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-   -   Your favorite spell (http://forum.shrapnelgames.com/showthread.php?t=41496)

MaxWilson December 6th, 2008 08:38 PM

Your favorite spell
 
What is your favorite spell? The one, that when you finally research it, your heart leaps like a gazelle? Perhaps one which affects your choice of nations or pretenders, just to be able to cast it? It may be a summoning spell (Lords of Civilization), a battlefield arty spell (Cloud of Death), a battlefield enchantment (Fog Warriors), a ritual spell (Mind Hunt), or something else (Utterdark). What is yours?

-Max

KissBlade December 6th, 2008 08:46 PM

Re: Your favorite spell
 
Body ethereal.

Dectilon December 6th, 2008 08:50 PM

Re: Your favorite spell
 
I love high precision, so Eagle Eyes has a special place in my heart now :)

That combined with various 'cloud'-spells is just awesome. It goes from you having half the cloud on your own army to the enemy taking the full force :)

Endoperez December 6th, 2008 09:03 PM

Re: Your favorite spell
 
Summon Earthpower. The other booster spells are also good, but if your mages can cast it, the combination of less fatigue, better spells AND reinvigoration is too awesome to pass.

Gandalf Parker December 6th, 2008 09:03 PM

Re: Your favorite spell
 
It used to be Wind Ride but thats kindof broken now.
So I would have to say Charm

lch December 6th, 2008 09:08 PM

Re: Your favorite spell
 
Cloud Trapeze.

Though there's a couple of others, as well.

Tifone December 6th, 2008 09:19 PM

Re: Your favorite spell
 
Never gonna forget the surprise and joy of the first unexpected unscripted casted Blade Wind. :happy:

DonCorazon December 6th, 2008 09:21 PM

Re: Your favorite spell
 
Rain of Stones!

Taqwus December 6th, 2008 10:06 PM

Re: Your favorite spell
 
Gift of Health, methinks.

MaxWilson December 6th, 2008 10:20 PM

Re: Your favorite spell
 
It's fun seeing these selections and inferring people's playstyles. :) My fav. (though it's not the most effective) is Cloud of Death because of how well it scales with pathlevels. For me, there's nothing quite like seeing a D9 Master Lich killing dozens (sometimes hundreds) of troops each turn, with screams and little red numbers floating up from the 40-odd squares of affected enemies. Yes, I know Master Enslave and/or Earthquake would be more tactically efficient.

I also love Flame Eruption for related reasons.

-Max

tgbob December 6th, 2008 11:09 PM

Re: Your favorite spell
 
Quote:

Originally Posted by Tifone (Post 657889)
Never gonna forget the surprise and joy of the first unexpected unscripted casted Blade Wind. :happy:

This one, right here. Blade Wind on militia made me love earth nations.

Lingchih December 6th, 2008 11:30 PM

Re: Your favorite spell
 
Gift of Health. I love it when I see that my normal troops now have 20-30 hp each, and all my afflictions are getting better.

Nice late game too, if you can keep it up. Heals those Tartarians much better than the Chalice.

Meglobob December 7th, 2008 04:38 AM

Re: Your favorite spell
 
Forge of the Ancients for me.

All those lovely magic items and so cheap!

hunt11 December 7th, 2008 04:49 AM

Re: Your favorite spell
 
Construction level 4, all these nice options open for you.

vfb December 7th, 2008 05:21 AM

Re: Your favorite spell
 
AC! Adds a whole new level of fun to the game, plus mucho weirdo monsters.

sum1lost December 7th, 2008 02:41 PM

Re: Your favorite spell
 
Thunderstrike!

Zap!

calmon December 7th, 2008 03:44 PM

Re: Your favorite spell
 
Cloud Trapeze

jimkehn December 7th, 2008 04:09 PM

Re: Your favorite spell
 
Call me stupid....I LOVE Gift of Reason. So much fun to make Tarrasques leaders, and elephants and the like!!!!

Doesn't do much for winning the game, but it is just fun.

HoneyBadger December 7th, 2008 04:13 PM

Re: Your favorite spell
 
I like the acid artillery spells. Maybe because they're so hard to get.

Taqwus December 7th, 2008 05:15 PM

Re: Your favorite spell
 
Quote:

Originally Posted by jimkehn (Post 658055)
Call me stupid....I LOVE Gift of Reason. So much fun to make Tarrasques leaders, and elephants and the like!!!!

