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-   -   Does the tariff function work? (http://forum.shrapnelgames.com/showthread.php?t=4194)

chewy027 September 21st, 2001 06:02 PM

Does the tariff function work?
 
I've been playing this game for a while now but still really haven't figured out how to impose tariffs on other empires. So how do I do it or can't I at all.

rdouglass September 21st, 2001 06:08 PM

Re: Does the tariff function work?
 
IIRC it's called Subjugate and Protectorate. Also, IIRC Subjugate gives you 20% of the empire's production and Protectorate gives you 40% - or vice versa - I'm not sure, but someone will be sure to correct me if I'm wrong; they're quite knowledgeable here....

Puke September 21st, 2001 07:18 PM

Re: Does the tariff function work?
 
sounds right to me. im not sure what happens if you are paying out to them, maybe a negative shows up there?

chewy027 September 21st, 2001 08:48 PM

Re: Does the tariff function work?
 
I understand those treaties where i subjugate or become the protector of someone but is there any way to place a tariff on someone Something like trading restrictions or something.

Phoenix-D September 21st, 2001 09:01 PM

Re: Does the tariff function work?
 
Those two treaties are the only way.

Phoenix-D

chewy027 September 22nd, 2001 12:16 AM

Re: Does the tariff function work?
 
OK thanks all

Will September 22nd, 2001 02:34 AM

Re: Does the tariff function work?
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by rdouglass:
IIRC it's called Subjugate and Protectorate. Also, IIRC Subjugate gives you 20% of the empire's production and Protectorate gives you 40% - or vice versa - I'm not sure, but someone will be sure to correct me if I'm wrong; they're quite knowledgeable here....<HR></BLOCKQUOTE>

It's vice versa (I just remember subjugate is like the bully stealing your lunch money, and protectorate is like the bully taking part of your lunch money as payment for your protection http://www.shrapnelgames.com/ubb/images/icons/icon7.gif Both are also supposed to be like a one-sided partnership. You can see what they see, use their supply depots and space ports, but they can't see what you see or use your infrastructure. You're also supposed to get all their designs. As far as I know, none of that works http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

Puke September 22nd, 2001 04:11 AM

Re: Does the tariff function work?
 
i have not placed anyone under one of those treaties since Version 1.19, but subjugation worked then. i dont know about that supply depo and space port business, it certainly does not say anything about that in the treaty description. nor does it mention you seeing what they see, in fact, you dont even get to see enemy designs thru them. but it DOES stop them from making other treaties, and it DOES give you all their tech and vehicle designs.

Protectorates dont do anything special above the 20% of resources, and from what i remember, that worked too. at one time there was a bug with resource production when you had someone oweing you a teriff, but i recall seeing that in the fixed list a few patches back.

------------------
"...the green, sticky spawn of the stars"
(with apologies to H.P.L.)

Taqwus September 22nd, 2001 04:59 AM

Re: Does the tariff function work?
 
For what it's worth, you don't need trade restrictions or tariffs in the real-world sense (the in-game "tariffs" are really tribute), because there is no inter-empire trade by default.

Unless you enter into a trade treaty or any higher-level one (Trade, Trade & Research, Military Alliance, Partnership), no trade takes place. With any of those treaties, trade generates bonus resources -- initially 1% of the other guy's resources, which are free (not taken from his production), increasing by 1% per turn up to 20%.

If you want to completely embargo somebody else, you could attempt to disrupt their trade (via intelligence -- which is broken until the patch comes out), or you could try to persuade its partners to break their treaties.

------------------
-- The thing that goes bump in the night

Dracus September 22nd, 2001 02:48 PM

Re: Does the tariff function work?
 
I wish they would re-work the border issue. I hate it when I make a treaty and then they start colonizing my home system.
I should have a say on if I want them to have planets within my borders Or how far into my systems I will allow their fleets to travel.

Taqwus September 22nd, 2001 06:25 PM

Re: Does the tariff function work?
 
Yup. The AI players do not really take you seriously, either, when you demand that they withdraw their ships, even if you've got so much greater power that they would surrender if asked.

When that happens, AI ships seem to have the strangest accidents, such as crew mutinies followed by waking up across the other side of the quadrant.

------------------
-- The thing that goes bump in the night

Puke September 22nd, 2001 07:14 PM

Re: Does the tariff function work?
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Taqwus:
When that happens, AI ships seem to have the strangest accidents, such as crew mutinies followed by waking up across the other side of the quadrant.
<HR></BLOCKQUOTE>

does anyone else capture ships just for the sake of ramming them into their native planetary defense nets? or jettisoning a pop transport's cargo in orbit of the former owner's homeworld?

we need a game with morale and psycological warfare effects. maybe committing war crimes could enrage cultures, hurt other races relationships with you, provoke attacks, and whatnot.

