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-   -   PBEM campaign end game points (http://forum.shrapnelgames.com/showthread.php?t=41567)

Weasel December 11th, 2008 05:51 PM

PBEM campaign end game points
 
Hi; Playing PBEM Campaign and I was wondering if you don't spend all the points the computer gives you at end game, do they carry over or do they disappear? I spotted a post 'repair points to support points' that might have answered this, but not 100% sure. The manual stated nothing on this either.

Also, if you downgrade a unit do you still pay the full cost of the unit, or do you pay the cost and the extra goes back in your bank. Example: You have 300 support points; you have an M4 worth 75 pts and you downgrade to an M3 worth 40, do you get the 35 pts added back to your overall points so you would have 300-40+35= 295?

Thanks.

RERomine December 11th, 2008 06:20 PM

Re: PBEM campaign end game points
 
Repair points carry over from battle to battle, but the maximum that will carry over is 10,000. Repair points can be converted to support points at a rate of 75%, i.e. spending 1,000 repair points will get you 750 support points.

As to the other question, yes. When you delete a unit from your core, you get full points for it, so your calculation is correct. Doing this, you can raise your total repair points over 10,000. Somewhere along the line, you might lose the excess, but I just tested it and it is there at the beginning on the next battle so it can be converted to support points if you choose to do that.

Imp December 11th, 2008 06:22 PM

Re: PBEM campaign end game points
 
Not 100% sure but if you downgrade buy selling & buying a new unit I think you get about 2/3rds of the original units cost back when you "sell it" So would have to downgrade a lot to get some points in the bank..

Unused repair points are carried over, possibly only a % of but think all to game limit.
Support points are not.

RERomine December 11th, 2008 06:50 PM

Re: PBEM campaign end game points
 
Quote:

Originally Posted by Imp (Post 659289)
Not 100% sure but if you downgrade buy selling & buying a new unit I think you get about 2/3rds of the original units cost back when you "sell it" So would have to downgrade a lot to get some points in the bank..

I would have thought it would have been something less than 100% also, but I ran a quick test and sold a very experienced FOO worth 105 points and got them all.

Quote:

Unused repair points are carried over, possibly only a % of but think all to game limit.
Support points are not.
We need someone from Shrapnel to confirm this. I know some and maybe all carry over, but there is no way to tell if you lose a percentage when you gain points after the battle. All I am sure of is I have more after the battle than I had before it started.

Mobhack December 12th, 2008 06:04 AM

Re: PBEM campaign end game points
 
Quote:

Originally Posted by RERomine (Post 659304)
Quote:

Originally Posted by Imp (Post 659289)
Not 100% sure but if you downgrade buy selling & buying a new unit I think you get about 2/3rds of the original units cost back when you "sell it" So would have to downgrade a lot to get some points in the bank..

I would have thought it would have been something less than 100% also, but I ran a quick test and sold a very experienced FOO worth 105 points and got them all.

Quote:

Unused repair points are carried over, possibly only a % of but think all to game limit.
Support points are not.
We need someone from Shrapnel to confirm this. I know some and maybe all carry over, but there is no way to tell if you lose a percentage when you gain points after the battle. All I am sure of is I have more after the battle than I had before it started.

Unused repair points accumulate to a ceiling amount. If you are at the ceiling and then sell off core you will increase what is in the bank temporarily beyond the ceiling as and until you spend them. It just will not add more above the limit.

Andy

RERomine December 12th, 2008 10:46 AM

Re: PBEM campaign end game points
 
Quote:

Originally Posted by Mobhack (Post 659426)
Unused repair points accumulate to a ceiling amount. If you are at the ceiling and then sell off core you will increase what is in the bank temporarily beyond the ceiling as and until you spend them. It just will not add more above the limit.

Andy

I just want to make sure I understand this part. If I have repair points up to the ceiling, 10,000, and sell off 500 points of core, it will stay at 10,500 until I spend the extra points and not at some point automatically readjust back to 10,000?

Weasel December 12th, 2008 03:31 PM

Re: PBEM campaign end game points
 
Thanks for the responses!!

Mobhack December 13th, 2008 10:02 AM

Re: PBEM campaign end game points
 
Quote:

Originally Posted by RERomine (Post 659468)
Quote:

Originally Posted by Mobhack (Post 659426)
Unused repair points accumulate to a ceiling amount. If you are at the ceiling and then sell off core you will increase what is in the bank temporarily beyond the ceiling as and until you spend them. It just will not add more above the limit.

Andy

I just want to make sure I understand this part. If I have repair points up to the ceiling, 10,000, and sell off 500 points of core, it will stay at 10,500 until I spend the extra points and not at some point automatically readjust back to 10,000?

That is what I just said in the post above. Haven't experimented with it though.

