.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Scenarios, Maps and Mods (http://forum.shrapnelgames.com/forumdisplay.php?f=146)
-   -   Ermor undead unholy blessing command (http://forum.shrapnelgames.com/showthread.php?t=41685)

Thilock_Dominus December 21st, 2008 03:35 PM

Ermor undead unholy blessing command
 
Greetings,


Is there a way to give a nation the special unholy blessing (unholy command etc.) ability which undead priests have in Ermor nation?


regards
Thilock Dominus

Edi December 21st, 2008 06:31 PM

Re: Ermor undead unholy blessing command
 
No. That mechanic was removed for Dom3. Nations with unholy priests can reanimate, and there are nation modding commands for that. See the modding manual.

Thilock_Dominus December 22nd, 2008 12:25 AM

Re: Ermor undead unholy blessing command
 
I know that undead priests can reanimate ;)
But it was the unholy spells that the priests have in ermor I was looking for. Is it possible to instead of #newnation to use #selectnation (select Ermor) to archieve this?

Edi December 22nd, 2008 03:51 AM

Re: Ermor undead unholy blessing command
 
You need someone else to walk you through that one, as I am completely ignorant about spell modding and you would need to assign the existing holy spells that do what you want to the new nation. It is probably doable, but I have no idea how.

Endoperez December 22nd, 2008 04:07 AM

Re: Ermor undead unholy blessing command
 
You can, if you use MA Ermor. Using LA Ermor would cause all kinds of trouble. ;)

You could also do something like this:
#newspell
#copyspell ermorSpell
#restricted toModNation
#end


Why do you need to give the Unholy Blessing to a nation?

llamabeast December 22nd, 2008 07:39 AM

Re: Ermor undead unholy blessing command
 
Yeah, that should work nicely.

Thilock_Dominus December 22nd, 2008 08:07 AM

Re: Ermor undead unholy blessing command
 
Thanks for the input guys, I really appriciate that :)
I'll take a look of your suggestins.

Quote:

Why do you need to give the Unholy Blessing to a nation?
Maybe I mis-wrote my intention. I'm writting a mod that gives you a new nation of undead (so far 2000 of lines, history is built, 60% of sprites done), but I want to make my undead priests have same casting spells like the Ermor undead priest have.
So far I can make my undead priests to reanimate undead.

Thilock_Dominus December 22nd, 2008 08:51 AM

Re: Ermor undead unholy blessing command
 
It worked!

Thread solved!

llamabeast December 22nd, 2008 10:09 AM

Re: Ermor undead unholy blessing command
 
Can you show us some of the sprites? Sounds exciting!

Thilock_Dominus December 22nd, 2008 11:55 AM

Re: Ermor undead unholy blessing command
 
Sure, quickly sample a little presentation;

http://www.imageviper.com/displayima...esentation.png

llamabeast December 22nd, 2008 01:28 PM

Re: Ermor undead unholy blessing command
 
Nice! This looks very cool. When can we look forward to a beta?

Endoperez December 22nd, 2008 01:37 PM

Re: Ermor undead unholy blessing command
 
Those sprites look great!

Thilock_Dominus December 22nd, 2008 01:41 PM

Re: Ermor undead unholy blessing command
 
Thanks.

I guess beta testing will be next month, depending that nothing else interupt the mod building :D

Also building a youtube trailer for this mod and writting a manual for the nation and its units.

Thilock_Dominus December 23rd, 2008 02:38 AM

Re: Ermor undead unholy blessing command
 
Question; is it possible to remove a spell from a nation without other nations get involved?

If I do;

#selectspell 768
#clear
#restricted 90
#end

It will remove the spell, but then all nations looses this spell.
I noticed that Ermor: Ashen Empire only have unholy spells.


Another question: I think I found a bug. I have made a new nation (90) (era 2), but it seems that even if I restrict a new spell (divine spell) it pops up in Ermor: Broken Empire
Guess I have to report it.
Code:

-- SPELLS - Priest
#newspell
#copyspell 103
#name "Hymn Of The Dead"
#descr "Take control of an undead unit."
#restricted 90
#end

#newspell
#copyspell 104
#name "Night Gift"
#descr "Night Gift increases a vampire's magic resistance."
#restricted 90
#end

#newspell
#copyspell 105
#name "Dark Gift"
#descr "Call upon the blessing of the Vampire Gods."
#restricted 90
#end

#newspell
#copyspell 106
#name "Blood Gift"
#descr "Blood Blessings grants a vampire or another undead extra speed and attack skill"
#restricted 90
#end

#newspell
#copyspell 107
#name "Damnation"
#descr "The wraith of the Vampire Gods strikes a holy priest or a little group of holy units with a terrible curse."
#restricted 90
#end

#newspell
#copyspell 108
#name "Night Blessing"
#descr "Night Gift increases a vampire's magic resistance."
#restricted 90
#end

#newspell
#copyspell 109
#name "Dark Blessing"
#descr "Call upon the blessing of the Vampire Gods."
#restricted 90
#end

#newspell
#copyspell 110
#name "Hymn of Darkness"
#restricted 90
#end

#newspell
#copyspell 111
#name "Power of Blood"
#descr "Power of Blood grants a number of vampires or a number of undead extra speed and attack skill."
#restricted 90
#end

#newspell
#copyspell 112
#name "Greater Dark Blessing"
#descr "Call upon the blessing of the Vampire Gods."
#restricted 90
#end

#newspell
#copyspell 113
#name "Greater Night Blessing"
#descr "Greater Night Blessing increases all vampire's magic resistance."
#restricted 90
#end

#newspell
#copyspell 114
#name "Greater Power of Blood"
#descr "Greater Power of Blood grants vampires and other undead extra speed and attack skill."
#restricted 90
#end


Sombre December 28th, 2008 10:05 AM

Re: Ermor undead unholy blessing command
 
You might be able to work around that bug by re-restricting the original ermor spell you're copying to ermor, after you've referenced it with your own spell.

So something like

#selectspell Ermorspell
#restricted ermorid
#end

Later in the mod file than your spell based on it. Might work.

If not, you can probably make the unholy spells that you're copying from scratch, rather thann copying them, using the more complex spell modding commands (I was never too hot with these, but the documentation is out there).


All times are GMT -4. The time now is 03:16 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.