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Players Profile List
Hi,
I suggest to start an initiative aimed to create and maintain a list of all MP players profiles. What exactly is a player profile is something that I hope can be discussed in this thread. I'll put up a suggestion on the table of the profile template I have in mind: Player Name: BozzoDeClown Player Attributes: Diplomacy Rating: 2 Aggressiveness: 8 Dominions Lore: 6 Shrewdness: 10 Experience: 0 Lawful: 3 Additional Observations of fellow MPers: WL: "This players is not diplomatically active. He likes to early rush and is generally quite aggressive. I find him to be very clever and usually formulates well thought of plans." The attributes should be fairly self explanatory. I'll list their semantics for clarity. diplomatically Rating - How active this player is on the diplomacy front? How successful? Does he leverage diplomacy to gain the upper hand? etc. Aggressiveness - Does the player like to turtle?- Or is he a rusher? Dominions Lore - How well is the player versed in the inner workings of dominions? Shrewdness - How good a "general" is the player?- How well does he perform on the strategic and tactical level? Experience - Noob? Veteran? anything in between. Actually this can be measured objectively by given hard limits. Like score = (# of MP games)/10 for example Lawful - Does the players stand by his word? Is he "honorable"? The way to fill them up is by feedback of MPers that can then be averaged. As a starters I'd suggest to start with the list of HoFers and then add names to the list by one of two ways. Either a "testimony" of a fellow player, or a request by the player to be added to the list. Just in case the idea catches up I'll reserve a place for the actual list in the subsequent three posts. What do you guys think? |
Re: Players Profile List
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MP Players Profiles Micah Calmon Amhazair Wraithlord Jurri EvilHomer Jazzepi Kadelake Xietor Ironhawk Lolomo ano Baalz Tyrant Meglobob |
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Yet another iteration of the "Hall of Shame", I see. You can do this for yourself, sure, because a list like this always is subjective. But it won't really provide objective measurements, and will most like just produce lots of pages of drama, right?
Make a "go fish"-like card game of Dom3 MP players, all in good fun, but other uses are hypocritical. |
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Player Name: Jazzepi
Player Attributes: Diplomacy Rating: -492 Aggressiveness: 9,999 Dominions Lore: 42 Shrewdness: 3.14159265 Experience: 299 792 458 m / s Lawful: 2.71828183 I see this sort of thread only causing huge drama-roffle-flamewars if it's taken seriously. Jazzepi |
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I do like the concept, but the others have a point. I think you could probably get away with rating the HoF players without causing too much trouble, but rating everyone is probably a bad idea. And some of these ratings are fairly subjective. A newer player who gets stomped by someone is going to rate that person high, and an older player who stomps someone else is likely to rate them lower. There are people who I know could make reasonable judgements as to how to lay out those scores, but you would probably have to play a number of games with a person to really be a good judge of their dominions personality.
If you got rid of the Dominions Lore, Shrewdness, and Lawful ratings it would be a lot more civil, but that's cutting out a lot of the information you were trying to show. |
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Wait a sec. guys.
I don't want this to be a hall of shame! There a few things that can be done or considered to avoid this: 1. Remove problematic attributes. Maybe Lawfulness is bad so we remove it. 2. The community mostly consists of polite and considerate ppl. So no reason to expect this to degenerate into hall of shame/flame war producer. 3. This thread can be regulated to make sure it stays on the right track. There's no way to avoid subjectivity though. This thread can have positive effect, as basically lots of takes on players would be presented here and produce some nice disussions. All that said. If many ppl think its a bad idea I'll just bury it. |
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Personally I think it's a great idea. I don't take myself that seriously, so even if someone rated me low it wouldn't bother me. Plus I will continue to play the noob card until I win a game :D But I can see how a player might be sensitive about people criticizing their skill/knowledge.
And the lawfulness attribute is a bad, bad idea. |
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I see Jazzepi's characteristics match a number of fundamental constants!
I don't know what -492 is though. Apart from being Jazzepi's diplomacy rating. |
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If active Dom MP community was at least 400+ people large and constantly growing, that would make sense. I'd even agree to code this ladder-hof-karma-review stuff into a separate web2.0 app, as forum capabilities are obviously not enough for this. But now we don't have much choice, we have several dozens of active players, who predominantly already know each other.
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Player Name: vfb
Player Attributes: Diplomacy Rating: Assistant to the Assistant Attaché Passive Aggressiveness: Sometimes Dramaroffle Lore: Severe Shrewdness: Orange Experienced: Nudge nudge, wink wink Lawful: Depends if anyone's watching. Fish! P.S. I'm pretty sure only admins can edit the reserved posts. |
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Jazzepi's diplomacy rating : -492 Memorize, learn it, love it. PS. I'M GLAD YOU GOT THE JOKE :D PPS. They're almost all references. See if you can get the rest. I'll give you an e-cookie, through the e-mail. PPPS. My e-cookies have e-viruses. Jazzepi |
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alhorro: Current unique players on LlamaServer: 257.
Also that number is steadily increasing, which is remarkable for a 2-year-old game. |
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Maximum damage in FF-series Answer to everything, meaning of life, etc pi velocity of light e ...I was really hoping -492 would've been absolute zero in Fahrenheit, making J's diplomacy score the coolest thing ever, but no. Absolute zero's just -460F. :-/ So pray tell, what's the last one? Edit: And I aren't mp player? Silent minority protests, silently! |
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Jazzepi: They were:
? ? Meaning of life Pi c (Speed of light) e (exp(1)) |
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exp=lightspeed? but the others? uuuf I'm not getting the joke! :( I WANNA GET THE JOOOKEEEE!! :cry:
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Ok reserving posts for the future can't be done so plz don't do that, it's spamming.
