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-   -   List of Spells? (http://forum.shrapnelgames.com/showthread.php?t=39858)

malichai11 July 28th, 2008 08:31 PM

List of Spells?
 
I realize this is probably a stupid question and I'm missing something obvious, but is there a list of spells out there that includes national spells from all the nations that were created since the manual was printed? I've been away from the game for a year or so, and I'm curious about the national summons for the new nations.

MaxWilson July 28th, 2008 09:27 PM

Re: List of Spells?
 
Hmmm, I don't think so. Some of them are mentioned on the progress page (http://ulm.illwinter.com/dom3/dom3progress.html) but many are not. DrPraetorious' database may have info if you want the AoE/Damage/Range/etc. numbers.

-Max

malichai11 July 28th, 2008 09:35 PM

Re: List of Spells?
 
Is there a simple way to find out the National Summons for nations? Is there an in-game mechanic I'm missing for discovering the school/path/gem cost?

MaxWilson July 28th, 2008 10:27 PM

Re: List of Spells?
 
Scan the spell list for purple spells. The tricky part is finding out the stats for the units, which means either downloading a debug mod or checking Edi's unit database.

-Max

malichai11 July 28th, 2008 10:48 PM

Re: List of Spells?
 
Quote:

MaxWilson said:
Scan the spell list for purple spells. The tricky part is finding out the stats for the units, which means either downloading a debug mod or checking Edi's unit database.

-Max

I have Ed's Unit Database and am willing to trudge through that. What spell list are you talking about, though, that would have purple spells?

Omnirizon July 28th, 2008 10:54 PM

Re: List of Spells?
 
spellbook... in-game...

malichai11 July 28th, 2008 11:01 PM

Re: List of Spells?
 
Fantastic, got it, thanks guys!

Endoperez July 29th, 2008 12:25 PM

Re: List of Spells?
 
All national summon spells won't be in Conjuration, although most are. LA Abysia gets some in Enchantment (Earth/Death spell, something to do about fossils).

There are also some totally new, non-national spells. Green Lions in high Alteration and Hidden in Sand in Enchantment.

Tifone July 29th, 2008 02:41 PM

Re: List of Spells?
 
green lion u mean the vetriol? http://forum.shrapnelgames.com/image...s/confused.gif

about that, how do you guys use it, has someone found a nice, even niche use? i am too early in my current game (actually, i'm even on holiday far from home now ^^) so I am just curious to see what can that thing do. http://forum.shrapnelgames.com/images/smilies/wink.gif i was really curious when i saw that new, strange summon in the new patch.

JimMorrison July 29th, 2008 05:22 PM

Re: List of Spells?
 
The Green Lions from Manifest Vitriol are very interesting.

Their breath is acid, so cannot be resisted, and hits multiple targets for rather devastating damage.

I haven't tried them against a real opponent yet (not many mages come with F+W), but when I did some test summons, they absolutely annihilated normal chaff.

For 2 gems apiece they seem to be quite lovely, if you can get proper blockers in front of them, and their spit doesn't hit your own troops. http://forum.shrapnelgames.com/image...ies/tongue.gif Maybe use Wind Guide, if you have Air mages. http://forum.shrapnelgames.com/images/smilies/wink.gif

Tifone July 29th, 2008 06:05 PM

Re: List of Spells?
 
mmh better than a poison golem?

JimMorrison July 29th, 2008 06:10 PM

Re: List of Spells?
 
Hven't tried the Poison Golem, but I'm not entirely sure they're comparable. The Golem has a poison aura, no? And is a singular entity, with steeper path requirements. Manifest Vitriol is only 2W+1F, and only requires 2 gems to cast.

I'd venture to say that really in most cases you can cast one or the other, you don't tend to get much choice between the two. http://forum.shrapnelgames.com/images/smilies/wink.gif

Edi August 3rd, 2008 03:50 PM

Re: List of Spells?
 
There is a spell list, but it's not in the Dom3 DB. Look for the spell modding guide by DrPraetorious, that has the lists you need.

