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-   -   Disband mod (http://forum.shrapnelgames.com/showthread.php?t=39988)

llamabeast August 7th, 2008 05:56 AM

Disband mod
 
I hope people won't mind me posting here about a mod. I just made a mod which allows you to kill your own units, using an idea of MaxWilson's. Since people have been wanting such an option for some time, I thought it might be interesting to some people who wouldn't look in the modding subforum. If you're interested, you can find it there; it's called "Final Sacrifice".

vfb August 7th, 2008 07:51 AM

Re: Disband mod
 
Oooh ... Very cool!

Poopsi August 7th, 2008 11:52 AM

Re: Disband mod
 
W00T, I´m playing Late Ermor and Rlyeh again http://forum.shrapnelgames.com/images/smilies/laugh.gif

nordlys August 7th, 2008 12:15 PM

Re: Disband mod
 
Me three! Thanx!

MaxWilson August 7th, 2008 03:18 PM

Re: Disband mod
 
Excellent. I like playing on large maps, but I hate having useless units sitting around in safe provinces almost as much as I hate shuttling them across 20 provinces of mountains to the front. The flavor text is great and helps me to believe that disbanding is thematic. http://forum.shrapnelgames.com/images/smilies/happy.gif

-Max

Poopsi August 7th, 2008 05:18 PM

Re: Disband mod
 
you know what I hate in particular? Being playing a lucky nation and having those "free militia" events.

From now on, anyone, ANYONE AT ALL, who volunteers for the army without being asked, will most likely end up blasted by holy fire.

PD: concerning the AI´s tendence to try to blast you with the power: is this fully innocuous, or will it kill their spies in my provinces/waste valuable spellcastings (as in, doing that instead of using other spells on me)? :/

If the latter, it might be convenient to do that thing someone suggested in mods and modding, and prepare a "blank" mod, to paste over the spell when you want to do some cleanup.

Jazzepi August 7th, 2008 05:41 PM

Re: Disband mod
 
Awesome. I'm going to have to start playing with this.

How does it work?

Jazzepi

MaxWilson August 8th, 2008 06:34 AM

Re: Disband mod
 
It's like a free Flames From the Sky with high AN damage. It will kill about half of any friendly units that are in the province. Cast repeatedly to wipe out the units completely.

-Max

Wrana August 14th, 2008 01:28 PM

Re: Disband mod
 
Must say that I disagree with that. An idea of original authors that you must still feed those you have hired even if you can't find a use for them, seems quite logical.
On the other hand, if the said spell had some moderate (gold especially) cost it could be thought of as giving those you don't need some retirement bonus and sending them home. Especially if said cost could be tailored to the # of troops affected...
Another possibility would be some low-cost transformation-type spell (into something with no upkeep cost).

Twan August 14th, 2008 01:37 PM

Re: Disband mod
 
Paying mage time just to lose troops seem for me sufficient.

JimMorrison August 14th, 2008 03:18 PM

Re: Disband mod
 
You're a god, not a feudal lord.

If you are good and just, you are sending them to heaven, what do they need money for, it's made of gold? If you are evil, you are consuming their essence to make you greater, that is their reward.

We're all cultists, real world reason doesn't have to factor into our behavior. :P

Ironhawk August 14th, 2008 03:39 PM

Re: Disband mod
 
Quote:

Originally Posted by Wrana (Post 631060)
Must say that I disagree with that. An idea of original authors that you must still feed those you have hired even if you can't find a use for them, seems quite logical.

There is a difference b/w "can't find a use for at the moment" and "wont need ever again". If you dont need a unit ever again, you should have the option to fire/disband them. Since that option is not avialable in dom it seems fine to me that this mod just allows you to nuke them.

However, I do have to say that I always use my useless troops as chaff these days. You always need more chaff...

MaxWilson August 14th, 2008 04:42 PM

Re: Disband mod
 
Quote:

Originally Posted by Twan (Post 631065)
Paying mage time just to lose troops seem for me sufficient.

It doesn't really cost you any useful mage time if you're using it after you've finished all research, in the endgame. That's the point when extra troops start getting annoying anyway. I'm a little dissatisfied with how few troops it kills per casting but haven't found a way yet to change it.

-Max

llamabeast August 15th, 2008 03:54 AM

Re: Disband mod
 
Well, it's half on average. So, aiming say 4 castings on the same province will only leave one man in 16 standing - fairly effective.

Jazzepi August 15th, 2008 06:04 AM

Re: Disband mod
 
Is there some way to up the damage so it kills them all in one go?

Jazzepi

llamabeast August 15th, 2008 06:52 AM

Re: Disband mod
 
No. It already does silly damage, but it only actually hits half. It's based on Flames from the Sky, which just hits people "in the camp". Apparently half the people are in the camp at any one time.

If I was in an army like that, I'd never go back to the camp.

I think I tried setting the "number of effects" to greater than one, and it didn't help. If someone fancies sticking that line in again for a quick test that might be useful. But I'm fairly sure I did it.

Poopsi August 15th, 2008 07:25 AM

Re: Disband mod
 
Did you check what I mentioned, whether the AI stops casting aggressive rituals in favor of this?

Twan August 15th, 2008 07:37 AM

Re: Disband mod
 
Perhaps you can use Fire from Affar and an huge number of effects if you want to increase efficiency. IIRC in a recent game FfA killed 5 people / 7 in one of my forts, so I think the number of effect isn't limited to half the troops there. FfA + nreff 500 may eventually kill more guys than a Flames from the Sky.

llamabeast August 15th, 2008 11:34 AM

Re: Disband mod
 
I tried that Twan, didn't work sadly.

Poopsi - no, I've not tested this mod again since I released it. Busy times!


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