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-   -   Customized Magic? (http://forum.shrapnelgames.com/showthread.php?t=42013)

Caradryan January 19th, 2009 12:29 PM

Customized Magic?
 
Hello, friends.

While working on my High Elves mod today, I realized that a critical component of the elves are missing. Basically, magic. I believe I should be able make new spells and all, but is it possible for me to make a new path of magic? Or would that be a separate mod all together?

See, I was thinking of creating a separate path for "High Magic," but would it be more plausible for me to toss all of my proposed High elf spells into one path instead?

Regard, Caradryan.

Sombre January 19th, 2009 12:40 PM

Re: Customized Magic?
 
If you take a look at my Lizardman mod you can see how I've handled high magic. I think the current dom3 magic system is fine for Warhammer, you just need to think about it, see how the paths match up. I'm currently working on a Colleges of Magic mod which takes each of the core Lores in Warhammer and sets them out in dom3 terms (eg Bright = pure fire, evocation school, gold = earth and fire primarily, alteration, grey = death and air, enchantment etc)

Caradryan January 19th, 2009 12:47 PM

Re: Customized Magic?
 
In that case, is there a command I could use to limit certain spells to only High Elven mages? Flames of Asuryan, for example, would be a pretty nifty idea, but it wouldn't be the "Flames of Asuryan" if EVERYONE gets it.

I suppose I'll just have to make High mages something like multi-pathed experts. Not sure how well the balancing would work...

Perhaps, if there's a way to code it. (Though I have no idea how to code for growth rates). You could recruit only adepts or trainee mages, and these mages would level up over time? I.E. Gain four new paths over the first year, three in the second, two in the 3rd, and one more for every twelve turns they spend researching.

Sombre January 19th, 2009 12:49 PM

Re: Customized Magic?
 
And no, you can't mod a new path of magic.

I'd suggest making High spells use astral as their primary path and then possibly having a secondary path, depending on the spell. There used to be a high magic spell that moved terrain for instance - this could be primary astral, secondary earth and result in earth grips and a bunch of physical damage.

Sombre January 19th, 2009 12:54 PM

Re: Customized Magic?
 
Quote:

Originally Posted by Caradryan (Post 668219)
In that case, is there a command I could use to limit certain spells to only High Elven mages? Flames of Asuryan, for example, would be a pretty nifty idea, but it wouldn't be the "Flames of Asuryan" if EVERYONE gets it.

I suppose I'll just have to make High mages something like multi-pathed experts. Not sure how well the balancing would work...

Perhaps, if there's a way to code it. (Though I have no idea how to code for growth rates). You could recruit only adepts or trainee mages, and these mages would level up over time? I.E. Gain four new paths over the first year, three in the second, two in the 3rd, and one more for every twelve turns they spend researching.

Yes, you can restrict spells to a nation. Flames of Asuryan would make a great astral/fire spell for high elves only.

No, you can't code mages to get stronger that way. Well you can, as you can do most things with modding in dom3 to an extent, but it won't work the way you want.

There are a bunch of ways you can do this though. You could have one 'type' of mage which is more fire, water, air and astral, who is a battlemage. And one who is more nature, earth and astral and is prefers sitting back casting rituals and researching etc.

That isn't how I'd do it, I'm just pointing out possibilities.

Aezeal January 19th, 2009 03:04 PM

Re: Customized Magic?
 
Considering some of the questions it might be good to first read the modding manual since then you will have a much better idea of what commands there are and what can be done in general.

Gandalf Parker January 19th, 2009 03:22 PM

Re: Customized Magic?
 
Or if you are more the "example" type, download a bunch of the mods and look at them. Quite abit of it is fairly clear by just seeing how its done.

Caradryan January 19th, 2009 04:37 PM

Re: Customized Magic?
 
That's the downloadable manual here, right?

I got my copy of Dominion 3 at a garage sale with only the CD-key, as the owner has lost everything else.

Gandalf Parker January 19th, 2009 05:15 PM

Re: Customized Magic?
 
No, we dont tend to recognize those copies. You might want to talk to support here.

Aezeal January 19th, 2009 05:17 PM

Re: Customized Magic?
 
well the latest manual is with the latest patch, no need to DL it seperately.

Gandalf Parker January 19th, 2009 05:35 PM

Re: Customized Magic?
 
That is if he can patch

Aezeal January 19th, 2009 07:03 PM

Re: Customized Magic?
 
Well I think it would be preferable to only give advices that work once patched :D

Caradryan January 19th, 2009 09:07 PM

Re: Customized Magic?
 
Nope, can't patch. After some careful checking, I think the CD-key I got is probably a keygened version (It was written on a scrap of paper after all), as the game will no longer work beyond 3.14 or 15 (One of those patches) - the interface doesn't disappear, it's just the game crashes back to desktop.

I don't think sending Support the CD will solve for anything though, so I'm going to go get myself a legit copy (Like, that one on eBay). Thank you for your help!

Gandalf Parker January 19th, 2009 09:15 PM

Re: Customized Magic?
 
I wouldnt go to eBay either.
You lose alot of good support if you dont go to the source for it.

Caradryan January 19th, 2009 09:28 PM

Re: Customized Magic?
 
Well, the eBay listing did say it was including the physical manual...

Gandalf Parker January 19th, 2009 10:13 PM

Re: Customized Magic?
 
that doesnt mean the key is unused.
In any case, part of the best support here is that if need be Shrapnel can verify that you bought the game.

If you want to try and save money, then do it. Just realize that you are taking some chances anytime you do that.

Aezeal January 20th, 2009 08:28 AM

Re: Customized Magic?
 
yes, I've had the same, actually.. means you might be banned now though :D. Gandalf I don't think it really matter if the key is unused or not does it? I mean if it's sold and he has the copy it's his right.. the other guy isn't allowed to use it anymore. As long as it's a legit key at least.

Gandalf Parker January 20th, 2009 10:50 AM

Re: Customized Magic?
 
Depends on the license. Generally, all he actually buys is the media its on. All rights pertain to the media. The rights of the game are separate. Im not sure of the policy on resale for this game.


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