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Hilariously unlikely combat
This is proof that the DRN rolls are truly random. And awesome.
Finfag the Assassin attempt to assassinate Fury the (aptly named) Great Hawk. First round of combat Fury flys forward and hits Finfag twice, dealing 5 and 3 damage, giving Finfag a limp and tearing off his arm ('limp' and 'lost an arm' wounds). Finfag flees, barely escaping. Anyone have something like that happen? |
Re: Hilariously unlikely combat
That's nothing man. I've seen regular infantry hack limbs off prot 27 thugs.
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The most hiliarious battle scenario I remember came from a battle of my older brother... wish I would have saved the turn file. Anyways on this battle both sides are almost even with infantry and archers, brother has a stronger army. The enemy has one single knight unit which seems to be set for attack rear, but instead is ignoring all units and riding the side heading for the back mages/priests. It's as if the knight was given special instructions on knowing where to attack as he sneaks along the side of the battlefield unchallenged. Then as feared he charges towards a level2 priest in the back... somehow the priest blocks all his attacks(lance, morningstar, and hoofs)! Next round my brothers archers turn to the rear and shoot... knight survives and priest is shot dead.
At that moment you could almost feel the confusion and bewilderment from the knight. |
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There was a thread a while back where someone complained about a SC being killed by two lucky attacks from a single flagelant.
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In my first MP game, I used Call of the Winds to just barely take a lightly defended province from Tien Chi. All of the blackhawks retreated near the end of the battle, leaving just the leader-Hawk. In the same turn, Tien Chi's pretender (a Jade Emporer, i.e. a giant, fat Chinese sage in formal robes), moved into the province. He was wasn't expecting trouble, so the pretender was at the front of his 200 man army and all of its national summons. On the first turn, the BlackHawk darts forward and hits the sage for like 3 damage, giving him the "Lost an eye" affliction. For some reason I find it hilarious, thinking about this august sage, wandering about the countryside in contemplation, suddenly being set upon by this giant wild bird.
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I was playing a recent game with an amusing battle. I was playing as Pything with an awake Imperial Emperor as my god, which I often choose over the Great Sage simply because it feels thematic. I didn't bother giving him any more magic past S1, and in retrospect I could have just made him imprisoned or gone with a fountain, but it was too late to decide that. So I was using him as a second commander.
In one battle he exhausted himself casting useless S1 evocations. The army routed the defending indies. Two turns before the indies routed off the map my pretender roused himself to cast Blink and came out right in front of the retreating enemies. I found this amusing because of his stature as an Emperor and the fact the he had spent most of the battle asleep. I imagine the aging general waking at the end and saying, "I want a closer look at that..." and BOOM!:D |
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What exactly was the point of him? Uber scales?
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I was once playing as Argatha in a battle with Pythium. I had a respectable army of Blindfighters and Crossbowmen, backed with Ktonian Necros. However Pythium had about 20 Hydras backed with several Serpent Priests, Fairy Queens, The King of Elemental Fire, along with handfuls of summoned baddies. I was clearly outmatched. Pythium was the attacker.
I cast two battlefield enchantments, the names escape me now... Life After Death, and Unbearable Heat... or something like that. The spell that resurrects all your units as Soulless, and the Spell that causes heat fatigue in every unit every turn. Pythium cast Foul Vapors. Between Foul vapors, the Hydras, the battlemagic, and the Heat, my units where dropping like flies, while barely scratching Pythium's armies. As they died they were resurrected as Soulless; eventually even all my battlemages had been killed by the Foul Vapors and resurrected. During this time all of Pythium's armies were mowing through my units and the resulting soulless, but racking up tons of fatigue in the process. Eventually his entire army was at over 100 fatigue and unable to act. His Hydras inched forward, killing a unit, passing out and then waking back up. The continued killing almost all my units, but they had gotten very slow. In the end I had only a THREE soulless and barely conscious Ktonian Necros alive. Of all my armies, only these left. Pyth had a few Hydras only a few steps away from them, but they were unable to move due to fatigue. The battle ended with the exhausted Hydras only steps away from my only remaining units, but unable to move to attack them. The turn 50 autorout kicked in and the entire army of Hydras and high end summons ended up fleeing from THREE little soulless. Even better, that same turn I had captured the only province they could flee to. Thus his entire army was autokilled, by three soulless apparently. This is definitely my favorite battle ever. I think I may still have it around somewhere, unless I've deleted it from my mailbox. |
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I just had my protection 30, defence 25, 15% regeneration, reinvigorating Niefel Jarl killed by frozen shambler thralls with attack 6.
