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-   -   How the..... (http://forum.shrapnelgames.com/showthread.php?t=40679)

BadCompany September 28th, 2008 10:19 PM

How the.....
 
How could 2 noob 37mm polish AT-guns and a couple FT-7s wipe out my entire armored force in one turn???

This is a real blow in my Generated Germany vs Poland 1939 campaign.

I've lost my most expierenced tank crew with 93 exp. and 14 kills,3 other expierenced Panzer IIIs,and 6 Panzer IVs.This really pisses me off.

I almost wanted to cry. :(

PanzerBob September 29th, 2008 12:52 AM

Re: How the.....
 
Well BC,

This might not make you feel better, but Polish Army 37mm ATG's are nothing to take lightly at this stage of the war. German Armour was pretty much all susceptible to these most other Polish AT weapons. ATR bear watching out for as well.

I always find Poland a tough nut to crack. Keeping your armour out of reach of infantry and possible ATG hiding spots takes putting your infantry into harms way. Poland was not the push over some think and the game tends to remind one of this.

MMG's and arty (including PzIV's) come in handy against the Polish Army. I've even started the Campaign with a large Armoured Car Force backed with PzIV's. They're cheaper and more effective due to their speed and can handle most Polish Armour.

Other than that OUCH!!!:sick:

Bob out:D

Griefbringer September 29th, 2008 04:41 AM

Re: How the.....
 
Anti-tank guns were intended to destroy tanks - sounds like they did it succesfully here.

Tanks were not intended to fight anti-tank guns. It is usually not a good idea to drive your tanks within the sights of enemy anti-tank guns.

Griefbringer

valo2000 September 29th, 2008 04:45 AM

Re: How the.....
 
Infantry rules. buy them they eat shells like nothing else. Tanks are just big targets and attract unwelcome arty attention.

iCaMpWiThAWP September 29th, 2008 06:43 PM

Re: How the.....
 
i'd use a diversionary fast vehicle to get througth their positions, or i use infantry to blow AT, sometimes a strafing plane if their position's too good, also tried mortars, but their supression isn't as good as with infantry, i remember once i tried a tank assault with mounted infatry, 3 37mm destroyed 13 of my tanks, and 7 apc/halftrack, at the cost of 1 of their ATs destroyed by sniper firing

BadCompany September 29th, 2008 07:23 PM

Re: How the.....
 
Quote:

Originally Posted by PanzerBob (Post 641380)
Well BC,

This might not make you feel better, but Polish Army 37mm ATG's are nothing to take lightly at this stage of the war. German Armour was pretty much all susceptible to these most other Polish AT weapons. ATR bear watching out for as well.

I always find Poland a tough nut to crack. Keeping your armour out of reach of infantry and possible ATG hiding spots takes putting your infantry into harms way. Poland was not the push over some think and the game tends to remind one of this.

MMG's and arty (including PzIV's) come in handy against the Polish Army. I've even started the Campaign with a large Armoured Car Force backed with PzIV's. They're cheaper and more effective due to their speed and can handle most Polish Armour.

Other than that OUCH!!!:sick:

Bob out:D

Well I tend to stop near half of the map,and let the polish advance while I shoot them up to keep them at bay.In that battle I had decimated the polish(so I thought) and advanced my tanks up and was ambushed in a clearing.

deveen September 29th, 2008 08:26 PM

Re: How the.....
 
Suppress them with artillery and try to get infantry close to destroy them. Couple of snipers can be very effective as well, but there is nothing more effective than a squad of infantry one hex away.

PanzerBob September 30th, 2008 02:28 AM

Re: How the.....
 
Quote:

Originally Posted by BadCompany (Post 641597)

Well I tend to stop near half of the map,and let the polish advance while I shoot them up to keep them at bay.In that battle I had decimated the polish(so I thought) and advanced my tanks up and was ambushed in a clearing.

Ah the ol'beat the hell out of the infantry to lull the Panzers into the ambush gambit!:doh:

Bob out :D

iCaMpWiThAWP September 30th, 2008 07:42 PM

Re: How the.....
 
charge with infantry, the problem with the modern armies is that they use their ultratech stuff thinking that thei're invincible MWHAHWAHWAWHA, i like my cheap stuff, while the enemy gets ultra expensive AT weapons and tanks to see my infantry charge, i also found a good way to keep my better units alive, i buy some reserve infantry and put them at the first wave, to soften up the target, test their defenses, and to avoid losing my experinced troops

iCaMpWiThAWP September 30th, 2008 07:44 PM

Re: How the.....
 
maybe a blitzkrieg stile attack can breach whatever defenses encountered

deveen October 1st, 2008 12:00 AM

Re: How the.....
 
Quote:

Originally Posted by iCaMpWiThAWP (Post 641867)
maybe a blitzkrieg stile attack can breach whatever defenses encountered

Blitzkrieg style attack on static non-suppressed defense will only get you high casualties. The way I do it (I play against AI opponent):

1. Have scouts/scout cars check the area - if they are hit, it's still lesser loss than for example a medium tank
2. If resistance encountered, soften it by artillery or direct fire
3. Get infantry close (infantry squads, scouts or AT section if dealing with armor) - it's usually easy to get some small units unnoticed, especially is the enemy units are suppressed
4. Have your main force a bit behind and hidden, so that the enemy doesn't call his artillery on you. AI tends to shell the area behind the first units it encounters cause it expects more coming the same way.

