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VALIS October 3rd, 2008 08:03 AM

New map: Hairmap
 
2 Attachment(s)
Hi.

I've been disappointed with the available maps for Dominions 3. Once I figured out how easy it was to actually construct the maps, I decided to do just that.

Here is my first map, submitted for your approval. More will be forthcoming.

33 Land + 7 Sea

Humakty October 3rd, 2008 08:41 AM

Re: New map: Hairmap
 
I can't say its stimulate my imagination to play in hairs... But I've no taste for conceptual modern art. Too creative for an Ol'Wonko like me.

llamabeast October 3rd, 2008 09:03 AM

Re: New map: Hairmap
 
Have you seen the complete map list here, or had a look at the map and mod browser? There are loads of imaginative and interesting maps!

Ballbarian October 3rd, 2008 09:16 AM

Re: New map: Hairmap
 
Yes. It is very easy to copy an image off of the web and plop some white pixels on it. I don't know what uncreative maps you have been playing on, but I find the selection to be rather rich in creativity. Of course, beauty is in the eye of the beholder.

You might find the community more receptive and open minded if you left out the insults and simply presented your work as an alternative. More flys with sugar and all of that.

VALIS October 3rd, 2008 09:32 AM

Re: New map: Hairmap
 
Quote:

Originally Posted by llamabeast (Post 642541)
Have you seen the complete map list here, or had a look at the map and mod browser? There are loads of imaginative and interesting maps!

I have. I looked at the 56 maps available here. I downloaded some of them. I found very few maps that were made for smaller games. A lot of the maps were not very aesthetically pleasing IMHO. I found fewer that presented interesting tensions in the map design with any sort of choke point setups.

So I'm making my own. I'm starting with some creative ideas, I'll move forward with some more map-like ones soon. In a month or two, when I'm settled and have a scanner, I'll draw some of my own.

If it's so easy to do it, why aren't there more maps? Dominions has been out a long time.

Humakty October 3rd, 2008 09:50 AM

Re: New map: Hairmap
 
WHUT ??? Sharivar not the beautifullest map ever ? I prefer to shut up, so as not to stand as an ennemy of modern art.

Sombre October 3rd, 2008 09:57 AM

Re: New map: Hairmap
 
It's good news that you will be making more maps and possibly drawing your own.

However I don't think your comments so far have been very fair, especially considering the two maps you've put up so far don't represent any graphical work whatsoever.

You ask "if it's so easy to do why aren't there more maps?", but you're the guy saying it's easy to do. When I was updated older maps I found just resizing graphics and rebalancing terrains and province qualities/names took hours. I know for a fact people like Pashadawg spend a lot of time working on their maps, made basically from scratch, making sure they're of high quality.

The warhammer map of the Old World for example, are you saying that was easy to do? If you find it easy I eagerly await the amazing maps you'll doubtless produce.

Aezeal October 3rd, 2008 01:09 PM

Re: New map: Hairmap
 
/me fails to detect any amount of sarcasm in Sombre's post could be it's not there or my sarcasmmeter has just blown up cause it went over the top :D

VALIS October 3rd, 2008 05:23 PM

Re: New map: Hairmap
 
Quote:

Originally Posted by Sombre (Post 642558)
It's good news that you will be making more maps and possibly drawing your own.

However I don't think your comments so far have been very fair, especially considering the two maps you've put up so far don't represent any graphical work whatsoever.

You ask "if it's so easy to do why aren't there more maps?", but you're the guy saying it's easy to do. When I was updated older maps I found just resizing graphics and rebalancing terrains and province qualities/names took hours. I know for a fact people like Pashadawg spend a lot of time working on their maps, made basically from scratch, making sure they're of high quality.

The warhammer map of the Old World for example, are you saying that was easy to do? If you find it easy I eagerly await the amazing maps you'll doubtless produce.

Thanks for the comments.

I understand I didn't have to make the woodcut. Found art somehow seems to still be regarded as valid in the art community, even if the artist didn't design or build the piece themselves. It's the finding of and the displaying of that give it value. I know you mean it didn't require *much* graphical work. There was some minor work required.

It was Ballbarian who said "Yes. It is very easy to copy an image off of the web and plop some white pixels on it." I didn't say it was easy. I just agreed. All Andy Warhol did was photocopy some photos of a soup can. That was easy. I was just wondering why if it's easy like Ballbarian said it isn't done more often.

You say it's not (and with good reason). I thought about providing individual names on the hair map based off a bunch of words about hair, but I didn't because it would have taken too much time (natch). I probably will at some point.

