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-   -   Dominions 3000: Ulm in space (http://forum.shrapnelgames.com/showthread.php?t=39955)

Aezeal August 4th, 2008 08:10 PM

Dominions 3000: Ulm in space
 
1 Attachment(s)
OK this is only for those interested in the dominions 3000 thread.

As I announced I think it's best to start with humans (and I chose Ulm) in space

(and Agartha would be my 2nd choice.. cyclops in space.. sort of original at least)

Darkwind August 4th, 2008 08:29 PM

Re: Dominions 3000: Ulm in space
 
EDIT: I just realized this wasn't the same thread. D'oh!

But anyways, great mod Aezeal!

Aezeal August 4th, 2008 08:32 PM

Re: Dominions 3000: Ulm in space
 
I think a lovecraft nation will be to weird to really start figuring out how this should work.. or if it's not your not giving it enough love http://forum.shrapnelgames.com/images/smilies/laugh.gif

HoneyBadger August 4th, 2008 09:06 PM

Re: Dominions 3000: Ulm in space
 
1 Attachment(s)
Since I've had my first order for Dom 3000, but no specifics that I've noticed on what to draw, here's a couple of rough Ulm space soldier types (and remember what I said about not expecting art):

1: Classic space legionairre

HoneyBadger August 4th, 2008 09:10 PM

Re: Dominions 3000: Ulm in space
 
1 Attachment(s)
2: Ulm space soldier, same weapon.

HoneyBadger August 4th, 2008 09:13 PM

Re: Dominions 3000: Ulm in space
 
1 Attachment(s)
Space engineer

HoneyBadger August 4th, 2008 09:14 PM

Re: Dominions 3000: Ulm in space
 
1 Attachment(s)
Space Engineer (combat version)

HoneyBadger August 4th, 2008 09:22 PM

Re: Dominions 3000: Ulm in space
 
1 Attachment(s)
Ulm Guard-droid

HoneyBadger August 4th, 2008 09:25 PM

Re: Dominions 3000: Ulm in space
 
1 Attachment(s)
guard-droid (combat version)

HoneyBadger August 4th, 2008 09:32 PM

Re: Dominions 3000: Ulm in space
 
1 Attachment(s)
Ulm Combat Mech

HoneyBadger August 4th, 2008 09:34 PM

Re: Dominions 3000: Ulm in space
 
1 Attachment(s)
Ulm Combat Mech (combat version)

HoneyBadger August 4th, 2008 09:39 PM

Re: Dominions 3000: Ulm in space
 
1 Attachment(s)
Orbus Tertius command-bot

HoneyBadger August 4th, 2008 09:41 PM

Re: Dominions 3000: Ulm in space
 
There, 5 units and a commander, as requested http://forum.shrapnelgames.com/image...ies/tongue.gif

HoneyBadger August 4th, 2008 10:02 PM

Re: Dominions 3000: Ulm in space
 
All the attachments should now be active-give me a list of what you want, unit-wise, and I'll see what else I can come up with http://forum.shrapnelgames.com/images/smilies/cool.gif

Aezeal August 5th, 2008 04:01 AM

Re: Dominions 3000: Ulm in space
 
DL the txt file I made.. you can see what sort of units I made so far http://forum.shrapnelgames.com/images/smilies/laugh.gif

HoneyBadger August 5th, 2008 03:54 PM

Re: Dominions 3000: Ulm in space
 
I can't download anything, just write a list and put it in a reply on here.

JimMorrison August 5th, 2008 04:08 PM

Re: Dominions 3000: Ulm in space
 
You know Badger, if you just click on that Attachment, it opens the text in your browser, you don't actually "download" anything per se.

<3

HoneyBadger August 5th, 2008 04:10 PM

Re: Dominions 3000: Ulm in space
 
Can't take that risk, I've got a wife and a mortgage <3

JimMorrison August 5th, 2008 04:20 PM

Re: Dominions 3000: Ulm in space
 
Honestly, if you just left-click, it can't do anything outside of your browser. The worst that happens is it pops up a "where do you want to DL this file?" dialog, no? But it won't, because it just opens the text right in the same browser window.

