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-   -   Vandron Shipset (http://forum.shrapnelgames.com/showthread.php?t=4247)

chewy027 September 30th, 2001 01:12 AM

Vandron Shipset
 
OK as many shipset creators do, I have opened a discussion thread for the Vandron shipset. Obviously the AI isn't done yet but for now any opinions on the ships themselves are needed.

Good or bad it's all welcome here http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif

chewy027 September 30th, 2001 01:13 AM

Re: Vandron Shipset
 
Oops forgot to mention that you can get the fleet over in the mods/races section

chewy027 September 30th, 2001 02:30 AM

Re: Vandron Shipset
 
OK well SJ has just pointed out that i forgot to make the fighters. Don't i feel stupid http://www.shrapnelgames.com/ubb/images/icons/icon9.gif so i'm gonna fix that now.

Suicide Junkie September 30th, 2001 03:01 AM

Re: Vandron Shipset
 
Are you gonna make a Battlemoon too? http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

chewy027 September 30th, 2001 03:08 AM

Re: Vandron Shipset
 
sure why not http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

Should i add on to the starbase or design something new?

chewy027 September 30th, 2001 04:16 AM

Re: Vandron Shipset
 
ok i posted the new (and hopefully now complete) shipset. I added the fighters, and i redid the fleet pic, the troops, and weopon platforms. See whatcha think

Comments requested http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif

chewy027 September 30th, 2001 04:17 AM

Re: Vandron Shipset
 
almost forgot: per the request of SJ i added a baseship. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

Suicide Junkie September 30th, 2001 04:59 AM

Re: Vandron Shipset
 
A battlemoon is basically a hollowed out moon or large asteroid.

I looked through Mainframe's site (makers of Shadow Raiders, where I got the idea from), but they don't have any good pictures of a battlemoon.

This is the best I could find: Mainframe Battlemoon The planetoid in the background would be the battlemoon, and that circular camoed thing is likely the main cannon http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif. That would be the equivalent of a Core-mount WMG, doing 6-10K damage per shot http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
The viking take on a battlemoon
The default Battlemoon image in P&N, is "SE4\pictures\planets\p0203", on your harddrive http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif

[This message has been edited by suicide_junkie (edited 30 September 2001).]

chewy027 September 30th, 2001 05:42 AM

Re: Vandron Shipset
 
well for the battlemoon i just added on to the starbase i guess i can make it more "moonish" instead. BTW what is the purpose of me making a battlemoon since it wont be used in the game?

Andrés September 30th, 2001 05:52 AM

Re: Vandron Shipset
 
The battlemoon should look much bigger. than the starbase.

Still missing population pictures (reduced size of race portrait)

Andrés September 30th, 2001 05:54 AM

Re: Vandron Shipset
 
Oh and I'll add this race to my race directory as soon as possible.

Suicide Junkie September 30th, 2001 06:01 AM

Re: Vandron Shipset
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>well for the battlemoon i just added on to the starbase i guess i can make it more "moonish" instead. BTW what is the purpose of me making a battlemoon since it wont be used in the game?<HR></BLOCKQUOTE>Well, I am going to be one of the first to use your shipset, and I play P&N all the time.
Therefore, it will be used in the game. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

Also: battlemoons are mobile, and equivalent in battle to approximately 15 Dreadnaughts.

[This message has been edited by suicide_junkie (edited 30 September 2001).]

chewy027 September 30th, 2001 06:57 AM

Re: Vandron Shipset
 
ok i redid the battlemoon http://www.shrapnelgames.com/ubb/ima...ons/icon10.gif i think it looks pretty cool but thats just me also i redid the bases.

Andres thanks for the reminder i'll add those i next http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

chewy027 September 30th, 2001 08:21 AM

Re: Vandron Shipset
 
Ok added the mini pop pic. Is it finally done? Probably not depending on the response and feedback i get from everyone else out there http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif

What do YOU think !!

Puke September 30th, 2001 10:01 AM

Re: Vandron Shipset
 
i think it looks pretty cool

------------------
"...the green, sticky spawn of the stars"
(with apologies to H.P.L.)

Suicide Junkie September 30th, 2001 03:52 PM

Re: Vandron Shipset
 
I tried using the styletester this time, rather than looking at the pics individually, and there were two things I noticed.

1) Weapons platforms look smaller than troops.
2) Some masking problems on the ships:
- Most noticeable on the Heavy Carrier, and the Light Cruiser. The carrier's launch bays (I think), and stripes down the engine areas of the ships are going transparent, leaving holes in your ships. (see the attached screenshot to see what I mean)

That battlemoon has a nice look. Big and powerful despite being the same size image as everything else http://www.shrapnelgames.com/ubb/images/icons/icon7.gif.

Can't wait for the whole thing to be done.

Andrés September 30th, 2001 04:06 PM

Re: Vandron Shipset
 
Note that masking works different depening if user system is 24 bits or 16 bits color.
Make internal shadows a very dark grey, for example RGB 10,10,10 and backgroung perfect black.

The pop mini picture is 36x36, and there's no pop portrait picture. Rename it pop portrait and make a new 20x20 pop mini pic.

