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-   -   Artifacts Forgery (starting soon) (http://forum.shrapnelgames.com/showthread.php?t=39810)

quantum_mechani July 24th, 2008 05:34 AM

Artifacts Forgery- Recruiting
 
Since Artifacts seemed a popular game concept and is full, I'm testing the waters to see how much interest there is in running a second instance of the setup. For those who didn't read the first thread, the idea is giving each nation an assortment of artifacts and other items at the start of the game (list at the end of the post).

Settings:
Era: LA
Mods: Conceptual Balance 1.3 (includes worthy heroes)
Hall of Fame: 15
Other settings default

House Rules:
Only human pretenders (10 new path cost and under 20 HP)

Players:

jazzerpi: Ulm
Konming: Arco
Juffos: Man
meister_miagi: Gath
Rytek: Pan
JimMorrison: Patala
DakaSha: Jomon
Dragar: Pythium
Unoptimized: Marignon
Isokron: C'tis
Bwaha: Bogarus
WingedDog: Atlantis
Fickle: T'ien Ch'i
Janlm: Mictlan
Tgbob: Abysia
fungalreason: Utgard


Artifacts:

Arco: Aegis, Armor of Virtue, Aefisks Armor
Extras: Stymphalian Wing 2x, Moon Blade x5, Horn of Valour x2, Rainbow Armor x2, Entire enchanted trinket set, Stone idol x3

Man: Chalice, Robe/Boots of Calius, Percival
Extras: Piercer x2, Longbow of Accuracy x2, Eye of Aiming x2, Shield of Valour x2, Elf Bane x2, Stone Bird x2, Pocket Ship x2, Red/Blue/Green DSM

Ulm: Mage Bane, Black Mirror, Horror Harmonica
Extras: Implementor Axe x2, Lead Shield x2, Doom Glaive x3, Halberd of Might x3, Ethereal Crossbow x5

Mari: Sword of Justice, Sun Equipment, Admiral's Sword, Forbidden Light
Extras: Brimstone boots x2, Holy Scourge x4, Just man's Cross x5, Flamebue, Shroud of the Battle Saint x2

Mict: Scepter of Corruption, Flesh Ward, Gift of Kurgi
Extras: Heart of life x5, The Black Heart x5, Slave Collar x5, Hunter's Knife x4, Heart Finder Sword

TC: Sword of the Aurgemler, Barrier
Extras: Smasher x3, Robe of Missile Protection x5, Staff of Corrosion x2, Slave matrix x4, Master matrix, Bell of cleansing x4

Jomon: Ember, Sword of Many Colors, Crown of Overmight, Ruby Eye
Extras: Demon Bane x4, Crystal Shield x2, Chi Shoes x4, Sword of Sharpness x2, Elemental Armor, Bow of War x4

Agartha: Stone Sword, Hammer of the Moutains, Tartarian Chains
Extras: Banefire Crossbow x5, Shadow Brand x2, Boots of Stone x2, Champions Skull x5, Faithful x2, Silver Hauberk x2

Aby: Oal Kans Scepter, Unquenched Sword, Infernal Sword, Precious
Extras: Hell Sword x2, Fire Bola x5, Medallion of Vengeance x6, Fire Sword x2, Star of Heroes x2, Demon Whip x2

Caelum: Tempest, Igor Konhelm's Tome
Extras: Black Bow of Botulf x2, Thunder Bow x3, Thunder Whip x2, Amulet of Missle Prot. x5, Lightning Rod x2, Barrel of Air x2, Ice Sword x2

CTis: Woundflame, Ankh, Crown of Katafagus, Crown of Ptah
Extras: Lantern Shield x3, Evening Star x2, Serpent's Kryss x2, Whip of Command x3, Rod of the Leper King x2, Snake bladder stick x2

Pan: Harvest Blade, Fenris Pelt, Crown of the Ivy King, Carcator, Holger
Extras: Ivy Crown x4, Skull Standard x3, Vine whip x5, Summer Sword x3, Bear Claw Talisman x4, Rat tail x2

Midgard: Flying Ship, The Summit, Pebble Skin Suit
Extras: Lightning Spear x2, Stinger x2, Ice Pebble Staff x3, Spirit Helmet x2, Banner of the Northern Star, Weightless Armor Set, Lychatrops Amulet x2