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yah, but they have 2 attacks each, and good str... I was disbelieving at first, but the double claws did it. Similarly, i've had a kitted bane-lord killed by monkey pd :)
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That's because BANE LORDS CAN NEVAR WIN. :troll:
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I've had an earth elemental assasin get killed by a priest before
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My best unlikely result was 5 points of monkey PD killing a Heliophagus. Not something you see every day :)
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my cyclops pretender was wounded for three damage and it made him mute
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One time I was attacking Marignon as Shinuyama. It was pretty early in the game and I had a tough little army of O-Bakemono and kappas approaching their capital. Then, suddenly, Marignon's pretender, a sacred statue with astral and air magic, dropped onto my army and attacked it, alone.
With its stone body and protective magic, the statue was just a little too tough for my army to destroy, though the kappas did manage to give it a nice limp with their bone-breaking ability. So they just swung and clawed at it until its constant shock waves finally got it through their heads that their effort was futile. By then there were not many left; a few Bakemono and several kappas fled, and most of these were picked off by mind burns. But then... the kappas dried up. They naturally gain fatigue when fighting on land, and all of them hit 100 at about the same time. The sacred statue continued frantically blasting them with mind burns or lightning or some such, but it wasn't beating them very quickly, and soon the 50-round limit arrived. The statue routed--but it was still a statue and so it still could not move. And neither could my kappas. So, 25 rounds later, the statue, Marignon's pretender god, simply disintegrated. |
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once i got the red demon-samurai hero, so i started to create a red demon samurai only army,
while doing this Dagon attacked my capital, destoyng all defending armies but losing all of his own soldiers at the same time. i send my hero to attack dagon but forgot to give him an army, so when i watch the battle i started with an "oh sheet". Then... Rdsh was ordered to wait*5 then attack,so what i saw was this giant toad/fish moving forward to my hero that was immobile, dagon attacked, hero dodged an then he hitted 5 times in a row, cutting one arm one eye last arm, last eye than killed dagon, all while dagon was furosly tring to hit him. it was like power ranger zord combo |
Re: Hilariously unlikely combat
Awesome!
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Here's one of mine from Kingmaker:
Utgard's "Employee of the Month" award goes to Sigmund, the PD1 commander (a 12 HP Herse) who fought off some Atlantean raiders in one of those battles that are so unlikely they fall into the ridiculous category. He first withstood a Bladewind, then while fighting 3 guys at the same time - killed a merman and chased off an Atlantian militia and Shambler, then dodged a cold bolt from a 2 star Mage of the Deep from 2 squares a way, ran up to the mage who, was then at Protection 26 (after invulnerability), and smote him down with 2 blows. Sigmund's family will be receiving a free turkey for his efforts. |
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I had an MP game where I was EA Agartha and got rushed by Niefleheim. As one force ploughed towards my capital, a second batch behind went for some other provinces. This second group (4 E6N9 Nief giants led by a priest) hit one of my province with a mere 5PD. My 10 plucky pale ones surged forwards, and in the second turn's combat killed one Niefel giant outright and inflicted about 40-50HP damage to a second. The giants promptly routed, battle over.
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One of my "mantra requests" for Dom4 would be for the s/w to capture and evaluate just how unlikely an event such as this is and do two things. 1. replay a cut scene of the statistically anomalous battle event into a full screen replay of the "personal" battle sequence (ok.. fluff but cool). Certainly there would be a tremenduous amount of coding involved to replicate each unit into a 3D animation that could emote all the melee/missle/magic events... but hey... I can dream. 2. on the spot promotion of Sigmund to non-PD (aka regular) commander status with new attribute(s) and/or item, etc. These spot promotions could happen to commanders or soldiers in either PD or non-PD roles. Some tuning/balancing would be needed so the system couldn't be "gamed" by sending 1000s of, say, loboguard chaff into situations where many spot promotions would be likely and generate commanders whose worth outweighs the chaff cost. -ssj |
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One of mine was in LeafNosed Bat when a C'tissian banelord attacked my capital (EA, I was Ulm). Fully kitted out, though not optimally, it had been kicking my PD and some minor armies around like nobody's business and then attempted to to shut me in my capital. The first brave PD warrior who attacked it got cut down, but the next ones simply hacked it to pieces. A couple of minor hits and then one warrior delivered 26 points of damage through a protection of around 25 or so.