Doesn't do much for winning the game, but it is just fun.

Indeed. And it IS a game, not a job. :D

SlipperyJim December 7th, 2008 07:42 PM

Re: Your favorite spell
 
Divine Blessing! ;)

Seriously, though ... I like many of the spells that have already been mentioned. Blade Wind, the Forge, and Gift of Health are all great. I also have a real affection for the commander-killing spells. Mind Hunt, Infernal Disease, and Earth Attack are loads of fun. And the Looming Hell is the icing on a devillish cake....

Agema December 8th, 2008 06:25 AM

Re: Your favorite spell
 
I have a sneaking admiration for Frozen Heart. It's small, but it's surprisingly nasty.

Kuritza December 8th, 2008 06:32 AM

Re: Your favorite spell
 
Mind hunt, lately. :)

Humakty December 8th, 2008 07:56 AM

Re: Your favorite spell
 
Gift from Heaven, Eat that you meatbag !

Tifone December 8th, 2008 02:25 PM

Re: Your favorite spell
 
If Alteration came before on the research tree and was a bit more decent I'd love it :p /enddaydream

Ylvali December 8th, 2008 03:58 PM

Re: Your favorite spell
 
Astral fires

fungalreason December 8th, 2008 04:51 PM

Re: Your favorite spell
 
Communion Master / Slave

Evilhomer December 8th, 2008 05:01 PM

Re: Your favorite spell
 
Acashic record - just need to know whats out there....

Bwaha December 9th, 2008 01:28 AM

Re: Your favorite spell
 
Master Enslave... It just too much fun to watch someones army self-destruct. I love the new troops as well. :D

Makinus December 9th, 2008 09:32 AM

Re: Your favorite spell
 
Gift of Reason (just for the fun).

Conq December 9th, 2008 10:16 AM

Re: Your favorite spell
 
I like earth attack, just because I like the idea that I can kill an enemy commander with a few gems.

Kristoffer O December 9th, 2008 12:02 PM

Re: Your favorite spell
 
Winged Monkies, but I don't think it is very useful :)

Tifone December 9th, 2008 12:06 PM

Re: Your favorite spell
 
Hey!! A programmer shouldn't favourite among the others one of his sons... I mean lines of code :D

JimMorrison December 9th, 2008 03:39 PM

Re: Your favorite spell
 
Quote:

Originally Posted by Makinus (Post 658431)
Gift of Reason (just for the fun).

I couldn't decide, but I'll have to concur with you. I love seeing what slots something weird ends up with, and trying to come up with interesting gear sets to compliment whatever special abilities that unit comes with.

Illuminated One December 9th, 2008 06:40 PM

Re: Your favorite spell
 
Transformation.

*prays for the Dragonfly in MP* :D

AreaOfEffect December 9th, 2008 11:32 PM

Re: Your favorite spell
 
Stellar Cascades. No MR check. No precision needed. No reasonable defense.

I suppose Petrify is a close second. Succeeding on a MR check never hurt so much.

Huzurdaddi December 10th, 2008 03:30 AM

Re: Your favorite spell
 
Drain life. 100 Precision. Does a good amount of AN damage. Does fatigue damage, gives back fatigue and heals.

Skelly spam, Drain life, and Shadow blast make death awesome (not to mention the various battlefield spells life darkness).

Tifone December 10th, 2008 05:18 AM

Re: Your favorite spell
 
Quote:

Originally Posted by Tifone (Post 658274)
If Alteration came before on the research tree and was a bit more decent I'd love it...

Ups, I meant Trasformation :rolleyes:

Dectilon December 10th, 2008 08:44 AM

Re: Your favorite spell
 
Quote:

Originally Posted by Kristoffer O (Post 658481)
Winged Monkies, but I don't think it is very useful :)

I propose a buff for Winged Monkeys:

- The theme of The Wicked Witch of the West from The Wizard of Oz is played during combat.