I'm not saying the Warhammer map was easy. I'm saying it's unoriginal and copyrighted. I mean, I'm glad it's there to do. I'm glad someone took the time to do it. It was probably a lot of work. Where are the original *fantasy* maps, is all I'm wondering. A battle across the planes, or the clouds, or in the treetops. None of that, just 'copyrighted map/copyrighted map/map from an older game/map from an older game/map made with crappy mapping program'. I'm not slamming them all. :-) Some are quite nice.

I just don't understand why I can increase the map total available on this site by 5% in one day years after the release date of this game. :-)

Ballbarian October 3rd, 2008 07:21 PM

Re: New map: Hairmap
 
Quote:

Originally Posted by VALIS (Post 642674)
Quote:

Originally Posted by Sombre (Post 642558)
It's good news that you will be making more maps and possibly drawing your own.

However I don't think your comments so far have been very fair, especially considering the two maps you've put up so far don't represent any graphical work whatsoever.

You ask "if it's so easy to do why aren't there more maps?", but you're the guy saying it's easy to do. When I was updated older maps I found just resizing graphics and rebalancing terrains and province qualities/names took hours. I know for a fact people like Pashadawg spend a lot of time working on their maps, made basically from scratch, making sure they're of high quality.

The warhammer map of the Old World for example, are you saying that was easy to do? If you find it easy I eagerly await the amazing maps you'll doubtless produce.

Thanks for the comments.

I understand I didn't have to make the woodcut. Found art somehow seems to still be regarded as valid in the art community, even if the artist didn't design or build the piece themselves. It's the finding of and the displaying of that give it value. I know you mean it didn't require *much* graphical work. There was some minor work required.

It was Ballbarian who said "Yes. It is very easy to copy an image off of the web and plop some white pixels on it." I didn't say it was easy. I just agreed. All Andy Warhol did was photocopy some photos of a soup can. That was easy. I was just wondering why if it's easy like Ballbarian said it isn't done more often.

You say it's not (and with good reason). I thought about providing individual names on the hair map based off a bunch of words about hair, but I didn't because it would have taken too much time (natch). I probably will at some point.

I'm not saying the Warhammer map was easy. I'm saying it's unoriginal and copyrighted. I mean, I'm glad it's there to do. I'm glad someone took the time to do it. It was probably a lot of work. Where are the original *fantasy* maps, is all I'm wondering. A battle across the planes, or the clouds, or in the treetops. None of that, just 'copyrighted map/copyrighted map/map from an older game/map from an older game/map made with crappy mapping program'. I'm not slamming them all. :-) Some are quite nice.

I just don't understand why I can increase the map total available on this site by 5% in one day years after the release date of this game. :-)

Well, since you are quoting me and twisting what I said out of context, I should point out that in your initial post (before you edited it) you did say that it was easy. I was being sarcastic and in the future I will be sure to use that handy, dandy quote button when responding to you. I was actually glad that you had edited the initial post in what I took as an effort to take my advice and tone down the sour statements as related to the community contributed maps. I am sure that I could have worded my post a little more diplomatically and with less sarcasm, but your comments hit a nerve. I know and appreciate how much work it is to create a map. Even a map where the graphic already exists. I hate to think about how many hours I have spent drawing borders and assigning neighbor connections, etc. Let alone how much time and effort have gone into the original art of many of the community's map authors.

Regardless, I appreciate and look forward to your future contributions and hope that all of this does not dissuade you.

Sombre October 3rd, 2008 08:34 PM

Re: New map: Hairmap
 
Quote:

Originally Posted by VALIS (Post 642674)
I understand I didn't have to make the woodcut. Found art somehow seems to still be regarded as valid in the art community, even if the artist didn't design or build the piece themselves. It's the finding of and the displaying of that give it value. I know you mean it didn't require *much* graphical work. There was some minor work required.

I don't see that you actually did anything other than drop white dots on a random image. I don't care about your 'found art' waffle because it'a a fricking game map. Besides it's amusing that you're quite happy to call that 'found art' and even describe it as 'creative' yet in the very same post deride people for using copyrighted material and existing fantasy maps. I guess the difference is you're an 'artist' right? :re:

Personally I think the difference is their maps are actually going to be played and bring further enjoyment to the community.

Quote:

I didn't say it was easy.
Yes you did. It was more or less the first thing you said. Right before you started knocking everyone elses efforts.

