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The most dreadful (random) event?
The most dreadful event for me is magic waning event. I lost several hundred gems to this event in a SP game.
What's your most feared random event? |
Re: The most dreadful (random) event?
This isn't the most dreadful but was pretty ironic:
I was playing MA Pyth and just engineered a big trade to get a lot of blood slaves, hoping to empower a Theurg (dastardly I know) and get a blood economy going. I immediately had two events in a row where daring raiders broke into my dungeons and freed my blood slaves. It was one of those Dom 3 moments that despite the pain makes you smile. My evil plans to corrupt the holy empire were thwarted by bold adventurers. |
Re: The most dreadful (random) event?
Plague - Specifically when it occurs in your capital.
My favorite "bad" event, on the other hand, is Bogus. <3 Bogus |
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To prevent valuable gem (and especially slaves for non-blood nations) loss events I try to give them to commanders until I need them.
Plague is a real disaster. OTOH it may be quite good if it is late stage and not valuable low-pop province. It generates so many corpses that you can easily raise legions of cannon fodder with Carrion Reanimation. |
Re: The most dreadful (random) event?
Well getting an event that gives 50 unrest in your capitol on turn one is pretty annoying in MP .. your econ will be effectively crippled more than anything else since it's in your only high income province.. and at the worst possible time
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Re: The most dreadful (random) event?
I would fear getting that event that raises a bunch of manikins and completely wipes out the population of a province, in my home province.
Jazzepi |
Re: The most dreadful (random) event?
Losing my Temple in the first year is definitely the worst for me.
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Re: The most dreadful (random) event?
What about losing your lab? ;)
There're many bad, bad events... |
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Re: The most dreadful (random) event?
Lab isn't as cataclysmic, in my opinion. Very bad, but not the "most dreadful event". More expensive to replace, ofcourse, and maybe harder to fix since you can't alchemize gems to pay for a new lab, but not having a Lab won't kill you outright-where not having a Temple can and often will, if you're playing Mictlan for instance, or a low Dominion Pretender next to a high one.
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That one is the absolute worst, followed by plague events. Also a bit nation dependent, Gath has a temple cost of 800, so when they get the earthquake, that's a rather non-trivial loss. Many events are somewhat dependent on what stage of the game they happen, but the plague and manikin events are never good. |
Re: The most dreadful (random) event?
The Ancient presence has high growth and magic scale requirements IIRC. Possibly forest as well, but I'm uncertain on that one.
I think I would be smilingly furious if I got the Skögu-Kirke event :) |
Re: The most dreadful (random) event?
I dread the event that gives me 453470 militia ;). It cripples your economy and can be a pain to dispose of them all. Fortunately Dwarf Fortress has taught me how to kill unwanted refugees in the most creative of manners.
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:D
BTW, the most feared event for my own is a feared events In one game (LA), I had a continued serie of "population goes elsewhere" / brigands / "you've got a f..king plague man what a bad luck aint'it ?" on my capitol. Between turn 20 and turn 30, my beloved capitol raised < 14000 pop. And I have Luck 1 / Growth 1 as pretender scales. In other words : pop killing events on capitol now just drive me instantly mad :sick::hurt::doh::(:D:banghead:horse: |
Re: The most dreadful (random) event?
As much as I love ridiculously high Blesses, I won't play a game with negative Luck-the bad luck events are ridiculous and can easily cripple a nation if you expand slowly-which I tend to do.
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Re: The most dreadful (random) event?
I dunno. Having Bogus and party drop in on the same province your rainbow god is sight searching and you forgot to give him "retreat orders" is pretty bad news. Or,having "retreat orders" on your rainbow god and getting hit with a random assassin or ninja attempt.
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I gather from google that it may be tied to Sauromatian heroes? |
Re: The most dreadful (random) event?
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I was attacking with my Cylcops god into some random unknown territory, with one free space behind him. He defeated the indies and then got into a fist-fight with a bunch of bless Abysians. You know, the ones dual wielding flails? Nasty stuff. He retreated without any afflictions, but on the same turn, the troll and his merry band attacked the province directly behind him, cutting off his retreat route :( Jazzepi |
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"Suddenly an arrow came out of the sky and pierced The Fountain of Blood through the heart. He died instantly".
This one made me angry. (WTF? how can an arrow kill a statue???) |
Re: The most dreadful (random) event?
Clearly your fountain was far too brittle, I'd recommend going with one of the metallic options rather than stone. Just make sure it won't corrode in blood - stick away from iron or low grade stainless
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Re: The most dreadful (random) event?
Well, a while ago got hit by Kraken King suddenly appearing in my capital. With 25 (IIRC) Kraken. With me having Luck 3.
I didn't know there even where Kraken Kings :o Looking at the horde of Krakens (with that dreadful Kraken King leading them) I gave up that MP after considering things for a few moments (game was in the early stages stil, my capital was still my only fortress...). |
Re: The most dreadful (random) event?
If you are playing EA R'lyeh, you just got yourself a bunch of free Kraken bodyguards. ;)
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Sorry to tell you. That one is not a random event. Enemy is casting spells at you. |
Re: The most dreadful (random) event?
I know. I think I know which of my enemies did it too. I´m sending a horror to Caelum for kicks.
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Re: The most dreadful (random) event?
In one SP game I had a vampire count attack my capitol with his minions on turn 2, right after my starting army was badly mauled by a group of indie-barbarians. So I was unable to lift the siege on my capitol and had very little income/resources to raise a new (indie) army. Even though I was playing the AI, it was pretty much game over.
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Re: The most dreadful (random) event?
