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-   -   EA Ermor healing and healing mechanics (http://forum.shrapnelgames.com/showthread.php?t=41025)

rabelais October 25th, 2008 10:34 PM

EA Ermor healing and healing mechanics
 
I have 39 afflicted units in my capital, with 92 total afflictions among them. 9 bishops (20) and an arch bishop(30) all healing. Healed for 4 turns.


turn 1 = 2 individual afflictions healed (no units totally healed)
turn 2= 4 afflictions healed (1 unit healed)
turn 3= 5 afflictions healed (no units)
turn 4= 1 affliction healed. (no units)

Now I know ermors healers are inferior to arco, and its true that some of the units were old or diseased, but surely the math here is a little nonlinear?

Can someone explain why the cure rate is so low relative to the expected value?

Also is there a spoiler on age and scales/paths? I can't find one via forum search and the manual is not helpful.


Thanks for your time,

Rabe

Edi October 26th, 2008 03:30 AM

Re: EA Ermor healing and healing mechanics
 
Faq

chrispedersen October 26th, 2008 02:16 PM

Re: EA Ermor healing and healing mechanics
 
Quote:

Originally Posted by rabelais (Post 648153)
I have 39 afflicted units in my capital, with 92 total afflictions among them. 9 bishops (20) and an arch bishop(30) all healing. Healed for 4 turns.


turn 1 = 2 individual afflictions healed (no units totally healed)
turn 2= 4 afflictions healed (1 unit healed)
turn 3= 5 afflictions healed (no units)
turn 4= 1 affliction healed. (no units)

Now I know ermors healers are inferior to arco, and its true that some of the units were old or diseased, but surely the math here is a little nonlinear?

Can someone explain why the cure rate is so low relative to the expected value?

Also is there a spoiler on age and scales/paths? I can't find one via forum search and the manual is not helpful.


Thanks for your time,

Rabe

I'll expand on edi's answer: some afflictions are harder to cure than others. With a low grade healer, it often isn't even useful to heal the units. If they're not sc's or high value units just do a march of the lepers.. and send them to die

JimMorrison October 26th, 2008 07:56 PM

Re: EA Ermor healing and healing mechanics
 
Quote:

Originally Posted by chrispedersen (Post 648276)
I'll expand on edi's answer: some afflictions are harder to cure than others. With a low grade healer, it often isn't even useful to heal the units. If they're not sc's or high value units just do a march of the lepers.. and send them to die

To clarify the expanded answer: If a unit has Healer (30), there is a 30% chance that it will TRY to heal an affliction on each unit. If that 30% roll succeeds, then another roll is rolled against the affliction. I believe some easy afflictions (like Limp, and thankfully Disease as well) are 100%, so the second roll is superfluous. However, regrowing arms, curing Feeblemind, restoring eyes..... these are not simple, or guaranteed results. ;)

Depending on the cost of the healers, and the value of the units being healed, it can be advantageous to stack more of them, else you may be waiting a long time (and you still might, damn you random!).

thejeff October 26th, 2008 09:45 PM

Re: EA Ermor healing and healing mechanics
 
I don't think it's automatic for any afflictions. If it is, then a single Arcosephale priestess should always heal those afflictions in one turn on any number of troops. I don't think that matches what I've seen. I wasn't looking for that specifically so I could be wrong.
It may be well be a high (~90%) chance, but I don't think it's 100%.

archaeolept October 26th, 2008 11:22 PM

Re: EA Ermor healing and healing mechanics
 
the numbers still don't fit w/ what rabelais seemed to be experiencing, unless these were undead units, or afflictions due to age, or all extremely intransigent ones like neverhealing wound.

in my experience, healers, like the faerie queen, seem to be extra-ordinarily bad at healing much; i'm not quite sure why.

JimMorrison October 26th, 2008 11:36 PM

Re: EA Ermor healing and healing mechanics
 
It's a 4 turn sample.

There is nothing statistical about that sort of a sample at all, especially when most of the healers involved were only (20). That is an extremely high chance of no effect at all, and factoring in the "resistance" that some afflictions have to healing, then I am not sure what you are expecting to see. I mean, what if all of these units are Feebleminded from Nether Darts spam? It could take ages to get them all with such weak healers.

rabelais October 27th, 2008 02:08 PM

Re: EA Ermor healing and healing mechanics
 
Hey.

