22 PM

Re: CBM Blitzes
 
wow cool gandalf im gonna test right now (if anybody joins ^^)

Gandalf Parker July 23rd, 2008 11:47 PM

Re: CBM Blitzes
 
Good, I will leave it up a few days.

If no one seems interested then I will try some other variation for awhile.

Gandalf Parker July 27th, 2008 10:33 AM

Re: CBM Blitzes
 
*bump*
Anyone interested in CBM mod blitzes?

JimMorrison July 27th, 2008 04:30 PM

Re: CBM Blitzes
 
Interest and Motivation can be tricky to align. http://forum.shrapnelgames.com/images/smilies/wink.gif

I thought most blitz games were organized on IRC?

PashaDawg July 27th, 2008 05:28 PM

Re: CBM Blitzes
 
They're looking to start a blitz in the IRC room.

Gandalf Parker July 27th, 2008 05:29 PM

Re: CBM Blitzes
 
True. Also it seemed, most of the CBM games.

I have no problem dropping it for something else. It was abit of a peace offering since Ive never really shown the interest in CBM or IRC that some felt I should.
I tend to go the opposite direction. http://forum.shrapnelgames.com/images/smilies/happy.gif

Some of the variants Im cosidering would be:
Chaos_ (i.e. my "Poke in the Eye" map)
SemiRand_ (running Ballbarians SemiRand program against each map)
vsAI_ (blitzs with 2 or 3 AIs randomly added so that people new to MP can start out allying with another human player against allied AIs)
vs_ (modded to allow nations to play themselves such as EA_Ulm vs EA_Ulm)

Gandalf Parker July 27th, 2008 05:34 PM

Re: CBM Blitzes
 
Or maybe shift back to doing daily maps like
http://www.dom3minions.com/~dominion...andomMaps.html

I need to increase the sizes to include the new limits.
And include more generators like Harbringers for wraparounds, and Dom3, GIMP, maybe HoMM.
Also might include daily generating of variants like Tower, Pipeline, NoIndepents, Chaos, and SemiRand.

DakaSha July 28th, 2008 05:53 PM

Re: CBM Blitzes
 
i actually was really excited about this but it seems im the only one. my EA Ulm is just siting around waiting

Gandalf Parker July 28th, 2008 07:03 PM

Re: CBM Blitzes
 
I will leave it up for abit longer.
Got distracted looking into SemiRand again. http://forum.shrapnelgames.com/images/smilies/happy.gif

Do you (or anyone else) have a preference on what to try next?
I really have to earn this new server I got thanks to the people here.

DakaSha July 28th, 2008 07:20 PM

Re: CBM Blitzes
 
i dont really know whats possible with an automated server.

i personally just like cbm. but it would of course be cool if the players themselves could change the map/settings nad mods being played
im sure there is a reason why its not being done now though ^^

Gandalf Parker July 28th, 2008 10:17 PM

Re: CBM Blitzes
 
Something like this?
http://www.dom3minions.com/lab/MakeGame.htm
Yeah there is a reason for it. http://forum.shrapnelgames.com/images/smilies/happy.gif

Mostly its waiting for better guidelines and methods of noticing dead games and killing them off. When a game can run for months it wouldnt take long for players playing with this to make any server finally puke. Maybe it could work for pbem but not direct connect games.

JimMorrison July 28th, 2008 10:35 PM

Re: CBM Blitzes
 
That's pretty awesome. http://forum.shrapnelgames.com/images/smilies/laugh.gif

One suggestion though, the options for VPs may be a bit overly limited, at least for larger non-blitz games.

Also, if you added some of the other predesigned maps like Pasha's Alexander and Bering for example, that would be awesome. 8 )

Gandalf Parker July 28th, 2008 10:40 PM

Re: CBM Blitzes
 
If it ever went online for real then, yes I would be adding quite a few maps. And mod options also since the next patch should have that working completely.

DakaSha July 29th, 2008 12:14 AM

Re: CBM Blitzes
 
wow that would be awesome ^^

DakaSha July 29th, 2008 01:09 AM

Re: CBM Blitzes
 
seriously though im really surprised in the lack of interest. this is like the easiest possible way to get a game going.

oh well my ulm will be waiting... even if by now id prob design my pretender different ^^

konming July 29th, 2008 02:14 AM

Re: CBM Blitzes
 
You can always resend a modified pretender.

DakaSha July 29th, 2008 02:37 AM

Re: CBM Blitzes
 
oh... duh http://forum.shrapnelgames.com/image...s/rolleyes.gif

GrudgeBringer August 1st, 2008 12:21 AM

Re: CBM Blitzes
 
Is a Blitz game like a 4 hour session ect?

If so (depending on the time I would love to try it)

I would be interested (EA first choice)

archaeolept August 1st, 2008 12:32 AM

Re: CBM Blitzes
 
yah they're usually 3 or so hrs.. sometimes they go pretty quick, sometimes they're unresolved really, occasionally they're continued. drop by the irc channel (#dominions on irc.gamesurge.net). week-ends are usually pretty good for finding blitzes... they may not happen exactly when you would like though...

DakaSha August 1st, 2008 12:38 AM

Re: CBM Blitzes
 
...

thats why u use the SERVERS


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