------------------
"...the green, sticky spawn of the stars"
(with apologies to H.P.L.)

Daeromont September 25th, 2001 07:19 PM

Re: Does the tariff function work?
 
If I ask for a Protectorate Treaty as a WANT in a trade with another Empire, does that mean I am asking for them to be subject themselves to me or vice versa?

Also, if I just propose the same treaty, is it the same as the aforementioned effect?

chewy027 September 25th, 2001 08:10 PM

Re: Does the tariff function work?
 
i beleive the stronger empire becomes the protector of the other regardless of who proposes the treaty. but if i'm wrong i'm sure someone will set me straight http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif

Suicide Junkie September 26th, 2001 12:11 AM

Re: Does the tariff function work?
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>i beleive the stronger empire becomes the protector of the other <HR></BLOCKQUOTE>You might think so, but no.

Offering a subjugation, means you subjugate them.
To beg for your life, you must demand that they offer you the subjugation.

Puke September 26th, 2001 04:54 AM

Re: Does the tariff function work?
 
so.. if you wanted to trade, say, a system map in exchange for someone's subjugation, you would not offer a trade where you give the map, and recieve the treaty? instead you would give both? or you would give a gift of both rather than a trade?

------------------
"...the green, sticky spawn of the stars"
(with apologies to H.P.L.)

Suicide Junkie September 26th, 2001 05:16 AM

Re: Does the tariff function work?
 
You cannot make a "something for nothing" trade, so yes, it would have to be a gift or tribute.

I highly reccommend starting a high-tech, small galaxy game with two players, just to test things like this.

Puke September 26th, 2001 07:30 AM

Re: Does the tariff function work?
 
actually i have a one system map for just that purpose. and after a quick test, Daeromont had the right idea.

if you want to subjugate another race, you must put the subjugation treaty in 1) a treaty proposal, or 2) the want column of a trade.

if you put it in the GIVE column of a trade, or in a gift, you will be offering your self to them for subjugation. score has no bearing on who gets what position.

------------------
"...the green, sticky spawn of the stars"
(with apologies to H.P.L.)

Daeromont September 26th, 2001 07:25 PM

Re: Does the tariff function work?
 
Thanks for your advice, gents. I've one further question, "What are the consequences, if any, to becoming a Protectorate or Subjugated race?" Since a person can choose to break these treaties at any time, it seems as though it would be a good alternative to total annihilation, a hope of rising from the ashes like the Pheonix.

Daeromont September 26th, 2001 07:33 PM

Re: Does the tariff function work?
 
An interesting plot might be to start all players as 'subjugated' either voluntarily as part of an empire as Major Houses within that empire; or, as subjugated peoples shackled by an evil overlord. The players could either try to regain freedom for their people, or perhaps establish their own independent empire, etc, within a specific period of time. Of course, there would be 'imperial bases' everywhere, making this quite difficult. Food for thought.

chewy027 September 26th, 2001 08:43 PM

Re: Does the tariff function work?
 
that sounds like a new scenario to me http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

Taqwus September 26th, 2001 09:13 PM

Re: Does the tariff function work?
 
The resource penalty that occurs when you're a protectorate or subjugate empire is computed based on your gross resource production. -20% or -40% could make it difficult to develop an infrastructure and still amass a fleet... and it'll certainly set you far back behind somebody who's got a trade alliance with the Big Kahuna for a +20% of BK production.

------------------
-- The thing that goes bump in the night

Puke September 26th, 2001 09:14 PM

Re: Does the tariff function work?
 
id be willing to set it up, if there are not any other takers. Im presuming a multiplayer scenario, but I can also envision a single player scenario where you play a central government that is crumbleing and provinces are breaking away.

this would also make a good single player scenario campaign, where the history of a quadrant unfolds and a string of scenarios tell a story about an empire. it would be like one of those war games where you try to do it better than the guys in history did, but this time its a fictional future. one scenario might be you trying to stop the empire from crumbling. the next might be you playing a breakaway state after it crumbled, trying to vie for dominance. a third scenario could have you playing a revolutionary who wants neurtality for their system, and has to stave off would-be imperialists.

the more i think about the posibilites, the more i like it. if no one else wants wants to do it, I can think of a few ways to incorporate some of the scenario based racial traits I was going to put into the PCMod, and it would be neat to be able to bundle a scenario set with it.

------------------
"...the green, sticky spawn of the stars"
(with apologies to H.P.L.)

Daeromont September 26th, 2001 09:35 PM

Re: Does the tariff function work?
 
Puke, please do! I wrote a play by mail game years ago (Galactic Empires) using this very scenario...it has many possibilities. The problem for me is time...I have barely enough time to play any more, let alone create anything new. Let me know what you come up with.


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