![]() |
Warhammerama - Running
2 Attachment(s)
The idea behind this game is that since we are on the cusp of having 4 good quality warhammer nations (Lizardmen, Ogres, Skaven, Tomb Kings) we should have an all warhammer nation game to celebrate! :]
llamabeast and myself will play though we have not yet picked nations, so we are looking for two additional players. Preferably these players would be able to make the time commitment, hopefully be familiar with Warhammer in some way and /possibly/ enjoy a bit of roleplaying. The races have a lot of backstory and are geared to play a certain way, which very much fits in with ways they could be roleplayed. Ideally I'd like to see scheming sneaky Skaven, aggressive pillaging Ogres, territorial and impenetrable Lizardmen and,.. well maybe llama can fill you in more about the Tomb Kings. Essentially they want to regain past glories and recover stolen artifacts though, so they're sorta similar to the Lizardmen. I'd also like to play on a No Indy map, because this puts the focus far more on the races and the warhammer nature of the game. Thoughts? Interest? llama edit3: Players: Lizardmen - llamabeast Tomb Kings - rdonj Skaven - RadioGibbon Ogre Kingdoms - Sombre llama edit: Attached map. llama edit 2: Attached mod. |
Re: Warhammerama - Concept and signup
Hello,
I'd be happy to take part if a general lack of experience doesn't bother you too much. I'm reasonably familiar with the Warhammer world so long as it hasn't changed hugely in the last few years, and also enjoy roleplaying. First choice would be lizardmen, but I'd happily play any of the other races. |
Re: Warhammerama - Concept and signup
I have the feeling I'm going to regret this, but jumping on the general lack of experience bandwagon (I have 0 multiplayer experience) I'd be willing to give the Tomb Kings a go. If someone else wants them though I'm willing to just watch the thread and see how it all turns out. I don't really know the others well enough right now to play them.
|
Re: Warhammerama - Concept and signup
My first choice would be lizardmen. I'd rather not play Skaven or Ogres for this game.
I'm up for a bit of RP. I reckon I can be impenetrable. |
Re: Warhammerama - Concept and signup
Lack of MP experience doesn't worry me in the slightest - as long as you have interest and can spare the time then I'm glad to have you in the game.
I will play whichever nation is left at the end - I don't have any preference. If two of you can't decide who will take Lizardmen I suggest we flip a coin or something. Are there any four player maps that are particularly suitable? Something with a nice variety of terrain would suit the different survivals and abilities well. And of course with minimal water. Once we've decided I'll NI it. |
Re: Warhammerama - Concept and signup
I'll take Skaven then.
|
Re: Warhammerama - Concept and signup
Nice, sounds like we're sorted with regard to players and nations then.
A quick look on my map and mod browser reveals the following reasonably suitable maps: Ander (42 land + 20 sea) Caves and Corners (82 land + 8 sea) Cirlani (69 land + 16 sea) Fourmageddon (41 land + 0 sea) Isle of Thrones (63 land + 0 sea) Ossya (49 land + 12 sea) Sha Bay (68 land + 12 sea) Three Isles (85 land + 5 sea) Urgaia (51 land + 8 sea) Yalun To (58 land + 34 sea) On maps which have an excess of sea, we can just set the seas to have no population or magic sites (I believe I have a script to do that), so that they no longer really matter. They still have some strategic significance, which makes amphibiousness still useful. My preference would be Ossya, although I haven't looked at it closely. Actually maybe I'll do that now. |
Re: Warhammerama - Concept and signup
How do you want to host it Sombre? I must admit my preference would be to do it on the LlamaServer, since it's easy to administer, but I know you're not too keen on PBEM.
|
Re: Warhammerama - Concept and signup
Okay, I've tried Ossya now. I think it's pretty cool. The terrain assignment is a little inconsistent though - some bits which look like forests aren't, and vice versa. Also I'd be inclined to turn a couple of the Border Mountains into Mountains. That's all very easy to do though.
|
Re: Warhammerama - Concept and signup
The llamaserver will be fine, as will Ossya.
I'll do a NI version shortly - point me to the provinces you think should be changed llama. |
Re: Warhammerama - Concept and signup
Okay, just make sure and kill me off before the end game, my end game is just embarrassingly bad :)
|
Re: Warhammerama - Concept and signup
Heh, mine too. But on a map of this size we shouldn't really hit too much of the lategame.
