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Healing Pretender
I have a Pretender that received an affliction Battle wound strength -4 I used a priestess set on Heal but it did not heal the wound. They where the only troops in the province at the time.
I was under the impression it only took one turn... Any suggestions?:confused: |
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Jim is right, and also healers can't heal afflictions on undead, just in case you've got a PoD or something. But Str-4 is not worth healing anyway, unless you are doing it for RP reasons.
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Or rather, Str-4 shouldn't affect your pretender's fighting ability in most cases, so there's no need to keep him from fighting just because of one affliction. If he has something to do (forge some magic items or cast rituals your other mages can't easily do), obviously it won't hurt to have a priestess in the same province.
Oh, and the chance of healing an affliction is most probably the same, regardless of how many afflicted units are in the province. |
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I think that demons dont get afflictions healed either. Doesnt make much sense imho, but...
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Currently Dominions_3 has the following unit types: Normal (Currently no icon... usually human) Animals Cold-Blooded Demons Magical Undeads ---- ---- Here are some others which hopefully will be included with unique tags and traits for Dominions_4: Cold-Blooded (changed to Reptiles?) Insects Plant_Life (better name? 1am my time{sleepy}) Angelic (Opposite of Demons) Void Beings (These awesome things should have their own tag) |
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Thanks lch!
I assume recuperation, the Chalice, and GoH all work using the same mechanism? But the Chalice (at least) must get multiple attempts. Could #11 be a missing head? @NTJedi, if you look at Edi's spreadsheet, you'll see all the current "type" attributes: mindless, lifeless, undead, demon, magicbeing, stone, animal, coldblooded |
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I thought it was only when those 2 traits coincided (Lifeless Undead) that a unit was not healable. Demons as well? Hmmmmm. |
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P.S.: vfb, you were right, the effect in question is "Lost the head". Who'd think that it's that easy to find and attach new heads. :D
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You can heal Demons with a "healer". But you cannot heal Tartarians with a "healer". You cannot heal a Marble Oracle with a "healer". You can only heal lifeless or undead (or lifeless undead) with the Chalice or Gift of Health. Tested with Mother of Serpents over 40 turns healing a Tartarian, Marble Oracle, and Arch Devil, all with Chest Wounds. Only the Chest Wound on the Arch Devil healed (after 3 turns of healing). |
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I think demons might have some sort of built in recuperation. I remember afflictions disappearing off my Hannyas for no good reason. This is pure speculation after several :beer:. So perhaps it's better just to ignore me right now.
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Like, 2 years played the game, often used blood nations, and never saw the tail chopped off affliction on devils :eek:
That's even for things like that, that I love this game, I suppose :cool::up: |
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@vfb - Hannyas have a small amount of regeneration. That is probably healing their wounds.
@Ich - Just to see if I understand this, healers (the units) can heal at most 1 affliction/turn? Is there any particular order in which they choose targets (eg, commanders first)? I always though the healers made a check against every wounded unit in the province (but then, I never use healers so I don't really know). |
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Regeneration doesn't heal afflictions. Recuperation does. Regen does lessen the chance of getting one.
As I understand it, a Healer can only heal one affliction per unit per turn. They do check against each wounded unit as you thought, but if a unit has multiple afflictions only one will be healed. Multiple healers can, of course, heal multiple afflictions on each unit. |
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Immortality grants Recuperation, and from everything I've witnessed, Recuperation follows totally different rules than Healing.
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Yeah, recuperation is very fast. Often the wounds are healed at the end of the battle. I've seen Gorgons take afflictions in a battle, that they no longer had at the end of the turn.
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Aaah! Wrong on both counts! I could've sworn hannyas had regeneration...
An update on my second question. I modded flagellants (random starting affliction) into arcoscephale with an awake mother of serpants. Both the mother of serpents and the priestess healed more than one unit per turn. Also, the portion of units healed increased with more healers (even though they are all 100%), so it appears the same affliction can be tried for many times (though only once by each healer?). |
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Hope that helps. |
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Ah, yes. A healer only heals up to one affliction per unit per turn, but he's providing his services to all friendly units in the whole province.
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Well, the affliction Strength -4 was healed on the second try by the Priestess. So I am good to go....
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