.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Multiplayer and AARs (http://forum.shrapnelgames.com/forumdisplay.php?f=145)
-   -   LlamaServer fixed (http://forum.shrapnelgames.com/showthread.php?t=40598)

GrudgeBringer August 31st, 2008 04:14 PM

llamaserver and e-mail problems
 
I have been trying to join a game and I can't seem to get the server to take my pretender.

This is not my first game and I have tried it 4 different ways and sent it 7 different times.

I also (just to check) E-mailed a revised turn into the server (even tho it has a different address) and it won't take that either.

I have e-mailed myself and 3 friends and they have all received my e-mails.

I have just D/L the 3.20 patch but I was having this problem BEFORE I D/l it.

ANYONE having the same problem or any ideas?

If I don't get this fived I will have to drop out of 5 games....HELPPPP:eek:

GrudgeBringer August 31st, 2008 04:15 PM

Re: llamaserver and e-mail problems
 
And BTW its obvious I have no problem connecting to this forum or any of the others...

Psycho August 31st, 2008 04:18 PM

Re: llamaserver and e-mail problems
 
Try a different mail account

llamabeast August 31st, 2008 06:09 PM

Re: llamaserver and e-mail problems
 
GrudgeBringer, did you read my response to your PM? Try e-mailing it to me (my e-mail address is at the bottom of all LlamaServer e-mails), and PM me when you do so I can see whether I get it.

Also, yep, try just opening a gmail account and use that. That should work.

archaeolept September 15th, 2008 11:35 AM

Re: llamaserver and e-mail problems
 
llamaserver seems to be having problems connecting to the mailserver, so hosting times have been delayed. However, what is strange is that the message to this effect no longer shows on the game pages, but clearly it is still having issues as turns are not acknowledged, and crazy emails about not having a pretender file attached are being sent ;)

hopefully this gets resolved easily - llama is away on holiday again. Mostly I'm posting this hoping for some sort of official comment on the situation :)

ano September 15th, 2008 12:23 PM

Re: llamaserver and e-mail problems
 
Maybe, if you attach pretender file everything will be fine? Did you try it?;)
/just joking

Bwaha September 15th, 2008 12:32 PM

Re: llamaserver and e-mail problems
 
Well I just sent a turn to Llamma and I get no response. No change in the status of the game.:confused: I just checked the other two games on Llamaserver and also no change in status.:eek:

Executor September 15th, 2008 01:32 PM

Re: llamaserver and e-mail problems
 
I'm not getting response either.

Crust September 15th, 2008 01:53 PM

Re: llamaserver and e-mail problems
 
I'm also having this problem.

Innocence September 15th, 2008 02:03 PM

Re: llamaserver and e-mail problems
 
Same here :shock:

Oh well :o While it's unfortunate let's not forget that Llamaserver is a free service. If Llamabeast is on vacation or simply unable to solve the problem in his precious freetime, that's something we got to accept :)

archaeolept September 15th, 2008 02:28 PM

Re: llamaserver and e-mail problems
 
as i said above, there was a message in the games on his site about not being able to contact his email server, and that hostings will be delayed until this is resolved. I was just hoping for an explicit update from Llama :)

Zeldor September 15th, 2008 03:01 PM

Re: llamaserver and e-mail problems
 
Hosting times are not moving. And I can't wait for the whole night. I hope it really gets fixed soon or postpones all hostings by 12-24h.

archaeolept September 15th, 2008 03:54 PM

Re: llamaserver and e-mail problems
 
well, hopefully the games don't host until the email issue resolves, and then your sent turns will be processed correctly

heh, I emailed him, and got this error:

Google tried to deliver your message, but it was rejected by the recipient domain. We recommend contacting the other email provider for further information about the cause of this error. The error that the other server returned was: 554 554 5.7.1 <llamabeast@llamaserver.net>: Recipient address rejected: the recipient domain has exceeded our free daily usage limits - try again later

Innocence September 15th, 2008 06:12 PM

Re: llamaserver and e-mail problems
 
Quote:

Originally Posted by archaeolept (Post 638524)
the recipient domain has exceeded our free daily usage limits - try again later

Uh oh - we're the cause of the problem :doh:

lch September 15th, 2008 07:02 PM

Re: llamaserver and e-mail problems
 
Got this from the net:

Gmail has the following limitations on its users :
- You can only send 500 mails in a day. (Thats 500 times hitting the send button)
- There could be maximum 100 unique recipients for a single mail.
- Maximum limit of sent mails is 2000 in a day (for example, sending one message to a group of 100 people twenty times)

http://mail.google.com/support/bin/a...n&answer=22839

That does sound like "for each individual account", though. llama could circumvent this by having Google Apps host his mail services and creating a new mail account for each game he's hosting. The error message "554 554 5.7.1 : Recipient address rejected: the recipient domain has exceeded our free daily usage limits" seems to indicate that this is counted for the whole domain, though - that would be bad.