Quote:

Where are the original *fantasy* maps, is all I'm wondering. A battle across the planes, or the clouds, or in the treetops. None of that, just 'copyrighted map/copyrighted map/map from an older game/map from an older game/map made with crappy mapping program'.
You basically just described several of the maps in the map list and map/mod browser. There are a few with floating islands / sky provinces. There are others with provinces at the top of huge yggdrasil world tree style things. And there are plenty with the concept of planes of elements, light, darkness, magic etc.

Quote:

I'm not slamming them all. :-) Some are quite nice.
Yes you are. In the paragraph immediately preceeding this very quote and by implication in this very quote itself. It's pretty obnoxious. If you want anyone to give your 'work' even the slightest chance I suggest you knock it off.

Quote:

I just don't understand why I can increase the map total available on this site by 5% in one day years after the release date of this game. :-)
Probably because most people try to take time making maps that will actually be played and enjoyed. You certainly haven't added 5% to the volume of quality maps that will see play.

VALIS October 4th, 2008 03:15 AM

Re: New map: Hairmap
 
Quote:

Originally Posted by Ballbarian (Post 642724)
I was actually glad that you had edited the initial post in what I took as an effort to take my advice and tone down the sour statements as related to the community contributed maps.

Regardless, I appreciate and look forward to your future contributions and hope that all of this does not dissuade you.

It was taking your advice. I had hoped to hit a nerve, just not the one I hit.
Thanks.
-Campbell

VALIS October 4th, 2008 10:26 AM

Re: New map: Hairmap
 
First off, Nice of you to convert the Dominions 2 maps. Thanks for that.

Quote:

Originally Posted by Sombre (Post 642745)
I don't see that you actually did anything other than drop white dots on a random image.

Well, if you downloaded and opened the .map file, or loaded the map and tried a game, you would find that each country has resources and neighbors to provide a tension between easily defensible less useful territories, richer territories with more accessibility, and a variety of choke points. That wasn't done by just dropping white dots.

Also: the image wasn't random, it was selected to provide a truly different option, and maybe encourage someone else to make a map more creative than some trees and a lake. Not that there's anything wrong with that.

Quote:

Originally Posted by Sombre (Post 642745)
I don't care about your 'found art' waffle because it'a a fricking game map. Besides it's amusing that you're quite happy to call that 'found art' and even describe it as 'creative' yet in the very same post deride people for using copyrighted material and existing fantasy maps. I guess the difference is you're an 'artist' right? :re:

No. Sorry I was unclear. The two differences are my images are public domain and the images I am using are not trying to represent 'plain jane' traditional land/water/tree maps. More examples will be forthcoming.

Quote:

Originally Posted by Sombre (Post 642745)
Personally I think the difference is their maps are actually going to be played and bring further enjoyment to the community.

Well, I'm playing my map. It's making me happy. I, uh, have web space and can post my maps there if you'd rather I stop contributing.

How is it you know those maps aren't going to be played? Most people with negative things to say about them clearly haven't booted them up and played a game in them to provide criticism. I'm ok with that.

Quote:

Originally Posted by Sombre (Post 642745)
Quote:

I didn't say it was easy.
Yes you did. It was more or less the first thing you said. Right before you started knocking everyone elses efforts.

Yeah, I deleted that soon after I posted it, once I realized what people were doing. I understand it takes a lot of work.

Quote:

Originally Posted by Sombre (Post 642745)
You basically just described several of the maps in the map list and map/mod browser. There are a few with floating islands / sky provinces. There are others with provinces at the top of huge yggdrasil world tree style things. And there are plenty with the concept of planes of elements, light, darkness, magic etc.

I have some qualms with the undefined terms above. "several" "few" and "plenty"

First, there are only 56 maps or so in the list. Thats about two a month since the games release. I guess that I was a bit confused about that number because the size of the community was presented to me as much larger then it appears to actually be. Second, I misunderstood both what seemed to me the logical way to create these maps (the way the dominions map editor seems to be set up) with the way the vast majority of people are actually creating these maps. More on that in a minute.


Quote:

Originally Posted by Sombre (Post 642745)
Quote:

I'm not slamming them all. :-) Some are quite nice.
Yes you are. In the paragraph immediately preceeding this very quote and by implication in this very quote itself. It's pretty obnoxious. If you want anyone to give your 'work' even the slightest chance I suggest you knock it off.

Well, then to clear it up; There are less than a dozen maps on the list that I like. But there *are* those that I like. :-)

What I want is more people to be making maps. I'm doing my maps because no one is making the kind of interesting fantasy maps I want to play on. Also: You are not the gatekeeper of whether anyone uses my maps or not. That's up to the individual.

If by knock it off you mean stop making the maps I want to play on, or continuing to explain what I *am* looking for in these maps - I don't plan on stopping any of those.

