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Artifacts Forgery- Recruiting
Since Artifacts seemed a popular game concept and is full, I'm testing the waters to see how much interest there is in running a second instance of the setup. For those who didn't read the first thread, the idea is giving each nation an assortment of artifacts and other items at the start of the game (list at the end of the post).
Settings: Era: LA Mods: Conceptual Balance 1.3 (includes worthy heroes) Hall of Fame: 15 Other settings default House Rules: Only human pretenders (10 new path cost and under 20 HP) Players: jazzerpi: Ulm Konming: Arco Juffos: Man meister_miagi: Gath Rytek: Pan JimMorrison: Patala DakaSha: Jomon Dragar: Pythium Unoptimized: Marignon Isokron: C'tis Bwaha: Bogarus WingedDog: Atlantis Fickle: T'ien Ch'i Janlm: Mictlan Tgbob: Abysia fungalreason: Utgard Artifacts: Arco: Aegis, Armor of Virtue, Aefisks Armor Extras: Stymphalian Wing 2x, Moon Blade x5, Horn of Valour x2, Rainbow Armor x2, Entire enchanted trinket set, Stone idol x3 Man: Chalice, Robe/Boots of Calius, Percival Extras: Piercer x2, Longbow of Accuracy x2, Eye of Aiming x2, Shield of Valour x2, Elf Bane x2, Stone Bird x2, Pocket Ship x2, Red/Blue/Green DSM Ulm: Mage Bane, Black Mirror, Horror Harmonica Extras: Implementor Axe x2, Lead Shield x2, Doom Glaive x3, Halberd of Might x3, Ethereal Crossbow x5 Mari: Sword of Justice, Sun Equipment, Admiral's Sword, Forbidden Light Extras: Brimstone boots x2, Holy Scourge x4, Just man's Cross x5, Flamebue, Shroud of the Battle Saint x2 Mict: Scepter of Corruption, Flesh Ward, Gift of Kurgi Extras: Heart of life x5, The Black Heart x5, Slave Collar x5, Hunter's Knife x4, Heart Finder Sword TC: Sword of the Aurgemler, Barrier Extras: Smasher x3, Robe of Missile Protection x5, Staff of Corrosion x2, Slave matrix x4, Master matrix, Bell of cleansing x4 Jomon: Ember, Sword of Many Colors, Crown of Overmight, Ruby Eye Extras: Demon Bane x4, Crystal Shield x2, Chi Shoes x4, Sword of Sharpness x2, Elemental Armor, Bow of War x4 Agartha: Stone Sword, Hammer of the Moutains, Tartarian Chains Extras: Banefire Crossbow x5, Shadow Brand x2, Boots of Stone x2, Champions Skull x5, Faithful x2, Silver Hauberk x2 Aby: Oal Kans Scepter, Unquenched Sword, Infernal Sword, Precious Extras: Hell Sword x2, Fire Bola x5, Medallion of Vengeance x6, Fire Sword x2, Star of Heroes x2, Demon Whip x2 Caelum: Tempest, Igor Konhelm's Tome Extras: Black Bow of Botulf x2, Thunder Bow x3, Thunder Whip x2, Amulet of Missle Prot. x5, Lightning Rod x2, Barrel of Air x2, Ice Sword x2 CTis: Woundflame, Ankh, Crown of Katafagus, Crown of Ptah Extras: Lantern Shield x3, Evening Star x2, Serpent's Kryss x2, Whip of Command x3, Rod of the Leper King x2, Snake bladder stick x2 Pan: Harvest Blade, Fenris Pelt, Crown of the Ivy King, Carcator, Holger Extras: Ivy Crown x4, Skull Standard x3, Vine whip x5, Summer Sword x3, Bear Claw Talisman x4, Rat tail x2 Midgard: Flying Ship, The Summit, Pebble Skin Suit Extras: Lightning Spear x2, Stinger x2, Ice Pebble Staff x3, Spirit Helmet x2, Banner of the Northern Star, Weightless Armor Set, Lychatrops Amulet x2 Utgard: Winter Bringer, Monolith Armor, Rod of Death Extras: Duskdagger x2, Knife of the Damned x5, Totem Shield x4, Berserker Pelt x3, Bane venom charm x2, Boots of long Strides x5, Sword of Swiftness x2, Barkskin amulet x3 Patala: Dimensional Rod, Krupp's Bracers, Sharpest Tooth, Green Eye Extras: Robe of Invulnerability x2, Jade Armor x2, Axe of Hate x2, Robe of the Shadows x2, Astral Serpent x4, Stone Sphere x2, Crown of Command x3 Gath: The Ark, Procus's Axe, Picus's Axe Extras: Flesh Eater x4, Midget Masher x2, Wall Shaker x1, Crystal heart x5 , Blood Thorn Atlantis: Sunslayer, Orb of Atlantis, Nethgul Extras: Wraith Sword, Bane Blade x2, Wave Breaker x2, Rime Haubrek x2, Bone Armor x2, Bottle of living Water x3 Pythium: Amon Hotep, Trident from Beyond, Shortsword, Boots of Antaeus Extras: Gloves of the Gladiator x4, Snake Ring x2, Hydra Skin Armor x2, Thorn Staff x4, Dancing Trident x2, Ring of Warning x5, Scutata Volterus Bogarus: Oath Rod of Kurgi, Ardmon's Soul Trap, Sword of Injustice, Boots of the Planes, Alchemists Stone, Twin spear Extras: Elixir of Life x4, Scepter of Authority x3, Shield of the Accursed x2, Boots of Youth x3, Ring of the Warrior x3 |
Re: Artifacts II - Recruiting
I'm on the wait list for the other game, if I don’t' get in there am keen on this one
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Re: Artifacts II - Recruiting
Would be interesting. Count me in.