Having said that: I don't think you should do this on the forum. Keep this on your comp discuss it with your closest friends on the forum but just don't post it it'll only get useless discussions and it's rather subjective so there is a good chance there will be persistant disagreements. |
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Point taken regarding reserving. I can delete these posts if you like.
Very well, seeing as the idea is so popular I promptly wash my hands off it. Bad idea:doh:, (Hall of) shame on you WL ;) |
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I don't think the numbers particularly correspond to the attributes. I reckon Jazzepi just wanted to stick random numbers in and thought "Aha! I can use interesting numbers and see if people spot it!".
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9999 : Maximum damage in FF-series
YESSSS :D YOU WIN ONE E-COOKIE Code:
.-.-.-.-.-.-.-.-.-.-.-.-.-. |
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hey its like a Dominions popularity contest!
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Well, each and every forum user has "visitor messages" section in his profile which is visible to everyone. Why not post there anything you want, any MP player characteristics?
Also, it would probably be the simplest and nicest if each player (maybe organize this at llamaserver??) just had a personal rating and everyone (with, say, more than 20 posts in MP forum) could vote for him thus effectively increasing or decreasing player rating. If people here, as you say, WL, are mostly polite, we could hope that this rating would not reflect personal attitude but player skills instead. btw. Imho, Hall of Fame doesn't currently reflect anything at all. Neither player skills nor nations strengths. |
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I can understand what was WL's suggestion aiming for. Sharing knowledge between different people. If someone plays 9 games at once and writes at least 50 posts a day, he will surely be more known than someone who plays one game from time to time. But does it reflect player skills in any way? I think not. And when you meet someone new in game you would always like to know who is who.
So, while I generally like the idea and see much sense in it (especially taking on account llama's words about constantly increasing number of players at llamaserver) it, in my opinion, requires some other implementation. |
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I like your suggestion.
I also agree about the HoF. Not that I really care about this one way or another. For what its worth though, I think that if the intention was to give some statistical measure to a player's strength than at least few additional mandatory numbers should be included. However, HoF is not what I had in mind, rather something more akin to karma. I also don't necessarily see drama and discussions as bad things -- so long as they remain polite and positive. |
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I'm not known to be a very cynical person, but even I know that a place where you judge people's karma will not remain polite and positive for very long. You are all free to prove me wrong of course. I would be both proud and happy if you did.
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Perhaps a better implementation would be to ask each reviewer a set of yes/no questions about the player they are reviewing:
Did this player acquire provinces faster than you? Did this player research at a faster pace than you? Did this player's army grow faster than yours? Did this player propose any diplomatic agreements with you? Did this player accept any diplomatic agreements you proposed? Did this player honor all agreements made with you? Were battles against this player generally weighted in his favor (force-wise)? Were battles against this player generally weighted in your favor (force-wise)? When battling this player with evenly matched forces did he consistently win? When battling this player with evenly matched forces did he consistently loose? It would still be subjective, but it's acknowledged as such. ***-u-me-ing the aformentioned politeness and honesty attributed to Dom3 players, more reviews for more players would allow (potentially) meaningful values to be assigned to some of the 'characteristics' in the original post. |
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This is the much forbidden "Hall of Shame" of which ppl talk about, Raiel :cool: |
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Sure, sure... but bear in mind that, in this implementation, individual answers would never be shown to the public. Rather, an exrapolated value taking into account the total answers of each reviewer. Those values would be derived from all of the diplomacy-related questions, not just the question related to reliability. Such a profile would give other players a reasonable idea of what type of playing style to expect.
Of course, such a system wouldn't adequately take into account the different approaches needed to be competitive with different races. Just because a player turtles with one or two nations doesn't mean his/her playing style would be similar with other nations. |
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Should just have a measurement like a chess rating. Everyone starts with 1000. You gain more by beating better opponents. And by surviving later into a game or something.
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Worse idea ever.
I mean, before the web admins of this very site got their act together and fixed the permissions I was privileged to see the moderator comment on my profile of "K is a douchebag sometimes." So yeh. Any ranking system is automatically deceptive and hurtful, and it won't actually accomplish anything. "Winning" a game of Dominions is more often a matter of having a friend who's playing the same game and not about fine discriminations of skill. |
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But K..... everyone likes a fresh, clean vulva.
I think the moderator comment was a compliment. |
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Why not, actually?
Starcraft ladder system might work well (if someone could implement it, of course). If, say, admin of game XXX declares some nation in a game at llamaserver a winner, then some formula applies and winning player gets some amount of points based on the rating of players he defeated. All losing players get a minus to their score (total minus should always be equal to total plus) based on their rating and (probably) position in the game (those who were eliminated later get less minus or maybe even some small plus if they did fairly well up to the end - all this information may be either gained from scores or game admin may or may not provide it). Imho, if such system is well thought over, it can appear even more interesting and challenging to play and people will rarer do things such as chrispedersen in Madness (he left game on turn 6 because his rush, in which he invested everything he could, failed and his megapretender was slain) |
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The problem that I see is that Dom3 games tend to take endlessly, and people do tend to drop out of them very often, which might have to do with totally unrelated factors than their playing skill.
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With so many variables to types of Dom games it would be difficult to do a fair rating. There is a thread which has tracked winners for awhile if someone wants to go thru it with a rating scheme to see if the results they get are reasonable.
But it might require a special game server to pull it off properly. Where the games are standard. And checks are made to insure no duplicate IPs are in the same game. |
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