Quote:

Originally Posted by Sombre (Post 642745)
Quote:

I just don't understand why I can increase the map total available on this site by 5% in one day years after the release date of this game. :-)
Probably because most people try to take time making maps that will actually be played and enjoyed. You certainly haven't added 5% to the volume of quality maps that will see play.

Opinions are like. . . One of those things that everyone has. . . what was it again? ;-p

Thanks for your comments. You seem a bit torqued by mine. If there's some truth to them lets focus on that and get some more maps out there.
-Campbell

[1] The Dominions map editor is set up to take *any* graphic that is in the form of a .tga or RBG type file. This is different from other games where they have a specific format for their map. The information about the map that is necessary is contained in a text file. This setup seems to encourage creating neat maps in two specific ways.

(A) taking a pre-existing images (old maps, paintings, woodblocks, photographs etc.) and turning them into dominions maps

(B) Creating maps or using maps in 'real world media' and then digitizing that work, and turning them into dominions maps

Neither of these things seems to occur (with a handful of exceptions).

What *mostly* seems to happen is non-professional people take complicated computer design and graphic tools to pixel by pixel creating maps that ape traditional fantasy game maps. The editor was set up to be much more flexible than that. Dominions doesn't have a 'tile' or 'template' map, because it asks for something greater! If that is the kind of thing you want, the game will provide that for you, in endless sequence with the random map generator.

The (A) and (B) technique to me seem to be much easier than the third method that most people use. Hence my deleted comment about it being easy.

Comments welcome. :-)

Sombre October 4th, 2008 10:42 AM

Re: New map: Hairmap
 
Quote:

Originally Posted by VALIS (Post 642872)
Well, if you downloaded and opened the .map file, or loaded the map and tried a game, you would find that each country has resources and neighbors to provide a tension between easily defensible less useful territories, richer territories with more accessibility, and a variety of choke points. That wasn't done by just dropping white dots.

I did open it. I didn't try a game on it because looking it over quickly told me I didn't want to. Normally I'd stop at seeing the thumbnail, but I figured it might not be representative in this case.

Quote:

Well, I'm playing my map. It's making me happy. I, uh, have web space and can post my maps there if you'd rather I stop contributing.
I hope you'll make good maps in the future, but I hope that of various people who don't act the way you do.

Quote:

How is it you know those maps aren't going to be played? Most people with negative things to say about them clearly haven't booted them up and played a game in them to provide criticism. I'm ok with that.
Let's call it an educated guess. You could take a poll though if you wanted. "Would you add this map to your regular play maps?"

Whether people do or don't isn't my concern, I'm just saying from what I know of the community, they won't.

Quote:

If by knock it off you mean stop making the maps I want to play on, or continuing to explain what I *am* looking for in these maps - I don't plan on stopping any of those.
No I mean lose the superior attitude and don't bash what other people have done, especially when you're new and have contributed very little. I would think that's obvious. But maybe not to you. You're coming across as one of these guys who turns up and gets a negative reaction from everyone and still doesn't see what he did wrong.

Edratman October 4th, 2008 11:34 AM

Re: New map: Hairmap
 
One mans vote: map is way too wierd for me to try.

Alderanas October 4th, 2008 02:28 PM

Re: New map: Hairmap
 
In my opinion those rather bland boring maps as you put it are actually very nice and entertaining. I dont really see the fun of having a huge army of abysians fighting for a scrap of hair when they could be fighting for actual land. I guess i am one of those people that kinda likes maps to make some since with who i am playing as.

Gregstrom October 4th, 2008 02:34 PM

Re: New map: Hairmap
 
It's not well-suited to me either, but I like the fact that maps like this are being made. I feel it adds to the game somehow, and it's nice to see an alternative approach being made to map creation.

Aezeal October 4th, 2008 03:05 PM

Re: New map: Hairmap
 
Well it's certainly not a map I'd play on, I happen to like playing on a map that resembles something you would want to conquer with your troops. Acting like lice fighting for a head isn't quite the same.

So I can't agree with Greg and say that I like tha fact these maps are made really... the fact you are going to create more maps is nice though.. always nice to have stuff being created.. if I don't like the rest you do then there is no loss to me and maybe others can use it.

Personally I'd prefer if you focus on say.. a map of a galaxy with planets to conquer :D (as an addition to the dominions 3000 mod (look it up :D))

okiN October 4th, 2008 04:32 PM

Re: New map: Hairmap
 
Quote:

Originally Posted by VALIS (Post 642872)
What *mostly* seems to happen is non-professional people take complicated computer design and graphic tools to pixel by pixel creating maps that ape traditional fantasy game maps. The editor was set up to be much more flexible than that.