Andy

Weasel December 14th, 2008 06:35 PM

Re: PBEM campaign end game points
 
Just finished my second battle of a pbem campaign and checked out the downgrading of equipment. When I traded in my Churchill I for an M3 TD I did not get any of the extra points back. My CH 1 has a value of about 120 and the M3 TD 40, but no points came back.

How did you determine that the game is suppose to give the downgraded points back?:cold:

Imp December 15th, 2008 01:46 AM

Re: PBEM campaign end game points
 
I am not sure but I think you only get the points back if you sell the unit not if you downgrade it. Never really paid enough attention but if you are playing computer reload & do following.

Sell a formation & buy a new one to see if get points back. I think yes
Also as intreasted but never confirmed.
Obviosly replacing a destroyed unit costs same as
Reparing a damaged unit costs part of points.
Now the question.
If you upgrade a damaged unit I think repairing it first is wasting points as it will still cost the same.
I actually prefer to save my points & upgrade a whole formation at once rather than doing piecemeal.
So if new tanks available I do not buy till I can replace the entire formation rather than having a mix in transition phase.

RERomine December 15th, 2008 04:34 AM

Re: PBEM campaign end game points
 
You do have to sell the entire formation to get points back. When you do that, you are selling the equipment and the crew.

Any change within a formation will cost points without anything in return, but you are keeping your crew and putting them equipping them differently. Because the equipment is different, their experience will take a hit, but it only seems to be in the range of a 10-15% drop.

As far as "downgrading", I don't believe the game recognizes the changes as such. To you, it might be a "downgrade", but to the game it's just a "change" and that change will cost you points.

Mobhack December 15th, 2008 04:37 AM

Re: PBEM campaign end game points
 
Quote:

Originally Posted by Imp (Post 660163)
I am not sure but I think you only get the points back if you sell the unit not if you downgrade it. Never really paid enough attention but if you are playing computer reload & do following.

Sell a formation & buy a new one to see if get points back. I think yes
Also as intreasted but never confirmed.
Obviosly replacing a destroyed unit costs same as
Reparing a damaged unit costs part of points.
Now the question.
If you upgrade a damaged unit I think repairing it first is wasting points as it will still cost the same.
I actually prefer to save my points & upgrade a whole formation at once rather than doing piecemeal.
So if new tanks available I do not buy till I can replace the entire formation rather than having a mix in transition phase.

Selling is a completely different operation from repairing or upgrading.

Selling gives you the buy points back, but deletes the experienced crew.

Even if a unit was "destroyed" - there is a small chance a survivor of the original crew can remain to make up a more experienced new crew than just a bunch of newbies. Especially if there is a crew unit that survived the unit's destruction.

If you are going to upgrade a unit, then there is no point in repairing it first if it is damaged. Just do the upgrade.

If you upgrade the same unit more than once in the same repair session, you have wasted points and also the quality of the crew may have gone down several times as you confused them with 2 or more retraining courses. So don't change your mind.

Cheers
Andy

DRG December 15th, 2008 08:19 AM

Re: PBEM campaign end game points
 
You don't get points back if you downgrade. You've replaced existing equipment. If it's cheaper that's irrelevant

Don

Weasel December 15th, 2008 02:54 PM

Re: PBEM campaign end game points
 
I was trying to figure out how to sell the unit but I couldn't. I tried clicking on it when it is showing on the unit list but that didn't work, unless I did it wrong. Can you explain how to do this?

Thanks.

RERomine December 15th, 2008 03:13 PM

Re: PBEM campaign end game points
 
Quote:

Originally Posted by Weasel (Post 660300)
I was trying to figure out how to sell the unit but I couldn't. I tried clicking on it when it is showing on the unit list but that didn't work, unless I did it wrong. Can you explain how to do this?

Thanks.

To sell a formation, go into Expand Core in the Repair Screen. Click on any formation on the right side of the screen and you will get a message that asks if you want to delete that formation. Just enter Y or N.

You can't sell any single unit out of a formation if the formation has more than one unit in it, i.e. you can't make a 5-tank platoon a 4-tank platoon by selling one tank. If it only has one unit, you are effectively selling the formation.

Weasel December 17th, 2008 03:54 PM

Re: PBEM campaign end game points
 
Ok, thanks for that. I was trying change and fix screens, never thought of expand core. :doh:

Ironfist December 22nd, 2008 10:23 PM

Re: PBEM campaign end game points
 
Quote:

Because the equipment is different, their experience will take a hit, but it only seems to be in the range of a 10-15% drop.
The exp loss is 4 for units with exp 6x~80 (including 80) and 5 for units with exp 81~9x. So I guess it is 5%, round up. Maybe for an elite one will cost 6. I will check it when I have a chance.

