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Placeholder for atleast one EA nation, quite possibly two, based specifically on Scottish/Welsh and German folklore, and general faerie elements. I won't get around to finishing this one for a while-and I'll finish Aksum as much as I can, before I start on it-but I definitely am going to work on it-to keep myself from getting burned out on Africa.
Like the rest of my nations, Aksum aside, it's free for taking over, or just helping with, if anyone's interested. A couple thoughts on units: Seelie Court. 1 Fireflower Bush: This is a size 4 immobile, no teleport, thorny bush cheap summons AND capital only unit with spiked armour and the ability to do weak poison. It'll function as a PD-booster, and as a factory unit. It'll produce fire sprite archers (1 Hp, Bows do 1 point Fire Dmg, Sacred, Combat only). 2 Great Yew: Size 6 move 1 summon-sacred tree that can attack with it's branches. Again, functions as a factory unit, but it produces sacred dragonfly knights (1 hp, 1 dmg magical weapon, 1st strike, flying, secondform: non-sacred dragonfly) in combat only. 3: Wmach: Expensive capital only giant commanders, armed with mattocks, with the ability to permanently shape-change into Ancient Menhirs-which will be Sacred, spread Dominion, and have the ability to cast Divine Bless at the beginning of battle. Only access to Holy Magic outside of Prophet, and 1 unique summons. 4: Faery Queen: as per the generic summons (FS, Stealthy, Recup, Fly, Healer 30, MagB, A3, N3), but a recruitable Sacred, Capital only. 6: Green Knight: Size 3 armoured unit with greataxe, has a second, headless form, regenerates/heals self. Capital only. 7: Gruagach: Fire/Nature mage, Sacred, recruitable anywhere, can shapechange into a large white dog. 8: Wicker Man: Construction Summons with a Fire Aura. 9: Eorl King: Fairy king, good commander, has some magic but not as powerful as the Queen, Sacred, recruitable everywhere. 10: Bradan Feasa: "Salmon of Wisdom" Unique summon, sacred, water only, powerful magic user/priest (Holy 3), excellent researcher, stats similar to Monster Fish, but a Commander. 11: Leipreachan: Size 2 unit with natural Luck, fights with fist and magical shortsword, recruitable anywhere. 12: Bean Nighe: Recruit anywhere, Awe/Seduce, mage, amphibious. 13: Spriggan: Recruit anywhere basic commander. Armed with poisoned clubs. 14: Willow-Men: Summonable treemen, akin to Vine Ogres, but more powerful. 15: Seelie can summon Morrigans, like the Fomorians Heroes: Fianndos-Fomorian giant hero with magical weapons, summons the men of the Fianna, who also have magical weapons. Oisin-son of Findos, and the first bard. Finnbhennach-White bull that grants a huge Supply bonus. Also a good combatant with high Berserk. The Head of Bran the Blessed: Big Giant Head-Holy 3, great researcher, immobile. The Great Willow-immobile/no teleport, high Nature/Water, can attack with it's limbs, summons Willow Men. Wayland Smith: Immortal-Excellent Forger. Multiheroes: Pict Chieftain: Size 1, Str. 15, lots of Stealth, armed with magical stone clubs, they summon Pict Warriors, also Stealthy, who are armed with spears and poisoned slings. Pict warriors also feature in PD. Meri-Morgan: Amphibious mage/seducer with Awe who summons beautiful but vicious Merrows, in water only. Faerie Friar: Enchanted human holy men, have Holy 2 and wield weapons akin to Herald Lances. Jack 'O The Lantern: Immortal, grows stronger in darkness, great against undead, summons Wisps Pretenders: Green Man: Description: "A tree of stone and moss, in the shape of a Man, that is nonetheless a living tree, crafted still from living stone, shifting shadows, and the Dead...Drinking deeply of the blood of the World, and ruling over all Faerie as a God, he now seeks to become a God of the greater World." Black Cauldron-immobile, summons Bodachs-sacred, immortal longdead. The Daghda: Wmach Pretender. Size 6 giant, possessing a magical club, and healing powers. Unseelie: 1: Hawthorn-Size 6, Sacred. Immobile/No Teleport tree summon with spikey armour, can attack with it's branches and does weak poison damage, summons Grigs (sacred, 1 hp, 1 Dmg poison thorn-+ weak poison). Spreads Dominion. Casts 'Divine Bless' at the beginning of battle. 2: Dullahan-Capital only chariot/blood mage, Fear 0, wields a whip made from a human spine, that causes Decay, area 1. has a second, headless form. Heals Self. 3: Kelpie-commander: amphibious faerie horse with water/death magic, recruitable anywhere, grows more powerful in darkness. 