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Slave Collar use
I finally found a decent use for a slave collar. If you're sieging an enemy castle in a forest, and he's casting beckoning, any scouts you've got hiding in the province as gem bearers can be lost. Give the scout a slave collar and he won't fail the morale check.
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I wonder if slave collar would also protect vs seduction? and charm?
(tho I hate to mention it since those are 2 of my favorite tactics) |
Re: Slave Collar use
Cool! Definitely never would have thought of that.
In the spirit of giving this holiday season, I'll share my favorite Slave Collar recipe: "Gingerbread Assassination Harpies" 1) Start with 1 whole fresh Black Harpy, available at Pangaea. A young bird is best (EA or MA). 2) With your Dwarven Hammer, stir 7 blood slaves to create a Black Heart. 3) Again with your Dwarven Hammer, combine 3 blood slaves, kneed until firm, and shape into 1 Slave Collar. 4) Stuff the Harpy with the Heart, and wrap with the Collar. 5) Season to taste with your favorite Misc item. A Ring of the Warrior makes a great garnish. Your guests will be completely surprised by your thoughtful holiday gift! :D ----- But seriously, Harpies are great candidates for Black Hearts: cheap, flying, 2 attacks, and nobody expects Pan to field assassins. Their biggest problem is poor morale, especially when in hostile dominion (9). Normally a Berserker Pelt is the solution, but Harpies lack a chest slot. Slave Collar fixes that, giving you a respectable-yet-disposable mage hunter. Happy Holidays! cleveland |
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Sometimes I manage to catch a mercenary mage to diversify my magic paths. After his job is done, it is always a good idea to send him an extra gift. |
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Re: Slave Collar use
Forge bonus does not apply to *Soul Contracts*. It does apply to blood stones, and AFAIK to every other blood slave item.
-Max |
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not to soul contracts or pacts of lifelong protection, but to all other blood items.
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Forge bonus doesn't apply to hearts either.
"nobody expects Pan to field assassins" - I think you are very mistaken here. Pan has many stealthy commanders and access to black hearts. I would expect them to use assassins. But, pans and dryads are much better assassins IMHO. |
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Harpy assassin would have some advantages I hadnt considered (particularly fight and being cheap). The Skull Talisman is very helpful in assassinations. A Spirit Helm would top it off nicely.
I like to use Pans as assassins. They toss maenads each turn and if you have none assigned to him then they will go to the province and attack. They dont win but its a free probe each turn to see if you have taken all the commanders and what is left. Also having the ability to cast Charm later means that they get two shots at the commander. If the assassination fails then they can charm him which makes him then attack his old buddies with his equipment still on him. I have often given the Pans boots of flying so they can keep the enemy confused about where they are. But I will keep Harpys in mind also. |
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IF there is Turmoil in the province, which in MP is unlikely, unless you are fighting.... Pangaea. :p |
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(If you're curious, I think Order 1 gives you one guaranteed Maenad and a random chance of getting a random number of extra ones, and Turmoil increases your odds but it's still very random. No Turmoil/Order gives you roughly half as many Maenads as Turmoil 3 on average and two or three times as many as Order 1) |
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Not that Ive used it much as an MP tactic anyway but actually more come in turmoil. I think Ive only been able to shutoff the flow by staying inside my own dominion and taking +3 order. But Ive moved thru enemy territory and had maenads appear each turn. In a quick short test game (just to make sure nothing has changed) I was even able to take 3 provinces inside of 30 turns without ever attacking anyone, one with a castle. With just the maenads coming from my stealth pans.
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The problem is that *enemy* Order 3 is also going to shut down Maenads, and most provinces in MP are going to be under Order 3.
Order 2 does give a few Maenads indeed, though you only get a random chance of gaining a couple a turn... there's no guarantee you'll summon one every single turn as with Order 1 and below. |
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Thanks for the correction. |
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Psycho is right, the forge bonus also does not apply to blood hearts.
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Sounds like that should be fixed. Quote:
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It could be that enemy order dominion is not counted, as it is a positive trait, and so it would act as Order 0, thus generating some maenads.
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I just tested it. And yes it appears that enemy dominion of +3 order does shut off the maenads.
So MPers can apparently safely forget that tip. :) |
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...imho even Kailasa...
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