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Writing Strategy and CBM
I play most of games with a group outside of shrapnel forums, and these games are all played with out mods. However, I recently started paying attention to the games being offered in the subforum here, and I noticed a very high percentage of them use the Conceptual Balance Mod. When I write my guides, I write them for Vanilla Dom3, as do most people. Yet, if most people are using a game changing mod (which makes rainbows and growth scales a heck a lot more attractive, for example), then are my guides and advice worth while to people?
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Re: Writing Strategy and CBM
The guides are very worthwhile.
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I think an interesting aspect of many guides is not necessarily the specifics of what spells or units to use. One of the most helpful things is gaining an understanding of how to look at the huge list of stuff available to a particular nation and identify the strengths and shore up its weaknesses.
I know there have been plenty of cases where something someone has mentioned in a guide has made me realize that a similar tactic can be used with a completely different nation. I think if you're able to get that from a guide, it doesn't really matter if it's written based on CBM or the normal game, it's always going to be useful. |
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Since the CBM mod is so poorly documented and makes so many minor changes, only a few people can write or even understand a "CBM guide" version of a guide
So don't sweat it. Rest assured that most players are like you and don't use the subforum or mods. |
Re: Writing Strategy and CBM
Even if not directly applicable (or entirely correct, take everything with a grain of salt) any guide contributes to understanding the game, and I'd imagine anyone playing with CBM would consider what the differences are and decide for themselves.
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I don't think CBM actually is poorly documented. Every change it makes is documented after all - what it actually lacks is guides like the one being suggested in this thread. Plenty of people do use CBM for MP and of those players, many are longtime veterans, so it's definitely worth considering it as an option. Also if you were to write a CBM version of a guide, I would hope everyone could understand it, since you'd presumably highlight the ways in which CBM changes things for that nation. |
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It's included in the attachment as a text file iirc.
I never look at it because, hey, the dm is right there and is by definition more accurate. |
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I assume a text editor is needed to open a dm file, but since I'm not teaching myself to mod the game just to play it with one mod, I guess it doesn't matter. |
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And well, if one doesn't talk about units and useful spells, what does he talk about in a guide :) |
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-Max |
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But, please note that I am not making a judgment on intent. I don't know or care about the mod author's intent. I do know for a fact that I see a lot of misinformation being spread to newbies because people can't keep CBM rules and the actual game rules separate in their minds. Just by existing and being promoted it lowers the overall knowledge base of the community, which is good for individuals who are good at keeping those rules straight when their MP opponents aren't. Hence the OP's complaint. |
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Without going into specifics of CBM or any other mod, it's easy to see how multiple sets of rules are worse than one official one. That said, looking it up when joining a game isn't that hard.
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You really are being silly in this thread :smirk: Edit: By the way I don't think the OP had a 'complaint'. You're the guy who has a problem with CBM (apparently without having ever used it), he was just asking if his guides were still useful to people. |
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I'd just like to point out that hardy any guides written for base game are invalidated by the CB mod. The whole point of a guide is generally to highlight possible tactics for a nation- these tactics don't disappear just because you are using CB. Now of course somone will come along and say something along the lines of 'but CB makes flaming arrows more difficult to get, that totally invalidates my shinuyama guide', but that's not exactly the case. Other game settings besides mods constantly shift how easy some tactics are (for instance the time it takes to reach flaming arrows), CB is just one more of these variables. And in general, if a tactic is good it more or less applies even under somewhat different game settings.
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At the end of the day, I don't really feel good about beating people in MP just because they forgot that a tactic that works well in CMB doesn't work nearly as well in the base game. But it's just my opinion. Confusion among the player base isn't my problem. |
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I've been pleased to see a considerable move towards using CBM in multiplayer recently. I hope that trend continues, because a lot of work has gone into CBM and I think it improves the game.
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The general changes made by CBM have been covered various times. They include things like recosting some of the lower tier summons to make them less of a straight-up waste of gems, recosting or otherwise improving light cavalry and infantry that are nearly always a poor choice at vanilla costs, reducing the costs of or improving pretenders that are overcosted in vanilla. And so on. |
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Not that I have done it, but it seems fairly simple to set up a game on LLamaserver so unless QM is bribing people to start CB games, it seems that the trend to CB is clearly player driven. I definitely enjoy how CB makes pretender selection much more interesting given the expanded viability of builds that otherwise would rarely see the light of day. And since I never memorized the stats or costs of units from plain vanilla, it doesn't impact me too much. Switching from CB to PV can be mildly confusing, but eventually you pick up on the differences. Usually you end up wishing you were in CB so you could do something fun that is too expensive in plain vanilla.
Going back to the OP, I probably muddled a few CB and plain vanilla items in the TC guide I wrote, but for the most part I tried to point out relevant differences. |
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Sure, llamaserver makes things easier, but I personally would have preferred to have not moderated the last few games I played in and simply been able to play. |
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Well are moderators not players? I assume most are and since they are players and they chose CB then the trend is player driven....
