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ammo cannisters buggers
It's possible to load them on halftracks,but not air transport as they are too heavy in a Douglas??:confused:
Everyone knows ammo was air dropped in WW2 so why can't cannisters? |
Re: ammo cannisters buggers
Its how the unit's coded, probably to prevent people from dropping artillery. An ammo canister requires a carry capacity of at least 106. If the carry capacity of the C-47 was 128 instead of 28 it could do this, but it could then also drop mortars and light artillery.
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Re: ammo cannisters buggers
Yes, they did air drop ammo but it was probably packed differently than in a crate. They used more specialized drop canisters than a wooden box. Yes, the game name is "ammo canister", but they do appear to be boxes to me in the pictures. Setting the C-47 to a carry capacity of 28 rather than 128 keeps people from air dropping antitank guns and the like, as stated by thatguy96. Those types of weapons were delivered by gliders, which could carry them and ammo crates as well. Gliders seem to have no trouble loading in the crates, or for that matter, ammo trucks and M3 ammo tracks.
I'm not sure you can edit the OOB to get around this either. The weight of an ammo canister is zero, same as an infantry unit, so the code must restrict loading ammo carrier types(56) on parachute transport types(60). That being the case, if you really need ammo dropped with your troops, I would buy a glider :) |
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The problem is if you slap a 1 in front of the 28, you have now given the C-47 the ability to carry large guns. Even if you reduce the number to 106, you still can drop small antitank guns, such as the 57mm. Essentially, you have found out that the ammo canister weighs roughly the same as a 57mm ATG. Yes, you could manhandle an ammo canister out the side door of a C-47 much easier than you could an antitank gun, but you have effectively give them the same air drop capability. If you are creating a scenario where you can prevent that kind of misuse of the new ability of the C-47, that works fine. You just have to hope the ammo canister falls where you want it, because without at least a jeep, it's going to stay where it falls. Realistically, once you got the canister on the ground, the ammo could be removed and moved, but the game won't let you do that without some sort of transport. The funny thing about those ammo canisters is they probably are heavier than they appear, since they seem to have an endless supply of ammo in them :) I'm just playing devil's advocate here. Ultimately, it's up to you what you want to do and more power to you :up: |
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The ammo carrier is a vehicle class. We wrote special kludge code for loading them that allows loading containers onto a 1XX load class as if guns/weapons rather than a 2XX class. (That it is a container and not an ammo truck is determined from crew count and I think unit size, and having speed 0). (With the new loading code for air drops, these as crewed units will likely also now split into an abandoned unit and a crew which both parachute separately and need to be re-linked on landing, assuming no casualties, to work.) Cheers Andy |
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Re: ammo cannisters buggers
As we have said, a crew is a crew no matter where it comes from and a crew is not a fighting unit without the weapon/vehicle it crews.
We could play " yeahbut " games forever on this subject.... "Yeah but the crew needs a way to defend itself " so what ? If we arm crews with rifles and SMG's then ALL crews would get them and that might make some people happy and other will rightly point out that a crew that just bailed out of a tank isn't a ground combat effective team and should not and WOULD NOT join in the ground fighting. So....... we tweak the game a bit so that vehicles and crewed weapons will be separated when they are pushed out of an air transport. It's a compromise that improves on past practice where a vehicle was ready to go the second it touched the ground. Was that realistic ?? No but this goes a long way to sorting out that issue which , in game terms, for most players, very, very minor. I doubt in SPWW2 any more than a few people will even care or notice as there are NO air transports capable of carrying and dropping a vehicle and very VERY few "gun" units air transportable. MBT it's a different issue and this goes a long way to simulate that you don't just drop a vehicle from an aircraft and drive it away. The best "protection" for the crews is to stay out of situation that would require a rifle. Don |
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I actually like the idea of separating crews and vehicles when they're dropped. I can see it being frustrating, but it is closer to what actually happens.
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It's entirely up the player how aircraft are loaded. It'd take you a minute with the game to figure out what would go in and what space would be left after it's loaded to allow for "escorts" but there is NO guarantee those "escorts" would land anywhere near where you really need them to be
Don |
Re: ammo cannisters buggers
but at least they would be on the same plane
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You would drop them as a second or third wave onto ground the previous waves had by then made safe. Better in gliders which they could then roll off. (Tetrarch off Hamilcars say). Andy |
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I'm confused. Where did the thing about air dropping guns and howitzers come from beyond my joke earlier in the thread?
I understand the part about separating crews from their artillery type pieces (please drop gun before crew jumps :D), but did anyone actually have planes designed to drop guns and howitzers during WWII and in significant enough quantities to be useful for something other than special ops? These days, they are typically rolled out of the back of the plane. Maybe someone had planes like that back then, but I don't know of any. Personally, I have always used gliders for delivering guns and small vehicles. I thought it was standard practice back then and really, the main reason they used gliders. |
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Australia has a pack airborne 25 pounder, others may have airborne pack howitzers. Personally - I would leave any arty in my deployment zone in a regular battle. Andy |
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The US Army had both Parachute and Glider Field Artillery Battalions, and at least both were armed with 75mm howitzers. There were definitely manpacks and special drop equipment for disassembled components of the 75mm howitzer. I'm not sure about the 105mm airborne howitzer.