Utgard: Winter Bringer, Monolith Armor, Rod of Death
Extras: Duskdagger x2, Knife of the Damned x5, Totem Shield x4, Berserker Pelt x3, Bane venom charm x2, Boots of long Strides x5, Sword of Swiftness x2, Barkskin amulet x3

Patala: Dimensional Rod, Krupp's Bracers, Sharpest Tooth, Green Eye
Extras: Robe of Invulnerability x2, Jade Armor x2, Axe of Hate x2, Robe of the Shadows x2, Astral Serpent x4, Stone Sphere x2, Crown of Command x3

Gath: The Ark, Procus's Axe, Picus's Axe
Extras: Flesh Eater x4, Midget Masher x2, Wall Shaker x1, Crystal heart x5 , Blood Thorn

Atlantis: Sunslayer, Orb of Atlantis, Nethgul
Extras: Wraith Sword, Bane Blade x2, Wave Breaker x2, Rime Haubrek x2, Bone Armor x2, Bottle of living Water x3

Pythium: Amon Hotep, Trident from Beyond, Shortsword, Boots of Antaeus
Extras: Gloves of the Gladiator x4, Snake Ring x2, Hydra Skin Armor x2, Thorn Staff x4, Dancing Trident x2, Ring of Warning x5, Scutata Volterus

Bogarus: Oath Rod of Kurgi, Ardmon's Soul Trap, Sword of Injustice, Boots of the Planes, Alchemists Stone, Twin spear
Extras: Elixir of Life x4, Scepter of Authority x3, Shield of the Accursed x2, Boots of Youth x3, Ring of the Warrior x3

Dragar July 24th, 2008 05:36 AM

Re: Artifacts II - Recruiting
 
I'm on the wait list for the other game, if I don’t' get in there am keen on this one

konming July 24th, 2008 05:53 AM

Re: Artifacts II - Recruiting
 
Would be interesting. Count me in.

1. Arco
2. Marignon
3. Midgard

Juffos July 24th, 2008 06:11 AM

Re: Artifacts II - Recruiting
 
I would like to join.

1. Man
2. Jomon
3. Marignon

meister_miagi July 24th, 2008 07:59 AM

Re: Artifacts II - Recruiting
 
Sound really cool, I'd like to play in this.

1. Gath
2. Ulm
3. Mictlan

Heinrich July 24th, 2008 08:05 AM

Re: Artifacts II - Recruiting
 
Please count me in.

Wishes:
1. Ulm
2. Pangea
3. Man

Jazzepi July 24th, 2008 08:18 AM

Re: Artifacts II - Recruiting *DELETED*
 
Post deleted by Jazzepi

JimMorrison July 25th, 2008 04:06 AM

Re: Artifacts II - Recruiting
 
Looks like the other is full, I'd love to play in this one. http://forum.shrapnelgames.com/images/smilies/wink.gif Just suffered my first MP elimination, it's all uphill from here!

1. Jomon
2. Patala
3. Marignon


DakaSha July 25th, 2008 04:09 AM

Re: Artifacts II - Recruiting
 
yay me me me !!!

edit: that means count me in in case that wasnt understood http://forum.shrapnelgames.com/image...ies/tongue.gif

DakaSha July 25th, 2008 04:34 AM

Re: Artifacts II - Recruiting
 
1. Arco
2. Pythium
3. Utgard

quantum_mechani July 25th, 2008 06:13 PM

Re: Artifacts II - Recruiting
 
Bump for name change. Also, please do post your nation picks.

Dragar July 26th, 2008 07:08 AM

Re: Artifacts II - Recruiting
 
1. Gath
2. Pythium
3. Arco

quantum_mechani July 27th, 2008 04:22 PM

Re: Artifacts II - Recruiting
 
So, recruitment seems to have ground to a halt. I'd like input- go with what we have or keep bumping for more players?

Jazzepi July 27th, 2008 04:41 PM

Re: Artifacts II - Recruiting
 
Quote:

quantum_mechani said:
So, recruitment seems to have ground to a halt. I'd like input- go with what we have or keep bumping for more players?

You might want to explain the terms of the game, the map it's played on. Everyone seems to be listing three nations, but there's nothing in the original post to explain why.

Take a look at one of the game threads I've started for a template to help give people the info they need up front.

