![]() |
Fortune Tellers
Their description says they can prevent bad events. Does this mean ALL bad events, or just a percentage of them? What's the formula here?
Thanks in advance, as usual. |
Re: Fortune Tellers
Every bad event that gets rolled is checked individually against each fortune teller in the province. If the check roll is under the percentage chance of preventing a bad event, the event is canceled. Otherwise it happens as normal. Fortune tellers range from 3 to 10 percent and some summons may have as high as 20. The Jade Emperor pretender has FT 33 and the Great Seer of the Deeps has a whopping 75 fortune teller.
|
Re: Fortune Tellers
Why ordinary MA Atlantis Deep Seer has not this ability?
|
Re: Fortune Tellers
Are they accumlative in a province or does just the first one count towards warding off bad events?:confused:
|
Re: Fortune Tellers
Edi already answered your question GB. The bad event is checked off against each fortune teller, so having more is better.
|
Re: Fortune Tellers
I am wondering why the Oracle doesn't have it :\
|
Re: Fortune Tellers
Because every event Oracle foretells will happen, one way or another?
Reference Greek mythology, several examples (Achilles, Oidipus to name two). |
Re: Fortune Tellers
Quite a bit of programming, that will never happen, yet
it would be cool if arco had a national hero: cassandra that would tell you a turn in advance about a bad event. |
Re: Fortune Tellers
> Why ordinary MA Atlantis Deep Seer has not this ability?
Possibly an oversight. This ability is new since dom3, but the seer of the deep is a unit that stems from dom-ppp. When the ability was added some of the old seers got it, but not all I suspect. A fortunetelling oracle would not feel out of place either. |
Re: Fortune Tellers
Bad events are NOT checked against each fortune teller. In fact, they are checked against the sum of all fortune tellers in a province. If you have ten fortune teller 10 mages in a province, they will block 100% of all bad events, instead of 65% if the events are checked against individual fortune tellers.
|
Re: Fortune Tellers
You might be right. I've never known how it works, and when I have asked JK he has just shrugged and said that he didn't know if it was one way or the other, but that it probably was one check for each :)
|
Re: Fortune Tellers
Quote:
I just tested this myself, and you are right. Thanks for finding this out. It makes fortune tellers much more useful than I thought they were. |
Re: Fortune Tellers
Quote:
|
Re: Fortune Tellers
This is excellent news for me. Time to rethink some of my pretender designs... :)
|
Re: Fortune Tellers
Sounds quite powerful.
Makes misfortune attractive. Good you can't have that many fortune tellers early on when it matters the most :) |
Re: Fortune Tellers
Quote:
|
Re: Fortune Tellers
Wow, a powerful ability indeed if that stacks =)
I think a oracle with some fortunetelling would open a new possibility of getting high misfortune without fearing too much the dreadful bad events at the start ;) |
Re: Fortune Tellers
Quote:
I think this same principle occurs in many different areas. For example, if you mod 4 25% chances - the game will sum it to 1 100%. That being said, I'm playing ashdod in stasis, and I took either a Mis2 or Mis3 scale. I believe 2, as I still wanted to get national heros. I have built fortune tellers on all castles... and have had maybe 2-3 bad events in the entire game. That being said, its isn't a viable strategy, even with magic 3. The fortune tellers simply cost too much (at least for ashdod) and tie up build slots to keep your magi research competitive. |
Re: Fortune Tellers
Well, I know I use Fortunetellers _with_ Luck scales, to easily and completely avoid any chance of a bad event. (I really hate the bad events.)
Also, Cassandra would have, if anything, 'negative' Fortunetelling. Remember, she was cursed with perfect foresight, but no one would believe her. Taking Misfortune is a wonderful RP exercise with, say, BF Ulm and their Malediction. |
Re: Fortune Tellers
ahh, but being a god (even a pretender) you'd be smarter right?
|
Re: Fortune Tellers
Quite the contrary, in fact :)
|
Re: Fortune Tellers
1 Attachment(s)
Here is a save file that shows that the fortune teller ability does indeed stack.
I have set up 10 provinces for LA Ulm, and there are ten Fortune Tellers (who have 'Fortune Teller 10' ability) in each province, giving the obvious combined total of 100 Fortune Teller ability in each of the ten provinces. Each province should also have Turmoil 3 Misfortune 3 from the Pretender scales, designed to maximise the possibility of bad events happening. If you click end turn a few times (apols for the lack of cash, Jomon, and the slightly lengthy turn process time) you should find that no bad events appear in any of your provinces. Although it is worth noting that no amount of Fortune Teller ability will actually increase the likelihood of good events happening. Misfortune3 still means there is a -39% chance of a good event happening, and even a combined Fortune Teller ability of 100 does not change this percentage chance at all. All it does is give a percentage chance to nullify a bad event should one be triggered to happen in a province. Which is more or less exactly what the description of the Fortune Teller ability says :) I posted this on another thread, but it was well off-topic from the thread title, and difficult to find via the search function. So I've resurrected this slightly old thread for it since it has definite relevance to the thread title. |
All times are GMT -4. The time now is 06:30 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.