1. Arco 2. Marignon 3. Midgard |
Re: Artifacts II - Recruiting
I would like to join.
1. Man 2. Jomon 3. Marignon |
Re: Artifacts II - Recruiting
Sound really cool, I'd like to play in this.
1. Gath 2. Ulm 3. Mictlan |
Re: Artifacts II - Recruiting
Please count me in.
Wishes: 1. Ulm 2. Pangea 3. Man |
Re: Artifacts II - Recruiting *DELETED*
Post deleted by Jazzepi
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Re: Artifacts II - Recruiting
Looks like the other is full, I'd love to play in this one. http://forum.shrapnelgames.com/images/smilies/wink.gif Just suffered my first MP elimination, it's all uphill from here!
1. Jomon 2. Patala 3. Marignon |
Re: Artifacts II - Recruiting
yay me me me !!!
edit: that means count me in in case that wasnt understood http://forum.shrapnelgames.com/image...ies/tongue.gif |
Re: Artifacts II - Recruiting
1. Arco
2. Pythium 3. Utgard |
Re: Artifacts II - Recruiting
Bump for name change. Also, please do post your nation picks.
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Re: Artifacts II - Recruiting
1. Gath
2. Pythium 3. Arco |
Re: Artifacts II - Recruiting
So, recruitment seems to have ground to a halt. I'd like input- go with what we have or keep bumping for more players?
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Re: Artifacts II - Recruiting
Quote:
Take a look at one of the game threads I've started for a template to help give people the info they need up front. Jazzepi |
Re: Artifacts II - Recruiting
I think he assumed we had all read the original thread. http://forum.shrapnelgames.com/images/smilies/wink.gif
It looks like there's only about 8 signups so far - I'm really not fond of full games with 8 players - seems a few get knocked out fast, and then the game is almost over already. |
Re: Artifacts II - Recruiting
bumping
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Re: Artifacts II - Recruiting
Hrm. I'm unfamiliar with CBM, but this game does seem really cool.
1) Mictlan 2) Midgard 3) Ulm |
Re: Artifacts II - Recruiting
well im gonna pull back my nation selection until we have all the players. im really unfamiliar with LA and itll give me time to get some more experience before selecting a nation
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Re: Artifacts II - Recruiting
Hrm. On second thought, I'd like to change about my choices a teeny bit.
1) Ulm 2) Mictlan 3) Marig As far as I know, someone else has Ulm as their first pick. Clearly, we must fight to the death http://forum.shrapnelgames.com/images/smilies/wink.gif. |
Re: Artifacts II - Recruiting
Im new to dominions MP but if you need someone easy to kill im interested
1) Ctis 2) Abysia 3) Pythium |
Re: Artifacts II - Recruiting
Heh.
1) Bogarus 2) Mictlan 3) Gath http://forum.shrapnelgames.com/image...es/biggrin.gif I'm not afraid of horror mark, but I should be... http://forum.shrapnelgames.com/image...es/biggrin.gif |
Re: Artifacts II - Recruiting
thre is no ryleh
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Re: Artifacts II - Recruiting
May I try?
1. Pan 2. Atlantis 3. Bogarus |
Re: Artifacts II - Recruiting
Count me in
1. Ctis 2. TC 3. Agartha |
Re: Artifacts II - Recruiting
i'd like to join if there is still room
i guess we need a list of three choices? 1. Bogarus 2. Mictlan 3. Gath |
Re: Artifacts II - Recruiting
1. Bogarus
2. Ulm 3. Jomon |
Re: Artifacts II - Recruiting
16 players
we just need 3 more ^^ |
Re: Artifacts II - Recruiting
I'll be a spot filler if you'll have me.