Aezeal August 5th, 2008 06:39 PM

Re: Dominions 3000: Ulm in space
 
#modname "Ulmish Space Marines"
#description "Ulm conquers the Galaxy"
#version 1.00

------h2h weapons

#newweapon 720
#name "Taser"
#dmg 5
#nostr
#att 1
#def 0
#len 1
#rcost 1
#armornegating
#end

#newweapon 721
#name "Plasma Chainsaw"
#dmg 10
#att 2
#def -2
#len 2
#rcost 2
#armorpiercing
#end

-------ranged weapons

#newweapon 700
#name "Laser pistol"
#dmg 5
#nostr
#att 0
#def 0
#len 0
#range 50
#ammo 50
#nratt 1
#rcost 1
#armorpiercing
#end

#newweapon 701
#name "Blaster"
#dmg 10
#nostr
#att 0
#def 0
#len 0
#range 60
#ammo 50
#nratt 1
#rcost 2
#armorpiercing
#end

#newweapon 702
#name "Power Blaster"
#dmg 12
#nostr
#att 0
#def 0
#len 0
#range 60
#ammo 50
#nratt 1
#rcost 3
#armorpiercing
#end

#newweapon 703
#name "Heavy Space Blaster"
#dmg 15
#nostr
#att 0
#def 0
#len 0
#range 60
#ammo 50
#nratt 1
#rcost 3
#armorpiercing
#end

---------armour

#newarmor 340
#name "Body Armour"
#type 5
#prot 5
#enc 0
#def 0
#rcost 1
#end

#newarmor 341
#name "Medium Body Armour"
#type 5
#prot 10
#enc 1
#def 0
#rcost 2
#end

#newarmor 342
#name "Heavy Body Armour"
#type 5
#prot 15
#enc 2
#def -1
#rcost 3
#end


#newarmor 343
#name "Ulmish Space Suit"
#type 5
#prot 10
#enc 1
#def -1
#rcost 2
#end

#newarmor 344
#name "Ion Shield"
#type 4
#prot 10
#enc 0
#def 0
#rcost 1
#end

#newarmor 345
#name "Plasma Shield"
#type 4
#prot 15
#enc 0
#def 0
#rcost 2
#end

#newarmor 346
#name "Basic Helmet"
#type 6
#prot 5
#enc 0
#def 0
#rcost 1
#end


#newarmor 347
#name "Marine Helmet"
#type 6
#prot 10
#enc 0
#def 0
#rcost 2
#end

#newarmor 347
#name "Space Suit Helmet"
#type 6
#prot 10
#enc 0
#def 0
#rcost 2
#end

-----------troops

#newmonster 2600
#spr1 "./"
#spr2 "./"
#name "Ulmish Planet Guard"
#descr "The first and last line of defence of any Ulmish planet. The men and women inhabiting and and brave enough to fight with the limited means at their disposal."
#hp 10
#size 2
#prot 0
#mor 8
#mr 10
#enc 3
#str 10
#att 8
#def 8
#prec 9
#mapmove 1
#ap 10
#gcost 7
#rcost 1
#armor "Body Armour"
#armor "Basic Helmet"
#armor "Ion Shield"
#weapon "Laser pistol"
#maxage 60
#end


#newmonster 2601
#spr1 "./"
#spr2 "./"
#name "Ulmish Space Marine"
#descr "Profesional Marines, standard training, standard armour, standard weapons. Humans in space. Galactic War will never be the same."
#hp 10
#size 2
#prot 0
#mor 10
#mr 10
#enc 3
#str 10
#att 10
#def 10
#prec 10
#mapmove 2
#ap 10
#gcost 10
#rcost 1
#pooramphibian
#armor "Medium Body Armour"
#armor "Marine Helmet"
#armor "Ion Shield"
#weapon "Blaster"
#weapon "Taser"
#maxage 60
#end

#newmonster 2602
#spr1 "./"
#spr2 "./"
#name "Black Knight"
#descr "Elite Marines, The best of the best and the weapons to match. The Black Knights are named after their famous ancient elite counterparts and proud to uphold the high standards set by those before them."
#hp 11
#size 2
#prot 0
#mor 12
#mr 10
#enc 3
#str 11
#att 11
#def 10
#prec 11
#mapmove 1
#ap 10
#gcost 12
#rcost 1
#pooramphibian
#armor "Heavy Body Armour"
#armor "Marine Helmet"
#armor "Plasma Shield"
#weapon "Blaster"
#weapon "Taser"
#maxage 60
#end


