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Polod
1 Attachment(s)
Hello.
This is what I've been working on recently. It adds a new nation - Polod, which is based (VERY) loosly on polish legends. As of now there are two eras (EA, MA). The sprites and desriptions need a little more work, also I'd like to add a few pretenders and some more spells - just didn't have enough time. Pretenders: http://img143.imageshack.us/img143/9567/thmbpretco9.jpg Heroes: http://img504.imageshack.us/img504/7...bheroesre7.jpg Summons: http://img375.imageshack.us/img375/7...summonsqj8.jpg http://img135.imageshack.us/img135/8...monsnewpr9.jpg EA Recruits and Flag: http://img98.imageshack.us/img98/798...unitseafh5.jpg MA Recruits and Flag: http://img49.imageshack.us/img49/675...unitsmadi8.jpg /edit Fixed a bad attachment - it was a version without spell for MA /edit Fixed MA - now archers showing, not molochs http://forum.shrapnelgames.com/images/smilies/wink.gif Added 2 spells, one for EA and one for MA /edit Added 2 pretenders and summons - descriptions still need more work :/ ------------------------------------------------------ Question - what is the real cap on Names ?? In the manual it says its 159, but if I exceeded 150 the game crashed... In the end I had to sacrifice Vegetables names to make mine work... http://forum.shrapnelgames.com/images/smilies/frown.gif |
Re: Mod - Polod
Unfortunately I don't think I'll have a chance to download this at home for several days (going away), but the graphics look fantastic! Nice work!
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Re: Mod - Polod
I'd also be interested to hear about the name problem.
Are there any nametypes that are only used in some ages. Oceania should be free in LA, Pythium female in EA and MA, etc. |
Re: Mod - Polod
Yeah there is a name cap.
151 and upwards don't work. Everything below does. |
Re: Mod - Polod
Uhuh.
Another question - is there a way to set names to heroes other than creating new nametypes ? |
Re: Mod - Polod
Very cool looking mod. If I get some free time I'll try it, but that being said, I must confess to being rather ignorant of Polish (or Polish-inspired) Myth. So at first glance I can't help but wonder: Why is that guy riding a giant rooster? Why do they summon a giant rooster? What is that skinny white summon-thingy below and to the right of the giant rooster? And why doesn't their flag have a rooster on it?
I'm all for flavor text and would love to hear what exactly inspired this mod and perhaps get some answers to my horribly irreverent questions. http://forum.shrapnelgames.com/images/smilies/cool.gif Looking forward to trying this out soon! |
Re: Mod - Polod
First off - fixed a bad attachment, now MA also has new spells.
Second - That man riding a rooster is Jan Twardowski, who was a "mage"(well, to be exact, "czarnoksieznik" translates into warlock...) at the polish king's court. There are many legends about him, but most state that he gained his powers in magic by signing with a devil, who he later tricked. Some of the legends state that he is now on the moon (!!) and some of these state that he got there riding a big rooster http://forum.shrapnelgames.com/images/smilies/happy.gif, others say that the devil tried to get his soul by force, but dropped him on the moon when Twardowski started praying. Also, one of the legend's versions state that the devil made for him a whip made of sand, and so this is the weapon my hero uses http://forum.shrapnelgames.com/images/smilies/wink.gif About the rooster - polish legends state that this is the form of a basilisk, but seeing as there already is a basilisk in the game, I just twisted/invented something new http://forum.shrapnelgames.com/images/smilies/wink.gif That skinny thing is a Buka - according to polish folklore it is the devil that was tasked with overseeing witches, so that they don't do anything too evil. It is supposed to have the apearence of a big bony devil. I twisted it a little. |
Re: Mod - Polod
Well, being from Poland I can surely help with that mod later. But why name like that?
