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-   -   troops and range (http://forum.shrapnelgames.com/showthread.php?t=4144)

Puke September 13th, 2001 10:12 AM

troops and range
 
pardon my ignorance, but what, if anything is the point of range on a troop weapon?

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"...the green, sticky spawn of the stars"
(with apologies to H.P.L.)

dogscoff September 13th, 2001 11:00 AM

Re: troops and range
 
Apparently the outcome of troop combat is calculated by an algorythm which takes weapon range, damage, reload, shields etc into consideration.

Not sure if it works as advertised though. There was some doubt a while back whether any weapon other than "ground cannon" actually works with troops. Can anyone confirm?

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SE4 Code:
L GdY $ Fr- C- Sd T!+ Sf-- Tcp-- A% M>M+ MpD! RV Pw Fq+ Nd- Rp+ G-
/SE4 Code
Go to my meagre SEIV pages to generate your own code.

Puke September 13th, 2001 11:12 AM

Re: troops and range
 
bombs/rockets used to work, when they existed. i have used racial weapons on troops with success.

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"...the green, sticky spawn of the stars"
(with apologies to H.P.L.)

CW September 13th, 2001 06:19 PM

Re: troops and range
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Not sure if it works as advertised though. There was some doubt a while back whether any weapon other than "ground cannon" actually works with troops. Can anyone confirm?<HR></BLOCKQUOTE>

What do you mean? I'm happily conquering AI homeworlds with troops armed with that organic lightning bolt thingy.

dogscoff September 14th, 2001 08:47 AM

Re: troops and range
 
OKay, fair enough. I've ben playing it safe all this time and using ground cannon exclusivly.


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SE4 Code:
L GdY $ Fr- C- Sd T!+ Sf-- Tcp-- A% M&gt;M+ MpD! RV Pw Fq+ Nd- Rp+ G-
/SE4 Code
Go to my meagre SEIV pages to generate your own code.

tesco samoa September 14th, 2001 08:54 PM

Re: troops and range
 
I have never used troops. Are they worth the investment ???????????

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L? GdX $ Fr C++ SdT T+ Sf* Tcp+ A M++ MpTM ROTS Pw+ Fq+ Nd Rp++ G+

Taqwus September 14th, 2001 11:06 PM

Re: troops and range
 
Well, how important is it to you to capture an opponent's planet intact? In an espionage-free game, it might be quite useful since it's the only way to take an intact colony from an unwilling (if you consider surrender, rather than fighting to the death, as a willful choice) foe? If planets are scarce (say, Ancient galaxy) this may matter even more.

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-- The thing that goes bump in the night

Cyrien September 15th, 2001 12:35 AM

Re: troops and range
 
Well... I use a modified data set (of my own design)

I have a mount that increases the range of weapons for troops which means you can build em and have em shoot out into space and hit ships. To ballance this I have a negative hit modifier on em. Seems to work out pretty good.

Also they can still shoot out into space even without the mount... just the range is limited... though in MP I have found this usefull for stopping transport ships that want to drop troops down. http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif Sorta a preemptive defense... shoot em before they land.

Puke September 15th, 2001 04:11 AM

Re: troops and range
 
i bet in a hundred years, our troops will be able to shoot out into space. that would kick ***. im not positive what it would be good for, but it sure would kick ***.

------------------
"...the green, sticky spawn of the stars"
(with apologies to H.P.L.)

Baron Munchausen September 15th, 2001 06:03 AM

Re: troops and range
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Cyrien:
Well... I use a modified data set (of my own design)

I have a mount that increases the range of weapons for troops which means you can build em and have em shoot out into space and hit ships. To ballance this I have a negative hit modifier on em. Seems to work out pretty good.

Also they can still shoot out into space even without the mount... just the range is limited... though in MP I have found this usefull for stopping transport ships that want to drop troops down. http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif Sorta a preemptive defense... shoot em before they land.
<HR></BLOCKQUOTE>

Troops can shoot out into space? In SE IV? How do you get fire control?

Q September 15th, 2001 08:34 AM

Re: troops and range
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Taqwus:
Well, how important is it to you to capture an opponent's planet intact? In an espionage-free game, it might be quite useful since it's the only way to take an intact colony from an unwilling (if you consider surrender, rather than fighting to the death, as a willful choice) foe? If planets are scarce (say, Ancient galaxy) this may matter even more.

<HR></BLOCKQUOTE>

If you want to expand rapidly conquering planets is the best way (except making them surrender as you said): You get planets with facilities and the population, who may even allow you to colonize different atmospheres. And it is much more effective than intel operations IMO because with intel operation the planet might just riot and get independent but not joining your empire. And in my experience the failure rate of "puppet political parties" is quite high too. So I use this only for planets, where I suspect lot of units on it, or when my attack with troops has failed or I have no troops available.

Cyrien September 15th, 2001 05:29 PM

Re: troops and range
 
Well... I havn't played in abit... but I remember clicking on the planet and there they were just like WPs.

Maybe my mind is playing tricks on me though. Sometimes it does that.

I suppose when I get outa work I will load up a game and check into that and make sure I'm not just spouting rubbish, since I normally play strategic combat and so its been awhile since I would have done that manually.

[This message has been edited by Cyrien (edited 15 September 2001).]

[This message has been edited by Cyrien (edited 15 September 2001).]

Cyrien September 15th, 2001 08:29 PM

Re: troops and range
 
Ok... I must have imagined the whole thing because I can't duplicate what I thought was troops shooting into space. maybe I had some mixed wps in there or something and it threw me off. Whatever the case it doesn't seem like you can use troops to shoot into space... BUT you should be able to. http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif

Baron Munchausen September 15th, 2001 08:51 PM

Re: troops and range
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Cyrien:
Ok... I must have imagined the whole thing because I can't duplicate what I thought was troops shooting into space. maybe I had some mixed wps in there or something and it threw me off. Whatever the case it doesn't seem like you can use troops to shoot into space... BUT you should be able to. http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif<HR></BLOCKQUOTE>

Yes, it would be cool to have that back. Would also be cool to have the "Robotech" vehicle that can be either a troop or a fighter. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

tesco samoa September 16th, 2001 05:29 AM

Re: troops and range
 
Alright I am convinced. I will alter my gaming style and try it.

Maybe do a classic French style assult. Flank assults on systems and destroy planets and then troop assults up the middle system to gain ground.

But only if that ground is good ground. Like it has a black hole behind it or something. Take a few planets and drop a nebula down and bring in the weapon platform barges and fill the planets up with defences.

Or something.

Now if only the enemy lets me do that.

I will try it thought.

I always just gassed planets.

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L? GdX $ Fr C++ SdT T+ Sf* Tcp+ A M++ MpTM ROTS Pw+ Fq+ Nd Rp++ G+


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