Andrés September 30th, 2001 04:08 PM

Re: Vandron Shipset
 
http://se4kdy.cyberwars.com/files/viewer22.zip

chewy027 September 30th, 2001 04:38 PM

Re: Vandron Shipset
 
Andres thanks for the viewer i fixed the pop pictures now http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

SJ i'll redo the platforms to make them look bigger but I can't really make the battlemoon any bigger unless I make the picture bigger than 128X128, and yeah the masking is a bit off i guess i'll fix that too. Thanks for the feedback keep it comin http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif

chewy027 September 30th, 2001 06:49 PM

Re: Vandron Shipset
 
Ok the weapon platforms have been redone (and looking quite deadly http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif as well as the light cruiser and the heavy carrier (is it too big now?) http://www.shrapnelgames.com/ubb/ima...s/confused.gif

Also, i got bored and decided to show the fleet in action. Take a look at this cool pic I made. SJ you should especially like it http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif

Suicide Junkie September 30th, 2001 09:34 PM

Re: Vandron Shipset
 
&lt;evil&gt;Bwa Ha HA ha. The universe shall tremble before me!&lt;/evil&gt;
That is amazing http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

HX and LC are much better now.

Remaining masking issues:
-Frigate has holes in its center/engine area
-Dreadnaught has holes in the shadows of its weapon mounts.
-destroyer's engine area to cockpit has long masking holes
-same with cruiser (engines and cockpit mount)
-Battleship engines sliced by masking, some holes in the center & forward hull.
-Battlecruiser has slices in engines and center hull.

chewy027 October 1st, 2001 02:34 AM

Re: Vandron Shipset
 
Ok i rerendered all the ships from the escort all the way to the dreadnought !! as well as the carrier. Masking should not be a problem anymore.

And if you liked that pic wait till ya see the next one coming "The Fleet Attacks" (insert SJ's maniacal laughter)

chewy027 October 1st, 2001 05:26 AM

Re: Vandron Shipset
 
Andres just for the sake of your race directory it is officially the Vandron Imperium http://www.shrapnelgames.com/ubb/images/icons/icon7.gif and since Alpha Kodiak is helping me with the AI you should make him a cocreator http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif Thanks !!

Suicide Junkie October 1st, 2001 06:11 AM

Re: Vandron Shipset
 
As of now, I've taken a copy of your pictures, and renamed them to Norak_xyz, so my games-in-progress will use the set.

Its too bad that the Battlemoons take so long to research an build http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

ZeroAdunn October 1st, 2001 06:25 AM

Re: Vandron Shipset
 
Mind if I ask what program you use?

chewy027 October 1st, 2001 06:29 AM

Re: Vandron Shipset
 
OK here's the next 3D pic in the Vandron series. The enemy ships are some that I made for a possible future race http://www.shrapnelgames.com/ubb/ima...ons/icon10.gif. Although they can't be made out very well. Overall I think this pic came out better. My only criticism is that I couldn't make the explosions better. I guess they can be interpreted as shield impacts or something.

What do you think?

chewy027 October 1st, 2001 06:31 AM

Re: Vandron Shipset
 
Zero I use a program called DOGA-L2 I saw it on the "how to make a shipset thread" and now use it for everything you see http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

zircher October 1st, 2001 03:59 PM

Re: Vandron Shipset
 
FYI, I'm something of a DoGA expert. So, if ya'll have questions about DoGA ( http://www.doga.co.jp/english/ ), feel free to drop me a line and I'll do my best to help.
--
TAZ

Suicide Junkie October 1st, 2001 04:10 PM

Re: Vandron Shipset
 
The forecast calls for high winds and temperatures as high as 250 degrees for cities all along the east coast of what appears to be south america. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif


chewy027 October 1st, 2001 07:31 PM

Re: Vandron Shipset
 
Well i couldn't take it anymore and redid the explosions as well as the shield impacts in this pic. Looks much better now http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

SJ where do you see South America ? http://www.shrapnelgames.com/ubb/ima...s/confused.gif

As for the shipset itself, anyone have anymore suggestions or fixes?

Suicide Junkie October 1st, 2001 07:34 PM

Re: Vandron Shipset
 
Just a bit to the left of the water where the BattleMoon beam is hitting. SA was just the impression I got through all those clouds.

chewy027 October 1st, 2001 07:42 PM

Re: Vandron Shipset
 
Oh ok i see it now http://www.shrapnelgames.com/ubb/images/icons/icon7.gif.......check out the updated pic it's much more realistic now http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif

chewy027 October 1st, 2001 08:07 PM

Re: Vandron Shipset
 
Next question: What should the design names for this race be? They are religous and lean more toward the aggressive side. Any suggestions?