Jazzepi

JimMorrison July 27th, 2008 04:45 PM

Re: Artifacts II - Recruiting
 
I think he assumed we had all read the original thread. http://forum.shrapnelgames.com/images/smilies/wink.gif

It looks like there's only about 8 signups so far - I'm really not fond of full games with 8 players - seems a few get knocked out fast, and then the game is almost over already.

DakaSha July 28th, 2008 02:55 AM

Re: Artifacts II - Recruiting
 
bumping

Unoptimized July 28th, 2008 11:56 AM

Re: Artifacts II - Recruiting
 
Hrm. I'm unfamiliar with CBM, but this game does seem really cool.

1) Mictlan
2) Midgard
3) Ulm

DakaSha July 29th, 2008 01:28 AM

Re: Artifacts II - Recruiting
 
well im gonna pull back my nation selection until we have all the players. im really unfamiliar with LA and itll give me time to get some more experience before selecting a nation

Unoptimized July 29th, 2008 11:52 AM

Re: Artifacts II - Recruiting
 
Hrm. On second thought, I'd like to change about my choices a teeny bit.

1) Ulm
2) Mictlan
3) Marig

As far as I know, someone else has Ulm as their first pick. Clearly, we must fight to the death http://forum.shrapnelgames.com/images/smilies/wink.gif.

Isokron July 29th, 2008 03:25 PM

Re: Artifacts II - Recruiting
 
Im new to dominions MP but if you need someone easy to kill im interested

1) Ctis
2) Abysia
3) Pythium

Bwaha July 29th, 2008 06:37 PM

Re: Artifacts II - Recruiting
 
Heh.
1) Bogarus
2) Mictlan
3) Gath
http://forum.shrapnelgames.com/image...es/biggrin.gif I'm not afraid of horror mark, but I should be... http://forum.shrapnelgames.com/image...es/biggrin.gif

DakaSha July 29th, 2008 06:41 PM

Re: Artifacts II - Recruiting
 
thre is no ryleh

WingedDog July 30th, 2008 02:32 AM

Re: Artifacts II - Recruiting
 
May I try?
1. Pan
2. Atlantis
3. Bogarus

Fickle July 30th, 2008 08:41 PM

Re: Artifacts II - Recruiting
 
Count me in

1. Ctis
2. TC
3. Agartha

Janlm July 31st, 2008 04:19 AM

Re: Artifacts II - Recruiting
 
i'd like to join if there is still room
i guess we need a list of three choices?

1. Bogarus
2. Mictlan
3. Gath

Ossa July 31st, 2008 07:55 AM

Re: Artifacts II - Recruiting
 
1. Bogarus
2. Ulm
3. Jomon

DakaSha July 31st, 2008 06:31 PM

Re: Artifacts II - Recruiting
 
16 players

we just need 3 more ^^

tgbob July 31st, 2008 09:14 PM

Re: Artifacts II - Recruiting
 
I'll be a spot filler if you'll have me.

1) Abysia
2) Caelum
3) CTis

fungalreason July 31st, 2008 10:21 PM

Re: Artifacts II - Recruiting
 
I'll join too

1) Utgard
2) Abysia
3) Mictlan

DakaSha July 31st, 2008 10:24 PM

Re: Artifacts II - Recruiting
 
whoohoo 1 more.

ok ill play:

1. Jomon
2. Arcosephale
3. Gath

quantum_mechani July 31st, 2008 10:59 PM

Re: Artifacts II - Recruiting
 
I think you miscounted, we are short 3 by my count (jazzepi seems to have pulled out).

DakaSha July 31st, 2008 11:10 PM

Re: Artifacts II - Recruiting
 
yeah possible i only went over it quick. well then 3 more!

konming July 31st, 2008 11:22 PM

Re: Artifacts II - Recruiting
 
What map are we going to play? I was hoping for a pure land map with 15 province/player.

quantum_mechani July 31st, 2008 11:24 PM

Re: Artifacts II - Recruiting
 
Well, the easiest would be the same as the other artifact game. If people have strong preference though, I could be convinced to set one up on a different map.

konming July 31st, 2008 11:32 PM

Re: Artifacts II - Recruiting
 
19 players for less than 190 land that's rush heaven.

And considering Antilarium is minimally balanced for 9 land players (some players get all the waste provinces around him, but at least capitals are far away), 19 players would mean someone has nothing but waste close to his capital.

