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Unit command size
Another poll. :D
When you play (Pbem or vs AI), what size unit do you usually command/use as your Core Force? |
Other
3-6 Company normaly
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Re: Unit command size
90-110 units. There are formally only 3 companies, and the remaining remnants, though attached to the formal companies would possibly amount to another 1-1/2 companies.
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Re: Unit command size
I try to go for a Bn-sized unit, or atleast Bn-structured (IE 3 companies or understrength Coys + some support).
Soem time in MBT, have "combat teams" instead of companies (say two tanks, a platoon of mech inf etc.) |
Re: Unit command size
I like big games, usually I have a BN sized core, with some support. Most of the times I max my core (200).
I try wherever its possible, to create my units in companies, to have a chain of command, and to reduce the need for rally on my HQ, so this responsible fall on my company leader. |
Re: Unit command size
Mostly Bn size.3 to 5 companies.
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Re: Unit command size
Interesting, lots of BN and higher votes but fortunately most say they play predominantly vs the AI.
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Re: Unit command size
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Re: Unit command size
I like to play with anything that ranges from a company to a batallion
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Re: Unit command size
I prefer forces of about two battallions worth of troops. Twice the fun! ;)
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Re: Unit command size
Roughly 3 companies and some odd platoons to suit the campaign. Sometimes one just has to experiment... ;)
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Re: Unit command size
Bn sized plus or minus, usually start Campaigns with a Bn minus. It gives one the latitude, to have a force that can handle any kind of mission presented.
Bob out:D |
Re: Unit command size
Normally a company plus a few extra bits, but my current game is near two battalions in size.
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Re: Unit command size
Quote:
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Re: Unit command size
BN+ size commands seem to be the dominate theme here. They seem to give players the most flexibility since they can combine a good size infantry and armor force along with some integrated artillery/support units.
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Re: Unit command size
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A few thoughts on having arty in the core. 1) If have the formation is ready to go in first battle when no AUX are available 2) It should be sensible its the integral stuff to the unit so not the big stuff thats the AUXs role 3) It should probably be all on board, reason having high exp offboard gives you big CB fire bonus. Should be left to AUX & luck of the draw on exp. Or if as designer you want player to have tweak AUX artys experience. 4) My view mix of vehicles troops is more important than arty. Happy to live without it & first battle caught on the hop no arty available would make it diffrent from the other battles. As a general note just thought for a designed campaign core unit does not have to be as flexible you can tailor the force with AUX better & this might allow you more choices in battle types & overall give the player a greater variety of toys to play with |
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