Thanks for all replies.

I missed them in the faq because I stopped reading after the first message.... strange it didn't occur to me it CONTINUED. :confused:

I agree the sample space is tiny, my concern was that it seemed like each healer was either not stacking, or was healing exactly one affliction on one unit and stopping, which struck me as different from how arco used to work.

Mother of serpents has a 100% heal chance and the description strongly implies multi-heal. I haven't the time to test it, (4 month old baby, and wife home 24/7) but I suspect someone with better modding skills might (though it doesn't relate to an EA ermor bug possibility per se, but I'll assume there isn't one if no one else is seeing an obvious disconnect.

How does the chalice work? I've never gotten it.


The path spoilers for age are great, did I miss the death/growth scale spoilers, or are they elsewhere, does actual scale in unit province on the aging month have the only effect or is it globalized?

Thanks for continuing to thwart my ignorance,


Rabe

chrispedersen October 27th, 2008 02:43 PM

Re: EA Ermor healing and healing mechanics
 
Quote:

Originally Posted by archaeolept (Post 648385)
the numbers still don't fit w/ what rabelais seemed to be experiencing, unless these were undead units, or afflictions due to age, or all extremely intransigent ones like neverhealing wound.

in my experience, healers, like the faerie queen, seem to be extra-ordinarily bad at healing much; i'm not quite sure why.

I have to agree with this. Whilst playing marignon in glory
I routinely has 30+ diseased sages, with a faerie quean that was attempting to heal them.

I don't remember her *ever* curing a disease.

Gregstrom October 27th, 2008 03:51 PM

Re: EA Ermor healing and healing mechanics
 
IIRC, disease from old age is pretty much incurable barring the Chalice - it's a special case.

thejeff October 27th, 2008 04:19 PM

Re: EA Ermor healing and healing mechanics
 
Not just disease from old age. Any old age affliction is incurable by normal healers.

Healers can cure battle afflictions on living creatures. Old age afflictions and the undead can only be cured by Gift of Health or the Chalice.

AreaOfEffect October 28th, 2008 11:56 AM

Re: EA Ermor healing and healing mechanics
 
Quote:

Originally Posted by rabelais (Post 648504)
How does the chalice work? I've never gotten it.

It has a really good chance of curing each affliction in the province it is located in. Stick it on a commander and see.

revenant2 February 1st, 2012 10:59 PM

Re: EA Ermor healing and healing mechanics
 
Quote:

Originally Posted by chrispedersen (Post 648518)
Quote:

Originally Posted by archaeolept (Post 648385)
the numbers still don't fit w/ what rabelais seemed to be experiencing, unless these were undead units, or afflictions due to age, or all extremely intransigent ones like neverhealing wound.

in my experience, healers, like the faerie queen, seem to be extra-ordinarily bad at healing much; i'm not quite sure why.

I have to agree with this. Whilst playing marignon in glory
I routinely has 30+ diseased sages, with a faerie quean that was attempting to heal them.

I don't remember her *ever* curing a disease.

My apologies in advance for responding to an old thread, but I've done some informal testing of EA Ermor's healing ability in a solo game, and I noticed something odd: There seems to be some type of game mechanic that prevents effective healing when there are certain types of incurable afflictions in the same province.

This is purely anecdotal, but I had about 10 mixed healers (between 20 and 30 ability) in a province trying to heal two units that I purposely feebleminded via mind hunt. In that same province, I also had a feebleminded sphinx pretender and several old, diseased units, all of whom were incurable. I was never able to heal anybody even after many (10+) turns of trying.

However, when I moved a three of the healers and the two feebleminded (but curable) units to another province, they were healed within a turn or two.

My guess is that the healers kept trying to heal incurable afflictions over and over again. I'd suggest separating the terminal patients from the units you want to heal and see if that improves anything.

Soyweiser February 6th, 2012 11:09 AM

Re: EA Ermor healing and healing mechanics
 
That actually looks like a bug. Post it in the bugs thread.

revenant2 March 19th, 2012 09:27 PM

Re: EA Ermor healing and healing mechanics
 
Quote:

Originally Posted by Soyweiser (Post 794499)
That actually looks like a bug. Post it in the bugs thread.

