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Ulmish Civil Wars - All Ulm all of the time...
3 Attachment(s)
Era: Late
Map: King of the Hill (50 vp). http://forum.shrapnelgames.com/showthread.php?t=35876 Mods: cCBM Ulmish Civil War llamachris banners. Victory: 3 capitals held 3 turns, or 50 vp. Rules: Each faction will be named after an Ulmish count (aka Player). A. *no diplomacy game*. Purely mano-a-mano, no holds bared vampiric fury. Ie., please no coordinating with other players, no trading. This is a game to test the might of your ideas, not the suaveness of your social skills =) B. No fort on VP province. Ok. Things I didn't do: I didn't restrict pretenders. And I gave ulm a 25% production bonus - can some one tell me what the LA-Ulm bonus is? Also, you are going to have to rename the mods to whatever llama requires. Nation: BlackChris (LA-Ulm): Chris Pedersen CountVonTolkien (LA-Ulm): Tolkien SteurmMithras (LA-Ulm): Mithras Count Szendrey (LA-Ulm): JimMorrison PrinceLaveare (LA-Ulm): Laveare AdjuctantDedas (LA-Ulm): Dedas (Pending..... ) |
Re: Ulmish Civil Wars - All Ulm all of the time...
Oooh a slightly strange game.. sign me up. That is if you don't mind having someone who's likely to get beaten fairly quick...
Ooh and I would have thought a bit of diplomatic manuevering would be thematic, but hey its your game and I'm happy either way. |
Re: Ulmish Civil Wars - All Ulm all of the time...
I have never even looked at late Ulm....but I love the idea of a low magic tactical game. Let me mess around in SP with it tonight and if you don't fill up I will let you know tomorrow...Thanks
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Re: Ulmish Civil Wars - All Ulm all of the time...
I am playing LA Ulm in betelgeuse and am in a few games already otherwise I would join in; I love the idea.
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Re: Ulmish Civil Wars - All Ulm all of the time...
I'll sign up.
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Re: Ulmish Civil Wars - All Ulm all of the time...
Grudgebringer - I think you should expect a lot of magic, most especially lots of vampires. LA Ulm is quite different to MA!
Having said that this sounds like a lot of fun. Sadly, llama is busy. :( |
Re: Ulmish Civil Wars - All Ulm all of the time...
I don't have time to play, but I like the idea. :)
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Re: Ulmish Civil Wars - All Ulm all of the time...
With the war of the rings looming and my March 7th wedding coming up....I errrrr better pass on this one, although I have wanted to do something like this for a long time.
Hope it gets off the ground and I can play in the next one!!:( |
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So yeah. :P |
Re: Ulmish Civil Wars - All Ulm all of the time...
Count Szendrey rises to the challenge
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Re: Ulmish Civil Wars - All Ulm all of the time...
Two more to begin.. Dedas?
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Re: Ulmish Civil Wars - All Ulm all of the time...
I'd play if your still looking as I'm an avid vampire fan
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Re: Ulmish Civil Wars - All Ulm all of the time...
Ha ha ha! Sign me up then. :)
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Re: Ulmish Civil Wars - All Ulm all of the time...
Are we playing CBM or vanilla. I´d prefer CBM.
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Re: Ulmish Civil Wars - All Ulm all of the time...
Forgot about that, I don't play the current CBM, as I don't agree with the choices made.
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Re: Ulmish Civil Wars - All Ulm all of the time...
Oh, which would those be?
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Re: Ulmish Civil Wars - All Ulm all of the time...
Giving pikes more damage and attack was the most recent one I discussed. Do a search if you want to read up on it.
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Re: Ulmish Civil Wars - All Ulm all of the time...
Dedas, I don't think thats an issue in late age - my remembrance is it was ea/ma. As I recall, pikemen have attack 10 in LA
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Re: Ulmish Civil Wars - All Ulm all of the time...
I'm talking about the weapon pike. CBM changes pikes to attack 2 and damage 6 instead of attack 1 and damage 5. LA Ulm pikeneers has pikes making them boringly cost effective over other LA Ulm infantry. But that is just one minor issue have with the current CBM.
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Re: Ulmish Civil Wars - All Ulm all of the time...
I´m going to have to back out of this. Sorry for the hassle.
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Re: Ulmish Civil Wars - All Ulm all of the time...
Sorry to hear that ... (really sorry after making the mod =))
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Re: Ulmish Civil Wars - All Ulm all of the time...
Qm,
I have an idea which I have been thinking about incorporating into my version of cbm; perhaps you'd like to consider it. Here are three options I have been considering: 1. Make the attack armor negating/armor piercing. I tend more toward the former. 2. Giving pikes a first strike bonus, like the lance. 2. Giving pikes the weapons an add on attack, that is a one time thing, something like what a net gets. What would make the most sense would be a one time effect that was AoE/AN - but not a lot of damaage. This would work best against heavily armored targets - just like pikes traditionally were used for. |
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One thing though, all the CB versions are confusing people quite a lot, so I'd appreciate it if you called any tangential mods by some unrelated name (though whatever part of CB you wish to use you are welcome too). |
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Re: Ulmish Civil Wars - All Ulm all of the time...