Did it not occur to you that people actually enjoy this? That they do it to amuse themselves do it to amuse themselves, and to learn how to use these programs? Never mind the fact that some of us might actually like the look of them. I guess we just can't all be as professional and creative as your highly esteemed self.

Quote:

Originally Posted by VALIS (Post 642872)
Dominions doesn't have a 'tile' or 'template' map, because it asks for something greater! If that is the kind of thing you want, the game will provide that for you, in endless sequence with the random map generator.

Wow. That's pretty dense. Comparing user-made maps to the RMG doesn't really say much for your understanding of how this game works. Your hair map, I take it, is an example of this "something greater" you speak of?

Quote:

Originally Posted by VALIS (Post 642872)
The (A) and (B) technique to me seem to be much easier than the third method that most people use. Hence my deleted comment about it being easy.

The way you started this thread, setting yourself up like some great hero bringing light to the people living in darkness and drudgery speaks volumes of both your arrogance and your ignorance. Believe it or not, we were fully aware of this option - most people would probably have been able to draw a few conclusions from the fact that, despite said knowledge, so many maps were still hand-made and simple in style.

Let me break it down for you.

I generally like playing on maps that look like maps.

I generally like said maps to have terrain features appear on them, preferably representative of what the map contains.

It makes the map accessible and clear, and the hand-drawn details add variety and make it look individual. Now, you've made it clear that this is not good enough for you. That's all right, you're entitled to your opinion. But you do come across as a bit of a git when you make it so abundantly clear at every turn that you think your opinions and tastes are vastly superior to those of any and all others.

Guess what? This creative revelation of yours - "carefully selecting" an image from the internet and making it into a map is, to me, a lot more boring and unimaginative than drawing one of these "plain jane" water and earth maps by yourself. If you're unable to see the differences between these variations on a theme, that sad lack of vision is your problem, not ours.

Tichy October 4th, 2008 05:18 PM

Re: New map: Hairmap
 
I played some turns on it. It's odd. There's something interesting about not knowing where anything else is at first (no 'world map' feel to it), but it gets a bit grating when you have to click through your own territory to remember what connects to what, especially since a lot of the connections are counter intuitive. (I'm guessing the connections are intended to evoke strands and follicles?)

A balance problem: if you make the "tips" of the hair wasteland, farmland up top, then start points will be all out of whack. Whoever gets placed in the top is at a great advantage, income-wise, and whoever's so unfortunate to end up at the bottom probably doesn't stand a chance, because all their land is worthless.

I do think you would have gotten a better reception if you introduced these maps as something unusual and different, instead of a replacement for traditional maps that disappointed you.

I'm not convinced by these, but the idea's interesting enough to try to make in a better balanced, more user-friendly form.

VALIS October 4th, 2008 06:59 PM

Re: New map: Hairmap
 
Quote:

Originally Posted by Tichy (Post 642970)
I played some turns on it. It's odd. There's something interesting about not knowing where anything else is at first (no 'world map' feel to it), but it gets a bit grating when you have to click through your own territory to remember what connects to what, especially since a lot of the connections are counter intuitive. (I'm guessing the connections are intended to evoke strands and follicles?)

A balance problem: if you make the "tips" of the hair wasteland, farmland up top, then start points will be all out of whack. Whoever gets placed in the top is at a great advantage, income-wise, and whoever's so unfortunate to end up at the bottom probably doesn't stand a chance, because all their land is worthless.

I do think you would have gotten a better reception if you introduced these maps as something unusual and different, instead of a replacement for traditional maps that disappointed you.

I'm not convinced by these, but the idea's interesting enough to try to make in a better balanced, more user-friendly form.

Well, it was my first attempt at making a map, ever. :-)

I think I'll try to add some sort of indicator over the picture as to where the borders actually are when I get time. Also, I can set at the bottom areas as 'no start'. Perhaps wasteland isn't needed, and they can just be 'resourceless'? I'll give it some thought and perhaps update it.

Edratman October 5th, 2008 07:13 AM

Re: New map: Hairmap
 
If you want to introduce a new style of map similar to your 3 submissions, you will need to adapt a better strategy.

Start with a map that is only slightly offbeat to introduce the community to your maps. Then segue your way through a series of maps to your final objective as players develop a taste for your style.

No guarantee that this tactic will work, but DOM3 players are very familiar with brillant strategies that do not withstand the test of time. Besides, it is obvious that the start wholly unconventional plan you've used has not withstood first contact.


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