Zeldor September 15th, 2008 07:11 PM

Re: llamaserver and e-mail problems
 
Huh, llamaserver using gmail account? That would be new thing, they all come from llamaserver.net and I would be surprised if it was hooked up to gmail system. And that problem would occur on 1st day, he is sending quite often more emails than 500 a day.

Dedas September 16th, 2008 02:39 AM

To Llamabeast
 
Something seems wrong with the server. The game Divine_Might should have hosted yesterday but hasn't. Also I'm trying to send in my turn to it but get no response.

Jazzepi September 16th, 2008 02:41 AM

Re: To Llamabeast
 
He's on vacation, but thanks for playing :D

Every time he leaves things go FUBAR :(

Jazzepi

Innocence September 16th, 2008 04:54 AM

Re: llamaserver and e-mail problems
 
Quote:

Originally Posted by Zeldor (Post 638570)
I would be surprised if it was hooked up to gmail system

llamaserver.net MX (mail) record points to hostgator.com.

According to HostGators forums they're having problems caused by hurricane Ike - perhaps that's the reason their mailhosting is behaving badly.

http://forums.hostgator.com/hurrican...-t38304p3.html

lch September 16th, 2008 08:23 AM

Re: llamaserver and e-mail problems
 
Quote:

Originally Posted by Zeldor (Post 638570)
Huh, llamaserver using gmail account? That would be new thing, they all come from llamaserver.net and I would be surprised if it was hooked up to gmail system.

Whoops, the mention of Google made me think he is using Gmail. One can get free email services for domains and subdomains from Google through Google Apps.

This here is about Hostgator:

Hostgator hosting permit up to a 200 email sending per hour per domain. If you send over this amount in any hour, most of the e-mails will bounce back with a undeliverable error. That makes 4800 emails daily limit.

Innocence September 16th, 2008 08:58 AM

Re: llamaserver and e-mail problems
 
Quote:

Originally Posted by lch (Post 638664)
That makes 4800 emails daily limit.

After Llamaserver implemented the functionality where people could create new games, the number of games have multiplied. I wouldn't be surprised if this is the reason we've hit the limit :(

Zeldor September 16th, 2008 09:42 AM

Re: llamaserver and e-mail problems
 
It's new day already, so it would send some more now. And llamaserver not refreshing + weird actions when trying to to anything with for example postponing suggests more serious problem.

Gandalf Parker September 16th, 2008 09:54 AM

Re: llamaserver and e-mail problems
 
Quote:

Originally Posted by Innocence (Post 638672)
Quote:

Originally Posted by lch (Post 638664)
That makes 4800 emails daily limit.

After Llamaserver implemented the functionality where people could create new games, the number of games have multiplied. I wouldn't be surprised if this is the reason we've hit the limit :(

We were concerned about that. I created a MakeGame link on my server but never put it into use.
http://www.dom3minions.com/lab/MakeGame.htm
On a direct-connect server like mine the load would by much greater. We were hoping that a PbEM server could handle it better. But the idea that having it TOO easy to make a game would lead to a glut of same games that no one joins was a worry. Are there even threads here pitching most of the games made?

Gandalf Parker

Jazzepi September 16th, 2008 10:07 AM

Re: llamaserver and e-mail problems
 
I've never seen a problem with supply out stripping demand. There always seems to be more people willing to play, then there are games, even with Llamabeast putting up the new "start a server" command page.

Jazzepi

Xietor September 16th, 2008 10:31 AM

Re: llamaserver and e-mail problems
 
Maybe his roommate plugged in the iron again?

Gandalf Parker September 16th, 2008 10:41 AM

Re: llamaserver and e-mail problems
 
Quote:

Originally Posted by Jazzepi (Post 638678)
I've never seen a problem with supply out stripping demand. There always seems to be more people willing to play, then there are games, even with Llamabeast putting up the new "start a server" command page.

Jazzepi

Hmmm Ive seen many game threads that failed to get players. Also in the IRC channel its not all that uncommon.

I know that on my own server Ive questioned whether or not I should offer so many games. They rarely fill up and many of them end up with one or two players waiting for weeks for other people to join. Too many games only increases that situation. Rules of supply and demand.