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In winSPWW2 the Australian ( ANZAC.. whatever ) OOB has air transportable 25 pounder abrn Howitzer for 9/43 and 9/43 only. AFAIK it was only used once and may have been put in there for a scenario. USMC is the only OOB that has crewed mortars in [A] para formations
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Don |
Re: ammo cannisters
But will this feature be on the next update right?
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Personally, I wouldn't be dropping ammo canisters in the first place because the canisters themselves are unrealistic. They are little black boxes with every type of ammo anyone would ever need. You can find in them tank ammo from 20mm to 380mm, artillery ammo from 75mm to 155mm, mortar rounds from 60mm to 120mm, flame thrower fuel, satchel charges, grenades, rockets, etc. and a host of small arms ammo; all of this in unlimited quantities packed in a box that can be carried on a jeep :D Don't worry Don and Andy, I'm not suggesting it be changed. I understand the complications of taking old code and modifying it so only specific ammo types and quantities were loaded into the canister at force selection time and tracking ammo as it's being removed, not to mention a new function for removing ammo in the first place. If you wanted to separate this from other "ammo carrier" types, you are looking at a new class to handle it. Then you have to regression test it to make sure the changes didn't mess up anything else which is much easier in my world than yours. The only practical change would be to get rid of it all together, anyhow and I can do that myself if I want to. At least with ammo dumps and vehicles, you can rationally say those are large enough to have some diversity in the ammo types they carry and carry it in large quantities. As for ammo canisters, I don't use them :soap: |
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Game Guide: "AMMO CANISTER, crew is 1 and speed must be 0, usually transportable, supplies small ammo only (to WH size 3), low supply points per move (20 ammo points)" Not quite as unrealistic as mentioned... |
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Thanks for the information PopskiPPA. :) Now I'm more puzzled than before. Why would someone want an ammo canister? Sounds like they are mainly useful for resupplying small arms and I don't think I've ever had a unit run out of bullets and grenades in the game. |
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So please do explain if you don't bother to read the GG and don't use ammo cannisters anyway why would you assume you know how they work and what they supply then write all about it??? You have heard what ASSUME also stands for don't you ?? You just proved it ammo cannisters are in the game so they can be used more or less as intended. to supply small arms ammo and are useful for that purpose in scenarios and, perhaps, to some players of big games as cheap, SMALL ammo resupply device. YOu may never find a use for them but every player isn't you. Don |
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As for the game guide, I don't look in the game guide for information about specific units and some things appear self explanatory. It's not irrational to conclude that bunkers and dumps provide ammo the fastest, followed by trucks and the like and finally ammo canisters. I use bunkers and mobile supplies all the time and figured it out by trial and error. As far as their being limited on what they can supply, I admitted I was wrong to an extent. There was an extra caveat I didn't know about limiting warhead size. They can't supply large stuff yet are still are bottomless sources of what they do supply. One box can supply almost 3600lbs of 50mm ATG HE ammo (500 rounds) in 50 turns. That is a pretty heavy box. AP rounds are more than 20% heavier. I understand this is because grenades and 50mm ATG rounds are both WH3. In this case intent and reality skewed in different directions. My conclusion about what they could provide was lead in the wrong direction based on information out on one of the ladder sites as well, which implies ammo canisters can provide mortar ammo: Quote:
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In game terms, my experiences and only mine, haven't generated a need or practical opportunity to resupply small arms. The only unit I've ever had run out of small arms ammunition wasn't even a leg unit. It was a very experienced Tiger crew that ran out of machine gun ammo. Being experienced, they fired much more often than typical units and burned through what they had. With leg units, I find and again, these are only my experiences, units become combat ineffective long before they run out of ammo. Yes, other people probably have different experiences and some probably have the same. For people who find uses for them, by all means they should use them. If I found a use for them, I would do the same. Overall, it's all just opinion and you know what they say about that :D |
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The 75mm Pack Howitzer M1A1 with Carriage M8 was broken down into specific components suitable for air dropping. These were Paracrates M1-M7, M8 Parachest and M9 Paracassion. M1 Front trail M2 Rear traila nd axle M3 Bottom sleigh and recoil mechanism M4 cradel and top sleigh M5 Gun Tube M6 Breechblock and sight M7 wheels M8 Parachest Ammunition, 10 rounds packed in fiber cannisters M9 Paracassion, a knockdown hand drawn cart for moving 8 complete rounds. The whole assembly of 9 paracrates have total weight of 2571 lbs. The US and British Availed themselves of this method of providing close fire support to their Paras. Everything larger was deployed by glider. |
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