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-   -   Twist Fate (http://forum.shrapnelgames.com/showthread.php?t=40853)

Epaminondas October 12th, 2008 08:36 AM

Twist Fate
 
I am still unclear about this spell. Does it negate any kind of attack whatsoever, whether magical or mundane? That is, if a mage perpetually casts Twist Fate on every battle turn, can he survive to infinity? Or is there a type of attack or spell that Twist Fate won't protect you against in battle?

Epaminondas October 12th, 2008 08:38 AM

Re: Twist Fate
 
Part of the reason why I am so eager to know more about this topic is that I always use Astral Bless. Obviously, if Twist Fate only protects you from a limited variety of damages, then I've been sinking a lot of points on something of limited use.

Tifone October 12th, 2008 09:12 AM

Re: Twist Fate
 
AFAIK it protects the unit totally against any kind of damage, but just the first time the unit should be damaged - then it's removed, so no, nobody can survive to infinity casting this, he would be protected just by the first damage he takes after the casting and then the other hits of the round would damage him normally.
It's not that good IMHO.

Gregstrom October 12th, 2008 10:16 AM

Re: Twist Fate
 
It's not worth too much in melee, I'd say. It does have certain benefits before your troops reach melee range, as it'll protect them from, say, Gifts From Heaven or Shimmering Fields. You can think of it as a sort of freebie Fog Warriors for sacreds.

Illuminated One October 12th, 2008 10:42 AM

Re: Twist Fate
 
It protects against spell damage, too.
Maybe you could desing a "damage spell blocker" around it.


I once watched the arena fights and saw a fight between marignon and someone else. I can't remember who it was but he'd sent some nasty mage to the arena while Marignon only sent a Chartmaker.
So I thought the chartmaker was toast but still I watched.
In the first round the chartmaker cast Twist Fate and the other mage a damage spell.
So I though with his protection gone the chartmaker should be dead soon but he just cast Twist Fate again. And the other mage wasted another spell and like this it went on for some more rounds until the enemy mage passed out from fatigue.
The chartmaker just stepped up and killed him with the sword. :shock: :happy:

Epaminondas October 12th, 2008 10:48 AM

Re: Twist Fate
 
Quote:

Originally Posted by Gregstrom (Post 645049)
It's not worth too much in melee, I'd say. It does have certain benefits before your troops reach melee range, as it'll protect them from, say, Gifts From Heaven or Shimmering Fields. You can think of it as a sort of freebie Fog Warriors for sacreds.

I am more concerned about insta-death type of spells like Soul Slay and Petrification, as well as spells that effectively renders you useless like Paralyze.

Gregstrom October 12th, 2008 10:50 AM

Re: Twist Fate
 
Soul Slay/Petrify I think basically do 999 damage, so should be protected against. Paralyse might well be prevented, but I'm not so sure.

Psycho October 12th, 2008 11:25 AM

Re: Twist Fate
 
Twist fate doesn't protect against insta-death spells.

Epaminondas October 12th, 2008 12:54 PM

Re: Twist Fate
 
Quote:

Originally Posted by Psycho (Post 645069)
Twist fate doesn't protect against insta-death spells.

LOL, so if you are playing a high-HP race (e.g. Niefelheim) then it's somewhat of a waste to go for max Astral Bless for Twist Fate?

Psycho October 12th, 2008 01:09 PM

Re: Twist Fate
 
An astral bless is probably a waste for niefel. Twist fate does little good for them and their sacreds start with 15MR. Maybe if you want astral for late game, but you've got blood and death with them already. But I've never played them, so maybe I'm missing something.

OmikronWarrior October 12th, 2008 01:57 PM

Re: Twist Fate
 
Twist fate as a bless is usually best used on units not likely to get hit. A classic example is a MA Ermor Shadow Vestal, which comes with ethereal and high defense, add W9 for max effect.

Psycho October 12th, 2008 02:15 PM

Re: Twist Fate
 
Also good examples are Oceania's knights of the deep or Kailasa's yavanas.

iRFNA October 12th, 2008 02:31 PM

Re: Twist Fate
 
If units are blessed with twist fate and get hit, does another bless afterward renew twist fate?

Falkor October 12th, 2008 03:37 PM

Re: Twist Fate
 
Quote:

Originally Posted by iRFNA (Post 645103)
If units are blessed with twist fate and get hit, does another bless afterward renew twist fate?

No, sacred units are already blessed and cannot be blessed for a second time.

Quote:

Originally Posted by Tifone
AFAIK it protects the unit totally against any kind of damage...

There is something worth mentioning here. Little amount of damage sometimes goes through the twist fate without wearing it down.

______

K October 12th, 2008 06:23 PM

Re: Twist Fate
 
Also remember that Twist Fate only protects from regular HP damage. Things like the freezing effect from Falling Frost still get through the TF even when they deflect the HP damage.

iRFNA October 13th, 2008 06:44 PM

Re: Twist Fate
 
If a unit has twist fate and mirror image up, will the first hit drop the mirror image?

JimMorrison October 13th, 2008 07:26 PM

Re: Twist Fate
 
Twist Fate nullifies the first damage that the unit would incur. All effects that avoid or mitigate that damage should act first.

WaltF4 October 13th, 2008 10:07 PM

Re: Twist Fate
 
Quote:

Originally Posted by iRFNA (Post 645414)
If a unit has twist fate and mirror image up, will the first hit drop the mirror image?

I tested this with S9 blessed Helhirdings beating up indies.

Mirror image(MI) is lost when damage is taken. Twist fate(TF) negates the first damaging attack on a unit. There are also ways to take damage while keeping TF and losing MI (taking the 1 damage from repel for example.) I do not think you can lose both to any one event.

In the typical situation of being attacked with both MI and TF on, if you are missed (or do not take damage from the hit I suspect) you keep both TF and MI. If you are hit and would take damage, TF is lost and MI is kept. The next attack that hits and does damage removes MI.

Does anyone know the mechanics behind mirror image making you more difficult to hit? I don't think it provides a percent chance to avoid an attack that would have otherwise hit. I base this on the archer from the "Band of Heroes" random event being able to hit mages with A3 mirror image with most of his shots.

K October 13th, 2008 11:38 PM

Re: Twist Fate
 
Quote:

Originally Posted by WaltF4 (Post 645457)

Does anyone know the mechanics behind mirror image making you more difficult to hit? I don't think it provides a percent chance to avoid an attack that would have otherwise hit. I base this on the archer from the "Band of Heroes" random event being able to hit mages with A3 mirror image with most of his shots.

Mirror Image provides a small defense bonus and auto-stops a set number of melee attacks, and it drops if you take any damage. It has no effect on archery, so archers are a natural counter to Glamoured troops.


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