Sombre, do you want me to deaden some/all of the seas? If so, how about you NI it and then give it to me and I'll change some terrain around and do the dead seas. Otherwise I'll take another look at the map tomorrow to suggest some terrain changes. Bedtime now. |
Re: Warhammerama - Concept and signup
I presume we're using CBM? Is the current version of Lizardmen okay to use for the combined mod or should I wait? We can incorporate updates mid-game, although in order for it not to affect unit numbers in my script, and new units would have to come later in the mod file than any current units.
|
Re: Warhammerama - Concept and signup
Actually I'm happy to sort out the map entirely if you're happy with that Sombre. I can get a script to do the NI-ing very easily. I'd like to make quite a few changes to the terrain assignments in the map editor, because there is a whole lot of craziness. Provinces are marked as big or small with no apparent correlation to their size on screen.
I'll do that this evening if you're happy for me to. Also if the Lizardmen are confirmed as good to go I'll create the mod and set the game up to accept pretenders. |
Re: Warhammerama - Concept and signup
The lizards are confirmed to go unless someone spots a horrible bug in them before the end of the day.
I'm happy for you to do the whole map of course :] I would like to use CBM as well, but I want to make sure the other two players are ok with it and understand the situation. |
Re: Warhammerama - Concept and signup
Okay great.
Do you normally NI-ify the seas, by the way? |
Re: Warhammerama - Concept and signup
I normally NIify everything.
|
Re: Warhammerama - Concept and signup
I'm fine with CBM and any map that takes you guys fancy.
|
Re: Warhammerama - Concept and signup
I've never played using cbm before. I suppose if we're going to use it I should probably take a look at it before we get going. Hopefully it won't change anything that will really mess with my planning.
|
Re: Warhammerama - Concept and signup
It alters pretenders a fair bit, and also makes many summons cheaper. I don't think it should mess you around too much though. Most of the changes are pleasing.
|
Re: Warhammerama - Concept and signup
Somehow a 0 point cost chimera seems a bit excessive to me, but alright....
Are salamanders going to be keeping an aoe of 3? |
Re: Warhammerama - Concept and signup
Salamanders have aoe 3?
What chimera are you talking about? -confused- |
Re: Warhammerama - Concept and signup
The version of your mod I have on my computer has aoe 3 salamanders. This is version .18, I haven't downloaded the new version you released today yet. But I didn't see that as a change mentioned in your notes.
Oops. By chimera I meant manticore. Sorry about that. Okay, I've had a chance to get a look in at CBM now. I didn't see anything that looks like it'll make my head explode in wonderment at how I'll have to adapt, so I'm fine with it. |
Re: Warhammerama - Concept and signup
Downloaded the new version now, I still see aoe 3 on the salamander's ranged weapon.
|
Re: Warhammerama - Concept and signup
I don't see AOE 3. Are you sure you've not got any other mods running which might cause conflicts?
Right, I'm afraid I'm going to be a failure and not sort this game out tonight. A horrible amount of my day has been sucked up sorting out the shocking business with MX cheating in Victoria. I've got quite a few comments for Lizardmen though, which I'll go and make now. |
Re: Warhammerama - Concept and signup
The Salamander's ranged weapon in the Lizardmen mod is a basegame weapon,.... AAH,.. I know what it is.
CBM ups the dragon's ranged weapon to AOE 3 and the salamander uses the dragon's weapon. Hmm,.. that's tricky. I can't put in an entirely new weapon because you can't mod the fire effect. Hmm,.. I could give them the non str based fire breath though, like the warpfire throwers. |
Re: Warhammerama - Concept and signup
I'll fix the salamander issue and a couple of other bits about the lizards tonight, then we should be ready to get everything bundled together and downloaded.
|
Re: Warhammerama - Concept and signup
For the record, I had a "bad #startsite" error when I tried to play with all 4 mods enabled simultaneously. I think the conflict was between the lizardmen and ogre kingdoms mods.
|
Re: Warhammerama - Concept and signup
Not a problem, I have a lovely mod-combining script which will remove all the conflicts.
Sombre hasn't taken ID numbers into account yet, but I understand in the final release he plans to make sure that the Lizardmen won't conflict with any of the more commonly used mods. |
Re: Warhammerama - Concept and signup
I have updated lizards. No more salamander breath problem.
|
Re: Warhammerama - Concept and signup
Okay, I am about to attach the fixed version of Ossya to the first post. I've made many many changes. The terrain assignments etc on the map were actually a bit bananas. Every single province was either large or small, and random provinces were farms and/or magic site rich. The forests and mountains were also quite odd.