1) Abysia 2) Caelum 3) CTis |
Re: Artifacts II - Recruiting
I'll join too
1) Utgard 2) Abysia 3) Mictlan |
Re: Artifacts II - Recruiting
whoohoo 1 more.
ok ill play: 1. Jomon 2. Arcosephale 3. Gath |
Re: Artifacts II - Recruiting
I think you miscounted, we are short 3 by my count (jazzepi seems to have pulled out).
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Re: Artifacts II - Recruiting
yeah possible i only went over it quick. well then 3 more!
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Re: Artifacts II - Recruiting
What map are we going to play? I was hoping for a pure land map with 15 province/player.
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Re: Artifacts II - Recruiting
Well, the easiest would be the same as the other artifact game. If people have strong preference though, I could be convinced to set one up on a different map.
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Re: Artifacts II - Recruiting
19 players for less than 190 land that's rush heaven.
And considering Antilarium is minimally balanced for 9 land players (some players get all the waste provinces around him, but at least capitals are far away), 19 players would mean someone has nothing but waste close to his capital. |
Re: Artifacts II - Recruiting
as far as i know the cracks in irc are setting it up inm a balanced way. at least thats what ive heard out of their discussions
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Re: Artifacts II - Recruiting
I'll also note rushing is a heck of a lot harder with human pretenders.
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Re: Artifacts II - Recruiting
You can easily get F9W9 for mictlan and quite decent scales with an arch mage. Remember in CBM 1.3 rainbow mages get a decrease in cost. Or E9N9 bless for utgard. And so on. Let's not forget about elephants. With many capitals 3 hexes away, it is kind of hard to defeat elephants in your capital in turn 5.
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Re: Artifacts II - Recruiting
And with human pretenders, it is a heck lot of harder to defend against rush for some nations.
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Re: Artifacts II - Recruiting
I recommend plain old random map with 15 provinces/player or alexander map - 247 land provinces, with many natural barriers. But if the orgnizer wants to encourage blitz, I am OK with it.
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Re: Artifacts II - Recruiting
Well, mainly I'm just not too eager to set up a whole new map with all the artifacts. http://forum.shrapnelgames.com/images/smilies/happy.gif
But if the consensus is for a new map, I could probably be persuaded. |
Re: Artifacts II - Recruiting
Last few players seem hard to find... this enough for everyone? Does mean people are more likely to get nation picks. http://forum.shrapnelgames.com/images/smilies/wink.gif
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Re: Artifacts II - Recruiting
yeah lets get on with it! http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: Artifacts II - Recruiting
whatever im ready whenever everybody else is http://forum.shrapnelgames.com/image...ies/tongue.gif
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Re: Artifacts II - Recruiting
Wait, rushing? Seriously? You'd rush someone who had The Ark, or Stone Sword, or Aegis laying around? I don't think this whole blitzing idea was thought through very thoroughly. You can bless all you want, and buy elephants til they fall out of your bum, but you'll be playing a BIG gamble if you go after someone's capital too early in this one. http://forum.shrapnelgames.com/image...ies/tongue.gif
My only comment on the map - if it was balanced starting spots for the full game - it wouldn't be too hard to just wiggle a couple of people over so no one has a much larger empty space next to them, from one of the absentees? Just guessing you wouldn't need to do much but transpose a couple of province numbers in the file. If I'm wrong, no biggie, I am ready to make a pretender! <3 |
Re: Artifacts II - Recruiting
I'm totally ready. Also, the sooner I know who I'm playing, the sooner I can start putting together some sort of coherent strat http://forum.shrapnelgames.com/images/smilies/happy.gif.
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Re: Artifacts II - Recruiting
is something going to happen here soon?
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Re: Artifacts II - Recruiting
1 Attachment(s)
Nations are now assigned (see first post), any late comers can have their pick of the leftover on a first come first serve basis. I'll put together a map in the next few days, in the meantime heres how to run test games to try your artifacts/pretenders:
*Download the zip attached to this post, put the map and map image in your map folder, everything else in the mods folder. *Start up dominions and enable CB and the artifacts mod. *Make a pretender (remember, humans only) and start a game on the map Antilarium, no sites version. *Click change shape on all your artifact holder commanders to unload them. |
Re: Artifacts II - Recruiting
yay! [/childishness]
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Re: Artifacts II - Recruiting
Thanks for taking the time and effort on putting together a kustom map there QM.
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