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-   -   Thematic problem (http://forum.shrapnelgames.com/showthread.php?t=40214)

Loren August 14th, 2008 05:51 PM

Thematic problem
 
I don't like my pretender suffering from R'yleh's insanity dominion. Pretenders should be immune.

Aezeal August 14th, 2008 06:37 PM

Re: Thematic problem
 
Agreed, he's divine and not really open to others as the Supreme God

JimMorrison August 14th, 2008 09:16 PM

Re: Thematic problem
 
But the R'lyeh insanity is nothing to do with their nation, or their faith itself. It is an instability in reality, causing the Void to begin leaking into this realm.

The Void can make even your pathetic little pretender insane, he is but a pawn to the greatest powers there.

:eek:

AreaOfEffect August 14th, 2008 09:39 PM

Re: Thematic problem
 
Good point. Just one problem. Why is the insanity tied to Ry'leh's dominion then?

HoneyBadger August 14th, 2008 09:44 PM

Re: Thematic problem
 
I think the Void Lord and Void Creeper (or whatever the psychic penis-mushroom is called) ought to be immune to insanity. Probably, Pretenders ought to be immune to insanity, period-since they're the source for your Nation's reality, and insanity is another term for not believing in the agreed-upon reality. Not that they can't act "in mysterious ways", but they're above questions of sanity/insanity.

Poopsi August 14th, 2008 09:50 PM

Re: Thematic problem
 
Indeed, it´s funny that the void lord cannot use the void gate without going insane. I mean, contact with the void shouldn´t drive someone who has been living in the void until last month

Poopsi August 14th, 2008 09:51 PM

Re: Thematic problem
 
BTW: can the mindless go insane?

HoneyBadger August 14th, 2008 10:00 PM

Re: Thematic problem
 
I've wondered about that one too. I mean, it's not too much of an advantage to be able to devote your Pretender to the Void, as a Void summoner, is it? Considering it won't be able to cast spells, research, etc. while summoning. Ofcourse, R'lyeh LA is already far too powerful, but it seems a small benefit.

Personally, if it were up to me, I'd tie the Void to the life of the Pretender, and the Pretender to the life of the Void-as in, the Void doesn't function unless your Pretender is alive, and if your Pretender dies, you can't revive your Pretender-priests can't pray for Pretender resurrection-without holding on to the Void-lose your Capital, and you'd better get it back, in other words. Would make R'Lyeh that much more unique, and balanced.

JimMorrison August 14th, 2008 10:08 PM

Re: Thematic problem
 
Quote:

Originally Posted by AreaOfEffect (Post 631272)
Good point. Just one problem. Why is the insanity tied to Ry'leh's dominion then?


Because it was the only simple game mechanic that could be used as a vehicle to not only cause the effect, but to make it something visible and alterable as an outside force?

Too many questions for a mortal. Why don't you just gaze in the portal and tell me if you find the answers you seek. :P


And I wholeheartedly agree that Void beings should be able to safely use the Void Gate. It would mean more for MA probably, but in either case it just makes sense. If it's tied to the Summoning skill, could just give them a (1) if they're not meant to be used that way - I'm sure they could still get lost, and that's a bummer!

Poopsi August 14th, 2008 10:16 PM

Re: Thematic problem
 
Indeed. For some reason summoner star-spawns have a tendence to come back in the middle of a barbarian horde. I only know that they come back less sane and with more magic because I read it was so here, not because of any of them surviving...

vfb August 14th, 2008 10:45 PM

Re: Thematic problem
 
I'm pretty sure that only Starspawn, Void Spectres, and the R'lyeh pretender do not become insane from LA R'lyeh dominion. Everything else does.

Starspawn, Void Spectres, and the R'lyeh pretender may become insane from using the Void Gate if they get "lost in time and space". Non-Starspawn have a high chance of becoming "lost" when they summon, so it's a quick path to insanity.

You also stand a chance of a "complete failure" using the Void Gate, and you get feebleminded when that happens. It's a pretty bad plan to use your god in the Void Gate.

