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-   -   Honorable AI (how to keep treaties from breaking) (http://forum.shrapnelgames.com/showthread.php?t=4081)

Annisquam September 7th, 2001 03:44 PM

Honorable AI (how to keep treaties from breaking)
 
Hi All

What AI settings control how quickly the AI breaks treaties? I have tried the anger settings and the politics settings and neither seems to work. I would like the AI not to attack all ones allies when it plays a turn or two in a pbem game.

Henry


------------------
Henry Gale
GaleH@Polaroid.com and
Annisquam@Delphi.com

dogscoff September 7th, 2001 04:28 PM

Re: Honorable AI (how to keep treaties from breaking)
 
Hmm... nver had this problem. In my experience it is entirely possibl to maintain good relations with the AI for a long time as long as
A> you don't do anything obvious to piss him off (ie sabotage all his ships) and
B> Are a valuable trade partner to him. (Good resource output.)

There was talk a while back about the AI "covetting" planets in your space but I don't think that was ever resolved.

Not very helpful am I?

*Dogscoff wanders off in search of somewhere to sleep.

------------------
SE4 Code:
L GdY $ Fr- C- Sd T!+ Sf-- Tcp-- A% M>M+ MpD! RV Pw Fq+ Nd- Rp+ G-
/SE4 Code
Work out your code at http://www.sandman43.fsnet.co.uk/se4main.htm

geoschmo September 7th, 2001 04:28 PM

Re: Honorable AI (how to keep treaties from breaking)
 
Those are the files that control it, but you can't just change it on your pc and have it work for a PBEM game. The files have to be changed on the host's pc.

Check out this thread. Don't let the Ai mess up another game for you when you miss a turn in PBW.

Geoschmo

[This message has been edited by geoschmo (edited 07 September 2001).]

dogscoff September 7th, 2001 04:33 PM

Re: Honorable AI (how to keep treaties from breaking)
 
OIC... sorry. From GeoSchoe's reply I understand the original question. I was answering an entirely different question.

Ignore me, I'm partiallly drunk =*)

------------------
SE4 Code:
L GdY $ Fr- C- Sd T!+ Sf-- Tcp-- A% M>M+ MpD! RV Pw Fq+ Nd- Rp+ G-
/SE4 Code
Work out your code at http://www.sandman43.fsnet.co.uk/se4main.htm

geoschmo September 7th, 2001 04:35 PM

Re: Honorable AI (how to keep treaties from breaking)
 
Heh, that's funny. I was about to say the same thing. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif I guess we'll have to wait on him to tell us which question he was really asking. I am not sure now.

Geo

dogscoff September 7th, 2001 04:39 PM

Re: Honorable AI (how to keep treaties from breaking)
 
QUOTE:
I was about to say the same thing.
/QUOTE

That you are partiallly drunk? Cool. Want anothr beer?

------------------
SE4 Code:
L GdY $ Fr- C- Sd T!+ Sf-- Tcp-- A% M>M+ MpD! RV Pw Fq+ Nd- Rp+ G-
/SE4 Code
Work out your code at http://www.sandman43.fsnet.co.uk/se4main.htm

Krakenup September 7th, 2001 06:17 PM

Re: Honorable AI (how to keep treaties from breaking)
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by dogscoff:
Hmm... nver had this problem. In my experience it is entirely possibl to maintain good relations with the AI for a long time as long as
A&gt; you don't do anything obvious to piss him off (ie sabotage all his ships) and
B&gt; Are a valuable trade partner to him. (Good resource output.)
<HR></BLOCKQUOTE>My experience has been that the most critical factor in diplomacy is when you meet the AI. If you are the first empire that the AI meets, he will declare war on you regardless of what you do. If you are not the first, he will already be at war so he will want to be your friend. The strategic implication is that you want to colonize your own system and nearby systems first to give the AIs time to meet and go to war with each other before you do any long range exploration.


Puke September 7th, 2001 10:24 PM

Re: Honorable AI (how to keep treaties from breaking)
 
i find its easiest to keep treaties and get the ai to agree to things when you are considerably stonger than them. the trick is, getting them to follow through on what they agree on.

i was playing the andromeda scenario, and i was able to build up a very strong empire and get everyone to agree to peace. no one would agree unless i had a high point score. but even after they agreed.. and agreed.. and agreed every turn for about 10 turns in a row, they never made peace with each other. so i had to kill them.

i dont think the AI is actually capable of following thru.

------------------
"...the green, sticky spawn of the stars"
(with apologies to H.P.L.)

Sean92 September 7th, 2001 11:10 PM

Re: Honorable AI (how to keep treaties from breaking)
 
This may be worthless information, but when I have a treaty(trade alliance) with a race they usually start moving colony ships into my systems. I'm not sure all races do this or not.

Magus38 September 9th, 2001 07:54 AM

Re: Honorable AI (how to keep treaties from breaking)
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Puke:
i find its easiest to keep treaties and get the ai to agree to things when you are considerably stonger than them. the trick is, getting them to follow through on what they agree on.
<HR></BLOCKQUOTE>

Absolutely. This is the most disheartening thing about diplomacy now. Regardless of what the AI agrees to it never follows through. This is indeed, extremely discouraging as despite the first glance potential the diplomacy interface seems to offer, most of it does not seem to work.

Other weird things... I was getting along famously with several races including the Eee in my current game. Suddenly, without warning, the Eee declare war on me, even though there attitude remained "Brotherly" toward my empire. I have never been able to normalize relations with them since, they remain brotherly constantly, they even refuse ridiculously advantages trades like several techs in return for a Trade Treaty... I cannot understand it (no I am not a Mega Evil Empire, I a not even ranked first).



[This message has been edited by Magus38 (edited 09 September 2001).]

Puke September 9th, 2001 08:27 AM

Re: Honorable AI (how to keep treaties from breaking)
 
are you friends with someone they dont like, or enemies with their friend? got any colonies sharing their space?

------------------
"...the green, sticky spawn of the stars"
(with apologies to H.P.L.)

capnq September 9th, 2001 06:17 PM

Re: Honorable AI (how to keep treaties from breaking)
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Suddenly, without warning, the Eee declare war on me, even though there attitude
remained "Brotherly" toward my empire.<HR></BLOCKQUOTE>That's a well known "feature" of the diplomacy AI; attitude doesn't seem to correlate much with action. "Murderous" loyal allies are just as common as wars with "Brotherly" races.

------------------
Cap'n Q

The most merciful thing in the world, I think, is the inability of the
human mind to correlate all of its contents. We live on a placid
island of ignorance in the midst of black seas of infinity, and it was
not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu"

Neo September 9th, 2001 10:37 PM

Re: Honorable AI (how to keep treaties from breaking)
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Puke:
i find its easiest to keep treaties and get the ai to agree to things when you are considerably stonger than them. the trick is, getting them to follow through on what they agree on.
<HR></BLOCKQUOTE>

I don't seem to have trouble requesting allies to break treaties they have with my enemies in my current game. Then again I am very much stronger than those allies.

I did notice however that when I requested that one empire that I have a partnership treaty with assist me against another empire that he was also partners with but I was at war with. He agreed to send ships to help me, but as far as I can tell he did not do anything at all. But he already had a bunch of ships floating around my systems before that because his empire is bordering mine, so maybe the ships he meant to send were just defensive, and since they were already there he didn't have to send any more. But even if they were meant to help defend my space, they wouldn't do any good as long as he was still partners with my enemy because they wouldn't help in combat. http://www.shrapnelgames.com/ubb/ima...s/confused.gif


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