4: Seonaidh-sacred amphibious sea hag summons. 5: Queen of Air and Darkness. Sacred, Capital Only. 6: Powrie: recruitable anywhere, size 1, wield glaives which cause weakness, defense and patrol bonus, very expensive but solid. 7: Horned King (Summons) that himself summons the Cwn Annwn (etherial hounds that grow more powerful in darkness) 8: Black Goose: Sacred goose with Awe, Holy 1. Capital Only. 9: Cyhyraeth: Etherial Undead recruits-recruitable anywhere-grows more powerful in darkness. 10: Coblynau: Recruitable anywhere commanders of the Clurichaun, with Earth 1. Wield magical mauls. Causes Unrest. 11: Gwrach y Rhibyn: Flying, undead Summon with Fear 0. 12: UnSeelie can recruit Morrigans-capital only. 13: Clurichaun: Size 2 unit with natural Twist Fate, fights with fist and magical mallots, recruitable anywhere. 14: Fachen: 1 armed orge. size 4, Fear 0, Str. 25, no slots, Starts afflicted. wields Fachen Chain (Str. damage, area 1, magical). Summon. 15: Boobrie: huge, dangerous bird. 16: Burdock Bush: This is a size 4 immobile, no teleport, thorny bush cheap summons AND capital only unit with spiked armour and the ability to do weak poison. It'll function as a PD-booster, and as a factory unit. It'll produce sluagh archers (1 Hp, Bows do 1 point Shock Dmg, Sacred, Combat only). 17: Tylwyth Teg: Commanders. Akin to Sidhe calvalry. 18: Jili Ffrwtan: Recruitable anywhere, Awe/Seduce mage. 19: Mound King-as the vanilla unit-basic commander. 20: Morag: Kraken-like summons, grows more powerful in darkness. 21: Ghillie Dhub: Wild men with Berserk, stealth, armed with clubs. Feature as PD. Heroes: The Calleach Donn Cuailnge-Black bull that grants a huge Supply bonus. Also a good combatant with high Berserk. Gwin Ap Nudd: King of the Tylwyth Teg. Nodens: Father of Gwin Ap Nudd. Robin Redcap: Leader of the Powrie. Multiheroes: Afanc (amphibious monster) Each Uisge: Kelpie hero Mallt-y-Nos (faerie hag). Stealthy mage/calvalry, recruitable anywhere. Pretender: The Crom Cruach (Crooked God) The Crom Dubh (Black God) |
Re: Seelie/Unseelie Courts
I have exactly 0 insight it what these nations would be about, care to elaborate?
PS dominions 3000 nations are welcome. |
Re: Seelie/Unseelie Courts
Victorianesque fairies, combined with Scottish and Isle of Man myth and mythological beings. Very powerful, magically, but very slow, movement-wise. They'll be a primarily Nature and Fire nation, with no blood, not much holy, and probably no Astral. They'll have sacreds that will work differently than almost any other nation, and they'll feature the Fairy Queen summon, as a recruitable commander, as well as Queens of Air and Darkness, which will be similar, but more sinister. The nation, or nations, will be a good match against Fomoria (kind of meant to be their opposite), and the other Celtic/Sidhe nations, like Tir Na Nog and Marverni, and will be likely to share some of the same concepts, and general "feel".
We'll see how it turns out in the primary (editable) post :) |
Re: Seelie/Unseelie Courts
I had started something about fairies of Seelie & Unseelie Courts, but it was in EA, and both Courts formed the same nation (they are complementary rather than opposed, Seelie rules during spring & summer, Unseelie during fall & winter). I was planning on finishing it after Shangri La & another EA nation I called Cantabira & I'm working on, too.
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Re: Seelie/Unseelie Courts
If you'd like, we could work together on this-we can still make our own distinct nations if you want (it's always nice to have something to call your own, and I tend to be stubborn about the directions I want creative projects to go), but sharing the research and concepts, and making sure that the nations we create are distinctive, might not be a bad idea-you're a good graphic artist (with access to the unit databases, which I lack), and I like to think I'm getting better, so helping each other out with sprites (pun completely intended) would help keep things on track, and get the work done more quickly for both of us.
Were you intending on making a generic nation, or one based on a specific part of the world? The word "Cantabira" sounds Spanish/Iberian-and there haven't been any Spanish mods yet. The Spanish had their faeries too. |
Re: Seelie/Unseelie Courts
Ah, that reminded me of Changeling: The Dreaming. I couldn't find a single player interested in it here.