#newmonster 2603
#spr1 "./"
#spr2 "./"
#name "Blood Knight"
#descr "Decendants of the last Ulmish vampires these fanatic warriors only exist to spill blood, literally, the more blood the better."
#hp 13
#size 2
#prot 0
#mor 12
#mr 10
#enc 2
#str 11
#att 11
#def 10
#prec 10
#mapmove 2
#ap 12
#gcost 12
#rcost 1
#pooramphibian
#berserk 2
#armor "Heavy Body Armour"
#armor "Marine Helmet"
#armor "Plasma Shield"
#weapon "Plasma Chainsaw"
#maxage 50
#end


#newmonster 2619
#spr1 "./"
#spr2 "./"
#name "Space Suited Marine"
#descr "In Ulm only one standard issue space suit is produced for all troops, and it comes with one heavy weapon capable of doing damage against the largest spaceships. Weigthlessness makes humans dangerous."
#hp 10
#size 2
#prot 0
#mor 10
#mr 10
#enc 3
#str 10
#att 10
#def 10
#prec 10
#mapmove 2
#ap 10
#pooramphibian
#gcost 7
#rcost 1
#armor "Space Suit Helmet"
#armor "Ulmish Space Suit"
#armor "Plasma Shield"
#weapon "Heavy Space Blaster"
#weapon "Taser"
#maxage 60
#end

-----------Commanders


#newmonster 2620
#spr1 "./"
#spr2 "./"
#name "Ulmish Space Marine Captain"
#descr "First amongst equals the Captain has had the same training as his marines but during training his ability to lead others to greater glory was noticed and ruthlessly exploited to serve the pretender god of Ulm"
#hp 10
#size 2
#prot 0
#mor 10
#mr 10
#enc 3
#str 10
#att 10
#def 10
#prec 10
#mapmove 2
#ap 10
#pooramphibian
#okleader
#gcost 40
#rcost 1
#armor "Medium Body Armour"
#armor "Marine Helmet"
#armor "Ion Shield"
#weapon "Blaster"
#weapon "Taser"
#maxage 60
#end

#newmonster 2621
#spr1 "./"
#spr2 "./"
#name "Ulmish Space Marine General"
#descr "Space Marine Generals are officers who worked themselves up the chain of command. The best of the best in tactical battlefield leadership his presence inspires nearby troops."
#hp 10
#size 2
#prot 0
#mor 10
#mr 10
#enc 3
#str 10
#att 10
#def 10
#prec 10
#mapmove 2
#ap 10
#standard 10
#pooramphibian
#okleader
#gcost 60
#rcost 1
#armor "Medium Body Armour"
#armor "Marine Helmet"
#armor "Plasma Shield"
#weapon "Blaster"
#weapon "Taser"
#maxage 60
#end

#newmonster 2621
#spr1 "./"
#spr2 "./"
#name "Inter-stellar Troop Transport"
#descr "A large freighter adjusted to carry troops"
#hp 10
#size 6
#prot 17
#mor 10
#mr 10
#enc 10
#str 10
#att 10
#def 10
#prec 5
#mapmove 4
#ap 2
#standard 10
#pooramphibian
#okleader
#gcost 150
#rcost 150
#maxage 500
#end

-------- New sites

#newsite 996
#name "Marine Headquarters"
#path 4
#level 0


#rarity 5

#gems 4 1
#homecom 2
#end



#newsite 997
#name "The Forge of Ulm"
#path 0
#level 0
#rarity 5
#gems 0 1
#homemon 2
#end



#newsite 998
#name "The Unlimited Mines of Ulm"
#path 3
#level 0
#rarity 5
#gems 3 4
#end

-------- New nations


#selectnation 75
#clearnation
#clearsites
#name "The Great Galactic Empire of Ulm"
#epithet "Deus Vult"
#era 2
#brief "Humans in space"
#descr "Humans in space"
#summary "Humans in space"
#flag ""
#templepic 7
#castleprod 20
#startsite "Marine Headquarters"
#startsite "The Forge of Ulm"
#startsite "The Unlimited Mines of Ulm"


--Sets what forts they will use.
#startfort 31
#defaultfort 8
#mountainfort 30
#swampfort 11
#forestfort 33
#uwfort 32
#deepfort 32




------- Add soldiers

#addrecunit 2600 -- militia
#addrecunit 2601 -- marine
#addrecunit 2602 -- elite marine
#addrecunit 2603 -- h2h berserker
#addrecunit 260 --
#addrecunit 260 --
#addrecunit 260 --
#addrecunit 260 --
--addrecunit 2619 -- space suit
--addrecunit 2 --
--addrecunit 2 --
--addrecunit 2 --
--addrecunit 2 --





------- Add leaders

#addreccom 2620 -- Captain
#addreccom 2621 -- General
#addreccom 2622 --
#addreccom 2623 --
#addreccom 2624 --
#addreccom 2625 --
--addreccom 2626 --
--addreccom 2627 --
--addreccom 2628 --
--addreccom 2629 --




------- Province Defence

--Sets the units to be used in province defense.