When you send your Starspawn into the void gate, always script him for returning, and always give him 4 pearls. I'm pretty sure I've been both attacked and "lost" all in one turn. The first two pearls save you from the attack, and the second two bring him home if he returns and lands in hostile territory.

JimMorrison August 15th, 2008 01:30 AM

Re: Thematic problem
 
Quote:

Originally Posted by vfb (Post 631306)
I'm pretty sure that only Illithids, Void Spectres, and the R'lyeh pretender do not become insane from LA R'lyeh dominion. Everything else does.


<3


(The message you have entered is too short. Please lengthen your message to at least 3 characters.)

O.O

vfb August 15th, 2008 04:13 AM

Re: Thematic problem
 
Quote:

Originally Posted by JimMorrison (Post 631346)
<3


(The message you have entered is too short. Please lengthen your message to at least 3 characters.)

O.O

I missed the regular Illithids with no tridents, they do seem immune. But the Illithid Soldiers go nuts, as do the Lords.

Just have a look at an Illithid Lord who's been sitting around in the Rlyeh capitol. Guaranteed to be basking in a puddle of his own drool, rocking back an forth, chanting "Nom nom nom nom nom ..."

Auluudh, the Visitor, and Cthugul, and the Void Creatures, do not become insane from Rlyeh dominion either. But if they enter the void gate and get "lost", it's straight to the pharmacy for some Thorazine.

Being "lost" in the Void gate is much worse for non-Rlyeh creatures. Send in a Wrym and he's pretty much guaranteed to get lost in the first few tries, and come back with something like 70 insanity.

JimMorrison August 15th, 2008 04:35 AM

Re: Thematic problem
 
Really? It's been a long time since I goofed around with LA, I coulda sworn you could do any of the Illithids. :o

Do they gain insanity at a lower rate than other beings? Maybe that's what I was seeing, because everyone else is a vegetable in a couple of months.

Wrana August 15th, 2008 08:35 AM

Re: Thematic problem
 
Can only agree that Void-themed Pretenders should be immune to Void-insanity. They can be slightly nerfed in other ways, if that's the problem... Speaking of which, Horrors should also be immune. :)

HoneyBadger August 15th, 2008 01:35 PM

Re: Thematic problem
 
If only the regular Illithids, and not the lords or soldiers, avoid insanity, then it's probably an oversight/bug.

HoneyBadger August 15th, 2008 01:36 PM

Re: Thematic problem
 
Oh and supposedly there *are* creatures of the Void who can summon from the Void Gate-it says so in the nation description, I believe?

JimMorrison August 15th, 2008 03:09 PM

Re: Thematic problem
 
Quote:

Originally Posted by HoneyBadger (Post 631473)
Oh and supposedly there *are* creatures of the Void who can summon from the Void Gate-it says so in the nation description, I believe?

Man, I just looked all over for this, it reads something like "only Starspawns and some Void Beings can use the Void Gate without going insane".

But I can't find it now, despite having read it a dozen times. Is it a "Tip"? I'm thinking it must be.

I tried a 'blue' Starspawn once though, and he got swallowed up like a goldfish, so if that is a Tip, I don't like its vagueness. :p

HoneyBadger August 15th, 2008 03:16 PM

Re: Thematic problem
 
Possibly a test ought to be done using GORed void summons?

Wrana August 15th, 2008 03:33 PM

Re: Thematic problem
 
It says so, but I'm not sure this is actually the case. Same as with Dwarven smiths which are said to excel at magic forging... but they don't unless they make their namesake Hammers! Probably they held such ability at one time... and Tartarian Cyclops, iirc, also has such mentioned in its description... :) I would prefer them to be more costly in return to having consistency with description... or description changed. ;)

HoneyBadger August 15th, 2008 04:05 PM

Re: Thematic problem
 
Yes, I agree that description ought to take precedence. Even if Cyclops only had a forging bonus of 5%. I thought dwarfs did have a forging bonus, though. I'd even give the Kharam-Dzu dwarfs a minimum 5% bonus, if it were up to me.


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