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Smoke vs buildings
Can you use smoke munitions to set fire to buildings in the game?
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Re: Smoke vs buildings
nope.Try using a flamethrower.
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Damn. My cunning plan to smoke out the Chechens has been foiled. :D
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Re: Smoke vs buildings
Using flame rockets Can prove to be effective
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Yep, in the game the smoke ammo cannot start fires. In real life it sometimes can, though: when I was in military on one exercise a smoke canister chucked by one officer started a small fire in a dry forest - luckily some guys in my squad quickly spotted it and managed to extinguish it.
However, most HE rounds of any significant size can start fires: mortar and artillery shells, tank main gun rounds, RPG/bazooka/recoilless rifle rounds, satchel charges and so on. Also, don't really expect the fire to drive away any dug in enemy - though it can cause pinning. Griefbringer |
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Or take up positions and wait for your smoke to clear. |
Re: Smoke vs buildings
Thanks for your replies.
I asked the question because I vaguely remember reading somewhere that the Russians used smoke shells (which are incendiary by nature) to set fire to buildings during the Chechnya War, especially during the Battle of Groznyy - which I played as a random battle the other day. As it was, I was able to suppress the Chechens with ‘shmel’/artillery/rocket fire (and tank fire from a safe distance) and then attack their buildings with infantry protected by smoke screens. P.S. I can’t remember where I read about the smoke shells being used as incendiaries and so I’m not sure whether it was true or not. |
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now i see, skirmisher's right, the ten year old code limits what can be done
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AFAIK lots of smoke shells actually contain small quantities of WP so it might be same same :)
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Also of note, the napalm class for aircraft isn't ruled by the 1 hex to the rear distance restriction that bombs and cluster munitions are (ie, if you make a bomb or cluster bomb using either of the relevant classes it will always drop behind the aircraft). What this means is that you can set napalm weapons to range +1 and actually get incendiary rockets, etc, with the napalm effects. |
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This may interest you-Einstossflammenwerfer 46 http://www.geocities.com/Augusta/817...1.htm#einstoss Bob out http://www.militaryimages.net/forums...s/10_5_133.gif |
Re: Smoke vs buildings
There are also "fire bombs" in SP:MBT - check for example the Demolition Teams for the country red. And amongst Insurgent Bands in the same OOB you can find Molotov Cocktails.
Griefbringer |
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Don't get burned!!!:haha::haha::grenade:
Bob out :D |
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Isnt there a bug with infantry flame causing 999 PEN against vehicles?
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just made a WP grenade, causes BIG fires, but usually not so deadly, good for urban areas |
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That's not a bug, that's a special code for "not ordinary penetration".
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But wouldnt that make Flame weapons much more effective against armoured vehicles then say weapons that use HEAT in the game?
Since the RPO-A Shmel can take out even the best MBTs in the game with a single shot. Then you wouldn't even consider using standard AT weapons, since the Shmel can be used on a variety of targets. It also provides anti-TI screen. |
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I was referring to WinSPMBT, firing a Shmel @ a soft skin vehicle (truck) results in a devastating amount of casulties. I've been using it more then RPG type weapons in the game, since if alot more effective.
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Re: Smoke vs buildings
The ‘Russia’s Arms’ (Оружие �*оссии) directory of Russian weaponry seems to say that the RPO-A thermobaric warhead is “intended” for use against infantry in buildings, fortifications and vehicles (soft skinned or lightly armoured).
There are two other types of rounds for the Shmel. The RPO-D, which is a red phosphorous smoke round and the RPO-Z, which is an incendiary round that can be used against buildings, soft skin vehicles and terrain covered by inflammable vegetation. ‘Russia’s Arms’ also says that in terms of blast, blinding (smoke) and incendiary effect these rounds are equivalent to 122mm artillery projectiles of a similar designation. |
Re: Smoke vs buildings
P.S. The RPO-M, also known as the RPO PDM-A ‘Shmel-M’, is an improved version of the RPO-A. The blast effect of the RPO-M thermobaric warhead is said to be comparable with that of a 155mm / 6" HE artillery shell.
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Re: Smoke vs buildings
Just as a point of note:
In the older games RPO's where lethal against tanks. In one game I nailed about 30 Leopard 2's with them. They've been downgraded at some point recently. Despite encountering a great many RPO rounds with my tanks they've not been killed (Bailed and routed yes, but not dead). Now if you want a Weapon to be scared of, have a look at the US 40mm TB grenade launcher, that offs MBT's alarmingly well. In one game recently I was using some Cougar MRV's with engineers as route proving for my main attack. They got ambushed in a city by a platoon of chieftains. So they dismounted and cleared out the tanks with those grenades. |
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Back to the original topic, I saw today an article in a newspaper about a military fire brigade of a certain garrison here in Finland: this year they have had to extinguish several small forest fires started by the phosphorous in smoke shells.
Griefbringer |
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The wooden buildings (and brick/concrete buildings opened up by HE) in Chechnya were probably vulnerable to all forms of incendiaries. I still can't remember where I read about the smoke shells. It was a long time ago - and it stuck in my mind at the time. |
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Also in April-May the dry tall grass can catch a fire, on those areas where it can be found. Again, this is a hazard that exists in a lot of areas around the world, whenever the grass is dry and the conditions are sufficient. Not sure if there is a terrain type in the game to present inflammable tall dry grass - I cannot recall having seen one. Griefbringer |
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Is any terrain in the game inflammable?(even water?)
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I'm pretty sure that every terrain in the game is flammable, yes even water.
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Inflammable = something that catches fire easily.
About any terrain piece in the game can be set alight with flame weapons. However, other weapons usually seem to cause fires only in specific terrain types (eg. forest, buildings). Griefbringer |
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