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E9n9 Bless
Multiple times now, I have had an E9N9 Anusara blessed apparently get no prot bonus, while he regenerates normally.
Is this known behaviour? Examining further, a palan 12. After bless, 15. Again normal regen. How does this work... e9 = +4 prot - and it works ok for niefle. Berserk +2.......??? |
Re: E9n9 Bless
Yep. The E4 bless adds +4 to body armor and helms (and misc armor like bracers).
Since the Anusara just has a shield, he does not get +4 anywhere. Try a Kala-Mukha, he'll get +4 on the helm, +4 on the body. Palankashas get +4 on the body only. |
Re: E9n9 Bless
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Prot = BaseProt + ArmorProt * (1 - BaseProt/40). It starts out as 5 Base and 10 Armor soo Berserk adds to base prot, or 7 + 14 * (1-7/40) = 18. AHHH I got it The formula is actually wrong. The correct formula is: Prot = (BaseProt + ArmorProt) * (1-BaseProt/40). So, interestingly, the higher the base protection the less usefull an earth bless. |
Re: E9n9 Bless
Palankashas have base 5 protection. The earth bless does not add to that.
They also have a Cuirass, which is 10 protection. So, if you click on the 'Protection 12', you see: Base 5 Protection 12 Head 5 Body 15 (5+10) An E9 blessed Palankasha is going to show: Base 5 Protection 15 (or is it 14?) Head 5 Body 19 (5 + 10 + 4) I don't know the formula for getting Protection from Head and Body, but it's just an average with more weight on the body. |
Re: E9n9 Bless
He counted the +2 to base prot from regeneration as well.
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Re: E9n9 Bless
Endo, I was considering the situation before they berserk. Or are you talking about Chris's calc? Sorry, I was going from memory in my numbers above, so they are off.
In any case, a Gibbor is only base protection 2, but loses one mystery protection point when donning armor. At base 5, the Palankasha loses 1 on armor, and also only gains +3 on armor pieces from an E9 bless. Chris, your formula looks pretty good. Where did you get it from? |
Re: E9n9 Bless
I was talking about Chris's calculations. It looked like you were answering to his post.
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Re: E9n9 Bless
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Re: E9n9 Bless
I am probably just misunderstanding something, but this:
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It would mean that an entity without armour would have a protection lower than its base protection as long as that base protection was 7 or more. A Cyclops with 10 levels of earth magic would have a base protection of 30, but a total protection of only 8. |
Re: E9n9 Bless
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Jazzepi |
Re: E9n9 Bless
And in This Thread, we get:
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Re: E9n9 Bless
I think PhilD's formula could come out as:
40 -( 40 * ( ( ((40-Natural Prot) /40)) * ( (40-Armour Prot)/40) )) For 5 base and 10 armour (as per chrispedersen's example), that's 40 - ( 40 * ( (35/40) * (30/40) ) ) = 13.75 After making an Excel spreadsheet do the calculating: 5 base and 14 armour is 17.25 7 base and 14 armour is 18.55 20 base and 0 armour is 20 0 base and 20 armour is also 20 This seems pretty close to values in the game. |
Re: E9n9 Bless
Thanks!
The formula can also be expressed as: Protection = natural + armor - (natural * armor/40) |
Re: E9n9 Bless
Woohoo! Just when they're needed, someone who can simplify an equation turns up!
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Re: E9n9 Bless
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If you want a way to visualize this, imagine that Base Prot and Armor Prot are two dimensions of a protection "square" with sidelength 40, and the total Prot is the proportion of total area covered (times 40). So if you have Base Prot 20 and Armor Prot 20, you wind up with Code:
Base Prot -> 40 Thus, armor should be a low priority for an E10 Cyclops because it's very hard to raise total Prot significantly. And E9 does not combine as well with Berserk as you might hope, because they act on different forms of Prot. -Max |
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