Gandalf Parker December 10th, 2008 11:47 AM

Re: Your favorite spell
 
With Wind Ride broken I would LOVE to see Winged Monkeys improved. It would go so well with Charm. :)
I know that Charm is considered a "waste" by some but I love to gain enemy commanders that I cant recruit PLUS their equipment AND THEN get to see their old army rout in combat for lack of leadership. Sometimes even get to see their old commander force them to rout. I picture him switching sides then turning and yelling BOO!
MUAHAHAHahahahahaha (evil laugh)

Tifone December 10th, 2008 11:59 AM

Re: Your favorite spell
 
Wind Ride is broken? :confused:

JimMorrison December 10th, 2008 02:07 PM

Re: Your favorite spell
 
Quote:

Originally Posted by Tifone (Post 658848)
Wind Ride is broken? :confused:

I meant to tell you, Tifone. :o


Charm is lovely, but I usually just go with Enslave Mind for my dirty deeds. The range, and communionability, just get my mojo going.....

Meglobob December 10th, 2008 02:15 PM

Re: Your favorite spell
 
Quote:

Originally Posted by Tifone (Post 658848)
Wind Ride is broken? :confused:

Many patches a go I was in a MP with a 1 province strip of land, half a dozen provinces long, next to a huge sea. I had a castle on the NW shore with a mage casting wind ride at enemy commanders coming up north along the land bridge. Using wind ride I dragged commander after commander to a instant watery grave in the deep seas.

What seeems to happen is wind ride can no longer bring a enemy commander more than 1 or 2 provinces so drops them along the way...:D

Tifone December 10th, 2008 04:15 PM

Re: Your favorite spell
 
? Wow, huge nerf it seems. Still yeah, used that way sounds like a true instakill :D Not to mention on enemy researchers' provinces...
Maybe still useful to grab the enemy commanders about to enter your province and organize them a meeting with your PD before their troops? :happy:

Lingchih December 11th, 2008 02:53 AM

Re: Your favorite spell
 
Quote:

Originally Posted by Gandalf Parker (Post 658842)
With Wind Ride broken I would LOVE to see Winged Monkeys improved. It would go so well with Charm. :)
I know that Charm is considered a "waste" by some but I love to gain enemy commanders that I cant recruit PLUS their equipment AND THEN get to see their old army rout in combat for lack of leadership. Sometimes even get to see their old commander force them to rout. I picture him switching sides then turning and yelling BOO!
MUAHAHAHahahahahaha (evil laugh)


I just use Charm to get new mages from my allies. Never really use it in battle, although I have had it used against me in battle (with limited effect). I was Niefel. Opponent Pan took about 5 jarls off me using spam charm.

Gandalf Parker December 11th, 2008 11:16 AM

Re: Your favorite spell
 
I never use it in battle either altho a mage with blink or sandals might do ok.

But I LOVE giving it to assassins or seducers. People who get into 1-on-1 combat. If an assassin charms his target then the next message is a combat in that province between that commander and his old army. Much fun.

Giving it to seducers can vastly improve their effectiveness. They try their seduction, then if that fails they end up in combat where they can try charm once or twice before fighting.

It also works great with spells like Winged Monkeys to have a small group of Charm casting mages ready to greet the new arrival. Setup a lab with no PD and turn it into a recruitment center.

Amhazair December 11th, 2008 01:23 PM

Re: Your favorite spell
 
It has to be ghost riders for me. There's nothing that compares to the feeling of taking out several enemy provinces each turn without even having to move out of your cozy castles. One casting is enough to take out any decent amount of PD unless it is equiped with magical weapons. If your oponent tries to retake your newly acquired provinces using small forces of his own you destroy them with two castings. If he sends out a reasonable force or thug, you can teleport something really big and nasty on top of him. This spell helps tremendously to take and hold the initiative in the decisive lategame wars. (coupled with more traditional raiding tactics. )

Of course, if you don't have native D4 mages it does require a rather serious investment to get yourself a stable of casters ready. (Lich+skull staff+skull helmet = 54D with a hammer. If you do have D3 mages you can give them the hardly inexpensive RoS for the same effect) On the bright side, these are the same guys you want to summon your tartarians (with a RoS on top of the above equipment) so you'll want to get as many as you can afford anyway. They can chain-summon Tartarians for you to Gift of Reason the unafflicted ones until the war begins, and then seamlessly switch to Ghost riders. My current game is the first time I didn't manage to get a nice number of casters ready before end game.

:mean: Of course, this time I have access to send horror casters, so I can hopefully accomplish the same thing. :mean:


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