That's a good idea.

I was doing additional testing with EA Ermor, and it looks like any battlefield afflictions, i.e., those not caused by old age, on a unit with old age is not curable as well.

I had 10+ healers trying to heal a couple of Augur Elders that I purposely feebleminded in a test game, but with no luck. However, when I did the same thing for a normal unit there were no problems healing them.

I tried empowering the unit with nature magic to make it young again, but I still wasn't able to cure them.

Soyweiser March 20th, 2012 11:53 AM

Re: EA Ermor healing and healing mechanics
 
If you have the old age tag you cannot heal any afflictions using normal healers, no matter the source of the affliction.

thejeff March 20th, 2012 05:54 PM

Re: EA Ermor healing and healing mechanics
 
Empowering the unit with nature to become young should have worked though. As long as you had enough nature to get below old.

I have done that and seen it work.

Actually, I'm not sure I've tested it with a unit that didn't start with some nature magic. I'd be surprised if that made a difference.

JonBrave March 26th, 2012 05:18 PM

Re: EA Ermor healing and healing mechanics
 
Quote:

Originally Posted by Soyweiser (Post 799093)
If you have the old age tag you cannot heal any afflictions using normal healers, no matter the source of the affliction.

That is an extremely simple piece of useful information!
Where do you glean this sort of fact from?

Soyweiser March 27th, 2012 11:51 AM

Re: EA Ermor healing and healing mechanics
 
common knowledge. repeated so often that I do not know where I got it from.

Peter Ebbesen March 27th, 2012 03:11 PM

Re: EA Ermor healing and healing mechanics
 
That old age afflictions can only be healed by Gift of Health and the Chalice was discovered fairly shortly after Dom3 release and ended up in the FAQ on this very forum as well as the wikis, so these days it is assumed to be common knowledge, as it is featured in all the places an inquisitive player is likely to look for any further information on gameplay mechanics.

jimbojones1971 March 29th, 2012 04:48 AM

Re: EA Ermor healing and healing mechanics
 
The wiki entry on afflictions notes that "the ability [heal] does not work on undead units, or units with old age, these can only be healed by the Gift of Health spell, or the Chalice artifact."

This seems to correlate with my own experience as EA Ermor. Once a unit with old age gets an affliction from any source I have not yet seen a healer remove it (other than GoH or the chalice).

Some people seem to assume that there is a difference in how the game treats an affliction caused by old age from an affliction suffered by a unit with old age from a different source. This does not seem to be the case, which aligns with the wiki.

Calahan March 30th, 2012 06:28 AM

Re: EA Ermor healing and healing mechanics
 
Quote:

Originally Posted by jimbojones1971 (Post 800072)
Some people seem to assume that there is a difference in how the game treats an affliction caused by old age from an affliction suffered by a unit with old age from a different source. This does not seem to be the case, which aligns with the wiki.

Yeah, this is a popular bit of mis-infortmation that likes to pop-up every now and again and do the rounds. I'm guessing there is likely a bookmarked thread in the FAQ or Strategy Index that points to a thread where some idiot is saying that how a unit got the affliction makes a difference.

But there are no specific battlefield afflictions, old-age afflictions, overland map afflictions etc. There are simply just afflictions. And while there are certainly a variety of causes and ways for a unit to pick up an affliction, once they have picked it up, then they are all treated the same way regardless of the cause or the source.

Btw, Recuperation doesn't work on old age units either. Which makes the Recuperation trait on EA Ermor's Arch Bishop of the Sacred Shroud the most redundent unit-trait pairing in the game (I think).

jimbojones1971 April 1st, 2012 05:35 AM

Re: EA Ermor healing and healing mechanics
 
Quote:

Originally Posted by Calahan (Post 800195)
Btw, Recuperation doesn't work on old age units either. Which makes the Recuperation trait on EA Ermor's Arch Bishop of the Sacred Shroud the most redundent unit-trait pairing in the game (I think).

Yes, this makes me very, very sad. Mind you I think EA Ermor is quite decent as-is under CBM 1.92 (Greater Augury is a great spell), its just that the recuperation trait for the Arch Bishops is a bit of a trap for new players (and for idiots like me).


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