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Re: Seelie/Unseelie Courts
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As you have seen, that is a low probability occurance. Many before you have tried with equal success. Ideas are cheap, sprites are real work. If you go through the dozens of mods here you will not find more than two cooperative efforts. First you need to post a mod of your own. Then you can look for a partnership.:carrot: |
Re: Seelie/Unseelie Courts
Personally I like this idea much better than you other nation idea's. I'm not so much in favor of nations that are "historical" nations with some magic to it to fit dominions. This is a real magic nation and I like it.
If you insist on not working on dom3000 nations I think this would be a great nation to do |
Re: Seelie/Unseelie Courts
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Re: Seelie/Unseelie Courts
This mod will still be based on historical Scottish myths. Aksum, if anything, will probably contain *less* actual historical elements, since the majority of it I made up and patched together-primarily from things I found on Wikipedia and the Internet. :p
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Re: Seelie/Unseelie Courts
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Well, I don't know what is better : working together on a same nation, or cooperating on two complementary nations :rolleyes:. I'll prepare & send you a quick presentation on what I was planning to work on, so we can see how we'll work. I was personally intending to work on different myths & fairies legends, maily celtic ones or adaptation of celtic fairies. I would like to mod a nation showing the "bad" aspects of fairies, even "good" Seelie Fairies being mischievious an darrogant creatures, who don't care what happen to their human "toys"... Quote:
In fact, I want to make a nation of people who built circles of standinf stones & monuments like Stonehenge, a late stone age/early bronze age nation with good mages, good sacred, and awfully bad & poorly equipped troops (cheap, but weak, like Machaka infantry/militia/archers). So, the word Cantabria jumped to my mind, because of its relation with stone & ancient peoples (the origin of Iberian is largelly unknown, but some authors believe they descend from the neolithic tribes of europe, like the Basque, who dwell in the Pyrenee mountains since the Palaeolithic, and were among the first inhabitants of Western Europe). |
Re: Seelie/Unseelie Courts
I'd love to see a nation like vanheim etc.. not mcuh about humans but all about the fae. But then not scandinavian but Scottish, Irish etc
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Re: Seelie/Unseelie Courts
Yeah, if you want to send it over, I'd love to take a look at it. And I can share my thoughts-I don't have anything concrete yet, but enough that I have a rough idea of what I want to do.
Aezeal-then you might want to consider one based on the Isle of Man. |
Re: Seelie/Unseelie Courts
well I'm not going to make one lol I just hoped to nudge this nation discussed here towards the direction I'd like to see it go :D
I'm only working on diminions 3000 ... since the others who started it seem to abandon the mod. /me looking angry at certain persons |
Re: Seelie/Unseelie Courts
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Also, how do I made sprite? :) |
Re: Seelie/Unseelie Courts
I use gimp to make sprites but actually I haven't really made much sprites.. I usually search the net (or basegame) for a sort of fitting image and the edit it.. I'm getting pretty good at the editting but I'm not an artist myself. We'll you have seen dominions 3000 so you know what I've done :D
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Re: Seelie/Unseelie Courts
I haven't abandoned my mod, Aezeal, I'm still going to work on it, but it'll take time, like everything else-and it'll also require me having enough energy and focus to push it through-which can be hard for me to find, for various reasons.
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Re: Seelie/Unseelie Courts
HoneyBadger, I will send you (today or tomorrow I think) the few things I've prepared, but I don't think I'll work on it very soon. First, I've got to finish Shangri La EA & MA, which will be done very soon I hope, and then I've to work on two other nations I'm modding, Cantabira, which is an EA nation, and another one who will go from EA to LA (= 3 mods !) plus all the sprites. And I can't worry about other fairies until all my sprites are done :D !
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Re: Seelie/Unseelie Courts
I know what you mean, in-between working on Aksum's .DM file, I'm now working on sprites for Ammon Kush-which so far has been pretty slow going.
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Re: Seelie/Unseelie Courts
Changeling: The Dreaming is awesome. I've spent a lot of time reading the books, and it would be high on my list of mod nations to do. Never actually played it though.
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Re: Seelie/Unseelie Courts
I'm not going to base the mod on Changeling. I'm familiar with them, in a basic sort of way, but I've never read the books.
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Re: Seelie/Unseelie Courts
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To be on topic, the representative nation of faeries in D3 could be a magic nation with small, weak units with magical weapons, lots of missile weapon-carrying flying faeries and astral-nature magic. |
Re: Seelie/Unseelie Courts
I think I actually prefer Changeling: The Lost. The setting is very cool (if very dark). For Dom3, though, the Dreaming is probably better source material.
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Re: Seelie/Unseelie Courts
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Re: Seelie/Unseelie Courts
I'm more familiar with Ars Magica. And it's got the advantage of being one of the inspirations for Dom3 :)
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