So, graphically I've added visibly yellow provinces for the farms, and I've added three magic site graphics (stealing two from KO's "Map that will never be" screenshots). In total there are now 4 many-sites provinces (there were some standing stones before). The forests and mountains have been rationalised. With the mountains, note that some are border mountains and some are mountains. I've tried to make the mountains the ones where it really looks like you couldn't walk through in a hurry. Make sure you check anyway before planning marches through them. The version we're using has 4 fixed starts at 13, 14, 49 and 50 (thought I'd better say where they were for fairness) as well as dead seas (no money or gems from the sea) and NI. Phew! I'll attach it to the first post. I'll make the megamod in a second too. |
Re: Warhammerama - Concept and signup
Huzzah!
|
Re: Warhammerama - Concept and signup
Combined mod attached to first post! Game created!
When you've designed your pretenders, please e-mail them in to the LlamaServer - see my FAQ for how. The game name is "Warhammerama". |
Re: Warhammerama - Concept and signup
I can't seem to enable the mod. I notice it didn't come with a .tga file... is that why?
|
Re: Warhammerama - Concept and signup
You definitely should be able to enable it, although it's true that it has no picture so it doesn't look very imposing in the mod list.
When you say you can't, what is it that goes wrong? |
Re: Warhammerama - Concept and signup
For future reference: It's good practice to always include a banner for a mod, even if it's just a big red blob or something. It avoids a lot of confusion.
|
Re: Warhammerama - Concept and signup
I'm going to be following this game closely, if noone minds, because I'm a big fan of the Warhammer Nations, and I'm interested in how the Lizards do (the others I've already played).
Llamabeast-after putting all that work into the map, maybe you'd want to post it as an alternative version? Would anyone be interested in posting some screenshots? |
Re: Warhammerama - Concept and signup
Yeah, I will post the map shortly. I just thought I'd give it a few turns of in-game testing (the chances of me having missed something are high).
|
Re: Warhammerama - Concept and signup
I mean, I can't find it at all in the list to enable it. I can click on a blank part of the list at the very bottom but I can't guarantee my doing so actually does anything....
Also: I would really hate to be the person in the bottom right of the map. Only 3 adjacent provinces? Their closest neighbor has 6.... |
Re: Warhammerama - Concept and signup
Oh, you should definitely be able to see it! It may not have a banner, but it should still say "Warhammerama" there.
Make sure you've unzipped the whole contents of the mod into your dominions3\mods folder. If you go into that folder, you should be able to find the file Warhammerama.dm. If you can't, then you've not unzipped it into the right place (and if you can't find it through the Dominions Mod Preferences then I'm pretty confident it'll turn out that the file isn't there). |
Re: Warhammerama - Concept and signup
I hadn't really thought about the 3 adjacent provinces, I was just trying to make sure everyone was far away from each other and was likely to be able to lay claim to a similar amount of land. I can move it if you think it's bad.
|
Re: Warhammerama - Concept and signup
Oh... my problem was I didn't realize I had to take all the individual mods out of the folder, I thought it was supposed to work all combined into one spot. Sorry about that. I'll send in my pretender shortly.
I do think it would be a lot more fair for that player to be in one of provinces 19, 8, 6, or 5. I'm not going to go crazy over trying to ensure everyone has the same number of neighbors though. Also, I can't say I mind someone following the game closely. I am following a few right now and have been known to observe games just to see how my favorite mod nations do. You want screenshots of the map? |
Re: Warhammerama - Concept and signup
Er, I'm not quite sure what you mean about the mods rdonj, you just had to drag all the contents of the zip file into the mods folder. But if you have it working now, that's cool.
I'll take a look at the map this evening. |
Re: Warhammerama - Concept and signup
In the zip file there was a folder called "warhammerama". I just dragged that into my mods directory. That's why it didn't work, I had to take everything out of that folder first and wasn't quite thinking right at the time.
|
Re: Warhammerama - Concept and signup
Ohhh... sorry, I did that wrong then, or at least, not as I intended to. Glad you got it sorted.
|
Re: Warhammerama - Concept and signup
I sent my pretender to the server several hours ago and still haven't gotten a confirmation email....
|
Re: Warhammerama - Concept and signup
That's odd. Can you send it again, and copy in both me (llamabeast[ at ]llamaserver[ dot ]net) and yourself? Then we can see if it's sending okay.
|
Re: Warhammerama - Concept and signup
Okay, I'll move the bottom right start position to province 6 on the server's copy of the map.
|
Re: Warhammerama - Concept and signup
Will we have to redownload the map?
|
Re: Warhammerama - Concept and signup
No. Actually you don't even need the .map file, I only included it so you could take a proper look at the map. The server uses its copy of the .map file and the information's then included in the .trn files that you'll receive each turn from the server.
Sombre - just waiting on you now for a pretender. |
All times are GMT -4. The time now is 03:12 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.