C'mon Kiss - Join the game
Kitchen Stadium. We really need one more... |
Re: Ulmish Civil Wars - All Ulm all of the time...
had a little test and we don't get the Ulm vamp spell. was that intended
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Re: Ulmish Civil Wars - All Ulm all of the time...
Nope it was not intended = )
I had to create the whole nations manually, so I will fix that before we start the game. Also, does anyone know if LA ulm has a production bonus and if so how much>? |
Re: Ulmish Civil Wars - All Ulm all of the time...
Ok, the spell sanguine heritage has been copied for each nation, with someone along the name of ...
BlackChris' Taking Prince Lavere's Taking. Please give it a try. Also - if you could try a practice setup where you take another count's capitol - I want to see if you can build ghouls, templars etc., ie., if I have to make the magic sites unique. I hope not, but I"m not sure. |
Re: Ulmish Civil Wars - All Ulm all of the time...
No need to practice for that, I wasn't able to use them in the game I played before
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Re: Ulmish Civil Wars - All Ulm all of the time...
Great, Thank you!
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Re: Ulmish Civil Wars - All Ulm all of the time...
Game is started. Please submit Pretenders.
You will need to download the mods from the zip file at the first post, to get the flags, as llama gives no provision for zips or tga's. |
Re: Ulmish Civil Wars - All Ulm all of the time...
its says chrispedersen CBM but I can't find it. and no link on LlamaServer
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Re: Ulmish Civil Wars - All Ulm all of the time...
Everything needed (as far as I know) is attached to the first post.
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Re: Ulmish Civil Wars - All Ulm all of the time...
huh, who sent in Ulm instead of one of the custom Ulm nations
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Re: Ulmish Civil Wars - All Ulm all of the time...
Wish there was a way to tell. Anyway 4 in so far.. I have to go kid Jim to get his in.
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Re: Ulmish Civil Wars - All Ulm all of the time...
That was Tolkien.
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Re: Ulmish Civil Wars - All Ulm all of the time...
That was odd. I'll be resubmitting the pretender I suppose.
Llama, can you do me a favor and delete the Ulm file? |
Re: Ulmish Civil Wars - All Ulm all of the time...
Hey guys see if you can get two more people,or would you rather start as is?
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Re: Ulmish Civil Wars - All Ulm all of the time...
Seems like an interesting idea. I'll look forward to reading your thread as the game develops
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Re: Ulmish Civil Wars - All Ulm all of the time...
Why not join Iron - I'll change the name of the faction to
RedIron - you're actually probably a more skilled player than the rest of us.. Ok.. I'll say.. than me = ). |
Re: Ulmish Civil Wars - All Ulm all of the time...
Well the map looked more 4 person then 6 person. So I have problem if its start now or wait some more
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Re: Ulmish Civil Wars - All Ulm all of the time...
Nah I've already got a game ramping up now. Thanks tho
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Re: Ulmish Civil Wars - All Ulm all of the time...
I'm having some problems with the mod. While cCBM is clearly in the mod folder along with all the other mods I use the game claims I haven't got it installed.
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Re: Ulmish Civil Wars - All Ulm all of the time...
Check the actual name; when there is an error message it will tell you "xxx" not installed.
Rename the ccbm.dm to xxx.dm - and it should solve your problem. The module was renamed on Llama's server to avoid confusion. On separate matters - I was called out of town suddenly, I brought the cd to install, so I may be able to get my turns in on time; otherwise there will be a slight delay. Let me know if you need more time to resolve this matter. Best, Chris |
Re: Ulmish Civil Wars - All Ulm all of the time...
yeah was kinda annoying, until I realised I just needed to take complete out of the mods name
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Re: Ulmish Civil Wars - All Ulm all of the time...
1 Attachment(s)
Error!
Turns out we should have tested more. When Laveare asked about Sanguine Heritage - I added it. I should have looked to see if there were more. There are. 4 More to be precise which I should have caught. Attached is the corrected ulm.dm. Game is paused until llama can unload and load new version. In the meantime.. please all check and make sure you have ALL ulmish spells. 5 in total The current file only replaces the .dm - thanks. Sorry .. and best wishes. |
Re: Ulmish Civil Wars - All Ulm all of the time...
Guess I should of looked to see if there were others. Never really used anything but Sanguine and Construction before.
:) And I had finally gotten first strike by taking one of Chris regions. |
Re: Ulmish Civil Wars - All Ulm all of the time...
yah, I'm fairly careless.
Not to worry - llama has updated the website, so as soon as everyone confirms that they have patched and all is fine, we can continue. Or maybe I'll just start the countdown anyway <eg> |
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