![]() |
Fever Fetish, Blood Stone, and monster magnets
While looking at the effect for the Chalice, I stumbled over a couple of effects for the other items, too. The most intriguing, for me, was how the non-Clam items work, Fever Fetish and Blood Stone. The mechanics for them are:
The Blood Stone plain and simple generates one earth gem, as long as as the commander doesn't already carry the maximum of 30 gems in total. I do remember that a Blood Stone seems to have generated more than one earth gem for me on occasion, or failed to generate one when it should. Those seem to have been freak accidents during hosting (:bug:) but the mechanic is simple, one gem. The Fever Fetish only generates gems if it is being worn by a diseased unit. No disease, no gems. To generate gems, the following must apply:
Notes for modders / "code divers":
|
Re: Fever Fetish, Blood Stone, and monster magnets
Interesting, thanks lch.
|
Re: Fever Fetish, Blood Stone, and monster magnets
I'm interested in the knight attack part of the Chalice. Is it just description, or a broken mechanic?
|
Re: Fever Fetish, Blood Stone, and monster magnets
If you put the Fever Fetish on an undead unit with a never-healing-wound, does it generate fire gems every month?
Does regen prevent fire gems from appearing, even if HP is 3 less than max? |
Re: Fever Fetish, Blood Stone, and monster magnets
Quote:
|
Re: Fever Fetish, Blood Stone, and monster magnets
Quote:
|
Re: Fever Fetish, Blood Stone, and monster magnets
Quote:
|
Re: Fever Fetish, Blood Stone, and monster magnets
How does GoH curing disease work in to it? Does the disease get cured, the unit get healed and then rediseased or do they never heal since they've got the disease causing item?
I guess it would help since you could trade off the fetish a turn or two early, let the scout heal instead of replacing him. |
Re: Fever Fetish, Blood Stone, and monster magnets
I think GoH can never heal "permanent affliction" like this. In my game they never recovered HP given the Fetish was still equipped. You still have to release the item from time to time, just less often.
|
Re: Fever Fetish, Blood Stone, and monster magnets
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
|
Re: Fever Fetish, Blood Stone, and monster magnets
Quote:
As I recall this mechanic was specifically put in for undead with disease. If you go back old enough, I believe you will find it didn't have that mechanic originally. |
All times are GMT -4. The time now is 10:30 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.