DakaSha July 31st, 2008 11:40 PM

Re: Artifacts II - Recruiting
 
as far as i know the cracks in irc are setting it up inm a balanced way. at least thats what ive heard out of their discussions

quantum_mechani July 31st, 2008 11:46 PM

Re: Artifacts II - Recruiting
 
I'll also note rushing is a heck of a lot harder with human pretenders.

konming August 1st, 2008 12:21 AM

Re: Artifacts II - Recruiting
 
You can easily get F9W9 for mictlan and quite decent scales with an arch mage. Remember in CBM 1.3 rainbow mages get a decrease in cost. Or E9N9 bless for utgard. And so on. Let's not forget about elephants. With many capitals 3 hexes away, it is kind of hard to defeat elephants in your capital in turn 5.

konming August 1st, 2008 12:22 AM

Re: Artifacts II - Recruiting
 
And with human pretenders, it is a heck lot of harder to defend against rush for some nations.

konming August 1st, 2008 12:35 AM

Re: Artifacts II - Recruiting
 
I recommend plain old random map with 15 provinces/player or alexander map - 247 land provinces, with many natural barriers. But if the orgnizer wants to encourage blitz, I am OK with it.

quantum_mechani August 1st, 2008 12:45 AM

Re: Artifacts II - Recruiting
 
Well, mainly I'm just not too eager to set up a whole new map with all the artifacts. http://forum.shrapnelgames.com/images/smilies/happy.gif

But if the consensus is for a new map, I could probably be persuaded.

quantum_mechani August 2nd, 2008 04:06 AM

Re: Artifacts II - Recruiting
 
Last few players seem hard to find... this enough for everyone? Does mean people are more likely to get nation picks. http://forum.shrapnelgames.com/images/smilies/wink.gif

Dragar August 2nd, 2008 06:00 AM

Re: Artifacts II - Recruiting
 
yeah lets get on with it! http://forum.shrapnelgames.com/images/smilies/happy.gif

DakaSha August 3rd, 2008 02:22 AM

Re: Artifacts II - Recruiting
 
whatever im ready whenever everybody else is http://forum.shrapnelgames.com/image...ies/tongue.gif

JimMorrison August 3rd, 2008 02:55 AM

Re: Artifacts II - Recruiting
 
Wait, rushing? Seriously? You'd rush someone who had The Ark, or Stone Sword, or Aegis laying around? I don't think this whole blitzing idea was thought through very thoroughly. You can bless all you want, and buy elephants til they fall out of your bum, but you'll be playing a BIG gamble if you go after someone's capital too early in this one. http://forum.shrapnelgames.com/image...ies/tongue.gif

My only comment on the map - if it was balanced starting spots for the full game - it wouldn't be too hard to just wiggle a couple of people over so no one has a much larger empty space next to them, from one of the absentees? Just guessing you wouldn't need to do much but transpose a couple of province numbers in the file. If I'm wrong, no biggie, I am ready to make a pretender! <3

Unoptimized August 3rd, 2008 05:36 PM

Re: Artifacts II - Recruiting
 
I'm totally ready. Also, the sooner I know who I'm playing, the sooner I can start putting together some sort of coherent strat http://forum.shrapnelgames.com/images/smilies/happy.gif.

Janlm August 4th, 2008 05:19 AM

Re: Artifacts II - Recruiting
 
is something going to happen here soon?

quantum_mechani August 4th, 2008 05:56 PM

Re: Artifacts II - Recruiting
 
1 Attachment(s)
Nations are now assigned (see first post), any late comers can have their pick of the leftover on a first come first serve basis. I'll put together a map in the next few days, in the meantime heres how to run test games to try your artifacts/pretenders:

*Download the zip attached to this post, put the map and map image in your map folder, everything else in the mods folder.

*Start up dominions and enable CB and the artifacts mod.

*Make a pretender (remember, humans only) and start a game on the map Antilarium, no sites version.

*Click change shape on all your artifact holder commanders to unload them.

DakaSha August 4th, 2008 06:10 PM

Re: Artifacts II - Recruiting
 
yay! [/childishness]

tgbob August 4th, 2008 07:34 PM

Re: Artifacts II - Recruiting
 
Thanks for taking the time and effort on putting together a kustom map there QM.


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