#defcom1 2620
#defcom2 2620
#defunit1 2600

#defunit1b 2600
#defunit2 2601
#defunit2b 2601


--Sets how many of the units to appear per point.

#defmult1 10
#defmult1b 10

#defmult2 10
#defmult2b 10


------- Hero Settings

#hero1 2572 --
#hero2 2574 --
#hero3 2570 --
#hero4 2576 --
#hero5 2578 --
#hero6 2575 --


#idealcold 0


#startcom 2620
#startunittype1 2601
#startunitnbrs1 10
#startunittype2 2601
#startunitnbrs2 10
#startscout 2620
#end

Aezeal August 5th, 2008 06:40 PM

Re: Dominions 3000: Ulm in space
 
Basicly it's sort of Ulm as WH 40K spacemarines.. sortofish

Aezeal August 5th, 2008 06:53 PM

Re: Dominions 3000: Ulm in space
 
question: can you give recruitable or summons magic items (out of the box?) not weapons but misc items?

Darkwind August 5th, 2008 07:20 PM

Re: Dominions 3000: Ulm in space
 
Quote:

Aezeal said:
question: can you give recruitable or summons magic items (out of the box?) not weapons but misc items?

You can give them some of the effects of the items (like Luck), but not actual slotted items, as far as I know. If you were really determined to simulate it to the best of your ability you could just give the unit the effect and remove whatever slot(s) it's supposed to take up. I'd guess this is to prevent people from summoning Banes and selling the blades to the highest bidder.

Aezeal August 6th, 2008 02:16 PM

Re: Dominions 3000: Ulm in space
 
I want spaceships to have whatever effect the flying ship has so it can carry others.

can this be done?

llamabeast August 6th, 2008 06:05 PM

Re: Dominions 3000: Ulm in space
 
No. If you can find a unit with that power, you can #copystats it. But I don't think there is one.

Sailing may well be the best you can do.

Aezeal August 6th, 2008 06:34 PM

Re: Dominions 3000: Ulm in space
 
that will make the idea of transport ships impossible to carry out unless it's all sailing and that will have limits on mapmaking since everything needs to be within one space square of something else.

On the other hand you could give regular commanders no amphibious option and make spaceships aquatic or amphibious. That would mean regular commander would need a magic item to cross space though (like they are not able to fly in the troop carriers.. a bit weird)
Also if you make the carriers amph and not aquatic that would then totally make land commanders obsolete since spaceships would be much more flexible.

If you make land commanders land only and ships water only you'd need another option to get the damn soldiers from their generals to the ships (and get the generals to cross space somehow) and do the same in reverse on the planet you want to invade... which seems difficult too.

PS I hope to have a workable space game up this hours.. I've only modded sporadically so could be that due to me [censored] up it'll not work the next year though.

Else you'll be able to fight ulm with ulm rebels (identical) on my ugly space map (which will be totally not polished just connections made in the editor (which sucks)

HoneyBadger August 7th, 2008 02:57 PM

Re: Dominions 3000: Ulm in space
 
1 Attachment(s)
Ok, here's the Ulm black knight.

HoneyBadger August 7th, 2008 03:09 PM

Re: Dominions 3000: Ulm in space
 
1 Attachment(s)
and the Blood Knight, in attack mode

Aezeal August 7th, 2008 03:20 PM

Re: Dominions 3000: Ulm in space
 
no offence but if you'd DL the mod (other thread..) then you'd see I already stole some sprites

HoneyBadger August 7th, 2008 03:23 PM

Re: Dominions 3000: Ulm in space
 
1 Attachment(s)
Blood Knight, regular mode

HoneyBadger August 7th, 2008 03:49 PM

Re: Dominions 3000: Ulm in space
 
Black Knight regular mode

HoneyBadger August 7th, 2008 03:53 PM

Re: Dominions 3000: Ulm in space
 
Aren't you having problems with the stolen sprites?

And it's always nicer to have legitimate sprites, rather than stolen ones, don't you think?

Aezeal August 7th, 2008 04:44 PM

Re: Dominions 3000: Ulm in space
 
well it;s allowed to use them from that site http://forum.shrapnelgames.com/images/smilies/laugh.gif


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