Gandalf Parker

Jazzepi September 16th, 2008 02:00 PM

Re: llamaserver and e-mail problems
 
Quote:

Originally Posted by Gandalf Parker (Post 638683)
Quote:

Originally Posted by Jazzepi (Post 638678)
I've never seen a problem with supply out stripping demand. There always seems to be more people willing to play, then there are games, even with Llamabeast putting up the new "start a server" command page.

Jazzepi

Hmmm Ive seen many game threads that failed to get players. Also in the IRC channel its not all that uncommon.

I know that on my own server Ive questioned whether or not I should offer so many games. They rarely fill up and many of them end up with one or two players waiting for weeks for other people to join. Too many games only increases that situation. Rules of supply and demand.

Gandalf Parker

I've only noticed that for the games that have really weird settings, or for people who start them and don't understand how to advertise their games properly. I always have a status meter in the title that shows how many spots are open and how many spots are left.

Jazzepi

K September 17th, 2008 12:57 AM

Re: llamaserver and e-mail problems
 
Quote:

Originally Posted by Jazzepi (Post 638725)
Quote:

Originally Posted by Gandalf Parker (Post 638683)
Quote:

Originally Posted by Jazzepi (Post 638678)
I've never seen a problem with supply out stripping demand. There always seems to be more people willing to play, then there are games, even with Llamabeast putting up the new "start a server" command page.

Jazzepi

Hmmm Ive seen many game threads that failed to get players. Also in the IRC channel its not all that uncommon.

I know that on my own server Ive questioned whether or not I should offer so many games. They rarely fill up and many of them end up with one or two players waiting for weeks for other people to join. Too many games only increases that situation. Rules of supply and demand.

Gandalf Parker

I've only noticed that for the games that have really weird settings, or for people who start them and don't understand how to advertise their games properly. I always have a status meter in the title that shows how many spots are open and how many spots are left.

Jazzepi

The games I've started seem to fill up really quickly(2-3 days). I only start games with "no mods" and "if the game allows it, then it's OK" rules.

I've been looking to join a game for the past few weeks and have turned down every one because of mods or weird house rules. I'll probably just start another.

Kadelake September 17th, 2008 10:01 AM

Re: llamaserver and e-mail problems
 
http://forum.shrapnelgames.com/attac...9&d=1221632428

lch September 17th, 2008 10:11 AM

Re: llamaserver and e-mail problems
 
LOL :lol

Gandalf Parker September 17th, 2008 10:19 AM

Re: llamaserver and e-mail problems
 
Great picture. :)

Innocence September 18th, 2008 02:21 PM

Re: llamaserver and e-mail problems
 
LOL indeed - it's his spitting image

Kadelake September 19th, 2008 07:43 AM

Re: llamaserver and e-mail problems
 
It would make a good avatar :)

llamabeast September 19th, 2008 05:36 PM

Re: llamaserver and e-mail problems
 
Hello all. I just got back from holiday. For now I think I'm just going to go to bed, but tomorrow I will try to catch up with any issues that happened while I was away. I can see straight away that the mail server was down basically all day on the 15th. Were there any other issues, and is there anything still playing up?

I'll read the thread more thoroughly tomorrow anyway, but most importantly it'd be great if people could tell me if there are any current issues.

llamabeast September 19th, 2008 05:36 PM

Re: llamaserver and e-mail problems
 
Kadelake, your picture is fantastic. :) :)

llamabeast September 19th, 2008 05:41 PM

Re: llamaserver and e-mail problems
 
Looks like all the issues were due to the hurricane. You lot are smart, figuring that out, nice one. I'm hoping everything is lovely and smooth again now?

There are no issues with the LlamaServer getting overfull by the way. So far as I know we're nowhere near any limits. And indeed, almost all games still seem to fill up very quickly. I was worried that might be an issue, but it doesn't seem to have become one.

Gandalf Parker September 19th, 2008 05:56 PM

Re: llamaserver and e-mail problems
 
Excellent. Im certainly glad to hear that.

My new upgraded server (thanks to this community) is also handling all of its games really well. Im running 5 times as many as I did before and not seeing any load problems at all.

Gandalf Parker

ano September 19th, 2008 06:03 PM

Re: llamaserver and e-mail problems
 
llamabeast
Games don't host and emails are not accepted (not sure if llamaserver sends them). This is what I see.
Also, if you figure out and fix the issue, please pause all games so that they don't host occasionally. Some games should have been hosted on Monday or even earlier and people could not submit their turns since then.
Thanks!

llamabeast September 19th, 2008 06:19 PM

Re: llamaserver and e-mail problems
 
Aaaaahhhhhh.

Aaaggghhh.