Toon December 23rd, 2008 01:05 PM

Re: PBEM campaign end game points
 
I've got another Pbem campaign question. We are playing a pbem campaign, 21 battles, may '41 until april '45, Germany vs USSR. Realism preferences all 'on'and Player preferences all 100% or XXX. We set for the first battle the battle points at 7500, map size 120 - 120.

We have just started our 5th battle. Alle battles were a draw (sometimes with more points for Germany and visa versa).

Before the start of a new battle when you can repair, change equipment and expand core. We can't expand our core more than 200units. I know the game supports a max of 500units per side. So why are we limited to a max core of 200units? How can we change this in the campaign?

+ another question is it possible to change or give names to companies?

Thank you for this great game.

Mobhack December 23rd, 2008 02:38 PM

Re: PBEM campaign end game points
 
Quote:

Originally Posted by Toon (Post 661790)
I've got another Pbem campaign question. We are playing a pbem campaign, 21 battles, may '41 until april '45, Germany vs USSR. Realism preferences all 'on'and Player preferences all 100% or XXX. We set for the first battle the battle points at 7500, map size 120 - 120.

We have just started our 5th battle. Alle battles were a draw (sometimes with more points for Germany and visa versa).

Before the start of a new battle when you can repair, change equipment and expand core. We can't expand our core more than 200units. I know the game supports a max of 500units per side. So why are we limited to a max core of 200units? How can we change this in the campaign?

+ another question is it possible to change or give names to companies?

Thank you for this great game.

You don't. The maximum size for a core is 200 units. The remaining 300 is for support troops use.

Nor can you rename formations.

Cheers
Andy

PanzerBob December 24th, 2008 03:12 AM

Re: PBEM campaign end game points
 
I'm curious as to what do you mean by renaming formations? I've remamed Units with no problem, usualy HQ units, to what unit it Commands, eg: Able Coy HQ, Bravo Coy HQ and so forth. As for actual Formation name changes doable though the MOBHACK but for PBEM both sides must have the exact OOB's, plus it is time consumming plus it effect all games.

Personally I have a PBEM copy and what I call a MOD copy where I do all my fiddling around, even though you can switch things around. I deleted stuff several years back that took months to generated now I back anything up 3 different ways.

Hope this helps...Bob out:D

Cross December 24th, 2008 08:46 AM

Re: PBEM campaign end game points
 
Quote:

Originally Posted by PanzerBob (Post 661901)
I'm curious as to what do you mean by renaming formations? I've remamed Units with no problem, usualy HQ units, to what unit it Commands, eg: Able Coy HQ, Bravo Coy HQ and so forth. As for actual Formation name changes doable though the MOBHACK but for PBEM both sides must have the exact OOB's, plus it is time consumming plus it effect all games.

Hope this helps...Bob out:D

Hi Bob,

When you rename units, doesn't your PBEM opponent see the new name? In a battle against the AI it wouldn't matter, but against a human opponent I'd rather he not instantly know that a particular infantry section is 'Able Coy HQ'.

In fact, I've heard of players who rename many units to something generic to deliberately keep their opponent guessing.

Perhaps renaming Coy HQs is less needed with the latest update allowing us to see Coy formations at a button press (as long as you have the CD).

One thing I often rename are the Officers/NCOs themselves. I've edited the name txt files to use names of people I know, famous people, and actual WWII commanders. This makes the various officers more recognisable, and gives them 'personality'.

Then during a battle - if an officer/NCO earns it - I may edit their name by adding a DSO, MC or MM after their name. :)

You and your family have a great Christmas Bob.

cheers,
Simon

PanzerBob December 25th, 2008 01:34 AM

Re: PBEM campaign end game points
 
Quote:

Originally Posted by Cross (Post 661931)
Hi Bob,

When you rename units, doesn't your PBEM opponent see the new name? In a battle against the AI it wouldn't matter, but against a human opponent I'd rather he not instantly know that a particular infantry section is 'Able Coy HQ'.

In fact, I've heard of players who rename many units to something generic to deliberately keep their opponent guessing.

Perhaps renaming Coy HQs is less needed with the latest update allowing us to see Coy formations at a button press (as long as you have the CD).

One thing I often rename are the Officers/NCOs themselves. I've edited the name txt files to use names of people I know, famous people, and actual WWII commanders. This makes the various officers more recognisable, and gives them 'personality'.

Then during a battle - if an officer/NCO earns it - I may edit their name by adding a DSO, MC or MM after their name. :)

You and your family have a great Christmas Bob.

cheers,
Simon

A Merry and Safe Xmas to you and yours Simon.

Yes I believe they do In PBEM I usually only remame my main HQ which is maked clearly as such anyway. Sometimes against the AI I've been more proactive changing things.

Bob out:D


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