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OOB #13 (USMC) Error Report
Seems the M1A1 Abrams comes in two different sizes :
Units # 467, 468, 469, and 641 are size 5. Every other M1A1 is size 6. |
Re: OOB #13 (USMC) Error Report
All Abrams are now size 5
Don |
Re: OOB #13 (USMC) Error Report
After posting the last message and "correcting" the Abrams to the majority size number ( 6 ) I had a look at some of the other tanks so I'll toss this open to discussion
Should the Abrams be size 6 or size 5 ?? Size is tricky to determine. It's all " rule of thumb" and all based on what else it's fighting in it's time period T-72's are size 4 as are T-80's and T-90's. A Brit Centurion is size 5 as are Chieftains and Challengers Leo 1's and 2's are size 5 ( but so are M60's.......) Perhaps the Abrams should be 5 as well ??. Perhaps size 6 is too large under the circumstances ? I'm thinking 5's a better number. Don |
Re: OOB #13 (USMC) Error Report
Don,
I agree that 5 is the better choice. The M1 Abrams is one of the top tanks in the world and should NOT be put at a disadvantage with a size 6. |
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I'll leave this open to discussion but I've already changed them all to size 5. Someone will have to present a very convincing argument for 6
Don |
Re: OOB #13 (USMC) Error Report
agree with size 5 for abrams, but how do you calculate the size?
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I would suggest Abrams at size 5 and M60A1/2/3 size 6 - it's pretty tall beastie.
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Edit: M1: 8ft M60: 10ft M3: 9.6ft Chally2: 8ft |
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5 works for me, I'd assumed the 6 was based on some obscure code thing we mere players have no clue how the game deals with. :)
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Big Boys M6 series & Leo 2 at 3.0m+ so size 6 Merkerva borderline size 6 to possibly have not checked game size. |
Re: OOB #13 (USMC) Error Report
Don Andy things like this general research put it out there sure many people are happy to share the load.
People could post what they find, additional posters could post if diffrent or just say verify post by so & so. Perhaps ask to quote sources if remember & verify if your source is diffrent. Same thing applies to things like adding a weapon slot that require all scenerios to be redone. If a team is willing to do could assign 2 to each scenerio to update & then check against the others work. |
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So size 5 for MBT or medium tanks looks fine to me. |
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Its a case of where do you draw the line hence mentioned Merkerva as I think a couple were quite tall. I would say its not the only criteria but is the major one as unlike front & side it is a constant regardless of facing. Its a questimate any way unless you actualy work out the profile in metres square or whatever. A tall vehicle with a turret would probably offer slightly less area than a non turreted vehicle whose height was mid way between the hull & turret heights of the other vehicle. The Leo2 just strikes me as being a bit bigger than the norm. |
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Thats a fair point but trucks are generaly a soft target. Front shot damage is likely to engine or driver side shot need to hit something solid like the chasis or sails straight through with minimal damage. Might hit a few passengers but trucks pretty intact.
Ages back saw a program dispeling Hollywood myths in which they fired light arms at close range at an modern civilian SUV, pistols SMG at under 500m. The idea was to dispel the myth of exploding vehicles. They were surprised as shots were mainly aimed below the glass line as it drove past so repeated the test with semi auto rifles. In both cases the vehicle was still driveable though the radiator was gone so not for long so concluded to stop it you would need a lucky hit on engine management box or some such. They also found modern vehicles with all safety gear like airbags steel crash bars etc designed to soak up energy did just that. The first test the crash dummy was hit once but the impact was so slow it was a very minor wound, fired 500 rounds if I remember. 2nd test it was hit 3 times but only 1 bullet had enough energy to cause a serious wound & it was not life threatening, the adreneline rush of the moment would have left the driver capable to continue. Conclusion if its close get the shotgun out of the squad car & shoot for the glass. Also said in an older vehicle the occupants would probably have suffered worse due to less junk on the vehicle, safety gear wire looms etc but the vehicle its self would probably have survived even better wth a proper chasis & simpler mechanics. Was a TV program though & firers were local SWAT team so probably some ex military |
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I've long toyed with the idea of making jeeps, hummers, trucks, and the like "smaller" to reflect the fact that it's harder to get a hit that matters on them.
But then, I've also played games where a tank fired it's main gut at a truck 3-4 times before hitting the damn thing :D So I've concluded that somewhere in the game code is something that deals with the issue fairly well so left it alone. |
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