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when should you build a new fortress?
As soon as you get enough money or wait (?) turns?
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Re: when should you build a new fortress?
there are no general rules, but sooner is usually better than later. a second fortress lets you ramp up your research and your army recruitment - for some nations, like mictlan, it is especially vital. for others, like Vanheim under a bless, it is less so.
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Re: when should you build a new fortress?
Short answer: It depends, but I'd probably build the fortress as soon as possible.
Longer answer: Why are you building the fortress? How many fortresses do you already have? Are you currently engaged in any activities (WAR) that could require the gold that you're planning to spend on the fortress? What race are you playing? (Different races get different fortresses, and they also get different benefits from their fortresses.) |
Re: when should you build a new fortress?
It also depends on whether or not your national units that can be built in a second castle are horribly important to you or not.
Other factors are... 1) taking a province that is in a chokepoint location 2) does a province you have taken have a unit important to you that needs more resources for best use 3) did you take a province with MANY connecting provinces 4) is there an ally behind you and needs a turnstyle castle in order to get troops out where they can be of use to both of you |
Re: when should you build a new fortress?
Lot's of fortifications = lots of income. It takes a while for the fort to pay itself back, but they are the key to making that income curve climb up.
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Re: when should you build a new fortress?
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Though generally the forts built in plains have decent admin values... |
Re: when should you build a new fortress?
You should build a second fortress as soon as possible, so you can recruit another mage per turn if nothing else.
The 3rd/4th and even 5th should be built as quickly as possible too, for exactly the same reason. After that, I personally just place my forts to defend strategic locations and very important gem sites only. I prefer to capture fortresses from my opponents from then on. |
Re: when should you build a new fortress?
As was already said, the second fort should be built as soon as it doesn't hurt your early game. For fun, try coming up with a design and early game strategy that lets you start building a fort on turn 3 or 4 while still doing your best to expand and research.
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Re: when should you build a new fortress?
3 or 4? will it not hurt the resources of your capitol to build it so near?
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Re: when should you build a new fortress?
Hmm... you could start building a fort 2 provinces away from your capital on turn 5 - turn 4 if you went out blind on turn 1.
I guess beyond that the answer is 'yes - it will hurt resource generation in your capital'. But for races without high resource capital-only units (and ones you want/need to build, at that), it's not a big issue. The overall amount of resources you can put into troop production increases, after all. |
Re: when should you build a new fortress?
Huh? After first year you have 15-25 provs, so plenty of space for new forts.
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Re: when should you build a new fortress?
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Capitals are usually admin 50 / 60. Usually you'd aim to build your cheapest available option for the second fort. These generally have a low admin value (30 or less). If you put the second fort a minimum of 2 spaces away from the capital, then they are only sharing a few bordering provinces. Provinces without forts in them actually have double the available resources that are listed. The resources provided by the admin amount are actually calculated from that "hidden" total. The capital can only draw 50-60% of that amount. As long as the admin value of the capital + the admin of the fort is less than 100, each fort will be drawing the maximum amount of production from the adjacent territories. |
Re: when should you build a new fortress?
I actually like to hold off until i'm into the second year to start building a second fort. But I'll then build two in quick succession so that I have three before turn 20.
All through the first year you will be able to exhaust your gold only recruiting a mage and as many troops as you can each turn, and you should. This will allow you to expand a little quicker. While I'm still in expansion phase I am unconcerned with spending gold on two mages a turn (not to mention a fort to allow that), and would rather spend as much on troops as possible. The extra expansion will pay-off in research shortly when you actually have the extra gold to recruit two mages and enough troops. By the second year you will usually start having a little left over gold, especially if you recruit efficient (i.e. the best survivability to gold ratio) troops. Your empire will also be bigger and you will enter a spatial situation where you can benefit from recruiting closer to your front lines. With these two conditions it is time to start planning to build not just a second but a third fort; both almost concurrently. An additional bonus of this is that you will be able to choose prime real estate for your forts, rather than just whatever is available. For me, building a fort in the right place trumps the cost or build time, and is worth waiting for. Maybe this is just my playing style and the nations I like to play (I hate nations too dependent on their capital, and like ones where the placement of additional forts can be very meaningful), but I find it is what works for me. |
Re: when should you build a new fortress?