Bogus freeing blood slaves and the master theif stealing gems are some scary ones, probably not the worst, but definitely painful.
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Kirke is the one who seduced Skögu, then kicked him out later, so if they happen into the same province and the event happens, one of them dies. I don't know which one as I haven't seen the event in question, but I expect Skögu kills Kirke. |
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Re: The most dreadful (random) event?
Not true honey. Losing a lab first turn, with an imprisoned pretender, and no mage build is a disaster, especially for nations that *have* to build commanders that require the lab.
I really think that some events should not occur in the first 3 turns. Sure, I realize that people take bad luck - but... you go to a lot of effort to setup a game - and then someone drops due to getting truly horrendous random events in the first turn. There are just 5-6 events that shouldn't happen in the first year. |
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Whereas, from memomory in Dom 2, they had what.. 60 hp? Overall, I still prefer Dom 2 I think. Liked themes. |
Re: The most dreadful (random) event?
Hydra has 6 hit points for each of its lesser heads, and the greater head has 40. That's 8*6=48+40=88 HP. What's more important, no matter how much damage you do, you can only kill one head per attack. So they laugh off soul slay, or single attack SCs.
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Especially when they appear in some backwater province of yours, and you need to start doing to micro to scuttle them away to the front line over half a year, where they're basically disposable cannon fodder, anyway. That sucks away at you income all the time. It has improved a bit with the recent nation-specific militia events, though. It's nasty having if a vampire lord decides to take over your capital in the very early game. Another unfortunate thing is when something "gives" you a new magic site like "Deep Cavern" or what it was called or Silver/Gold mines, but overwrites a far better magic site - I think that it can do that, yes? |
Re: The most dreadful (random) event?
Yeah, I remember in one game, a guy's capital was attacked by a bunch of knights on turn 1. He lost all his starting army (they were on patrol) + PD. He cannot recruit, has no army to fight and cannot really do much research. That's tragic.
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Actually, Oracle has just 10 hp in DomII. They weren't changed. |
Re: The most dreadful (random) event?
"A tribal chief has donated some gold and a magic item to the awakening god."
In this particular game this happened around eight times, and each time said magic item was a slave collar. I don't know who this particular tribal chief was, but his nefarious plans to overthrow my Divine, Just and Righteous rule would not go unpunished! |
Re: The most dreadful (random) event?
In one of the Mega games, where I took over Aezeal's Shinuyama, my first conflict was with a rather weak helheim... when I got to his cap, it was besieged by the Ancient Presence :)
he had luck 3 as well, heh sucked, since it didn't bring me any income once i took it. In a blitz recently i tried a heavy Van bless... took death and misfortune. My capital has 11k population by turn 4 or 5 ;p |
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Re: The most dreadful (random) event?
Most crippling events has a (reversed) turn limit of 3, 5 or 7 turns. Temple destruction might be 3, barbarian hordes etc are probably 5. THis has been updated a bit since 3.01, so if you have gotten an unfortunate crippling event on your first turn (plague or attacks) it should have been early on.
Most events are not restricted by luck/misfortune. The ancient precense is no more connected with misfortune uncommon than other bad rare events. Bad events do happen in lucky lands, just more rarely. It is as I said only Growth and Magic that restricts this event. So if you want to avoid the ancient precense you should avoid a magic growth scale altogether. "Having waited for hundreds of years, Skögu was finally approached by his former lover. Filled with rage and lust and hunger, he slew her, ate her and mourned her by killing ten percent of the population." |
Re: The most dreadful (random) event?
It would be fun if you had a Lernean Hydra hero that, once you were reduced to the last head, it started growing extra heads (like in the Hercules legend). So you'd go from 9 to 1, and then from 1 to 9 :)
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Re: The most dreadful (random) event?
Well KO I think you should also remove teh events that give 30-50 unrest, halving income from the early turns till like turn 3-5
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Re: The most dreadful (random) event?
Ironhawk:
The bad things are comboes of bad events, like 120 unrest in capitol on turn2... that can really make you lose a game. I don't think Luck scale is good enough at preventing bad events, especially if you expand. |
Re: The most dreadful (random) event?
I like the unpredicatability of bad events. It is one of the aspects that seperates Dom3 from the pack. I may hate getting one, but there is always "Start New game".
I also like that it can happen with any luck scale, but is much more probable with bad luck. There should be a penalty for choosing bad luck scales, just as there are penalties for sloth, death, etc. Otherwise bad luck would just be free points. Additionally, the possibility of getting a bad event with positive luck scales mimics life in some small peverse manner. |
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Re: The most dreadful (random) event?
A ruinous event hitting your capital early in SP is no big deal as you can restart.
In MP, it kills a lot of time spent organising the game and the player then has to sign up and go through the fuss for a new one. Also, it potentially unbalances the game as neighbours get additional territory to move into and the first one to the wrecked player probably an early second capital. Banning events on the first 5 turns to prevent this sort of thing could be a solution as players should have a few provinces to survive a crisis by then. But I don't know it's big enough a problem to be worth the effort. |
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Re: The most dreadful (random) event?
It nerfs good scales, but in my view not "insanely", or even to a large degree. Whatever, I doubt anyone's going to alter the game so it happens so it's really just pointless conjecture.
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Re: The most dreadful (random) event?
90% of people in MP choose misfortune over luck. So preventing bad event in the first 3-5 turns is already beating dead horses. One unrest reduces your income in the first year by about 10%, still much better than taking turmoil/luck.
However, to encourage people taking luck, I would like to see that with luck domain, you are guaranteed no bad event in capital for 4*luck scale turns. |
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