The above messages were far too hasty, and were based just on checking the error e-mails I'd received, and not even looking at the website (which hasn't been updated since Monday). On trying to log into the server... no luck. On trying to reboot it, it won't boot up.

So, the server's died. Hardware failure. It happened about 20 hours after the hurricane knocked out hostgator's mail services - whether that's coincidence or the problems placed some kind of load on my server (due to imperfect coding on my part) which overheated the thing isn't clear. In any case, I can't turn it on now.

The good news is that I've no reason to think that the hard disk has died - it doesn't get as far as using that. Even if it has died, which I think is unlikely, all the important files (including all game ftherlnd files) are backed up elsewhere.

I will try to set up a temporary solution in the next day or so, using my work computer. Then I'll set about working out what hardware I need to replace.

Many apologies, all, for the inconvenience.

llamabeast September 19th, 2008 06:23 PM

LlamaServer 'sploded (though things will be okay)
 
Something funny happened to the LlamaServer on Monday, while I was on holiday. I don't know what. In any case, I can't turn it on now. The fans start going, but it never gets as far as showing anything on screen.

The good news is that I've no reason to think that the hard disk has died - it doesn't get as far as using that. Even if it has died, which I think is unlikely, all the important files (including all game ftherlnd files and all the code) are backed up elsewhere. Thank goodness.

I will try to set up a temporary solution in the next day or so, using my work computer. Then I'll set about working out what hardware I need to replace.

So, overall, I think all the games should be able to continue fine, and probably the majority of the downtime has already happened. But maybe there will be more, especially if for example the IT guy at my department stamps down on my using my work computer as a temporary solution.

Many apologies, all, for the inconvenience.

Revolution September 19th, 2008 06:47 PM

Re: LlamaServer 'sploded (though things will be okay)
 
Nice to have you back Llamabeast

Fakeymcfake September 19th, 2008 07:01 PM

Re: LlamaServer 'sploded (though things will be okay)
 
No need for apologies, after all you provide a free service and it would be rude to be overly demanding of someone so generous.

On another note, Revolution's avatar will haunt my dreams.

ano September 19th, 2008 07:02 PM

Re: llamaserver and e-mail problems
 
No problem. Even the greatest servers sometimes fall)
Thanks for all you do for us.

JimMorrison September 19th, 2008 07:57 PM

Re: LlamaServer 'sploded (though things will be okay)
 
Hot steamy Llama <3

Bwaha September 19th, 2008 10:53 PM

Re: LlamaServer 'sploded (though things will be okay)
 
:pc: Great to have you back. I'm sure everyone would be willing to chip in a little to assist your system. If you want or need a little help create a site for donations. I will chip in...:party::party::you: :D

DrPraetorious September 20th, 2008 12:05 AM

Re: LlamaServer 'sploded (though things will be okay)
 
Let me be the first, not to thank you, but to condemn the rest of the forum for not thanking you with sufficient vigor.

The lot of you should be ashamed. :rant:

Llamabeast, this interpretive dance explains how your awesomeness relates to the divine unity of all consciousness. Nothing else is sufficient.

:bug: :eek: :sick: :rolleyes: :doh: :confused: :eek: :tough: :bow: :cheers: :wave: :censor: :ghug: :first: :pointup: :angel

Dedas September 20th, 2008 10:19 AM

Re: LlamaServer 'sploded (though things will be okay)
 
Love the llama!

Xietor September 20th, 2008 10:28 AM

Re: LlamaServer 'sploded (though things will be okay)
 
I will not only thank Llamabeast, but I am going to get to the post office and do my part to financially support Llamaserver. Llamabeast is not the Prince of England, he is a grad student.

So he likely can use help funding this effort from those of us that actually have jobs, and can afford to chip in.

Hope you had a good vacation!

sansanjuan September 20th, 2008 10:57 AM

Re: LlamaServer 'sploded (though things will be okay)
 
No worries mate. I think it is actually good now and then to be reminded of the thin veneer of technology that seperates us all from our base instincts (and having only checkers to play by candlelight). ...Not that I mind a good game of checker now and then. ;)

Let us know if you need a couple bucks for h/w, s/w or connectivity. Good to have you back.
-SSJ

llamabeast September 20th, 2008 02:13 PM

Re: LlamaServer 'sploded (though things will be okay)
 
Okay, an update. I'll write more later, but suffice to say the box is all repaired (inexplicably in fact, no new hardware needed), and I'm just trying to get the backlog of e-mails processed. Unfortunately that's no small task, but everything should be back to normal in a few hours.

Many thanks for all the kind comments. :)


All times are GMT -4. The time now is 05:18 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.