I've sometimes forgone an early second fort if I don't need it to build sacred or resource-expensive warriors, if I find a good site like a Library or Whispering Woods to recruit mages from instead.
And I don't like to build forts underwater without searching N1 first, but that can take a while with R'lyeh since N is rare on their mages. |
Re: when should you build a new fortress?
Again, it highly depends on the nation and the need.
If it is to hold a choke point or defend an important magic site, then some nations are better off putting that 800 to 1200 gold into PD. Other nations, like late-age Man, have horrible PD but are excellent at defending castles. |
Re: when should you build a new fortress?
When NOT to build a fort is just as important.
Never build a fort that you cannot defend. And never build a fort and leave it lightly defended. You can get away with lightly defending forts if you are an astral nation and have gateway researched, but it is a good practice to keep all forts well guarded. Nothing is worse than spending gold to build forts for your enemy. And typically I hold off on building forts until i scout my neighbors and see if they are building forts I may want to take. |
Re: when should you build a new fortress?
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I did it with MA Ulm, only recruiting Master Smiths and 10-gp heavy infantry in the early turns. On turn 2, I picked a direction that seemed to promise a good place for a fort and moved my starting army AND spy towards that direction. On turn 3, if it looked like I could tackle the independents of the second province (no knights, amazons, Knights of the Chalice etc), I again moved both my starting army and spy in there. On turn 4 the starting spy could usually start building a fort if I didn't recruit a Master Smith. As I said, it's a bit of a challenge game. I did this with neutral Order and a non-SC pretender. It didn't ALWAYS work, especially if the independents around my capital were tough and restricted where I could expand. I was also so tight on money I couldn't recruit any independents, and had to alchemize few gems perhaps 50% of the time. Quote:
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Re: when should you build a new fortress?
Ahhem, Endo. Yes you can do that. But it compromises building your circle of supporting provs for the capitol. I would never do that.
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Re: when should you build a new fortress?
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I still think it can be a nice thing to try if you don't know how early to start building a fort. In an actual game you won't do it like that, but you'll have a better understanding of what it takes to build the second fort. |
Re: when should you build a new fortress?
An additional major factor is what administration values your starting and second castles have. The range for each is substantial, especially considering terrain modifiers for second castles. The data base complied by Edi combined with the manual is the way to go. For example, if you are Caelum, with a starting 30 admin castle, you could plunk down your second castle almost anywhere without driving resources to zero in adjacent provinces. Or if you location allows building of a river fortress or swamp fort, with low admin, you could plop those anywhere also.
The low admin forts are generally cheaper and quicker. You may not be able to get many high resource troops out of it, but it would be a great site for commander building, allowing your capital to be dedicated to building capital only mages and your best troops. As you can see, I like to build my second fort as soon as possible in a cheap site without regard to choke points or anything else for that matter. The second castle builds alternately commanders and low level mages, as a general rule. I found that I don't like nations that only have one fort build because of this aspect of my playing style. |
Re: when should you build a new fortress?
With MA Ulm I think it is *important* to have more forts as fast as possible. Who cares if the capital has fewer resources at use, if you can build a 800 gp fort next to it and recruit an additional smith per turn sooner? More forts = more income and more resources = more smiths (and more knights too).
It is not like early game is too difficult for Ulm ever, is it? But it is so easy to fall behind in the research race as Ulm, and unless you have enough magic to stop the other players, you'll be just a road-bump when you meet another player. Still, it depends on the situation with Ulm too; best is IMO to look for spots with 800 gp forts and start a new one ASAP (as long as it does not mess up the smith producing in the other forts). With other nations I tend to be much slower with building forts. Usually building first fort in a choke-point and/or something useful to recruit. |
Re: when should you build a new fortress?
Thanks for all the answers guys. They will be of great help.
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Re: when should you build a new fortress?
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Commander at def 1: Castellan Units at def 1+: Spearmen, Millia, Slinger Commander at def 20: Judge Units at def 20+: Longbowmen, Tower Guard Note: The tower guard you get is the version from MA Man, which is an inferior unit as it doesn't have a crossbow and uses a regular shield instead of the kite shield. So, my point still stands. LA Man has terrible PD. They are better off using a castle instead. |
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