And I think Polish mythology would rather fit MA and LA, at least EA would be rather some common slavian nation. |
Re: Mod - Polod
Awesome! Thanks for the enlightenment Leonn! I thought the giant rooster might have been a basilisk, but, like I said, I don't know anything really about Polish mythology so it could have been they just really like roosters! http://forum.shrapnelgames.com/images/smilies/wink.gif
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Re: Mod - Polod
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Re: Mod - Polod
Zeldor:
Poland -> (tweaking) -> Polod the same as: Belorus -> (tweaking) -> Bogarus Thats where the name came from. |
Re: Mod - Polod
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Edit: Before I forget in my quest to be witty; Very nice mod. Thanks! http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Mod - Polod
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Still, not a bad name. |
Re: Mod - Polod
Well, come on - Bogarus definitively comes from Belarus - units such as Voivode (Wojewoda) or Veliki Knyaz (Wielki Kniaz) or Druzhina (Druzyna) confirm that. Also, some of the national summons (for example Likho -> Licho, Leshiy -> Lesny) - and I'm not exactly a specialist on Belarus folklore.
I added some pretenders and summons, also changed Stryga to the more appropriate Strzyga http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: Mod - Polod
I believe Bog means god in Russian, so Bogarus is something like "God of Rus", Rus meaning Russia.
Polod sounds fine to me though. |
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Re: Mod - Polod
I do not know Russian, but Bog would be god in Polish. There is much similarity btween Russian and Polish, but I cannot confirm the Russian translation. But I have faith in our devs, so I assume Llamabeast is corect.
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Re: Mod - Polod
Polish an russian folklore is very similar, as both are slavian nations (well, not exactly - there are A LOT more devilish entities in polish folklore http://forum.shrapnelgames.com/images/smilies/wink.gif ). Also the languages are very similar, so the explanation may be true, as Bog really means God, but i still think that the name came from Belarus http://forum.shrapnelgames.com/images/smilies/wink.gif
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Re: Mod - Polod
Polish slavian nations would be have surely a lot of D magic, also some nice N,E,W.
I still think there must be some hidden beatiful name in the mythology that could fit the nation better http://forum.shrapnelgames.com/images/smilies/happy.gif I am back home now so I can get into that topic and look at the mod. |
Re: Mod - Polod
Or well, maybe some blood too...
Here is one article that can be really useful, unfortunately in Polish only [I should maybe translate if for KO so he gets inspired http://forum.shrapnelgames.com/images/smilies/happy.gif] here |
Re: Mod - Polod
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Re: Polod
I will be playing this nation in a mod nations game soon. I shall give feedback.
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Re: Polod
ow on naming heroes, I have a name for a hero but the game puts a name (generated) infront of it. How do I avoid this? If I make a unit unique will that not happen anymore?
Can you create new lists of names btw? I'm not so into all things with names actually but would like to know. |
Re: Polod
As far as the number of nametypes goes, the modding manual (the new one) says there are 150 nametypes, of which 127 and 128 are reserved for player use. Everything else is used for something else. If you replace a nametype, then the things that have names from that type will use the replacement names. All the nametypes are listed in tables 12 and 13.
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Re: Polod
Overall I am very impressed by this nation. It flew under my radar for a while, but it has a lot of good ideas, a strong cultural feel to it and of course, plenty of content. It's like a sister nation to Bogarus in many ways and a cousin to Ulm. As such it fits in the dom3 world extremely well.
However the descriptions could do with beefing up and bit and balance wise it's pretty off in a lot of ways. Since I'm going to be playing a game with it this weekend that will hopefully be quite balanced, I'm going to make an alternate version of the mod which will be fairly heavily tweaked in terms of stats and play with that. If I have your permission I will then put the alternate version up on these boards and if you agree with any of the changes, you can take them as feedback ;] I also might tweak a couple of things graphically. Very minor though, because overall the graphics are fine and fit dom3 well, while having a 'gritty' sort of feel to them. It's just the look of the special axe for instance that I might change. The biggest change I will make is in making Pols more 'human', having str 11 hp 11 and berserk rather than str 13. This will be more pronounced in the MA version, as I suppose their lineage has been diluted a little more. |
Re: Polod
Sombre:
I don't think berserk would fit that nation. Better to make them well-built men, not change whole concept. |
Re: Polod
They already /all/ have berserk. I'm not changing that.
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Re: Polod
I will investigate this mod tomorrow, especially after stopping laughing from seeing the incredible chicken rider.(I read the legend about the wizard and i strongly approve it, some folks can weave insane tales!)
pphhh....the...mighty...CHICKEN KNIGHT! bwahahahahahaha |
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