Suicide Junkie October 1st, 2001 08:16 PM

Re: Vandron Shipset
 
Visit dictionary.com, click thesaurus, and punch in somthing like "holy"; you'll be swamped with good design names http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

Suicide Junkie October 1st, 2001 11:11 PM

Re: Vandron Shipset
 
Looking at that battle pic now. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

IMO, the enemy shields look very similar to a fireball + debris, and the Vandron shield flares stop too suddenly. Perhaps if you nested a number of those shield effects, you could get a "wrap and fade" look.

chewy027 October 1st, 2001 11:57 PM

Re: Vandron Shipset
 
Well SJ your right about the enemy shields cause there nor shields at all, they are explosions http://www.shrapnelgames.com/ubb/ima...ons/icon10.gif If i would have included a description i would have said that the Vandron were using phased weapons and they went right through the enemy shields.

About the Vandron shields, do you mean stacking them or what? I don't understrand what you mean by nesting

zircher October 2nd, 2001 12:23 AM

Re: Vandron Shipset
 
Layering the shield flares like an onion in order to get variable levels of transparency. If we can get L3 up and running, there is a gradient texture effect that is just great for shields.
--
TAZ

Suicide Junkie October 2nd, 2001 12:36 AM

Re: Vandron Shipset
 
Hard to describe properly, I suppose.

Take the picture I've attached, and imagine each arc as a mostly-transparent 3D dome. Place them all facing the impact point, and you should get a nice glow that fades out gradually.

Since the enemy ships are so far away, its hard to tell the difference between a shield-effect dome and a spherical bLast.
Would it be difficult to make an irregular, directed bLast?

EDIT:
I don't know if there is anything similar you can do with the program you're using, but in 3DStudio, I made a texture that only reflected non-diffuse light, and was transparent otherwise.
A sphere of that stuff around a ship, plus some spotlights made for some really quick and easy shield effects.

[This message has been edited by suicide_junkie (edited 01 October 2001).]

chewy027 October 2nd, 2001 12:45 AM

Re: Vandron Shipset
 
ok i see what you mean about the shields. The explosions are harder to render irregularly but i'll work on it. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

ZeroAdunn October 2nd, 2001 09:32 AM

Re: Vandron Shipset
 
did you make the race portrait yourself?

chewy027 October 2nd, 2001 02:04 PM

Re: Vandron Shipset
 
no i didn't make it from scratch. Found it on the web then modified to make it look better. Don't know who did it originally.

chewy027 October 3rd, 2001 04:29 AM

Re: Vandron Shipset
 
Any more ideas for design names? How bout ideas for the next pic?

Suicide Junkie October 3rd, 2001 04:49 AM

Re: Vandron Shipset
 
How about a planetary assault?

Capital ships bLasting platforms from above while Heavy transports deploy troops to attack.

Or, If you've got some cool effects available, ships exiting a warppoint, or flying past a black hole, or laying mines near a star.

You could have a spacedock scene, with some ships being repaired after battle, and a new one under construction.

Maybe a domed colony, busy expanding the domes and constructing facilities.

chewy027 October 3rd, 2001 04:57 AM

Re: Vandron Shipset
 
Yeah a planetery assault sounds cool. I think i'll try that. The others will take a little bit more time and development http://www.shrapnelgames.com/ubb/images/icons/icon7.gif Thanks SJ http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif

chewy027 October 3rd, 2001 09:29 PM

Re: Vandron Shipset
 
Here is the final Version of the fleet attacks pic. I couldn't really fix the shields, but maybe i can do better in future pics. I am coming along with the invasion pic it looks pretty good so far. Hopefully, i can smooth out all the little kinks.

In regards to the Vandron AI. Alpha Kodiak has compiled a prelim AI and i'm about halfway through the speech file. Geeze that things long http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif

chewy027 October 4th, 2001 04:26 PM

Re: Vandron Shipset
 
Thanks alpha i'll start play testing them now, and i'll look at the descriptions too http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif

chewy027 October 5th, 2001 07:48 AM

Re: Vandron Shipset
 
ok here is the next pic. The Vandron invasion. Tried to incorporate the fighters as well as the troops from a distance. See what ya think.

zircher October 5th, 2001 05:06 PM

Re: Vandron Shipset
 
Another good battle scene. Just to be helpful, I notice at least one of the explosions had a bLast ring around it. You might want to try changing the ring to a 2D disk or the ring object flattened down to .01 on the Z axis (I think.) You can then apply a bomb texture with fake shadow or frosted glass as the material to make it semi-transparent. That will work with L2 or L3.

Duh moment. Remember how I mentioned off list that you could only use 'frame 1' of an animated texture? I forgot to mention that in the DoGACGA\common\atr\l3\ directory are all the individual frames for each animation. So, you can add say shockwave1\sw1027 to your custom texture scratch pad (those arrow icon thingys at the bottom of the texture manager) and then use them as transparency masks to make effects like the attached image. L3 file also included.
--
TAZ

zircher October 5th, 2001 05:15 PM

Re: Vandron Shipset
 
Duh moment number two. The L3 file uses an external high resolution sphere to make the bLast look nicer. You can import external SUF files from the part menu in L3. You can either fish the ball/sphere out of the L3 sample directories or do what I do and create a parts directory to hold all your external parts.
--
TAZ

chewy027 October 5th, 2001 06:13 PM

Re: Vandron Shipset
 
thanks zircher i'll have to try those http://www.shrapnelgames.com/ubb/images/icons/icon7.gif


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