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Twist Fate
I am still unclear about this spell. Does it negate any kind of attack whatsoever, whether magical or mundane? That is, if a mage perpetually casts Twist Fate on every battle turn, can he survive to infinity? Or is there a type of attack or spell that Twist Fate won't protect you against in battle?
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Re: Twist Fate
Part of the reason why I am so eager to know more about this topic is that I always use Astral Bless. Obviously, if Twist Fate only protects you from a limited variety of damages, then I've been sinking a lot of points on something of limited use.
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Re: Twist Fate
AFAIK it protects the unit totally against any kind of damage, but just the first time the unit should be damaged - then it's removed, so no, nobody can survive to infinity casting this, he would be protected just by the first damage he takes after the casting and then the other hits of the round would damage him normally.
It's not that good IMHO. |
Re: Twist Fate
It's not worth too much in melee, I'd say. It does have certain benefits before your troops reach melee range, as it'll protect them from, say, Gifts From Heaven or Shimmering Fields. You can think of it as a sort of freebie Fog Warriors for sacreds.
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Re: Twist Fate
It protects against spell damage, too.
Maybe you could desing a "damage spell blocker" around it. I once watched the arena fights and saw a fight between marignon and someone else. I can't remember who it was but he'd sent some nasty mage to the arena while Marignon only sent a Chartmaker. So I thought the chartmaker was toast but still I watched. In the first round the chartmaker cast Twist Fate and the other mage a damage spell. So I though with his protection gone the chartmaker should be dead soon but he just cast Twist Fate again. And the other mage wasted another spell and like this it went on for some more rounds until the enemy mage passed out from fatigue. The chartmaker just stepped up and killed him with the sword. :shock: :happy: |
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Soul Slay/Petrify I think basically do 999 damage, so should be protected against. Paralyse might well be prevented, but I'm not so sure.
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Twist fate doesn't protect against insta-death spells.
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An astral bless is probably a waste for niefel. Twist fate does little good for them and their sacreds start with 15MR. Maybe if you want astral for late game, but you've got blood and death with them already. But I've never played them, so maybe I'm missing something.
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Twist fate as a bless is usually best used on units not likely to get hit. A classic example is a MA Ermor Shadow Vestal, which comes with ethereal and high defense, add W9 for max effect.
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Also good examples are Oceania's knights of the deep or Kailasa's yavanas.
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If units are blessed with twist fate and get hit, does another bless afterward renew twist fate?
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Also remember that Twist Fate only protects from regular HP damage. Things like the freezing effect from Falling Frost still get through the TF even when they deflect the HP damage.
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If a unit has twist fate and mirror image up, will the first hit drop the mirror image?
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Re: Twist Fate
Twist Fate nullifies the first damage that the unit would incur. All effects that avoid or mitigate that damage should act first.
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Mirror image(MI) is lost when damage is taken. Twist fate(TF) negates the first damaging attack on a unit. There are also ways to take damage while keeping TF and losing MI (taking the 1 damage from repel for example.) I do not think you can lose both to any one event. In the typical situation of being attacked with both MI and TF on, if you are missed (or do not take damage from the hit I suspect) you keep both TF and MI. If you are hit and would take damage, TF is lost and MI is kept. The next attack that hits and does damage removes MI. Does anyone know the mechanics behind mirror image making you more difficult to hit? I don't think it provides a percent chance to avoid an attack that would have otherwise hit. I base this on the archer from the "Band of Heroes" random event being able to hit mages with A3 mirror image with most of his shots. |
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