I am moderating a game and the effort is hardly noticeable. If I didn't like CB, I'd just set up a game the way I wanted to play it. Same thing that happens a lot when people want to play a specific nation - they set up a game and they are guaranteed to get their nation, or their research level or whatever. So when you see someone moderating a game, its usually because they are expressing their preference as a player. |
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That is just a ridiculous assertion.
You make it sound as if the desire to organize games, and an affinity for CBM are mutually inclusive, and that somehow the people not organizing the games would rather not have CBM. 1) When I first got here, I noticed the "picky" people being quite outspoken about the use or non-use of CBM, so I hardly imagine that they all decided to shut up when they always got their way (in my observation) when they demanded to play without CBM enabled. 2) CBM does very little tweaking of the "overpowered", rather it just makes new options more interesting. 3) If a player REALLY wants to learn Dom3 well, they will do what I did. To start, I specifically avoided CBM, after making myself aware of the differences. I learned the Vanilla game by playing only in games that had no mods other than Worthy Heroes. Now I am joining a lot of CBM games, and I love them, if for no other reason than that I have more viable pretender choices. |
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CBM is actually a great mod who'se intent is quite the opposite of nefarious - spells that are either often abused, or never useful are adjusted in cost. Dittos pretenders etc. While you may not agree with the balancing - how can a different way to play the game be nefarious? |
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Wow, what a raisin of shields in favour of CBM :) I heartily agree with it too.
I don't like playing with mods in games the most of the times(I prefer to play them "the way the devs thought it" except some notable exceptions) but CBM does great in making some often overlooked things viable and interesting, and often in a thematic way too ;) Also it seems strange to complain the "confusion" it is supposed to create among players. The changes are all documented and explained - I am a n00b and I have really no problem in understanding all of them :) |
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I'm not playing any CBM games at the moment. The reason? I want to learn vanilla first so I don't miss out on any "hidden" tactics the devs put in the current balance.
After that I will perhaps move to CBM to abuse those units now "balanced". :) |
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A raisin of shields eh?
I think using CBM makes more sense than it might make to use mods in other games, simply because Kristoffer has expressly said that he doesn't have too much interest in balance. So the standard assumption that the base game must be well balanced doesn't entirely hold. Not that it's too bad either. I really like both vanilla and CBM games, but I must say the fact that many more summons and other options are viable in CBM is attractive. |
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Sounds delicious doesn't it?
Far better than a fig of swords. |
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You're just using figs to confuse the newbies, so that you can win. :shock:
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Seriously K you are whining, apart from the fact wether or not a .dm file is easily opened and read (which it actually is, all commands are clear without even the manual next too it and I always open it with wordpad, about the most basic text editor which comes standard on my operating system.) there is as was pointed out to you a detailed log which explains what was changed.
On the other hand I'd not mind you bothering Sombre more on this topic since he's being annoying about my mods anyway :D |
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Jazzepi |
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I haven't dug into the CBM mod, but from other mods I have looked at, I think it's going a little far to say "all commands are clear without even the manual next too it."
That may be true once you've been modding for awhile, but most of the mods I've seen have been opaque at first glance. The log with CBM may be good, but that's a different issue. And focusing on needing a text editor, when the main complaint was not wanting to learn to mod in order to play, is really avoiding the point. |
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The accompanying text file is clear even without 'learning to mod' aka looking 2 or 3 terms up in the readily available mod manual. I suspect people claiming otherwise haven't actually looked at it.
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I've played a couple of games with the CBM Gods mod and that certainly opens up quite a bit of options in pretender design. I have not played any of the other CBM mods or the full all-in-one version. That said, for anyone who can claim to know Dominions 3 well, switching between vanilla game and CBM game should not cause any great deal of trouble. That's because a true test of the claimed knowledge and skill is an ability to adapt and use the tools at hand, even if slightly unfamiliar.
If the documentation for the Dom3 CBM is anywhere similar to what I made for Dom2 CBM back in the day, it should be well readable, even if it does not list every least little thing in detail. For anyone who seriously intends to play mods or understand them, a basic knowledge of modding is required. This does not mean needing to memorize every modding command. That's what the manuals are for, especially the new ones. |
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To be honest I don't think they play for most nations is really different, you might choose some other summons or use some other spells etc etc but I don't think national troops where changed much. Pretender design is the same idea, most used pretenders are still viable only others have been strengthened too.
And seriously jeff if you read a .dm file 'like CBM editing existing units you'll almost 100% know what is happening, even a completely new nation mod or something even more ambitious like my dom3000 mod you can nearly 100% understand what is happening. Maybe some obscure commands are not fully clear but most just do what they say AND the vague ones usually don't have that much impact. (only really unclear things could be involving pretenders and their costs and the magic paths to see what number goes where and their randoms) |
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No need to say I'm right.. that is a given :D
;) |
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