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How do I increase arty effectiveness against armor?
Inspired by this tanknet thread:
http://63.99.108.76/forums/index.php?showtopic=25994 How do I increase arty effectiveness against armor while maintaining other balances such as arty vs inf or inf vs armor? |
Re: How do I increase arty effectiveness against armor?
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You cannot do that. The artillery effect preference will affect all troop types in equal proportion. You could, if you so desired, edit all the OBs with Mobhack and add some more HE pen to suit your taste to each and every weapon. Cheers Andy |
Re: How do I increase arty effectiveness against armor?
First of all before messing with such established numbers I suggest you set up a pretty comprehensive test program. By which I mean setting up specialized scenarios where tank clusters are bombarded with artillery, the results noted and the tests repeated several times. That is the sort of stuff I did to to investigate some issues in the past, which uncovered some oddities.
Then you can tinker a bit with the HE penetration values and see what you get. |
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is there anyway you could make a preference option to incress atty effect on armor only? |
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Actually, I wanted to increase the probability of M-kill and F-kill (not K-kill) caused by artillery but well, I guess I'll have to make do.
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You could always buy more artillery.
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Same thing for me. If you find the AP effect is not always as good as you want, simply buy more of them (artillery) and order to fire at the same target, sooner or later it will be destroyed. :D |
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One must not forget suppression is the name of the game with artillery. A tank commander and crew who have just have several batteries of 152mm drop in on them can end up as non-effective :sick: as a kill would have made them. They don't call it Steel Rain for nothing!! :D
More is never bad! :p Bob out :cool: |
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I've got what seems like the entire 6th shock army rolling towards me (t-80's everywhere), and in a moment of madness I decided to field the entirety of the Royal Anglian regiment. At the moment I'm watching this whacking great big column of armour roll towards me, while my 105 LG's are dropping shells on them. I'm also trying to bag some stationary transport helicopters with some mortar salvo's. So any Advice on how to improve the art's chances of hitting would be useful. :p |
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Well if they're still coming towards you, it wasn't much of a success eh!:D
If you want to disrupt advancing armor/mech with arty maybe you'should try a minelets+cluster munitions combination. |
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The only way 105s will destroy enemy armour is by sheer luck.
Either do what Hoplitis said, or next time invest more to infantry and your own tanks. |
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We tend not to allow off map Cluster munitions (apart from aircraft) as several games where over before they started due to a couple of good strikes. In one game my opponent managed to cover my entire deployment area with an MRLS game in the pre-battle bombardment. Oh well back to praying for a load of luck and fluke hits. |
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155 is often enough to inconvenience light amor and strip it off the heavy armor, but 105s are really more an inf-botherers :)
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I have lost a Leopard from a 120mm mortar so yeah..
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OMG... never used mortar for AT, hmmm i might try this when low on points |
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