Tifone August 4th, 2008 02:37 PM

Re: List of Spells?
 
The p.golem has banefire aura (which makes him a quite decent SC imho) - and I don't really remember why the hell did I ask that question, seems unappropriate (not to say stupid) to me too. Did I really ask that? http://forum.shrapnelgames.com/image...es/biggrin.gif

P.S. ok, I got it. In my last big game the vetriol was added by the patch when I was at the end already. I just gave a fast look at it and it seemed to me the same cost of the poison golem (which I was using intensively) - my mistake ^_^

MaxWilson August 4th, 2008 02:51 PM

Re: List of Spells?
 
What good is a Banefire aura as compared to a simple Fire Shield? Does it do Decay effect? A 5 AP Banefire attack (reduced by weapon length) is pretty pitiful in my book, but maybe I'm overlooking something.

-Max

P.S. I'm not knocking REAL Banefire. 52+ AP damage is going to severely damage anybody (I laugh at your feeble 40 Prot!), but 5 AP is pathetic in spite of its ability to ignore fire resistance.

cleveland August 4th, 2008 02:58 PM

Re: List of Spells?
 
It's not negated by fire resistance. Obsoletes Army of Gold.

JimMorrison August 4th, 2008 02:59 PM

Re: List of Spells?
 
Well if it stacks with a normal Fire Shield, then I'd guess that makes him an obscenely efficient chaff killer at least.

MaxWilson August 4th, 2008 05:37 PM

Re: List of Spells?
 
Army of Gold should still work fine. 5 AP isn't going to get through 20 Prot very frequently.

-Max

vfb August 4th, 2008 06:38 PM

Re: List of Spells?
 
Banefire Aura does give the Decay effect, on units striking the Poison Golem.

cleveland August 4th, 2008 07:35 PM

Re: List of Spells?
 
Quote:

MaxWilson said:
Army of Gold should still work fine. 5 AP isn't going to get through 20 Prot very frequently.

-Max

Sure, but the Decay is checked regardless if damage is dealt.

For those wondering, 5ap deals damage to 20prot about 5% of the time. Damage distribution is approximately equivalent to a spearman striking a heavy infantry. Not much, but what is against 20prot?

MaxWilson August 4th, 2008 08:24 PM

Re: List of Spells?
 
Quote:

vfb said:
Banefire Aura does give the Decay effect, on units striking the Poison Golem.

Good to know. That's a lot nicer than the puny damage. It looks like a Poison Golem has a legitimate use for Boots of the Crane. http://forum.shrapnelgames.com/images/smilies/happy.gif

-Max

vfb August 4th, 2008 10:20 PM

Re: List of Spells?
 
Well, Sandals of the Crane aren't that great for it, since he'll probably not end up next to units. They need to hit (not necessarily damage) the golem to get the Decay effect.

Poison Golems benefit more from regular winged boots, or maybe Boots of the Planes -- is that what you meant? The additional mobility is nice for navigating around in enemy territory.

Decay is not really super-spectacular in melee. It takes too long to kick in any damaging effects. It's a nice side effect if you've equipped fear items and some decayed elite units flee the battlefield. But if you want your Golem to live he'll need to dish out some real AOE damage in addition to his aura.

MaxWilson August 5th, 2008 02:48 AM

Re: List of Spells?
 
My thought was that since Decay doesn't kill them immediately, it's not real useful for an SC since he kills the chaff around him anyway. Relatively few units will age to death, most of them will die to his sword. My next thought was that that's not true if you use Boots of the Crane.

The thought after that should have been that Boots of the Behemoth would work just as well, but I didn't get that far.

-Max

Tifone August 5th, 2008 03:28 AM

Re: List of Spells?
 
Quote:

vfb said:
[...]They need to hit (not necessarily damage) the golem to get the Decay effect.


Don't think so at all. In my last game SP I made a (bad but funny) use of a Monolith Armor giving it to my poison golem. All the sorrounding little units were just taking the damage - but I have serious doubts they were hitting him (surely not damaging).

