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Dismountable Cavalry?
I'm working on a project that will utilize dismountable cavalry and I am wondering if anyone else has tried to simulate this.
What I will be doing is modifying pack horses to represent cavalry mounts to use them as part of the players OOB in a campaign. Obviously you would not be able to replace these units if eliminated BUT you could repair them during the campaign. To give some background, this will be a hypothetical incursion into northern Mexico by horse mounted US Cavalry around January 1941. |
Re: Dismountable Cavalry?
Check with Welk, he created a Napoleonic mod a year or so ago. Don't know if there were dismountables or not.
Here's a thread about it: http://forum.shrapnelgames.com/showt...t=steel+empire cheers, Cross |
Re: Dismountable Cavalry?
There are already dismountable cavalry in some OOB's. The German "Unbritn Kav Zug" ( formation 409 ) is an example.
Don |
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the bad thing is that the cavalry dont disappears after you unload, so you get 2 units(but usually 1 light armed cavalry unit with low ammo loads)
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Don |
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(For example during and after the American Civil War, the cavalry usually deployed dismounted, forming a skirmish line, with 1 man out of 4 (or, in extreme cases, of 5) keeping horses. |
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At the Battle of Brice's Crossroads, Nathan Bedford Forest employed dismounted cavarly in a defensive line against Federal infantry, and changed out his holders to counterattack and pursue the enemy forces with fresh men and horses. I do something similar in alot of my early campaigns, with the addition of tankettes and armoured cars. |
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That is EXACTLY why it was done that way......here I was thinking evenyone knew you had to leave a man to deal with the horses when the troops dismounted and WHY would they disappear??? The whole point of dismountable cavalry was to allow troops to dismount AND REMOUNT. Don |
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