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-   -   MegaMega game (http://forum.shrapnelgames.com/showthread.php?t=41355)

Gandalf Parker November 21st, 2008 01:56 PM

MegaMega game
 
Did all the mega games we have done pretty much fill up?
Are any still running?

Im thinking that things have been kindof slow and will probably continue to slow for December. So Im shooting an idea for early January.

What are we up to? 100 nation slots? 0-99 right?
Filling all 100 with modded nations would be a mess to iron out the conflicts and would be a heck of a load on a server.

SO......
what if someone modded ONE low-load nation a hundred times?
Create a generic nation. Basically indept units. No added graphics, no added abilities. Just a simple nation of scout, archer, hvy infantry, knights. A couple of commanders, some mages, a priest. What is the "better independents" mod using?

One MegaMega game of 100 matching nations with no special abilities. Call the game Skill-n-Luck (cause the winner will claim it was won only on skill and the losers would all claim it was luck). They all get the same choices for pretenders. They all get the same units.

Gandalf Parker

Zeldor November 21st, 2008 02:02 PM

Re: MegaMega game
 
Huh, what? Kingmaker is on turn77, still some time to get it finished [even with someone spamming wish for Armageddon]. If you want it somewhat fair, just ban overpowered nations [LA R'lyeh, LA Ermor, EA Hinnom, MA Ashdod, LA Gath [not sure here] and EA Niefel] + use CBM.

Gandalf Parker November 21st, 2008 02:34 PM

Re: MegaMega game
 
No that wouldnt do.
For one thing Im not that impressed with CBM. For another, the idea is to get 100 nations in the game. Any fill nations would suffer against the ones in the game now. And having the usual nations in it would be just a test of peoples ability to play their favorite nations. There are pleny of MP games for that.

And lastely, if it didnt cause "huh what?" then it wouldnt be me. :)

Zeldor November 21st, 2008 02:35 PM

Re: MegaMega game
 
I really doubt you can get 100 people to play the same nation as 99 other players. Especially new fake nation with no background etc.

Mithras November 21st, 2008 02:46 PM

Re: MegaMega game
 
Sounds interesting. Don't know if you could get 100 people but I like the idea.

Gandalf Parker November 21st, 2008 03:00 PM

Re: MegaMega game
 
Well since it would be a level playing field I think I could pitch it to the the lurking crowd. Join anonymous. Dont sweat winning or losing. Help us test the games limits (since Im still not sure this can be done at all without crashing)

Illuminated One November 21st, 2008 04:59 PM

Re: MegaMega game
 
How large are you going to make the map?
I think if it's too large it will be more a test of patience than of skill and luck.
But if I've got time in January I might be willing to join.

P.S.: What might be even weirder is to give the indies units from the normal nations - although that would unlevel the playing field again.

Zeldor November 21st, 2008 05:03 PM

Re: MegaMega game
 
Illuminated One:

Kingmaker, with 'just' 61 nations, is in it's hmm... 7th? 8th? month. So here expect at least 12 months of gameplay to finish it [or rather a commander limit getting reached before].

Gandalf Parker November 21st, 2008 05:15 PM

Re: MegaMega game
 
Quote:

Originally Posted by Illuminated One (Post 654734)
How large are you going to make the map?
I think if it's too large it will be more a test of patience than of skill and luck.
But if I've got time in January I might be willing to join.

Well for a game with that many players we cant have large map. Its not possible. The games definitions (when you choose a random map) is that small is 10 provinces per player, medium is 15 per, and large is 20 per. The game limit is 1500 provinces which would be 15 province per player so I guess we will be playing on a "medium" map. :)

Quote:

P.S.: What might be even weirder is to give the indies units from the normal nations - although that would unlevel the playing field again.
Interesting twist. Im more interested in interesting than fair. I might keep that in mind for another game.

hunt11 November 22nd, 2008 05:07 PM

Re: MegaMega game
 
I have no idea how this could work but instead of everybody having the same nation, give them the nation as a starting point and use some type of point system to get better troops, for example 2 point could buy you the use of a certain type of Amazons

Gandalf Parker November 22nd, 2008 07:17 PM

Re: MegaMega game
 
That could be done but it would take quite abit of management. More than I am any good at. But someone else might do it if they want.

As always, Id be willing to host it.

LoloMo November 22nd, 2008 09:29 PM

Re: MegaMega game
 
I would be interested in this type of game.

GrudgeBringer November 22nd, 2008 11:47 PM

Re: MegaMega game
 
Now that sounds like my kind of game...

Imagine that, a game that starts us all with the same Troops, same Magic, same type starting position with NO advantages to anyone except thier own skill.

Strategy abounds, but I don't know if it will work because another game tried that and some said it was silly.

I think they called it Chess.

I'm in

JimMorrison November 23rd, 2008 12:10 AM

Re: MegaMega game
 
I agree, this could be great fun!

I would recommend though - high Magic Site Frequency, to ensure good chances at indie mages.

Also, I thought we can't make our own poptypes? If we could, I'd think SemiRandomizing a whole ton of various troops would give a really fun "grab bag" feel to the map, allowing people access to strange and wonderful combinations of units.

Gandalf Parker November 23rd, 2008 12:27 AM

Re: MegaMega game
 
Actually I am pursuing a chaotic version (how could I not? Its so me!). I have a program which randomizes a nation. I meant it as a possibly interesting AI to play against but Im starting as the nation while Im testing the program and Im finding it lots of fun. It provides basic indie units, then adds 2 completely random units and one completely random commander (so random that it can include summons and gods). And it randomizes 9 new gods for the nation, and 8 heroes. Im trying to get it to randomize sites also but thats not working well so at the moment it chooses 4 from various sites that add recruitable mages and gems. The result so far is very interesting.


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