P.S I also used the Sandals of the Crane I think, or the ones of the Planes, one of those 2 but I don't remember exactly).

Peace http://forum.shrapnelgames.com/images/smilies/wink.gif

JimMorrison August 5th, 2008 03:52 AM

Re: List of Spells?
 
Definitely makes me want to try out a Poison Golem. Gear him in a way to get the least possible defense - don't even bother with Charcoal or Eye shield. Obviously, this won't do so well against enemies with long lifespans - choose your targets wisely! http://forum.shrapnelgames.com/image...ies/tongue.gif

vfb August 5th, 2008 04:41 AM

Re: List of Spells?
 
Quote:

Tifone said:
Quote:

vfb said:
[...]They need to hit (not necessarily damage) the golem to get the Decay effect.


Don't think so at all. In my last game SP I made a (bad but funny) use of a Monolith Armor giving it to my poison golem. All the sorrounding little units were just taking the damage - but I have serious doubts they were hitting him (surely not damaging).


That's exactly what I mean. The attacker has to win the 'Attack roll versus Defense roll' to get whacked with the aura. It doesn't matter what the result of the 'Damage versus Protection' roll is. It's actually pretty easy to hit the golem because the defense is low, and that's a good thing for the golem for the purposes of triggering the aura.

The attacker gets an MR check versus the Decay effect.

Also, if the attacker has mirror images, they can get 'hit' instead by the banefire effect, meaning the attacker doesn't take the banefire damage. (I just happened to do my testing against units with mirror image).

Quote:

JimMorrison said:
Definitely makes me want to try out a Poison Golem. Gear him in a way to get the least possible defense - don't even bother with Charcoal or Eye shield. Obviously, this won't do so well against enemies with long lifespans - choose your targets wisely! http://forum.shrapnelgames.com/image...ies/tongue.gif

Well, you do want protection. You don't want defense. A 'shield hit' counts as a hit for triggering the auras. So you are actually better off wielding a Charcoal Shield than nothing, since it lowers your defense by 1. Also you'll take less damage because of the 'shield hits', and the auras stack.

The Decay effect really is not that powerful. But Poison Golems overall are pretty durable and nasty, so I think they are a cost-effective summon.

If your enemy is refusing to come out of his castle and play, then sitting a Poison Golem outside the gates is a nice incentive for him to do something other than just party on inside the walls. (Assuming he's affected by disease, or cares about the pop level of the province.)

Tifone August 5th, 2008 04:47 AM

Re: List of Spells?
 
I know SP games don't give a valid image of what could be the actual strenght of some tactic - one could be easily counterable but the AI just doesn't know it. http://forum.shrapnelgames.com/images/smilies/wink.gif

But, just to say, in my last SP large map all nations game the Poison Golem Idro was at the top of the Hall of Fame with some thousands of kills, having taken 3 or 4 nations all by himself with the obvious exception of the castles.

He just fell attacking more than a thousand Marverni chaff army - when the enemy was already routed, he died for turn limit. - (Now NTJedi if you are reading, don't gloat ^_^ I still like this mechanic as it is. I would just have needed more firepower, period. Somewhat annoying maybe but surely fair)

Tifone August 5th, 2008 04:53 AM

Re: List of Spells?
 
@ vfb,

ah right. Yes, I now see you're true. Thanks for clarification.
Btw, can I ask you another thing? In another thread (a guide of you) you suggested me to place a Poison Golem outside the enemy castle to have him healed - I have yet to try - I'm not even at home now so I can't too - but does it really work? I think being the Poison Golem lifeless has some role in it http://forum.shrapnelgames.com/image...s/confused.gif

vfb August 5th, 2008 05:12 AM

Re: List of Spells?
 
If there is a lab in the castle and you siege the castle with a 'never heals' magic being, like a Gargoyle, then your unit will be healed. I don't mean afflictions get healed, just your HP.

But actually, Poison Golems don't have this tag, I thought they did. So there's no need to worry about healing them after combat, their HP comes back all by itself.

Now I've got to go find that other thread!


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