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-   -   Modding idea (http://forum.shrapnelgames.com/showthread.php?t=42205)

chrispedersen February 6th, 2009 01:12 AM

Modding idea
 
Couldn't one make a series of 'invisible provinces' (essentially white dots.

Then create a alien nation, with a national, 0th level spell equivalent to gateway...

Why?

Well, it would sort simulate invasion from outerspace - or
an invasion from hell.. where the demons can strike us (randomly) but we can't get back to the demons lands.....

Maraxus February 6th, 2009 01:24 AM

Re: Modding idea
 
No, that is impossible, because map makers and mod makers would never colaborate in such a way.

;)
Just kidding. Sounds like a fun idea, Don't let me stop you. :)

Aezeal February 6th, 2009 05:38 AM

Re: Modding idea
 
Hmm well it's been suggested a few times in a watcher nation thread as well in some thread to introduce a new nation later in the game (might have been the same thread though)

I know this for a fact since I myself proposed it in both though something similar might have already been mentioned once before in those threads.

If it wasn't such a hassle creating a nation I'd really consider making a very powerfull nation for dom 3K and create an unconnected province somewhere (it wouldn't be invisible though since the castle or troops can't be hidden) but as it is if I create a nation it needs to be in the game.

I could severly upgrade my dragons in a seperate mod though and have them come into a game halfway to destroy civilization. (only MP since a sort of GM needs to play the invading nation.)

Gandalf Parker February 6th, 2009 11:39 AM

Re: Modding idea
 
Quote:

Originally Posted by Aezeal (Post 672659)
If it wasn't such a hassle creating a nation I'd really consider making a very powerfull nation for dom 3K and create an unconnected province somewhere (it wouldn't be invisible though since the castle or troops can't be hidden) but as it is if I create a nation it needs to be in the game.

Maybe use "enter to summon" magic sites and no castle.

Or I think there might be a blank in the castle list. Maybe try castle 0.

Quote:

I could severly upgrade my dragons in a seperate mod though and have them come into a game halfway to destroy civilization. (only MP since a sort of GM needs to play the invading nation.)
If you assign them to one of the "Special Monsters" nations then they get the benefits of AI while blending with independents.

If you made their "god" their transport device then "slept" it then it would only appear much later. Or have it a "growing" god like the Eater of hte Dead so that it would only break loose later.

Not sure if any of that would work of course, just brain storming.

Aezeal February 6th, 2009 12:05 PM

Re: Modding idea
 
hmm Gandalf the AI would come at once or maybe not at all (do they use teleport spells?)

Gandalf Parker February 6th, 2009 01:18 PM

Re: Modding idea
 
Im thinking a province with no neighbors, some mages with no leadership, 4 "enter to summon" sites, and a sleeping god that can transport large armies. That shoudl create a buildup situation with an attack later in the game.

Sombre February 6th, 2009 03:11 PM

Re: Modding idea
 
I've never seen the AI use a teleport spell. I doubt that they do.

llamabeast February 6th, 2009 03:48 PM

Re: Modding idea
 
If it had no connections it would effectively be invisible Aezeal. Cos you could never see it.

llamabeast February 6th, 2009 03:49 PM

Re: Modding idea
 
Unless you teleported there yourself, of course, to stem the demon/alien invasion at source!

DRAMA!

Aezeal February 6th, 2009 04:35 PM

Re: Modding idea
 
or a clairvoyance spell..
or a remote summon

Gandalf, your idea would never work with an AI.. if he could teleport he'd probably do so right away and die, or he'd never do it (what I think cus I agree with Sombre)

Gandalf Parker February 7th, 2009 12:36 PM

Re: Modding idea
 
Well I was more thinking of giving the god a free gateway spell of some sort then putting it to sleep. If the only way out is to have the god take them, and the god would have to wake up first, it seemed doable.

But I also remember now that we have no way to put AI gods to sleep. The AI does it quite abit on its own but we have no map command for it.

Gandalf Parker February 7th, 2009 12:38 PM

Re: Modding idea
 
I also remember one of the hidden provinces in each game is a random select teleport. The one that decides where people come back from the void or something like that? But Im not sure if you would want to link to that and have it accessable to anyone who took that province.

lch February 9th, 2009 05:56 AM

Re: Modding idea
 
Quote:

Originally Posted by Gandalf Parker (Post 672948)
I also remember one of the hidden provinces in each game is a random select teleport. The one that decides where people come back from the void or something like that?

I don't think that a province like that exists, unless it's a relict from old code, maybe. The hells and the void all have individual code what to do with units that escape from them, there's no intermediate step involved. I wrote about this in detail somewhere else. What you could do if you want random distribution of your units was to give them the "Escape from <hell>" special ability with a value of 100 and then send them to those hells.

The only special provinces that I know of are the Arena, the Void, Cocytos and Inferno. I don't think that there are any others, but you could always try to teleport to province number 0 or some negative number (up to -15 or so) with modding and look if you get somewhere interesting.

Quote:

Originally Posted by Gandalf Parker (Post 672948)
But Im not sure if you would want to link to that and have it accessable to anyone who took that province.

Linking to the province with neighbor connection wouldn't allow to get the units there, at least for humans (since the province isn't on the map, where would you click?). I doubt that the AI would be able to get there either, though, because the .map file parser probably wouldn't allow the connection in the first place. The only way to get there would be through teleport-like spells like mentioned before, and this would make no difference to having generic teleport-anywhere kind of sites.


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