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-   -   Twiceborn Globals (http://forum.shrapnelgames.com/showthread.php?t=40520)

sum1lost September 10th, 2008 10:41 AM

Twiceborn Globals
 
Lets say that we have a powerful (live, human) death mage (Say, level 6 or so) who has the twiceborn enchantment active on him. Let us say that he then casts a global. So, we have a twiceborn mage with an active global. If he dies, turning into a wight mage, are the globals deactivated?
please move: posted in wrong area

Jazzepi September 10th, 2008 10:43 AM

Re: Twiceborn Globals
 
Generally this should be posted in the regular forums.

I have tested this with IMMORTAL units, and when they died, the global did not go down. I assume the same is true for twice born, or maybe the bottle of life.

Jazzepi

llamabeast September 10th, 2008 01:10 PM

Re: Twiceborn Globals
 
Moved to main forum.

AdmiralZhao September 11th, 2008 12:25 AM

Re: Twiceborn Globals
 
On a related note, if a mage casts a global, and then is charmed, does the mage's new owner get the global as well?

Edi September 11th, 2008 02:47 AM

Re: Twiceborn Globals
 
Quote:

Originally Posted by AdmiralZhao (Post 637660)
On a related note, if a mage casts a global, and then is charmed, does the mage's new owner get the global as well?

I don't believe anyone has ever tested that.

Valerius September 11th, 2008 03:22 AM

Re: Twiceborn Globals
 
Interesting question. I ran a test and it turns out that the nation the mage belonged to when he cast the spell still gets the benefit of the global, not the charming nation. The mage is still tagged as having cast a global and if he is killed then the global is dispelled.

archaeolept September 11th, 2008 02:51 PM

Re: Twiceborn Globals
 
interesting... how about if the mage is enslaved? I would think the global would go away as he is no longer a commander...

Valerius September 11th, 2008 04:21 PM

Re: Twiceborn Globals
 
Hmm, it looks like the global still stays in effect. Though the unit is no longer a commander it still is tagged as having cast a global.

Gregstrom September 11th, 2008 04:31 PM

Re: Twiceborn Globals
 
That could be useful for team games, I think. Put up a global, then get the caster enslaved. Keep them in a castle, and they'd be immune to assassinations, old age etc.

Valerius September 11th, 2008 04:35 PM

Re: Twiceborn Globals
 
I see the point about protecting against assassinations but I think they would still be effected by old age. In my test the Pan I enslaved started suffering from old age once he was a regular unit and didn't have his nature magic.

Gregstrom September 11th, 2008 04:50 PM

Re: Twiceborn Globals
 
I think (and I could well be wrong here) that non-commanders with old age get the stat penalties but don't get the annual check for disease.

konming September 11th, 2008 09:18 PM

Re: Twiceborn Globals
 
Quote:

Originally Posted by Gregstrom (Post 637805)
I think (and I could well be wrong here) that non-commanders with old age get the stat penalties but don't get the annual check for disease.

Sure they do.

DireAussie January 27th, 2009 04:57 PM

Re: Twiceborn Globals
 
In a multiplayer game I am playing, I had taken over the home province of the enemy a few turns ago. This turn I killed his mage which had cast 2 globals and had also cast twiceborn. Checking the global enchantment screen shows the globals are still up!!

I'm not sure about the mechanics of twiceborn, the manual says the mage returns to its home province as a wight mage. I assume that since I have his home capital and that I got items off the dead mage that it is in fact dead and will not return as a wight mage; that the globals still being up is a bug.

Edi January 27th, 2009 05:53 PM

Re: Twiceborn Globals
 
Yes, it is. It's much the same as a nation being dominion killed and its globals stay up.

Dectilon January 30th, 2009 08:39 AM

Re: Twiceborn Globals
 
Quote:

Originally Posted by Gregstrom (Post 637801)
That could be useful for team games, I think. Put up a global, then get the caster enslaved. Keep them in a castle, and they'd be immune to assassinations, old age etc.

Since when are normal units immune to old age? :/

lch January 30th, 2009 09:54 AM

Re: Twiceborn Globals
 
Quote:

Originally Posted by DireAussie (Post 670076)
I assume that since I have his home capital and that I got items off the dead mage that it is in fact dead and will not return as a wight mage;

You'd get the items in any case. Returning takes aways the unit before it is killed, but twiceborn and immortals drop their items in combat like usual if they are being "killed". They just cheat Death afterwards.

RonD January 30th, 2009 11:02 AM

Re: Twiceborn Globals
 
I'd check and see if he did show up anywhere as a wight-mage, but I went AI that turn.

But my take is that the fact that my globals stay up even after my demise simply shows the righteousness of my cause :)

(I guess the other players wouldn't worry all that much if it was just gem generators. The Burden of Time, on the other hand...)

DireAussie February 3rd, 2009 04:24 AM

Re: Twiceborn Globals
 
Quote:

But my take is that the fact that my globals stay up even after my demise simply shows the righteousness of my cause
Righteouseness smighteousness! Come clean you scoundrel; pray tell us how many gems you put in that thing :tough:


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