Scouts are absolutely great. I usually mix them up with AT sections and marksman/snipers. All of them all small units and can move in the open without being noticed.

iCaMpWiThAWP October 1st, 2008 09:38 PM

Re: How the.....
 
Quote:

Originally Posted by deveen (Post 641914)
Quote:

Originally Posted by iCaMpWiThAWP (Post 641867)
maybe a blitzkrieg stile attack can breach whatever defenses encountered

Blitzkrieg style attack on static non-suppressed defense will only get you high casualties. The way I do it (I play against AI opponent):

1. Have scouts/scout cars check the area - if they are hit, it's still lesser loss than for example a medium tank
2. If resistance encountered, soften it by artillery or direct fire
3. Get infantry close (infantry squads, scouts or AT section if dealing with armor) - it's usually easy to get some small units unnoticed, especially is the enemy units are suppressed
4. Have your main force a bit behind and hidden, so that the enemy doesn't call his artillery on you. AI tends to shell the area behind the first units it encounters cause it expects more coming the same way.

Scouts are absolutely great. I usually mix them up with AT sections and marksman/snipers. All of them all small units and can move in the open without being noticed.

great advice, i'll try to use your "fighting scouts" idea, if i could get my engineers with them... i caould wreck havoc onto their defenses, a platoon with those units you said and engineers/pioneers/whatever equipped with demolition stuff, also, somenthing like infiltrating (from SPWAW) would be great

deveen October 1st, 2008 10:32 PM

Re: How the.....
 
Quote:

Originally Posted by iCaMpWiThAWP (Post 642109)
great advice, i'll try to use your "fighting scouts" idea, if i could get my engineers with them... i caould wreck havoc onto their defenses, a platoon with those units you said and engineers/pioneers/whatever equipped with demolition stuff, also, somenthing like infiltrating (from SPWAW) would be great

The thing is that engineers or any other similar size unit are likely to be detected by the enemy, especially if the enemy is unsuppressed. On the contrary, you can get scouts within 100m (2 hexes) from the flank or behind an AT gun or even 50m within a tank without being noticed.

You will want to have 2 or 3 scout units or mixed units from different angles, so if one unit gets detected and the enemy turns to face it, you can open fire from behind or get closer.

The way I like to use scouts is to combine commando scouts which usually have mix of rifles, sniper rifles and LMGs. This gives you a nice punch against soft targets. Attacking AT or AA guns (if not using artillery), for example, I use the scouts to get on the flank or even further behind to about 100-200m (I try to get them in the trees or some other cover). I don't open fire immediately, but rather wait one turn. I do this because at the next turn these units are not moving, making their fire much more accurate. And since the units are small and positioned on the flank/behind, they go unnoticed. It usually takes 2-3 shots to get the guns destroyed.

Of course, guns are usually concentrated, so you might wanna scout the area first to discover the rest of them. This will ensure your small forces don't get attacked by undetected guns while they are attacking the detected one.

iCaMpWiThAWP October 2nd, 2008 09:15 PM

Re: How the.....
 
Quote:

Originally Posted by deveen (Post 642123)
Quote:

Originally Posted by iCaMpWiThAWP (Post 642109)
great advice, i'll try to use your "fighting scouts" idea, if i could get my engineers with them... i caould wreck havoc onto their defenses, a platoon with those units you said and engineers/pioneers/whatever equipped with demolition stuff, also, somenthing like infiltrating (from SPWAW) would be great

The thing is that engineers or any other similar size unit are likely to be detected by the enemy, especially if the enemy is unsuppressed. On the contrary, you can get scouts within 100m (2 hexes) from the flank or behind an AT gun or even 50m within a tank without being noticed.

You will want to have 2 or 3 scout units or mixed units from different angles, so if one unit gets detected and the enemy turns to face it, you can open fire from behind or get closer.

The way I like to use scouts is to combine commando scouts which usually have mix of rifles, sniper rifles and LMGs. This gives you a nice punch against soft targets. Attacking AT or AA guns (if not using artillery), for example, I use the scouts to get on the flank or even further behind to about 100-200m (I try to get them in the trees or some other cover). I don't open fire immediately, but rather wait one turn. I do this because at the next turn these units are not moving, making their fire much more accurate. And since the units are small and positioned on the flank/behind, they go unnoticed. It usually takes 2-3 shots to get the guns destroyed.

Of course, guns are usually concentrated, so you might wanna scout the area first to discover the rest of them. This will ensure your small forces don't get attacked by undetected guns while they are attacking the detected one.

yeah, there are some scouts that pack a good punch, also, some armies have some sort of 0 sized demolition units, also taking a MG with you doesn't hurts, in case of enemy counter attack or if your scouts get seen you'll be doomed without something to cover your retreat, my favorite scouts are SMG armed ones, they need to get close, but after they do, the enemy will be shot to pieces :D

Marek_Tucan October 3rd, 2008 05:10 AM

Re: How the.....
 
Nah, best scouts aare those who take FO team with them :) Then you can nuke the site from the orbit and be sure ;)

RecruitMonty October 16th, 2008 11:48 AM

Re: How the.....
 
Sorry to here about the heavy casualties. I agree with what deveen said. If you have arty. then use it. Also advance a lighter vehicle ahead of your main force. The enemy will hopefully open up on it and your arty. and then infantry can do the rest. Snipers and Mgs can be quite effective against the AT guns too.


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