The C'tis player was not too pleased with losing his HoF wraithlord. In the same game, pretty early on, I was next to Vanheim and had nothing really to counter his horde of much better quality troops that was backed up by a thunder strike squad of four or five vanadrotts. I managed to forge a ring of tamed lightning and ship it to the front lines for my awake Prince of Death pretender, who was equipped with a forged black steel plate and hunter's knife and a snake bladder stick I'd gotten from an event. I sent him where I thought the Van army was going and the resulting battle saw 80 out of 120 van infantry dead, most from poison. It's a wonder what repeated aoe 5 poison strikes and +19 fear can manage. I even managed to kill three of the five vanadrotts when they exhausted themselves casting minor spells from non-air paths. The PoD picked up a couple of minor afflictions, but that was all. The Van player especially was not pleased, that battle essentially wiped him out when he was fighting Abysia at the same time. Then there was, in a co-op hotseat game against the AI, the heroic Abysian PD warlord who singlehandedly defeated a Hinnom raid of 10 or 15 dawn guards by charging fearlessly ahead and killing the commander leading them. Not so special, but it was memorable. |
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I played a game as Arcoscephale against Abysia where I tried to shut down his uber-blessed armies by assassinating (Oreiads) his commanders. He had numerous mages and one Warlord from the beginning of the game.
My Oreiads never lost a battle to his mages, but whenever that warlord was in a province my Oreiads ended up fighting him and losing. I lost 4 Oreiads that way before I gave up trying to kill his commanders. |
Re: Hilariously unlikely combat
storm + lightning?
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Re: Hilariously unlikely combat
Ok, how 'bout this.
You're a HUGE nation, you control over a hundred provinces and most of your forces are concentrated in two forts for safety reasons. In those two forts you have hundreds of commanders with clams and blood stones and many many many other items since you've had the Forge up for quite some time and you forge 50 items a turn. Than, the enemy suddenly captures a province next to your less important and much worse defended fort but very incredibly important fort due to important mages and items in there, than makes his own fort by a ritual spell. He than gateways in a ****load of troops along with SC's and siege golems to breach the walls that very turn (which was completely unexpected), which he of course does the very next turn. He naturally storms but loses the battle heavily due to massive battle magic. More troops come to siege the fort very aware of what they are about to face inside this time, so, what happenes next? The lab in that province suddenly vanished with no reason of any kind, gone just like that! No more gems for heavy battle magic which means massacre and certain death if the enemy storms again, which seems apparent. About 100 gem producing items along with many high level items face oblivion, not to mention the gems from the gem producing items that can't be transferred. A highly improbable event. Of all the turn that could have happened, and of all the other fort the lab could have vanished from, it chose to do it that very turn even with luck 3... sigh |
Re: Hilariously unlikely combat
Had that same event happen to me in Milkshake.
The turn I was to sally forth and destroy the enemy on my capital.. my lab got destroyed. No gems. No magic items. |
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i've had that happen a couple of times - one point: it isn't luck 3, as the owner of the province's scales are what is used; ie., your sieger has either a neutral luck, or luck 3 works as misf 3 (which is how it is supposed to work according to KO, though I think it is only neutral luck). It is your sieger's "bad luck" event losing a lab in that province... :D
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Re: Hilariously unlikely combat
Archaeolept,
In Executor's story it is the defender who loses a lab, so presumably it's his own luck-3 dominion he's fighting in. -Max |
Re: Hilariously unlikely combat
But the owner of the province is the sieger, so if it's luck 3 in the sieged nation's dominion, that is counted as luck -3 for the sieger and he got the event removing the lab. Archaeolept is correct.
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